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Decompiled source of BetterLaddersContinued v0.217.24
BetterLaddersContinued.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("BetterLaddersContinued")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("BetterLaddersContinued")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("7FC991FC-68C4-4647-9F0B-D829BEE2F80B")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace BetterLaddersContinued; [BepInPlugin("BetterLaddersContinued", "BetterLaddersContinued", "0.217.24")] [BepInProcess("valheim.exe")] public class BetterLaddersContinued : BaseUnityPlugin { [HarmonyPatch(typeof(AutoJumpLedge), "OnTriggerStay")] public static class Ladder_Patch { private static bool Prefix(AutoJumpLedge __instance, Collider collider) { Character component = ((Component)collider).GetComponent<Character>(); if ((Object)(object)component == (Object)null || (Object)(object)component != (Object)(object)Player.m_localPlayer) { return true; } MoveCharacterUp(__instance, component); return false; } private static void MoveCharacterUp(AutoJumpLedge __instance, Character character) { //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) Transform transform = ((Component)character).transform; Quaternion rotation = ((Component)__instance).gameObject.transform.rotation; float y = ((Quaternion)(ref rotation)).eulerAngles.y; rotation = transform.rotation; float y2 = ((Quaternion)(ref rotation)).eulerAngles.y; if (Mathf.Abs(Mathf.DeltaAngle(y, y2)) <= 12f) { float num = (character.GetWalk() ? 0.06f : 0.08f); transform.position = transform.position + new Vector3(0f, num, 0f) + transform.forward * 0.08f; } } } private readonly Harmony m_harmony = new Harmony("BetterLaddersContinued"); private void Awake() { m_harmony.PatchAll(); } private void OnDestroy() { m_harmony.UnpatchSelf(); } }