Decompiled source of DoorOpenerBruh v1.2.2

plugins/DoorOpenerBruh.dll

Decompiled 2 days ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using DoorOpenerBruh.Assets.Effects;
using DoorOpenerBruh.Assets.Factories;
using DoorOpenerBruh.Assets.Pieces;
using DoorOpenerBruh.Assets.Pieces.Doors;
using DoorOpenerBruh.Components;
using DoorOpenerBruh.Configuration;
using HarmonyLib;
using ItemManager;
using JetBrains.Annotations;
using Jotunn.Entities;
using Jotunn.Managers;
using Jotunn.Utils;
using Microsoft.CodeAnalysis;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using Vapok.Common.Abstractions;
using Vapok.Common.Managers;
using Vapok.Common.Managers.Configuration;
using Vapok.Common.Managers.Creature;
using Vapok.Common.Managers.LocalizationManager;
using Vapok.Common.Managers.Location;
using Vapok.Common.Managers.PieceManager;
using Vapok.Common.Managers.Skill;
using Vapok.Common.Managers.StatusEffects;
using Vapok.Common.Shared;
using Vapok.Common.Tools;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("DoorOpenerBruh")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Vapok Gaming")]
[assembly: AssemblyProduct("DoorOpenerBruh")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("997CB563-FCC7-44B7-8F71-069747D27CC5")]
[assembly: AssemblyFileVersion("1.2.1.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.2.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace DoorOpenerBruh
{
	[BepInPlugin("vapok.mods.DoorOpenerBruh", "DoorOpenerBruh", "1.2.2")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[SynchronizationMode(/*Could not decode attribute arguments.*/)]
	public class DoorOpenerBruh : BaseUnityPlugin, IPluginInfo
	{
		public class Waiting
		{
			public event EventHandler StatusChanged;

			public void ValheimIsAwake(bool awakeFlag)
			{
				if (awakeFlag)
				{
					this.StatusChanged?.Invoke(this, EventArgs.Empty);
				}
			}
		}

		private const string _pluginId = "vapok.mods.DoorOpenerBruh";

		private const string _displayName = "DoorOpenerBruh";

		private const string _version = "1.2.2";

		public static bool ValheimAwake;

		public static Waiting Waiter;

		private static DoorOpenerBruh _instance;

		private DoorFactory _doorFactory;

		private static ConfigSyncBase _config;

		private static ILogIt _log;

		private Harmony _harmony;

		public string PluginId => "vapok.mods.DoorOpenerBruh";

		public string DisplayName => "DoorOpenerBruh";

		public string Version => "1.2.2";

		public BaseUnityPlugin Instance => (BaseUnityPlugin)(object)_instance;

		public static ILogIt Log => _log;

		[UsedImplicitly]
		private void Awake()
		{
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Expected O, but got Unknown
			_instance = this;
			Waiter = new Waiting();
			CustomLocalization localization = LocalizationManager.Instance.GetLocalization();
			LogManager.Init(PluginId, out _log);
			Initializer.LoadManagers(localization);
			_config = new ConfigRegistry(_instance);
			Localizer.Waiter.StatusChanged += InitializeModule;
			_harmony = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
			_harmony.PatchAll(Assembly.GetExecutingAssembly());
		}

		public void InitializeModule(object send, EventArgs args)
		{
			if (!ValheimAwake)
			{
				new EffectsFactory(_log, _config).RegisterEffects();
				_doorFactory = new DoorFactory(_log, _config);
				ConfigRegistry.Waiter.ConfigurationComplete(configDone: true);
				ValheimAwake = true;
			}
		}

		private void OnDestroy()
		{
			_instance = null;
		}
	}
}
namespace DoorOpenerBruh.Patches
{
	public static class DoorPatches
	{
		[HarmonyPatch(typeof(Door), "Awake")]
		public static class DoorAwakePatch
		{
			private static void Postfix(Door __instance)
			{
				((Component)__instance).gameObject.AddComponent<DoorStatus>();
			}
		}
	}
	public class FejdStartupPatches
	{
		[HarmonyPatch(typeof(FejdStartup), "Awake")]
		[HarmonyAfter(new string[] { "org.bepinex.helpers.LocalizationManager" })]
		[HarmonyBefore(new string[] { "org.bepinex.helpers.ItemManager" })]
		public static class FejdStartupAwakePatch
		{
			private static void Prefix()
			{
				DoorOpenerBruh.Waiter.ValheimIsAwake(awakeFlag: true);
			}
		}
	}
	public class PlayerPatches
	{
		[HarmonyPatch(typeof(Player), "SetLocalPlayer")]
		public static class PlayerSetLocalPlayerPatch
		{
			private static void Postfix()
			{
				if (!((Object)(object)DoorOpener.Instance == (Object)null))
				{
					DoorOpener.Instance.ResetBruh();
				}
			}
		}
	}
	public static class ZNetScenePatches
	{
		[HarmonyPatch(typeof(ZNetScene), "Awake")]
		public static class ZNetSceneAwakePatch
		{
			private static void Prefix(ZNetScene __instance)
			{
				((Component)__instance).gameObject.AddComponent<DoorOpener>();
			}
		}
	}
}
namespace DoorOpenerBruh.Extensions
{
	public static class DoorExtensions
	{
		public static DoorStatus GetDoorStatus(this Door trackedDoor)
		{
			return ((Component)trackedDoor).gameObject.GetComponent<DoorStatus>();
		}
	}
}
namespace DoorOpenerBruh.Configuration
{
	public class ConfigRegistry : ConfigSyncBase
	{
		internal static ConfigEntry<bool> Enabled;

		public static Waiting Waiter;

		public ConfigRegistry(IPluginInfo mod)
			: base(mod)
		{
			Waiter = new Waiting();
			InitializeConfigurationSettings();
		}

		public sealed override void InitializeConfigurationSettings()
		{
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Expected O, but got Unknown
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Expected O, but got Unknown
			if (ConfigSyncBase._config != null)
			{
				ConfigSyncBase.SyncedConfig("Synced Settings", "Enable Auto Door", value: true, new ConfigDescription("If true, will automatically open doors.", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes
				{
					Category = "Synced Settings",
					Order = 1
				} }), ref Enabled);
			}
		}
	}
	public class Waiting
	{
		public event EventHandler StatusChanged;

		public void ConfigurationComplete(bool configDone)
		{
			if (configDone)
			{
				this.StatusChanged?.Invoke(this, EventArgs.Empty);
			}
		}
	}
}
namespace DoorOpenerBruh.Components
{
	public enum AutomationMechanic
	{
		OnlyOpenSelfmadeDoors,
		OnlyOpenAllPlayerMadeDoors,
		OpenAllDoors,
		DoNotOpenAutomatically
	}
	public class DoorOpener : MonoBehaviour
	{
		public static DoorOpener Instance;

		public Player Bruh;

		public bool Enabled;

		private int _doorCount;

		private bool _needsUpdating = true;

		private bool _playerSet;

		public bool PlayerSet => _playerSet;

		private void Awake()
		{
			Instance = this;
		}

		private void Update()
		{
			if (!_needsUpdating)
			{
				return;
			}
			if (!_playerSet)
			{
				if (!((Object)(object)Player.m_localPlayer != (Object)null))
				{
					return;
				}
				Bruh = Player.m_localPlayer;
				_playerSet = true;
			}
			DoorOpenerBruh.Log.Debug($"Tracking {_doorCount} doors.");
			_needsUpdating = false;
		}

		public void ResetBruh()
		{
			_playerSet = false;
		}

		private void OnEnable()
		{
			Enabled = true;
		}

		private void OnDisable()
		{
			Enabled = false;
		}

		public void AddDoor(Door trackedDoor)
		{
			_doorCount++;
			_needsUpdating = true;
		}

		public void RemoveDoor(Door trackedDoor)
		{
			_doorCount--;
			_needsUpdating = true;
		}
	}
	public class DoorStatus : MonoBehaviour
	{
		private Door _trackedDoor;

		private Piece _piece;

		private bool _enabled;

		private bool _inRange;

		private bool _autoOpened;

		private bool _isGhost;

		private int _status;

		private float _timeRemaining;

		private bool _started;

		public bool IsGhost => _isGhost;

		public Door TrackedDoor => _trackedDoor;

		public bool Enabled => _enabled;

		private void Awake()
		{
			_trackedDoor = ((Component)this).gameObject.GetComponent<Door>();
			_piece = ((Component)this).gameObject.GetComponent<Piece>();
			((MonoBehaviour)this).InvokeRepeating("UpdateState", 0f, 0.2f);
		}

		private void Start()
		{
			_isGhost = ((Component)_trackedDoor).gameObject.layer == Piece.s_ghostLayer;
			if (_isGhost)
			{
				((MonoBehaviour)this).CancelInvoke("UpdateState");
				((Behaviour)this).enabled = false;
			}
			else
			{
				_started = true;
			}
		}

		private void OnEnable()
		{
			DoorOpener.Instance.AddDoor(_trackedDoor);
		}

		private void OnDisable()
		{
			DoorOpener.Instance.RemoveDoor(_trackedDoor);
		}

		private void UpdateState()
		{
			if (_trackedDoor.m_nview.GetZDO().IsValid())
			{
				_status = _trackedDoor.m_nview.GetZDO().GetInt(ZDOVars.s_state, 0);
			}
		}

		private void Update()
		{
			if (!_started)
			{
				return;
			}
			_timeRemaining -= Time.deltaTime;
			if (!(_timeRemaining > 0f))
			{
				_timeRemaining = 0.02f;
				if (DoorOpener.Instance.Enabled)
				{
					CheckPlayerPositionForDoors();
				}
			}
		}

		private bool IsEnabled()
		{
			if (!DoorFactory.DoorPieces.TryGetValue(((Object)((Component)_trackedDoor).gameObject).name.Replace("(Clone)", string.Empty), out var value))
			{
				value = DoorFactory.DoorPieces["other"];
			}
			_enabled = value.DoorAutomationEnabled(this);
			return _enabled;
		}

		private void CheckPlayerPositionForDoors()
		{
			Player bruh = DoorOpener.Instance.Bruh;
			if (bruh == null || ((Character)bruh).IsDead())
			{
				return;
			}
			_inRange = PlayersInRange(bruh, _inRange, out var _);
			if (_inRange)
			{
				_enabled = IsEnabled();
				if (_enabled && ((_status == 0 && !_trackedDoor.m_invertedOpenClosedText) || (_status != 0 && _trackedDoor.m_invertedOpenClosedText)))
				{
					if (!_autoOpened)
					{
						_trackedDoor.Interact((Humanoid)(object)bruh, false, false);
						_autoOpened = true;
					}
				}
				else
				{
					_autoOpened = true;
				}
			}
			else if (_enabled && _autoOpened)
			{
				SetState(_trackedDoor.m_invertedOpenClosedText ? 1 : 0);
				_autoOpened = false;
			}
		}

		private bool PlayersInRange(Player player, bool currentInRange, out bool previouslyInRange)
		{
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			previouslyInRange = currentInRange;
			if (!Object.op_Implicit((Object)(object)player))
			{
				return false;
			}
			float maxInteractDistance = player.m_maxInteractDistance;
			float radiusSquared = maxInteractDistance * maxInteractDistance;
			return InRangeOfDoor(((Component)player).transform.position);
			bool InRangeOfDoor(Vector3 playerPos)
			{
				//IL_000b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_0011: Unknown result type (might be due to invalid IL or missing references)
				return Vector3.SqrMagnitude(((Component)_trackedDoor).transform.position - playerPos) <= radiusSquared;
			}
		}

		private void SetState(int state)
		{
			if (_trackedDoor.m_nview.GetZDO().IsValid())
			{
				_trackedDoor.m_nview.GetZDO().Set(ZDOVars.s_state, state, false);
			}
		}
	}
}
namespace DoorOpenerBruh.Assets.Pieces
{
	public abstract class DoorPiece : IDoorPiece
	{
		private string _configSection;

		private string _prefabName;

		private string _pieceName;

		internal ConfigEntry<AutomationMechanic> AutomationMechanic;

		internal ConfigEntry<bool> CheckForKey;

		public string PrefabName => _prefabName;

		public string PieceName => _pieceName;

		protected DoorPiece(string prefabName, string pieceName, string configSection)
		{
			_prefabName = prefabName;
			_pieceName = pieceName;
			_configSection = (string.IsNullOrEmpty(configSection) ? ("Door: " + pieceName) : configSection);
		}

		public abstract bool DoorAutomationEnabled(DoorStatus trackedDoor);

		internal abstract void RegisterConfigSettings();

		internal virtual void RegisterAutomationMechanic(AutomationMechanic defaultValue = global::DoorOpenerBruh.Components.AutomationMechanic.DoNotOpenAutomatically)
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Expected O, but got Unknown
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Expected O, but got Unknown
			ConfigSyncBase.SyncedConfig(_configSection, "Automation Mechanic", defaultValue, new ConfigDescription("Determine door open automation based on list provided.", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes
			{
				Category = _configSection,
				Order = 1
			} }), ref AutomationMechanic);
		}

		internal virtual void RegisterCheckForKey(bool defaultValue)
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Expected O, but got Unknown
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Expected O, but got Unknown
			ConfigSyncBase.SyncedConfig(_configSection, "Check for Key", defaultValue, new ConfigDescription("If enabled, will automatically open locked doors, if player has key. If disabled, Doors with keys will not automatically open.", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes
			{
				Category = _configSection,
				Order = 2
			} }), ref CheckForKey);
		}

		internal bool ComputeAutomation(DoorStatus trackedDoor, bool keyDefined = false)
		{
			bool result = false;
			switch (AutomationMechanic.Value)
			{
			case global::DoorOpenerBruh.Components.AutomationMechanic.OpenAllDoors:
				result = DefaultDoorEnablement(trackedDoor, keyDefined);
				break;
			case global::DoorOpenerBruh.Components.AutomationMechanic.OnlyOpenSelfmadeDoors:
				result = DefaultDoorEnablement(trackedDoor, keyDefined) && IsSelfMadeDoor(trackedDoor);
				break;
			case global::DoorOpenerBruh.Components.AutomationMechanic.OnlyOpenAllPlayerMadeDoors:
				result = DefaultDoorEnablement(trackedDoor, keyDefined) && IsPlayerMadeDoor(trackedDoor);
				break;
			}
			return result;
		}

		private bool IsPlayerMadeDoor(DoorStatus trackedDoor)
		{
			if (trackedDoor.TrackedDoor.m_nview.GetZDO().IsValid())
			{
				return trackedDoor.TrackedDoor.m_nview.GetZDO().GetLong(ZDOVars.s_creator, 0L) != 0;
			}
			return false;
		}

		private bool IsSelfMadeDoor(DoorStatus trackedDoor)
		{
			Player bruh = DoorOpener.Instance.Bruh;
			if (trackedDoor.TrackedDoor.m_nview.GetZDO().IsValid())
			{
				return trackedDoor.TrackedDoor.m_nview.GetZDO().GetLong(ZDOVars.s_creator, 0L) == bruh.GetPlayerID();
			}
			return false;
		}

		private bool DefaultDoorEnablement(DoorStatus trackedDoor, bool keyDefined)
		{
			if (((Behaviour)trackedDoor).isActiveAndEnabled && !trackedDoor.IsGhost && ConfigRegistry.Enabled.Value && DoorOpener.Instance.PlayerSet && DetermineCheckForKey(trackedDoor, keyDefined))
			{
				return trackedDoor.TrackedDoor.CanInteract();
			}
			return false;
		}

		private bool DetermineCheckForKey(DoorStatus trackedDoor, bool keyDefined)
		{
			bool result = trackedDoor.TrackedDoor.m_keyItem == null;
			if (!keyDefined)
			{
				return result;
			}
			if (CheckForKey.Value)
			{
				result = true;
				if (trackedDoor.TrackedDoor.m_keyItem != null)
				{
					result = trackedDoor.TrackedDoor.HaveKey((Humanoid)(object)DoorOpener.Instance.Bruh, true);
				}
			}
			return result;
		}
	}
	public interface IDoorPiece
	{
		string PrefabName { get; }

		string PieceName { get; }

		bool DoorAutomationEnabled(DoorStatus trackedDoor);
	}
}
namespace DoorOpenerBruh.Assets.Pieces.Doors
{
	public class DarkwoodGate : DoorPiece
	{
		public DarkwoodGate(string prefabName, string pieceName, string configSection)
			: base(prefabName, pieceName, configSection)
		{
			RegisterConfigSettings();
		}

		public override bool DoorAutomationEnabled(DoorStatus trackedDoor)
		{
			return ComputeAutomation(trackedDoor);
		}

		internal sealed override void RegisterConfigSettings()
		{
			RegisterAutomationMechanic(global::DoorOpenerBruh.Components.AutomationMechanic.OpenAllDoors);
		}
	}
	public class DungeonForestCryptDoor : DoorPiece
	{
		public DungeonForestCryptDoor(string prefabName, string pieceName, string configSection)
			: base(prefabName, pieceName, configSection)
		{
			RegisterConfigSettings();
		}

		public override bool DoorAutomationEnabled(DoorStatus trackedDoor)
		{
			return ComputeAutomation(trackedDoor);
		}

		internal sealed override void RegisterConfigSettings()
		{
			RegisterAutomationMechanic();
		}
	}
	public class DungeonQueenDoor : DoorPiece
	{
		public DungeonQueenDoor(string prefabName, string pieceName, string configSection)
			: base(prefabName, pieceName, configSection)
		{
			RegisterConfigSettings();
		}

		public override bool DoorAutomationEnabled(DoorStatus trackedDoor)
		{
			return ComputeAutomation(trackedDoor, keyDefined: true);
		}

		internal sealed override void RegisterConfigSettings()
		{
			RegisterAutomationMechanic();
			RegisterCheckForKey(defaultValue: false);
		}
	}
	public class DungeonSunkenCryptIronGate : DoorPiece
	{
		public DungeonSunkenCryptIronGate(string prefabName, string pieceName, string configSection)
			: base(prefabName, pieceName, configSection)
		{
			RegisterConfigSettings();
		}

		public override bool DoorAutomationEnabled(DoorStatus trackedDoor)
		{
			return ComputeAutomation(trackedDoor);
		}

		internal sealed override void RegisterConfigSettings()
		{
			RegisterAutomationMechanic();
		}
	}
	public class DvergrTownSecretDoor : DoorPiece
	{
		public DvergrTownSecretDoor(string prefabName, string pieceName, string configSection)
			: base(prefabName, pieceName, configSection)
		{
			RegisterConfigSettings();
		}

		public override bool DoorAutomationEnabled(DoorStatus trackedDoor)
		{
			return ComputeAutomation(trackedDoor);
		}

		internal sealed override void RegisterConfigSettings()
		{
			RegisterAutomationMechanic();
		}
	}
	public class DvergrTownSlidingDoor : DoorPiece
	{
		public DvergrTownSlidingDoor(string prefabName, string pieceName, string configSection)
			: base(prefabName, pieceName, configSection)
		{
			RegisterConfigSettings();
		}

		public override bool DoorAutomationEnabled(DoorStatus trackedDoor)
		{
			return ComputeAutomation(trackedDoor);
		}

		internal sealed override void RegisterConfigSettings()
		{
			RegisterAutomationMechanic();
		}
	}
	public class DvergrWoodDoor : DoorPiece
	{
		public DvergrWoodDoor(string prefabName, string pieceName, string configSection)
			: base(prefabName, pieceName, configSection)
		{
			RegisterConfigSettings();
		}

		public override bool DoorAutomationEnabled(DoorStatus trackedDoor)
		{
			return ComputeAutomation(trackedDoor);
		}

		internal sealed override void RegisterConfigSettings()
		{
			RegisterAutomationMechanic();
		}
	}
	public class HexagonalGate : DoorPiece
	{
		public HexagonalGate(string prefabName, string pieceName, string configSection)
			: base(prefabName, pieceName, configSection)
		{
			RegisterConfigSettings();
		}

		public override bool DoorAutomationEnabled(DoorStatus trackedDoor)
		{
			return ComputeAutomation(trackedDoor);
		}

		internal sealed override void RegisterConfigSettings()
		{
			RegisterAutomationMechanic(global::DoorOpenerBruh.Components.AutomationMechanic.OpenAllDoors);
		}
	}
	public class IronGrate : DoorPiece
	{
		public IronGrate(string prefabName, string pieceName, string configSection)
			: base(prefabName, pieceName, configSection)
		{
			RegisterConfigSettings();
		}

		public override bool DoorAutomationEnabled(DoorStatus trackedDoor)
		{
			return ComputeAutomation(trackedDoor);
		}

		internal sealed override void RegisterConfigSettings()
		{
			RegisterAutomationMechanic(global::DoorOpenerBruh.Components.AutomationMechanic.OpenAllDoors);
		}
	}
	public class MountainWoodGate : DoorPiece
	{
		public MountainWoodGate(string prefabName, string pieceName, string configSection)
			: base(prefabName, pieceName, configSection)
		{
			RegisterConfigSettings();
		}

		public override bool DoorAutomationEnabled(DoorStatus trackedDoor)
		{
			return ComputeAutomation(trackedDoor);
		}

		internal sealed override void RegisterConfigSettings()
		{
			RegisterAutomationMechanic(global::DoorOpenerBruh.Components.AutomationMechanic.OpenAllDoors);
		}
	}
	public class OtherDoors : DoorPiece
	{
		public OtherDoors(string prefabName, string pieceName, string configSection)
			: base(prefabName, pieceName, configSection)
		{
			RegisterConfigSettings();
		}

		public override bool DoorAutomationEnabled(DoorStatus trackedDoor)
		{
			return ComputeAutomation(trackedDoor, keyDefined: true);
		}

		internal sealed override void RegisterConfigSettings()
		{
			RegisterAutomationMechanic(global::DoorOpenerBruh.Components.AutomationMechanic.OnlyOpenAllPlayerMadeDoors);
			RegisterCheckForKey(defaultValue: false);
		}
	}
	public class SunkenCryptIronGate : DoorPiece
	{
		public SunkenCryptIronGate(string prefabName, string pieceName, string configSection)
			: base(prefabName, pieceName, configSection)
		{
			RegisterConfigSettings();
		}

		public override bool DoorAutomationEnabled(DoorStatus trackedDoor)
		{
			return ComputeAutomation(trackedDoor, keyDefined: true);
		}

		internal sealed override void RegisterConfigSettings()
		{
			RegisterAutomationMechanic();
			RegisterCheckForKey(defaultValue: false);
		}
	}
	public class WoodDoor : DoorPiece
	{
		public WoodDoor(string prefabName, string pieceName, string configSection)
			: base(prefabName, pieceName, configSection)
		{
			RegisterConfigSettings();
		}

		public override bool DoorAutomationEnabled(DoorStatus trackedDoor)
		{
			return ComputeAutomation(trackedDoor);
		}

		internal sealed override void RegisterConfigSettings()
		{
			RegisterAutomationMechanic(global::DoorOpenerBruh.Components.AutomationMechanic.OpenAllDoors);
		}
	}
	public class WoodGate : DoorPiece
	{
		public WoodGate(string prefabName, string pieceName, string configSection)
			: base(prefabName, pieceName, configSection)
		{
			RegisterConfigSettings();
		}

		public override bool DoorAutomationEnabled(DoorStatus trackedDoor)
		{
			return ComputeAutomation(trackedDoor);
		}

		internal sealed override void RegisterConfigSettings()
		{
			RegisterAutomationMechanic(global::DoorOpenerBruh.Components.AutomationMechanic.OpenAllDoors);
		}
	}
}
namespace DoorOpenerBruh.Assets.Items
{
	internal interface IAssetItem
	{
		string PrefabName { get; }

		string ItemName { get; }

		Item Item { get; }
	}
	internal abstract class AssetItem : IAssetItem
	{
		private const string AssetName = "vapokbackpacks";

		private const string AssetFolderName = "Assets.Bundles";

		private string _prefabName;

		private string _itemName;

		private Item _item;

		public string PrefabName => _prefabName;

		public string ItemName => _itemName;

		public Item Item => _item;

		internal AssetItem(string prefabName, string itemName)
		{
			_prefabName = prefabName;
			_itemName = itemName;
			_item = new Item("vapokbackpacks", PrefabName, "Assets.Bundles")
			{
				Configurable = Configurability.Disabled
			};
			SetPersistence();
			ResetPrefabArmor();
		}

		internal void AssignCraftingTable(ItemManager.CraftingTable craftingTable, int stationLevel)
		{
			_item.Crafting.Add(craftingTable, stationLevel);
		}

		internal void AddRecipeIngredient(string prefabName, int quantity)
		{
			_item.RequiredItems.Add(prefabName, quantity);
		}

		internal void AddUpgradeIngredient(string prefabName, int quantity)
		{
			_item.RequiredUpgradeItems.Add(prefabName, quantity);
		}

		internal ItemDrop GetItemDrop()
		{
			Item item = _item;
			if (item == null)
			{
				return null;
			}
			return item.Prefab.GetComponent<ItemDrop>();
		}

		internal void RegisterShaderSwap(MaterialReplacer.ShaderType shaderType = MaterialReplacer.ShaderType.PieceShader)
		{
			MaterialReplacer.RegisterGameObjectForShaderSwap(_item.Prefab, shaderType);
		}

		internal void SetPersistence()
		{
			_item.Prefab.GetComponent<ZNetView>().m_persistent = true;
		}

		internal void ResetPrefabArmor()
		{
			ItemDrop itemDrop = GetItemDrop();
			ItemData itemData = itemDrop.m_itemData;
			if (itemData != null)
			{
				itemDrop.m_autoPickup = true;
				itemData.m_shared.m_armor = itemData.m_shared.m_armorPerLevel;
				itemDrop.Save();
			}
		}
	}
}
namespace DoorOpenerBruh.Assets.Factories
{
	internal abstract class AssetFactory : FactoryBase
	{
		internal AssetFactory(ILogIt logger, ConfigSyncBase configs)
			: base(logger, configs)
		{
		}

		internal abstract void CreateAssets();
	}
	public class DoorFactory : FactoryBase
	{
		private static Dictionary<string, IDoorPiece> _doorPieces = new Dictionary<string, IDoorPiece>();

		public static Dictionary<string, IDoorPiece> DoorPieces => _doorPieces;

		public DoorFactory(ILogIt logger, ConfigSyncBase configs)
			: base(logger, configs)
		{
			_doorPieces.Add("dungeon_forestcrypt_door", new DungeonForestCryptDoor("dungeon_forestcrypt_door", "$piece_wooddoor", "Dungeon: Burial Chamber Door"));
			_doorPieces.Add("dungeon_queen_door", new DungeonQueenDoor("dungeon_queen_door", "$piece_queendoor", "World: Mistlands Queen Door"));
			_doorPieces.Add("dvergrtown_secretdoor", new DvergrTownSecretDoor("dvergrtown_secretdoor", "$piece_secretdoor", "Dungeon: Dvergr Town Secret Door"));
			_doorPieces.Add("dvergrtown_slidingdoor", new DvergrTownSlidingDoor("dvergrtown_slidingdoor", "$piece_dv_gate", "Dungeon: Dvergr Town Sliding Door"));
			_doorPieces.Add("piece_dvergr_wood_door", new DvergrWoodDoor("piece_dvergr_wood_door", "$piece_dvergr_door", "World: Dvergr Wood Door"));
			_doorPieces.Add("piece_hexagonal_door", new HexagonalGate("piece_hexagonal_door", "$piece_hexagonalgate", "Buildable: Hexagonal Gate"));
			_doorPieces.Add("wood_door", new WoodDoor("wood_door", "$piece_wooddoor", "Buildable: Wood Door"));
			_doorPieces.Add("iron_grate", new IronGrate("iron_grate", "$piece_irongate", "Buildable: Iron Gate"));
			_doorPieces.Add("darkwood_gate", new DarkwoodGate("darkwood_gate", "$piece_darkwoodgate", "Buildable: Darkwood Gate"));
			_doorPieces.Add("dungeon_sunkencrypt_irongate", new DungeonSunkenCryptIronGate("dungeon_sunkencrypt_irongate", "$piece_irongate", "Dungeon: Sunken Crypt Iron Gate"));
			_doorPieces.Add("MountainKit_wood_gate", new MountainWoodGate("MountainKit_wood_gate", "$piece_woodgate", "World: Mountain Wood Gate"));
			_doorPieces.Add("sunken_crypt_gate", new SunkenCryptIronGate("sunken_crypt_gate", "$piece_irongate", "World: Sunken Crypt Gate"));
			_doorPieces.Add("wood_gate", new WoodGate("wood_gate", "$piece_woodgate", "Buildable: Wood Gate"));
			_doorPieces.Add("other", new OtherDoors("other", "other", "Other: Other and Custom Doors"));
		}
	}
	public enum DoorOpenerBruhEffects
	{

	}
	public class EffectsFactory : FactoryBase
	{
		private static Dictionary<DoorOpenerBruhEffects, EffectsBase> _effectList = new Dictionary<DoorOpenerBruhEffects, EffectsBase>();

		public static Dictionary<DoorOpenerBruhEffects, EffectsBase> EffectList => _effectList;

		public EffectsFactory(ILogIt logger, ConfigSyncBase configs)
			: base(logger, configs)
		{
		}

		public void RegisterEffects()
		{
		}
	}
	public abstract class FactoryBase
	{
		private ILogIt _logger;

		private ConfigSyncBase _config;

		internal ILogIt Log => _logger;

		internal ConfigSyncBase Config => _config;

		internal FactoryBase(ILogIt logger, ConfigSyncBase configs)
		{
			_logger = logger;
			_config = configs;
		}
	}
}
namespace DoorOpenerBruh.Assets.Effects
{
	public abstract class EffectsBase
	{
		public ConfigEntry<bool> EnabledEffect;

		private string _configSection;

		private string _effectName;

		private string _description;

		public string EffectName => _effectName;

		public EffectsBase(string effectName, string effectDesc)
		{
			_effectName = effectName;
			_description = (string.IsNullOrEmpty(effectDesc) ? "Enables the effect." : effectDesc);
			_configSection = "Effect: " + effectName;
		}

		public void RegisterEffectConfiguration()
		{
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Expected O, but got Unknown
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Expected O, but got Unknown
			ConfigSyncBase.SyncedConfig(_configSection, "Effect Enabled", value: true, new ConfigDescription(_description, (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes
			{
				Order = 1
			} }), ref EnabledEffect);
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace ItemManager
{
	[PublicAPI]
	internal enum CraftingTable
	{
		Disabled,
		Inventory,
		[InternalName("piece_workbench")]
		Workbench,
		[InternalName("piece_cauldron")]
		Cauldron,
		[InternalName("forge")]
		Forge,
		[InternalName("piece_artisanstation")]
		ArtisanTable,
		[InternalName("piece_stonecutter")]
		StoneCutter,
		[InternalName("piece_magetable")]
		MageTable,
		[InternalName("blackforge")]
		BlackForge,
		[InternalName("piece_preptable")]
		FoodPreparationTable,
		[InternalName("piece_MeadCauldron")]
		MeadKetill,
		Custom
	}
	[PublicAPI]
	internal enum ConversionPiece
	{
		Disabled,
		[InternalName("smelter")]
		Smelter,
		[InternalName("charcoal_kiln")]
		CharcoalKiln,
		[InternalName("blastfurnace")]
		BlastFurnace,
		[InternalName("windmill")]
		Windmill,
		[InternalName("piece_spinningwheel")]
		SpinningWheel,
		[InternalName("eitrrefinery")]
		EitrRefinery,
		Custom
	}
	internal class InternalName : Attribute
	{
		public readonly string internalName;

		public InternalName(string internalName)
		{
			this.internalName = internalName;
		}
	}
	[PublicAPI]
	internal class RequiredResourceList
	{
		public readonly List<Requirement> Requirements = new List<Requirement>();

		public bool Free;

		public void Add(string itemName, int amount, int quality = 0)
		{
			Requirements.Add(new Requirement
			{
				itemName = itemName,
				amount = amount,
				quality = quality
			});
		}

		public void Add(string itemName, ConfigEntry<int> amountConfig, int quality = 0)
		{
			Requirements.Add(new Requirement
			{
				itemName = itemName,
				amountConfig = amountConfig,
				quality = quality
			});
		}
	}
	[PublicAPI]
	internal class CraftingStationList
	{
		public readonly List<CraftingStationConfig> Stations = new List<CraftingStationConfig>();

		public void Add(CraftingTable table, int level)
		{
			Stations.Add(new CraftingStationConfig
			{
				Table = table,
				level = level
			});
		}

		public void Add(string customTable, int level)
		{
			Stations.Add(new CraftingStationConfig
			{
				Table = CraftingTable.Custom,
				level = level,
				custom = customTable
			});
		}
	}
	[PublicAPI]
	internal class ItemRecipe
	{
		public readonly RequiredResourceList RequiredItems = new RequiredResourceList();

		public readonly RequiredResourceList RequiredUpgradeItems = new RequiredResourceList();

		public readonly CraftingStationList Crafting = new CraftingStationList();

		public int CraftAmount = 1;

		public bool RequireOnlyOneIngredient;

		public float QualityResultAmountMultiplier = 1f;

		public ConfigEntryBase? RecipeIsActive;
	}
	[PublicAPI]
	internal class Trade
	{
		public Trader Trader;

		public uint Price;

		public uint Stack = 1u;

		public string? RequiredGlobalKey;
	}
	[PublicAPI]
	[Flags]
	internal enum Trader
	{
		None = 0,
		Haldor = 1,
		Hildir = 2
	}
	internal struct Requirement
	{
		public string itemName;

		public int amount;

		public ConfigEntry<int>? amountConfig;

		[Description("Set to a non-zero value to apply the requirement only for a specific quality")]
		public int quality;
	}
	internal struct CraftingStationConfig
	{
		public CraftingTable Table;

		public int level;

		public string? custom;
	}
	[Flags]
	internal enum Configurability
	{
		Disabled = 0,
		Recipe = 1,
		Stats = 2,
		Drop = 4,
		Trader = 8,
		Full = 0xF
	}
	[PublicAPI]
	internal class DropTargets
	{
		public readonly List<DropTarget> Drops = new List<DropTarget>();

		public void Add(string creatureName, float chance, int min = 1, int? max = null, bool levelMultiplier = true)
		{
			Drops.Add(new DropTarget
			{
				creature = creatureName,
				chance = chance,
				min = min,
				max = max.GetValueOrDefault(min),
				levelMultiplier = levelMultiplier
			});
		}
	}
	internal struct DropTarget
	{
		public string creature;

		public int min;

		public int max;

		public float chance;

		public bool levelMultiplier;
	}
	internal enum Toggle
	{
		On = 1,
		Off = 0
	}
	[PublicAPI]
	internal class Item
	{
		private class ItemConfig
		{
			public ConfigEntry<string>? craft;

			public ConfigEntry<string>? upgrade;

			public ConfigEntry<CraftingTable> table;

			public ConfigEntry<int> tableLevel;

			public ConfigEntry<string> customTable;

			public ConfigEntry<int>? maximumTableLevel;

			public ConfigEntry<Toggle> requireOneIngredient;

			public ConfigEntry<float> qualityResultAmountMultiplier;
		}

		private class TraderConfig
		{
			public ConfigEntry<Trader> trader;

			public ConfigEntry<uint> price;

			public ConfigEntry<uint> stack;

			public ConfigEntry<string> requiredGlobalKey;
		}

		private class RequirementQuality
		{
			public int quality;
		}

		private class ConfigurationManagerAttributes
		{
			[UsedImplicitly]
			public int? Order;

			[UsedImplicitly]
			public bool? Browsable;

			[UsedImplicitly]
			public string? Category;

			[UsedImplicitly]
			public Action<ConfigEntryBase>? CustomDrawer;

			public Func<bool>? browsability;
		}

		[PublicAPI]
		public enum DamageModifier
		{
			Normal,
			Resistant,
			Weak,
			Immune,
			Ignore,
			VeryResistant,
			VeryWeak,
			None
		}

		private delegate void setDmgFunc(ref DamageTypes dmg, float value);

		private class SerializedRequirements
		{
			public readonly List<Requirement> Reqs;

			public SerializedRequirements(List<Requirement> reqs)
			{
				Reqs = reqs;
			}

			public SerializedRequirements(string reqs)
				: this(reqs.Split(new char[1] { ',' }).Select(delegate(string r)
				{
					string[] array = r.Split(new char[1] { ':' });
					Requirement result = default(Requirement);
					result.itemName = array[0];
					result.amount = ((array.Length <= 1 || !int.TryParse(array[1], out var result2)) ? 1 : result2);
					result.quality = ((array.Length > 2 && int.TryParse(array[2], out var result3)) ? result3 : 0);
					return result;
				}).ToList())
			{
			}

			public override string ToString()
			{
				return string.Join(",", Reqs.Select((Requirement r) => $"{r.itemName}:{r.amount}"));
			}

			public static ItemDrop? fetchByName(ObjectDB objectDB, string name)
			{
				GameObject itemPrefab = objectDB.GetItemPrefab(name);
				ItemDrop obj = ((itemPrefab != null) ? itemPrefab.GetComponent<ItemDrop>() : null);
				if ((Object)(object)obj == (Object)null)
				{
					LogManager.Log.Warning("The required item '" + name + "' does not exist.");
				}
				return obj;
			}

			public static Requirement[] toPieceReqs(ObjectDB objectDB, SerializedRequirements craft, SerializedRequirements upgrade)
			{
				//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
				//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
				//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
				//IL_0178: Unknown result type (might be due to invalid IL or missing references)
				//IL_017d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0185: Unknown result type (might be due to invalid IL or missing references)
				//IL_018c: Unknown result type (might be due to invalid IL or missing references)
				//IL_018f: Expected O, but got Unknown
				//IL_0194: Expected O, but got Unknown
				//IL_011c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0125: Expected O, but got Unknown
				ObjectDB objectDB2 = objectDB;
				Dictionary<string, Requirement> dictionary = craft.Reqs.Where((Requirement r) => r.itemName != "").ToDictionary((Func<Requirement, string>)((Requirement r) => r.itemName), (Func<Requirement, Requirement>)delegate(Requirement r)
				{
					//IL_000d: Unknown result type (might be due to invalid IL or missing references)
					//IL_0012: Unknown result type (might be due to invalid IL or missing references)
					//IL_002f: Unknown result type (might be due to invalid IL or missing references)
					//IL_0036: Unknown result type (might be due to invalid IL or missing references)
					//IL_003e: Expected O, but got Unknown
					ItemDrop val6 = ResItem(r);
					return (val6 != null) ? new Requirement
					{
						m_amount = (r.amountConfig?.Value ?? r.amount),
						m_resItem = val6,
						m_amountPerLevel = 0
					} : ((Requirement)null);
				});
				List<Requirement> list = dictionary.Values.Where((Requirement v) => v != null).ToList();
				foreach (Requirement item in upgrade.Reqs.Where((Requirement r) => r.itemName != ""))
				{
					if (item.quality > 0)
					{
						ItemDrop val = ResItem(item);
						if (val != null)
						{
							Requirement val2 = new Requirement
							{
								m_resItem = val,
								m_amountPerLevel = (item.amountConfig?.Value ?? item.amount),
								m_amount = 0
							};
							list.Add(val2);
							requirementQuality.Add(val2, new RequirementQuality
							{
								quality = item.quality
							});
						}
						continue;
					}
					if (!dictionary.TryGetValue(item.itemName, out var value) || value == null)
					{
						ItemDrop val3 = ResItem(item);
						if (val3 != null)
						{
							string itemName = item.itemName;
							Requirement val4 = new Requirement
							{
								m_resItem = val3,
								m_amount = 0
							};
							Requirement val5 = val4;
							dictionary[itemName] = val4;
							value = val5;
							list.Add(value);
						}
					}
					if (value != null)
					{
						value.m_amountPerLevel = item.amountConfig?.Value ?? item.amount;
					}
				}
				return list.ToArray();
				ItemDrop? ResItem(Requirement r)
				{
					return fetchByName(objectDB2, r.itemName);
				}
			}
		}

		private class SerializedDrop
		{
			public readonly List<DropTarget> Drops;

			public SerializedDrop(List<DropTarget> drops)
			{
				Drops = drops;
			}

			public SerializedDrop(string drops)
			{
				Drops = ((drops == "") ? ((IEnumerable<string>)Array.Empty<string>()) : ((IEnumerable<string>)drops.Split(new char[1] { ',' }))).Select(delegate(string r)
				{
					string[] array = r.Split(new char[1] { ':' });
					if (array.Length <= 2 || !int.TryParse(array[2], out var result))
					{
						result = 1;
					}
					if (array.Length <= 3 || !int.TryParse(array[3], out var result2))
					{
						result2 = result;
					}
					bool levelMultiplier = array.Length <= 4 || array[4] != "0";
					DropTarget result3 = default(DropTarget);
					result3.creature = array[0];
					result3.chance = ((array.Length > 1 && float.TryParse(array[1], out var result4)) ? result4 : 1f);
					result3.min = result;
					result3.max = result2;
					result3.levelMultiplier = levelMultiplier;
					return result3;
				}).ToList();
			}

			public override string ToString()
			{
				return string.Join(",", Drops.Select((DropTarget r) => $"{r.creature}:{r.chance.ToString(CultureInfo.InvariantCulture)}:{r.min}:" + ((r.min == r.max) ? "" : $"{r.max}") + (r.levelMultiplier ? "" : ":0")));
			}

			private static Character? fetchByName(ZNetScene netScene, string name)
			{
				GameObject prefab = netScene.GetPrefab(name);
				Character obj = ((prefab != null) ? prefab.GetComponent<Character>() : null);
				if ((Object)(object)obj == (Object)null)
				{
					LogManager.Log.Debug("The drop target character '" + name + "' does not exist.");
				}
				return obj;
			}

			public Dictionary<Character, Drop> toCharacterDrops(ZNetScene netScene, GameObject item)
			{
				//IL_002e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0033: Unknown result type (might be due to invalid IL or missing references)
				//IL_003a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0046: Unknown result type (might be due to invalid IL or missing references)
				//IL_0052: Unknown result type (might be due to invalid IL or missing references)
				//IL_005e: Unknown result type (might be due to invalid IL or missing references)
				//IL_006f: Expected O, but got Unknown
				Dictionary<Character, Drop> dictionary = new Dictionary<Character, Drop>();
				foreach (DropTarget drop in Drops)
				{
					Character val = fetchByName(netScene, drop.creature);
					if (val != null)
					{
						dictionary[val] = new Drop
						{
							m_prefab = item,
							m_amountMin = drop.min,
							m_amountMax = drop.max,
							m_chance = drop.chance,
							m_levelMultiplier = drop.levelMultiplier
						};
					}
				}
				return dictionary;
			}
		}

		[CompilerGenerated]
		private sealed class <>c__DisplayClass81_0
		{
			public Quaternion? cameraRotation;

			public float lightIntensity;

			public ItemDrop item;

			public Quaternion? itemRotation;
		}

		[CompilerGenerated]
		private sealed class <Transpile_InventoryGui>d__83 : IEnumerable<CodeInstruction>, IEnumerable, IEnumerator<CodeInstruction>, IDisposable, IEnumerator
		{
			private int <>1__state;

			private CodeInstruction <>2__current;

			private int <>l__initialThreadId;

			private IEnumerable<CodeInstruction> instructions;

			public IEnumerable<CodeInstruction> <>3__instructions;

			private List<CodeInstruction> <instrs>5__2;

			private FieldInfo <amountField>5__3;

			private int <i>5__4;

			CodeInstruction IEnumerator<CodeInstruction>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <Transpile_InventoryGui>d__83(int <>1__state)
			{
				this.<>1__state = <>1__state;
				<>l__initialThreadId = Environment.CurrentManagedThreadId;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<instrs>5__2 = null;
				<amountField>5__3 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_0162: Unknown result type (might be due to invalid IL or missing references)
				//IL_016c: Expected O, but got Unknown
				//IL_0198: Unknown result type (might be due to invalid IL or missing references)
				//IL_01a2: Expected O, but got Unknown
				//IL_012c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0136: Expected O, but got Unknown
				int num;
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<instrs>5__2 = instructions.ToList();
					<amountField>5__3 = AccessTools.DeclaredField(typeof(Recipe), "m_amount");
					<i>5__4 = 0;
					break;
				case 1:
					<>1__state = -1;
					if (<i>5__4 > 1 && <instrs>5__2[<i>5__4 - 2].opcode == OpCodes.Ldfld && CodeInstructionExtensions.OperandIs(<instrs>5__2[<i>5__4 - 2], (MemberInfo)<amountField>5__3) && <instrs>5__2[<i>5__4 - 1].opcode == OpCodes.Ldc_I4_1 && <instrs>5__2[<i>5__4].operand is Label)
					{
						<>2__current = new CodeInstruction(OpCodes.Ldarg_0, (object)null);
						<>1__state = 2;
						return true;
					}
					goto IL_01b2;
				case 2:
					<>1__state = -1;
					<>2__current = new CodeInstruction(OpCodes.Call, (object)AccessTools.DeclaredMethod(typeof(Item), "CheckItemIsUpgrade", (Type[])null, (Type[])null));
					<>1__state = 3;
					return true;
				case 3:
					<>1__state = -1;
					<>2__current = new CodeInstruction(OpCodes.Brtrue, <instrs>5__2[<i>5__4].operand);
					<>1__state = 4;
					return true;
				case 4:
					{
						<>1__state = -1;
						goto IL_01b2;
					}
					IL_01b2:
					num = <i>5__4 + 1;
					<i>5__4 = num;
					break;
				}
				if (<i>5__4 < <instrs>5__2.Count)
				{
					<>2__current = <instrs>5__2[<i>5__4];
					<>1__state = 1;
					return true;
				}
				return false;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}

			[DebuggerHidden]
			IEnumerator<CodeInstruction> IEnumerable<CodeInstruction>.GetEnumerator()
			{
				<Transpile_InventoryGui>d__83 <Transpile_InventoryGui>d__;
				if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
				{
					<>1__state = 0;
					<Transpile_InventoryGui>d__ = this;
				}
				else
				{
					<Transpile_InventoryGui>d__ = new <Transpile_InventoryGui>d__83(0);
				}
				<Transpile_InventoryGui>d__.instructions = <>3__instructions;
				return <Transpile_InventoryGui>d__;
			}

			[DebuggerHidden]
			IEnumerator IEnumerable.GetEnumerator()
			{
				return ((IEnumerable<CodeInstruction>)this).GetEnumerator();
			}
		}

		private static bool _initialized = false;

		private static readonly List<Item> registeredItems = new List<Item>();

		private static readonly Dictionary<ItemDrop, Item> itemDropMap = new Dictionary<ItemDrop, Item>();

		private static Dictionary<Item, Dictionary<string, List<Recipe>>> activeRecipes = new Dictionary<Item, Dictionary<string, List<Recipe>>>();

		private static Dictionary<Recipe, ConfigEntryBase?> hiddenCraftRecipes = new Dictionary<Recipe, ConfigEntryBase>();

		private static Dictionary<Recipe, ConfigEntryBase?> hiddenUpgradeRecipes = new Dictionary<Recipe, ConfigEntryBase>();

		private static Dictionary<Item, Dictionary<string, ItemConfig>> itemCraftConfigs = new Dictionary<Item, Dictionary<string, ItemConfig>>();

		private static Dictionary<Item, ConfigEntry<string>> itemDropConfigs = new Dictionary<Item, ConfigEntry<string>>();

		private static Dictionary<Item, ConfigEntry<bool>> itemDropEnabledConfig = new Dictionary<Item, ConfigEntry<bool>>();

		private Dictionary<CharacterDrop, Drop> characterDrops = new Dictionary<CharacterDrop, Drop>();

		private readonly Dictionary<ConfigEntryBase, Action> statsConfigs = new Dictionary<ConfigEntryBase, Action>();

		private static readonly ConditionalWeakTable<Requirement, RequirementQuality> requirementQuality = new ConditionalWeakTable<Requirement, RequirementQuality>();

		public string SectionName = string.Empty;

		public static Configurability DefaultConfigurability = Configurability.Full;

		public Configurability? Configurable;

		private Configurability configurationVisible = Configurability.Full;

		private TraderConfig? traderConfig;

		public readonly GameObject Prefab;

		[Description("Specifies the maximum required crafting station level to upgrade and repair the item.\nDefault is calculated from crafting station level and maximum quality.")]
		public int MaximumRequiredStationLevel = int.MaxValue;

		[Description("Assigns the item as a drop item to a creature.\nUses a creature name, a drop chance and a minimum and maximum amount.")]
		public readonly DropTargets DropsFrom = new DropTargets();

		[Description("Configures whether the item can be bought at the trader.\nDon't forget to set cost to something above 0 or the item will be sold for free.")]
		public readonly Trade Trade = new Trade();

		internal List<Conversion> Conversions = new List<Conversion>();

		internal List<ItemConversion> conversions = new List<ItemConversion>();

		public Dictionary<string, ItemRecipe> Recipes = new Dictionary<string, ItemRecipe>();

		private static object? configManager;

		private static BaseUnityPlugin? _plugin;

		private Configurability configurability => Configurable ?? DefaultConfigurability;

		[Description("Specifies the resources needed to craft the item.\nUse .Add to add resources with their internal ID and an amount.\nUse one .Add for each resource type the item should need.")]
		public RequiredResourceList RequiredItems => this[""].RequiredItems;

		[Description("Specifies the resources needed to upgrade the item.\nUse .Add to add resources with their internal ID and an amount. This amount will be multipled by the item quality level.\nUse one .Add for each resource type the upgrade should need.")]
		public RequiredResourceList RequiredUpgradeItems => this[""].RequiredUpgradeItems;

		[Description("Specifies the crafting station needed to craft the item.\nUse .Add to add a crafting station, using the CraftingTable enum and a minimum level for the crafting station.\nUse one .Add for each crafting station.")]
		public CraftingStationList Crafting => this[""].Crafting;

		[Description("Specifies a config entry which toggles whether a recipe is active.")]
		public ConfigEntryBase? RecipeIsActive
		{
			get
			{
				return this[""].RecipeIsActive;
			}
			set
			{
				this[""].RecipeIsActive = value;
			}
		}

		[Description("Specifies the number of items that should be given to the player with a single craft of the item.\nDefaults to 1.")]
		public int CraftAmount
		{
			get
			{
				return this[""].CraftAmount;
			}
			set
			{
				this[""].CraftAmount = value;
			}
		}

		public bool RequireOnlyOneIngredient
		{
			get
			{
				return this[""].RequireOnlyOneIngredient;
			}
			set
			{
				this[""].RequireOnlyOneIngredient = value;
			}
		}

		public float QualityResultAmountMultiplier
		{
			get
			{
				return this[""].QualityResultAmountMultiplier;
			}
			set
			{
				this[""].QualityResultAmountMultiplier = value;
			}
		}

		public ItemRecipe this[string name]
		{
			get
			{
				if (Recipes.TryGetValue(name, out ItemRecipe value))
				{
					return value;
				}
				return Recipes[name] = new ItemRecipe();
			}
		}

		private static BaseUnityPlugin plugin
		{
			get
			{
				//IL_009b: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a5: Expected O, but got Unknown
				if (_plugin == null)
				{
					IEnumerable<TypeInfo> source;
					try
					{
						source = Assembly.GetExecutingAssembly().DefinedTypes.ToList();
					}
					catch (ReflectionTypeLoadException ex)
					{
						source = from t in ex.Types
							where t != null
							select t.GetTypeInfo();
					}
					_plugin = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)source.First((TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t)));
				}
				return _plugin;
			}
		}

		public static void Init()
		{
			if (!_initialized)
			{
				_initialized = true;
			}
		}

		public Item(string assetBundleFileName, string prefabName, string folderName = "assets")
			: this(PrefabManager.RegisterAssetBundle(assetBundleFileName, folderName), prefabName)
		{
		}

		public Item(AssetBundle bundle, string prefabName)
			: this(PrefabManager.RegisterPrefab(bundle, prefabName, addToObjectDb: true), skipRegistering: true)
		{
		}

		public Item(GameObject prefab, bool skipRegistering = false)
		{
			if (!skipRegistering)
			{
				PrefabManager.RegisterPrefab(prefab, addToObjectDb: true);
			}
			Prefab = prefab;
			registeredItems.Add(this);
			itemDropMap[Prefab.GetComponent<ItemDrop>()] = this;
			Prefab.GetComponent<ItemDrop>().m_itemData.m_dropPrefab = Prefab;
		}

		public void ToggleConfigurationVisibility(Configurability visible)
		{
			configurationVisible = visible;
			if (itemDropConfigs.TryGetValue(this, out ConfigEntry<string> value))
			{
				Toggle((ConfigEntryBase)(object)value, Configurability.Drop);
			}
			if (itemCraftConfigs.TryGetValue(this, out Dictionary<string, ItemConfig> value2))
			{
				foreach (ItemConfig value4 in value2.Values)
				{
					ToggleObj(value4, Configurability.Recipe);
				}
			}
			foreach (Conversion conversion in Conversions)
			{
				if (conversion.config != null)
				{
					ToggleObj(conversion.config, Configurability.Recipe);
				}
			}
			foreach (KeyValuePair<ConfigEntryBase, Action> statsConfig in statsConfigs)
			{
				Toggle(statsConfig.Key, Configurability.Stats);
				if ((visible & Configurability.Stats) != 0)
				{
					statsConfig.Value();
				}
			}
			reloadConfigDisplay();
			void Toggle(ConfigEntryBase cfg, Configurability check)
			{
				object[] tags = cfg.Description.Tags;
				for (int j = 0; j < tags.Length; j++)
				{
					if (tags[j] is ConfigurationManagerAttributes configurationManagerAttributes)
					{
						configurationManagerAttributes.Browsable = (visible & check) != 0 && (configurationManagerAttributes.browsability == null || configurationManagerAttributes.browsability());
					}
				}
			}
			void ToggleObj(object obj, Configurability check)
			{
				FieldInfo[] fields = obj.GetType().GetFields();
				for (int i = 0; i < fields.Length; i++)
				{
					object? value3 = fields[i].GetValue(obj);
					ConfigEntryBase val = (ConfigEntryBase)((value3 is ConfigEntryBase) ? value3 : null);
					if (val != null)
					{
						Toggle(val, check);
					}
				}
			}
		}

		internal static void reloadConfigDisplay()
		{
			object obj = configManager?.GetType().GetProperty("DisplayingWindow").GetValue(configManager);
			if (obj is bool && (bool)obj)
			{
				configManager.GetType().GetMethod("BuildSettingList").Invoke(configManager, Array.Empty<object>());
			}
		}

		private void UpdateItemTableConfig(string recipeKey, CraftingTable table, string customTableValue)
		{
			if (activeRecipes.ContainsKey(this) && activeRecipes[this].TryGetValue(recipeKey, out List<Recipe> value))
			{
				value.First().m_enabled = table != CraftingTable.Disabled;
				if ((uint)table <= 1u)
				{
					value.First().m_craftingStation = null;
				}
				else if (table == CraftingTable.Custom)
				{
					Recipe obj = value.First();
					GameObject prefab = ZNetScene.instance.GetPrefab(customTableValue);
					obj.m_craftingStation = ((prefab != null) ? prefab.GetComponent<CraftingStation>() : null);
				}
				else
				{
					value.First().m_craftingStation = ZNetScene.instance.GetPrefab(getInternalName(table)).GetComponent<CraftingStation>();
				}
			}
		}

		private void UpdateCraftConfig(string recipeKey, SerializedRequirements craftRequirements, SerializedRequirements upgradeRequirements)
		{
			if (!Object.op_Implicit((Object)(object)ObjectDB.instance) || !activeRecipes.ContainsKey(this) || !activeRecipes[this].TryGetValue(recipeKey, out List<Recipe> value))
			{
				return;
			}
			foreach (Recipe item in value)
			{
				item.m_resources = SerializedRequirements.toPieceReqs(ObjectDB.instance, craftRequirements, upgradeRequirements);
			}
		}

		internal static void Patch_FejdStartup()
		{
			//IL_107a: Unknown result type (might be due to invalid IL or missing references)
			//IL_107f: Unknown result type (might be due to invalid IL or missing references)
			//IL_2333: Unknown result type (might be due to invalid IL or missing references)
			//IL_2340: Expected O, but got Unknown
			//IL_1143: Unknown result type (might be due to invalid IL or missing references)
			//IL_1146: Unknown result type (might be due to invalid IL or missing references)
			//IL_119c: Expected I4, but got Unknown
			//IL_0c4a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0c5c: Expected O, but got Unknown
			//IL_0d1c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0d29: Expected O, but got Unknown
			//IL_12d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_12d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_12d5: Invalid comparison between Unknown and I4
			//IL_03a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_03ba: Expected O, but got Unknown
			//IL_12d7: Unknown result type (might be due to invalid IL or missing references)
			//IL_12db: Invalid comparison between Unknown and I4
			//IL_0e7d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0e99: Expected O, but got Unknown
			//IL_0f29: Unknown result type (might be due to invalid IL or missing references)
			//IL_0f45: Expected O, but got Unknown
			//IL_12dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_12e1: Invalid comparison between Unknown and I4
			//IL_0fde: Unknown result type (might be due to invalid IL or missing references)
			//IL_0ffa: Expected O, but got Unknown
			//IL_14dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_14df: Unknown result type (might be due to invalid IL or missing references)
			//IL_14e1: Invalid comparison between Unknown and I4
			//IL_0497: Unknown result type (might be due to invalid IL or missing references)
			//IL_04ae: Expected O, but got Unknown
			//IL_14e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_14e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_14e9: Invalid comparison between Unknown and I4
			//IL_14eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_14ef: Invalid comparison between Unknown and I4
			//IL_05d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_05ea: Expected O, but got Unknown
			//IL_15c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_15c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_15cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_15ce: Invalid comparison between Unknown and I4
			//IL_15d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_15d4: Invalid comparison between Unknown and I4
			//IL_06ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_0703: Expected O, but got Unknown
			//IL_1643: Unknown result type (might be due to invalid IL or missing references)
			//IL_1646: Unknown result type (might be due to invalid IL or missing references)
			//IL_1648: Invalid comparison between Unknown and I4
			//IL_164a: Unknown result type (might be due to invalid IL or missing references)
			//IL_164e: Unknown result type (might be due to invalid IL or missing references)
			//IL_1650: Invalid comparison between Unknown and I4
			//IL_07cc: Unknown result type (might be due to invalid IL or missing references)
			//IL_07e3: Expected O, but got Unknown
			//IL_1652: Unknown result type (might be due to invalid IL or missing references)
			//IL_1656: Invalid comparison between Unknown and I4
			//IL_1793: Unknown result type (might be due to invalid IL or missing references)
			//IL_1796: Invalid comparison between Unknown and I4
			//IL_08d7: Unknown result type (might be due to invalid IL or missing references)
			//IL_08ee: Expected O, but got Unknown
			//IL_1993: Unknown result type (might be due to invalid IL or missing references)
			//IL_199a: Invalid comparison between Unknown and I4
			//IL_1a63: Unknown result type (might be due to invalid IL or missing references)
			//IL_1a68: Unknown result type (might be due to invalid IL or missing references)
			//IL_1a6a: Unknown result type (might be due to invalid IL or missing references)
			//IL_1a6e: Unknown result type (might be due to invalid IL or missing references)
			//IL_1a70: Invalid comparison between Unknown and I4
			//IL_1adf: Unknown result type (might be due to invalid IL or missing references)
			//IL_1ae2: Unknown result type (might be due to invalid IL or missing references)
			//IL_1ae4: Invalid comparison between Unknown and I4
			//IL_1709: Unknown result type (might be due to invalid IL or missing references)
			//IL_170e: Unknown result type (might be due to invalid IL or missing references)
			//IL_1ae6: Unknown result type (might be due to invalid IL or missing references)
			//IL_1aea: Invalid comparison between Unknown and I4
			//IL_1aec: Unknown result type (might be due to invalid IL or missing references)
			//IL_1af0: Invalid comparison between Unknown and I4
			//IL_1f5d: Unknown result type (might be due to invalid IL or missing references)
			//IL_1f60: Invalid comparison between Unknown and I4
			Type type = AppDomain.CurrentDomain.GetAssemblies().FirstOrDefault((Assembly a) => a.GetName().Name == "ConfigurationManager")?.GetType("ConfigurationManager.ConfigurationManager");
			configManager = ((type == null) ? null : Chainloader.ManagerObject.GetComponent(type));
			if (DefaultConfigurability != 0)
			{
				bool saveOnConfigSet = plugin.Config.SaveOnConfigSet;
				plugin.Config.SaveOnConfigSet = false;
				foreach (Item item4 in registeredItems.Where((Item i) => i.configurability != Configurability.Disabled))
				{
					Item item3 = item4;
					string text = (string.IsNullOrEmpty(item3.SectionName) ? item3.Prefab.GetComponent<ItemDrop>().m_itemData.m_shared.m_name : item3.SectionName);
					string englishName = new Regex("['[\"\\]]").Replace(Localizer.GetTranslation("English", text), "").Trim();
					string localizedName = Localization.instance.Localize(text).Trim();
					int order = 0;
					if ((item3.configurability & Configurability.Recipe) != 0)
					{
						itemCraftConfigs[item3] = new Dictionary<string, ItemConfig>();
						foreach (string item5 in item3.Recipes.Keys.DefaultIfEmpty(""))
						{
							string configKey = item5;
							string text2 = ((configKey == "") ? "" : (" (" + configKey + ")"));
							if (configKey == "")
							{
								Configurability? configurable = item3.Configurable;
								if (configurable.HasValue && item3.Crafting.Stations.Count == 0)
								{
									item3.Crafting.Add(CraftingTable.Disabled, 1);
								}
							}
							if (!item3.Recipes.ContainsKey(configKey) || item3.Recipes[configKey].Crafting.Stations.Count <= 0)
							{
								continue;
							}
							ItemConfig itemConfig2 = (itemCraftConfigs[item3][configKey] = new ItemConfig());
							ItemConfig cfg = itemConfig2;
							List<ConfigurationManagerAttributes> hideWhenNoneAttributes = new List<ConfigurationManagerAttributes>();
							ConfigSyncBase.SyncedConfig(englishName, "Crafting Station" + text2, item3.Recipes[configKey].Crafting.Stations.First().Table, new ConfigDescription("Crafting station where " + englishName + " is available.", (AcceptableValueBase)null, new object[1]
							{
								new ConfigurationManagerAttributes
								{
									Order = (order -= 1),
									Browsable = ((item3.configurationVisible & Configurability.Recipe) != 0),
									Category = localizedName
								}
							}), ref cfg.table);
							ConfigurationManagerAttributes customTableAttributes = new ConfigurationManagerAttributes
							{
								Order = (order -= 1),
								browsability = CustomTableBrowsability,
								Browsable = (CustomTableBrowsability() && (item3.configurationVisible & Configurability.Recipe) != 0),
								Category = localizedName
							};
							ConfigSyncBase.SyncedConfig(englishName, "Custom Crafting Station" + text2, item3.Recipes[configKey].Crafting.Stations.First().custom ?? "", new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes }), ref cfg.customTable);
							cfg.table.SettingChanged += TableConfigChanged;
							cfg.customTable.SettingChanged += TableConfigChanged;
							ConfigurationManagerAttributes configurationManagerAttributes = new ConfigurationManagerAttributes
							{
								Order = (order -= 1),
								browsability = TableLevelBrowsability,
								Browsable = (TableLevelBrowsability() && (item3.configurationVisible & Configurability.Recipe) != 0),
								Category = localizedName
							};
							hideWhenNoneAttributes.Add(configurationManagerAttributes);
							ConfigSyncBase.SyncedConfig(englishName, "Crafting Station Level" + text2, item3.Recipes[configKey].Crafting.Stations.First().level, new ConfigDescription("Required crafting station level to craft " + englishName + ".", (AcceptableValueBase)null, new object[1] { configurationManagerAttributes }), ref cfg.tableLevel);
							cfg.tableLevel.SettingChanged += delegate
							{
								if (activeRecipes.ContainsKey(item3) && activeRecipes[item3].TryGetValue(configKey, out List<Recipe> value6))
								{
									value6.First().m_minStationLevel = cfg.tableLevel.Value;
								}
							};
							if (item3.Prefab.GetComponent<ItemDrop>().m_itemData.m_shared.m_maxQuality > 1)
							{
								ConfigSyncBase.SyncedConfig(englishName, "Maximum Crafting Station Level" + text2, (item3.MaximumRequiredStationLevel == int.MaxValue) ? (item3.Recipes[configKey].Crafting.Stations.First().level + item3.Prefab.GetComponent<ItemDrop>().m_itemData.m_shared.m_maxQuality - 1) : item3.MaximumRequiredStationLevel, new ConfigDescription("Maximum crafting station level to upgrade and repair " + englishName + ".", (AcceptableValueBase)null, new object[1] { configurationManagerAttributes }), ref cfg.maximumTableLevel);
							}
							ConfigSyncBase.SyncedConfig(englishName, "Require only one resource" + text2, item3.Recipes[configKey].RequireOnlyOneIngredient ? Toggle.On : Toggle.Off, new ConfigDescription("Whether only one of the ingredients is needed to craft " + englishName, (AcceptableValueBase)null, new object[1]
							{
								new ConfigurationManagerAttributes
								{
									Order = (order -= 1),
									browsability = TableLevelBrowsability,
									Browsable = (TableLevelBrowsability() && (item3.configurationVisible & Configurability.Recipe) != 0),
									Category = localizedName
								}
							}), ref cfg.requireOneIngredient);
							ConfigurationManagerAttributes qualityResultAttributes = new ConfigurationManagerAttributes
							{
								Order = (order -= 1),
								browsability = QualityResultBrowsability,
								Browsable = (QualityResultBrowsability() && (item3.configurationVisible & Configurability.Recipe) != 0),
								Category = localizedName
							};
							cfg.requireOneIngredient.SettingChanged += delegate
							{
								if (activeRecipes.ContainsKey(item3) && activeRecipes[item3].TryGetValue(configKey, out List<Recipe> value5))
								{
									foreach (Recipe item6 in value5)
									{
										item6.m_requireOnlyOneIngredient = cfg.requireOneIngredient.Value == Toggle.On;
									}
								}
								qualityResultAttributes.Browsable = QualityResultBrowsability();
								reloadConfigDisplay();
							};
							ConfigSyncBase.SyncedConfig(englishName, "Quality Multiplier" + text2, item3.Recipes[configKey].QualityResultAmountMultiplier, new ConfigDescription("Multiplies the crafted amount based on the quality of the resources when crafting " + englishName + ". Only works, if Require Only One Resource is true.", (AcceptableValueBase)null, new object[1] { qualityResultAttributes }), ref cfg.qualityResultAmountMultiplier);
							cfg.qualityResultAmountMultiplier.SettingChanged += delegate
							{
								if (activeRecipes.ContainsKey(item3) && activeRecipes[item3].TryGetValue(configKey, out List<Recipe> value4))
								{
									foreach (Recipe item7 in value4)
									{
										item7.m_qualityResultAmountMultiplier = cfg.qualityResultAmountMultiplier.Value;
									}
								}
							};
							if ((!item3.Recipes[configKey].RequiredItems.Free || item3.Recipes[configKey].RequiredItems.Requirements.Count > 0) && item3.Recipes[configKey].RequiredItems.Requirements.All((Requirement r) => r.amountConfig == null))
							{
								cfg.craft = itemConfig("Crafting Costs" + text2, new SerializedRequirements(item3.Recipes[configKey].RequiredItems.Requirements).ToString(), "Item costs to craft " + englishName, isUpgrade: false);
							}
							if (item3.Prefab.GetComponent<ItemDrop>().m_itemData.m_shared.m_maxQuality > 1 && (!item3.Recipes[configKey].RequiredUpgradeItems.Free || item3.Recipes[configKey].RequiredUpgradeItems.Requirements.Count > 0) && item3.Recipes[configKey].RequiredUpgradeItems.Requirements.All((Requirement r) => r.amountConfig == null))
							{
								cfg.upgrade = itemConfig("Upgrading Costs" + text2, new SerializedRequirements(item3.Recipes[configKey].RequiredUpgradeItems.Requirements).ToString(), "Item costs per level to upgrade " + englishName, isUpgrade: true);
							}
							if (cfg.craft != null)
							{
								cfg.craft.SettingChanged += ConfigChanged;
							}
							if (cfg.upgrade != null)
							{
								cfg.upgrade.SettingChanged += ConfigChanged;
							}
							void ConfigChanged(object o, EventArgs e)
							{
								item3.UpdateCraftConfig(configKey, new SerializedRequirements(cfg.craft?.Value ?? ""), new SerializedRequirements(cfg.upgrade?.Value ?? ""));
							}
							bool CustomTableBrowsability()
							{
								return cfg.table.Value == CraftingTable.Custom;
							}
							bool ItemBrowsability()
							{
								return cfg.table.Value != CraftingTable.Disabled;
							}
							bool QualityResultBrowsability()
							{
								return cfg.requireOneIngredient.Value == Toggle.On;
							}
							void TableConfigChanged(object o, EventArgs e)
							{
								item3.UpdateItemTableConfig(configKey, cfg.table.Value, cfg.customTable.Value);
								customTableAttributes.Browsable = cfg.table.Value == CraftingTable.Custom;
								foreach (ConfigurationManagerAttributes item8 in hideWhenNoneAttributes)
								{
									item8.Browsable = cfg.table.Value != CraftingTable.Disabled;
								}
								reloadConfigDisplay();
							}
							bool TableLevelBrowsability()
							{
								return cfg.table.Value != CraftingTable.Disabled;
							}
							ConfigEntry<string> itemConfig(string name, string value, string desc, bool isUpgrade)
							{
								//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
								//IL_00b6: Expected O, but got Unknown
								ConfigurationManagerAttributes configurationManagerAttributes3 = new ConfigurationManagerAttributes
								{
									CustomDrawer = drawRequirementsConfigTable(item3, isUpgrade),
									Order = (order -= 1),
									browsability = ItemBrowsability,
									Browsable = (ItemBrowsability() && (item3.configurationVisible & Configurability.Recipe) != 0),
									Category = localizedName
								};
								hideWhenNoneAttributes.Add(configurationManagerAttributes3);
								ConfigEntry<string> configEntry4 = null;
								ConfigSyncBase.SyncedConfig(englishName, name, value, new ConfigDescription(desc, (AcceptableValueBase)null, new object[1] { configurationManagerAttributes3 }), ref configEntry4);
								return configEntry4;
							}
						}
						if ((item3.configurability & Configurability.Drop) != 0)
						{
							ConfigEntry<bool> dropsEnabledConfig = null;
							ConfigSyncBase.SyncedConfig(englishName, "Drops Enabled", value: false, new ConfigDescription("Enables " + englishName + " drops", (AcceptableValueBase)null, new object[1]
							{
								new ConfigurationManagerAttributes
								{
									Category = localizedName,
									Browsable = ((item3.configurationVisible & Configurability.Drop) != 0)
								}
							}), ref dropsEnabledConfig);
							itemDropEnabledConfig[item3] = dropsEnabledConfig;
							ConfigEntry<string> configEntry = null;
							ConfigSyncBase.SyncedConfig(englishName, "Drops from", new SerializedDrop(item3.DropsFrom.Drops).ToString(), new ConfigDescription("Creatures " + englishName + " drops from", (AcceptableValueBase)null, new object[1]
							{
								new ConfigurationManagerAttributes
								{
									CustomDrawer = drawDropsConfigTable,
									Category = localizedName,
									Browsable = ((item3.configurationVisible & Configurability.Drop) != 0)
								}
							}), ref configEntry);
							itemDropConfigs[item3] = configEntry;
							dropsEnabledConfig.SettingChanged += delegate
							{
								item3.UpdateCharacterDrop(dropsEnabledConfig.Value);
							};
							configEntry.SettingChanged += delegate
							{
								item3.UpdateCharacterDrop(dropsEnabledConfig.Value);
							};
							item3.UpdateCharacterDrop(dropsEnabledConfig.Value);
						}
						for (int j = 0; j < item3.Conversions.Count; j++)
						{
							string text3 = ((item3.Conversions.Count > 1) ? $"{j + 1}. " : "");
							Conversion conversion = item3.Conversions[j];
							conversion.config = new Conversion.ConversionConfig();
							int index = j;
							ConfigSyncBase.SyncedConfig(englishName, text3 + "Conversion Input Item", conversion.Input, new ConfigDescription("Input item to create " + englishName, (AcceptableValueBase)null, new object[1]
							{
								new ConfigurationManagerAttributes
								{
									Category = localizedName,
									Browsable = ((item3.configurationVisible & Configurability.Recipe) != 0)
								}
							}), ref conversion.config.input);
							conversion.config.input.SettingChanged += delegate
							{
								if (index < item3.conversions.Count)
								{
									ObjectDB instance = ObjectDB.instance;
									if (instance != null)
									{
										ItemDrop from = SerializedRequirements.fetchByName(instance, conversion.config.input.Value);
										item3.conversions[index].m_from = from;
										UpdatePiece();
									}
								}
							};
							ConfigSyncBase.SyncedConfig(englishName, text3 + "Conversion Piece", conversion.Piece, new ConfigDescription("Conversion piece used to create " + englishName, (AcceptableValueBase)null, new object[1]
							{
								new ConfigurationManagerAttributes
								{
									Category = localizedName,
									Browsable = ((item3.configurationVisible & Configurability.Recipe) != 0)
								}
							}), ref conversion.config.piece);
							conversion.config.piece.SettingChanged += delegate
							{
								UpdatePiece();
							};
							ConfigSyncBase.SyncedConfig(englishName, text3 + "Conversion Custom Piece", conversion.customPiece ?? "", new ConfigDescription("Custom conversion piece to create " + englishName, (AcceptableValueBase)null, new object[1]
							{
								new ConfigurationManagerAttributes
								{
									Category = localizedName,
									Browsable = ((item3.configurationVisible & Configurability.Recipe) != 0)
								}
							}), ref conversion.config.customPiece);
							conversion.config.customPiece.SettingChanged += delegate
							{
								UpdatePiece();
							};
							void UpdatePiece()
							{
								if (index < item3.conversions.Count && Object.op_Implicit((Object)(object)ZNetScene.instance))
								{
									string text4 = ((conversion.config.piece.Value == ConversionPiece.Disabled) ? null : ((conversion.config.piece.Value == ConversionPiece.Custom) ? conversion.config.customPiece.Value : getInternalName(conversion.config.piece.Value)));
									string activePiece = conversion.config.activePiece;
									if (conversion.config.activePiece != null)
									{
										int num = ZNetScene.instance.GetPrefab(conversion.config.activePiece).GetComponent<Smelter>().m_conversion.IndexOf(item3.conversions[index]);
										if (num >= 0)
										{
											Smelter[] array3 = Resources.FindObjectsOfTypeAll<Smelter>();
											foreach (Smelter val2 in array3)
											{
												if (Utils.GetPrefabName(((Component)val2).gameObject) == activePiece)
												{
													val2.m_conversion.RemoveAt(num);
												}
											}
										}
										conversion.config.activePiece = null;
									}
									if (item3.conversions[index].m_from != null && conversion.config.piece.Value != 0)
									{
										GameObject prefab = ZNetScene.instance.GetPrefab(text4);
										if (((prefab != null) ? prefab.GetComponent<Smelter>() : null) != null)
										{
											conversion.config.activePiece = text4;
											Smelter[] array3 = Resources.FindObjectsOfTypeAll<Smelter>();
											foreach (Smelter val3 in array3)
											{
												if (Utils.GetPrefabName(((Component)val3).gameObject) == text4)
												{
													val3.m_conversion.Add(item3.conversions[index]);
												}
											}
										}
									}
								}
							}
						}
					}
					if ((item3.configurability & Configurability.Stats) != 0)
					{
						item3.statsConfigs.Clear();
						SharedData shared2 = item3.Prefab.GetComponent<ItemDrop>().m_itemData.m_shared;
						ItemType itemType = shared2.m_itemType;
						statcfg<float>("Weight", "Weight of " + englishName + ".", (SharedData shared) => shared.m_weight, delegate(SharedData shared, float value)
						{
							shared.m_weight = value;
						});
						statcfg<int>("Trader Value", "Trader value of " + englishName + ".", (SharedData shared) => shared.m_value, delegate(SharedData shared, int value)
						{
							shared.m_value = value;
						});
						bool flag;
						switch (itemType - 3)
						{
						case 0:
						case 1:
						case 2:
						case 3:
						case 4:
						case 8:
						case 9:
						case 11:
						case 14:
						case 16:
						case 19:
							flag = true;
							break;
						default:
							flag = false;
							break;
						}
						if (flag)
						{
							statcfg<float>("Durability", "Durability of " + englishName + ".", (SharedData shared) => shared.m_maxDurability, delegate(SharedData shared, float value)
							{
								shared.m_maxDurability = value;
							});
							statcfg<float>("Durability per Level", "Durability gain per level of " + englishName + ".", (SharedData shared) => shared.m_durabilityPerLevel, delegate(SharedData shared, float value)
							{
								shared.m_durabilityPerLevel = value;
							});
							statcfg<float>("Movement Speed Modifier", "Movement speed modifier of " + englishName + ".", (SharedData shared) => shared.m_movementModifier, delegate(SharedData shared, float value)
							{
								shared.m_movementModifier = value;
							});
						}
						if ((itemType - 3 <= 2 || (int)itemType == 14 || (int)itemType == 22) ? true : false)
						{
							statcfg<float>("Block Armor", "Block armor of " + englishName + ".", (SharedData shared) => shared.m_blockPower, delegate(SharedData shared, float value)
							{
								shared.m_blockPower = value;
							});
							statcfg<float>("Block Armor per Level", "Block armor per level for " + englishName + ".", (SharedData shared) => shared.m_blockPowerPerLevel, delegate(SharedData shared, float value)
							{
								shared.m_blockPowerPerLevel = value;
							});
							statcfg<float>("Block Force", "Block force of " + englishName + ".", (SharedData shared) => shared.m_deflectionForce, delegate(SharedData shared, float value)
							{
								shared.m_deflectionForce = value;
							});
							statcfg<float>("Block Force per Level", "Block force per level for " + englishName + ".", (SharedData shared) => shared.m_deflectionForcePerLevel, delegate(SharedData shared, float value)
							{
								shared.m_deflectionForcePerLevel = value;
							});
							statcfg<float>("Parry Bonus", "Parry bonus of " + englishName + ".", (SharedData shared) => shared.m_timedBlockBonus, delegate(SharedData shared, float value)
							{
								shared.m_timedBlockBonus = value;
							});
						}
						else if ((itemType - 6 <= 1 || itemType - 11 <= 1 || (int)itemType == 17) ? true : false)
						{
							statcfg<float>("Armor", "Armor of " + englishName + ".", (SharedData shared) => shared.m_armor, delegate(SharedData shared, float value)
							{
								shared.m_armor = value;
							});
							statcfg<float>("Armor per Level", "Armor per level for " + englishName + ".", (SharedData shared) => shared.m_armorPerLevel, delegate(SharedData shared, float value)
							{
								shared.m_armorPerLevel = value;
							});
						}
						SkillType skillType = shared2.m_skillType;
						if (((int)skillType == 7 || (int)skillType == 12) ? true : false)
						{
							statcfg<int>("Tool tier", "Tool tier of " + englishName + ".", (SharedData shared) => shared.m_toolTier, delegate(SharedData shared, int value)
							{
								shared.m_toolTier = value;
							});
						}
						if ((itemType - 5 <= 2 || itemType - 11 <= 1 || (int)itemType == 17) ? true : false)
						{
							Dictionary<DamageType, DamageModifier> modifiers = shared2.m_damageModifiers.ToDictionary((DamageModPair d) => d.m_type, (DamageModPair d) => (DamageModifier)d.m_modifier);
							DamageType[] first = (DamageType[])Enum.GetValues(typeof(DamageType));
							DamageType[] array = new DamageType[5];
							RuntimeHelpers.InitializeArray(array, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/);
							foreach (DamageType item9 in first.Except((IEnumerable<DamageType>)(object)array))
							{
								DamageType damageType = item9;
								statcfg<DamageModifier>(((object)(DamageType)(ref damageType)).ToString() + " Resistance", ((object)(DamageType)(ref damageType)).ToString() + " resistance of " + englishName + ".", (SharedData _) => (!modifiers.TryGetValue(damageType, out var value3)) ? DamageModifier.None : value3, delegate(SharedData shared, DamageModifier value)
								{
									//IL_0002: Unknown result type (might be due to invalid IL or missing references)
									//IL_000b: Unknown result type (might be due to invalid IL or missing references)
									//IL_0010: Unknown result type (might be due to invalid IL or missing references)
									//IL_0018: Unknown result type (might be due to invalid IL or missing references)
									//IL_001d: Unknown result type (might be due to invalid IL or missing references)
									//IL_001e: Unknown result type (might be due to invalid IL or missing references)
									//IL_002a: Unknown result type (might be due to invalid IL or missing references)
									//IL_002f: Unknown result type (might be due to invalid IL or missing references)
									//IL_0035: Unknown result type (might be due to invalid IL or missing references)
									//IL_0077: Unknown result type (might be due to invalid IL or missing references)
									//IL_0054: Unknown result type (might be due to invalid IL or missing references)
									DamageModPair val4 = default(DamageModPair);
									val4.m_type = damageType;
									val4.m_modifier = (DamageModifier)value;
									DamageModPair val5 = val4;
									for (int n = 0; n < shared.m_damageModifiers.Count; n++)
									{
										if (shared.m_damageModifiers[n].m_type == damageType)
										{
											if (value == DamageModifier.None)
											{
												shared.m_damageModifiers.RemoveAt(n);
											}
											else
											{
												shared.m_damageModifiers[n] = val5;
											}
											return;
										}
									}
									if (value != DamageModifier.None)
									{
										shared.m_damageModifiers.Add(val5);
									}
								});
							}
						}
						if ((int)itemType == 2 && shared2.m_food > 0f)
						{
							statcfg<float>("Health", "Health value of " + englishName + ".", (SharedData shared) => shared.m_food, delegate(SharedData shared, float value)
							{
								shared.m_food = value;
							});
							statcfg<float>("Stamina", "Stamina value of " + englishName + ".", (SharedData shared) => shared.m_foodStamina, delegate(SharedData shared, float value)
							{
								shared.m_foodStamina = value;
							});
							statcfg<float>("Eitr", "Eitr value of " + englishName + ".", (SharedData shared) => shared.m_foodEitr, delegate(SharedData shared, float value)
							{
								shared.m_foodEitr = value;
							});
							statcfg<float>("Duration", "Duration of " + englishName + ".", (SharedData shared) => shared.m_foodBurnTime, delegate(SharedData shared, float value)
							{
								shared.m_foodBurnTime = value;
							});
							statcfg<float>("Health Regen", "Health regen value of " + englishName + ".", (SharedData shared) => shared.m_foodRegen, delegate(SharedData shared, float value)
							{
								shared.m_foodRegen = value;
							});
						}
						if ((int)shared2.m_skillType == 10)
						{
							statcfg<float>("Health Cost", "Health cost of " + englishName + ".", (SharedData shared) => shared.m_attack.m_attackHealth, delegate(SharedData shared, float value)
							{
								shared.m_attack.m_attackHealth = value;
							});
							statcfg<float>("Health Cost Percentage", "Health cost percentage of " + englishName + ".", (SharedData shared) => shared.m_attack.m_attackHealthPercentage, delegate(SharedData shared, float value)
							{
								shared.m_attack.m_attackHealthPercentage = value;
							});
						}
						skillType = shared2.m_skillType;
						if (skillType - 9 <= 1)
						{
							statcfg<float>("Eitr Cost", "Eitr cost of " + englishName + ".", (SharedData shared) => shared.m_attack.m_attackEitr, delegate(SharedData shared, float value)
							{
								shared.m_attack.m_attackEitr = value;
							});
						}
						if ((itemType - 3 <= 1 || (int)itemType == 14 || (int)itemType == 22) ? true : false)
						{
							statcfg<float>("Knockback", "Knockback of " + englishName + ".", (SharedData shared) => shared.m_attackForce, delegate(SharedData shared, float value)
							{
								shared.m_attackForce = value;
							});
							statcfg<float>("Backstab Bonus", "Backstab bonus of " + englishName + ".", (SharedData shared) => shared.m_backstabBonus, delegate(SharedData shared, float value)
							{
								shared.m_backstabBonus = value;
							});
							statcfg<float>("Attack Stamina", "Attack stamina of " + englishName + ".", (SharedData shared) => shared.m_attack.m_attackStamina, delegate(SharedData shared, float value)
							{
								shared.m_attack.m_attackStamina = value;
							});
							SetDmg("True", (DamageTypes dmg) => dmg.m_damage, delegate(ref DamageTypes dmg, float val)
							{
								dmg.m_damage = val;
							});
							SetDmg("Slash", (DamageTypes dmg) => dmg.m_slash, delegate(ref DamageTypes dmg, float val)
							{
								dmg.m_slash = val;
							});
							SetDmg("Pierce", (DamageTypes dmg) => dmg.m_pierce, delegate(ref DamageTypes dmg, float val)
							{
								dmg.m_pierce = val;
							});
							SetDmg("Blunt", (DamageTypes dmg) => dmg.m_blunt, delegate(ref DamageTypes dmg, float val)
							{
								dmg.m_blunt = val;
							});
							SetDmg("Chop", (DamageTypes dmg) => dmg.m_chop, delegate(ref DamageTypes dmg, float val)
							{
								dmg.m_chop = val;
							});
							SetDmg("Pickaxe", (DamageTypes dmg) => dmg.m_pickaxe, delegate(ref DamageTypes dmg, float val)
							{
								dmg.m_pickaxe = val;
							});
							SetDmg("Fire", (DamageTypes dmg) => dmg.m_fire, delegate(ref DamageTypes dmg, float val)
							{
								dmg.m_fire = val;
							});
							SetDmg("Poison", (DamageTypes dmg) => dmg.m_poison, delegate(ref DamageTypes dmg, float val)
							{
								dmg.m_poison = val;
							});
							SetDmg("Frost", (DamageTypes dmg) => dmg.m_frost, delegate(ref DamageTypes dmg, float val)
							{
								dmg.m_frost = val;
							});
							SetDmg("Lightning", (DamageTypes dmg) => dmg.m_lightning, delegate(ref DamageTypes dmg, float val)
							{
								dmg.m_lightning = val;
							});
							SetDmg("Spirit", (DamageTypes dmg) => dmg.m_spirit, delegate(ref DamageTypes dmg, float val)
							{
								dmg.m_spirit = val;
							});
							if ((int)itemType == 4)
							{
								statcfg<int>("Projectiles", "Number of projectiles that " + englishName + " shoots at once.", (SharedData shared) => shared.m_attack.m_projectileBursts, delegate(SharedData shared, int value)
								{
									shared.m_attack.m_projectileBursts = value;
								});
								statcfg<float>("Burst Interval", "Time between the projectiles " + englishName + " shoots at once.", (SharedData shared) => shared.m_attack.m_burstInterval, delegate(SharedData shared, float value)
								{
									shared.m_attack.m_burstInterval = value;
								});
								statcfg<float>("Minimum Accuracy", "Minimum accuracy for " + englishName + ".", (SharedData shared) => shared.m_attack.m_projectileAccuracyMin, delegate(SharedData shared, float value)
								{
									shared.m_attack.m_projectileAccuracyMin = value;
								});
								statcfg<float>("Accuracy", "Accuracy for " + englishName + ".", (SharedData shared) => shared.m_attack.m_projectileAccuracy, delegate(SharedData shared, float value)
								{
									shared.m_attack.m_projectileAccuracy = value;
								});
								statcfg<float>("Minimum Velocity", "Minimum velocity for " + englishName + ".", (SharedData shared) => shared.m_attack.m_projectileVelMin, delegate(SharedData shared, float value)
								{
									shared.m_attack.m_projectileVelMin = value;
								});
								statcfg<float>("Velocity", "Velocity for " + englishName + ".", (SharedData shared) => shared.m_attack.m_projectileVel, delegate(SharedData shared, float value)
								{
									shared.m_attack.m_projectileVel = value;
								});
								statcfg<float>("Maximum Draw Time", "Time until " + englishName + " is fully drawn at skill level 0.", (SharedData shared) => shared.m_attack.m_drawDurationMin, delegate(SharedData shared, float value)
								{
									shared.m_attack.m_drawDurationMin = value;
								});
								statcfg<float>("Stamina Drain", "Stamina drain per second while drawing " + englishName + ".", (SharedData shared) => shared.m_attack.m_drawStaminaDrain, delegate(SharedData shared, float value)
								{
									shared.m_attack.m_drawStaminaDrain = value;
								});
							}
						}
					}
					List<ConfigurationManagerAttributes> traderAttributes;
					if ((item3.configurability & Configurability.Trader) != 0)
					{
						traderAttributes = new List<ConfigurationManagerAttributes>();
						ConfigEntry<Trader> configEntry2 = null;
						ConfigSyncBase.SyncedConfig(englishName, "Trader Selling", item3.Trade.Trader, new ConfigDescription("Which traders sell " + englishName + ".", (AcceptableValueBase)null, new object[1]
						{
							new ConfigurationManagerAttributes
							{
								Order = (order -= 1),
								Browsable = ((item3.configurationVisible & Configurability.Trader) != 0),
								Category = localizedName
							}
						}), ref configEntry2);
						item3.traderConfig = new TraderConfig
						{
							trader = configEntry2
						};
						item3.traderConfig.trader.SettingChanged += delegate
						{
							item3.ReloadTraderConfiguration();
							foreach (ConfigurationManagerAttributes item10 in traderAttributes)
							{
								item10.Browsable = TraderBrowsability();
							}
							reloadConfigDisplay();
						};
						item3.traderConfig.price = traderConfig<uint>("Trader Price", item3.Trade.Price, "Price of " + englishName + " at the trader.");
						item3.traderConfig.stack = traderConfig<uint>("Trader Stack", item3.Trade.Stack, "Stack size of " + englishName + " in the trader. Also known as the number of items sold by a trader in one transaction.");
						item3.traderConfig.requiredGlobalKey = traderConfig<string>("Trader Required Global Key", item3.Trade.RequiredGlobalKey ?? "", "Required global key to unlock " + englishName + " at the trader.");
						if (item3.traderConfig.trader.Value != 0)
						{
							PrefabManager.AddItemToTrader(item3.Prefab, item3.traderConfig.trader.Value, item3.traderConfig.price.Value, item3.traderConfig.stack.Value, item3.traderConfig.requiredGlobalKey.Value);
						}
					}
					else if (item3.Trade.Trader != 0)
					{
						PrefabManager.AddItemToTrader(item3.Prefab, item3.Trade.Trader, item3.Trade.Price, item3.Trade.Stack, item3.Trade.RequiredGlobalKey);
					}
					void SetDmg(string dmgType, Func<DamageTypes, float> readDmg, setDmgFunc setDmg)
					{
						Func<DamageTypes, float> readDmg2 = readDmg;
						setDmgFunc setDmg2 = setDmg;
						statcfg<float>(dmgType + " Damage", dmgType + " damage dealt by " + englishName + ".", (SharedData shared) => readDmg2(shared.m_damages), delegate(SharedData shared, float val)
						{
							setDmg2(ref shared.m_damages, val);
						});
						statcfg<float>(dmgType + " Damage Per Level", dmgType + " damage dealt increase per level for " + englishName + ".", (SharedData shared) => readDmg2(shared.m_damagesPerLevel), delegate(SharedData shared, float val)
						{
							setDmg2(ref shared.m_damagesPerLevel, val);
						});
					}
					bool TraderBrowsability()
					{
						return item3.traderConfig.trader.Value != Trader.None;
					}
					void statcfg<T>(string configName, string description, Func<SharedData, T> readDefault, Action<SharedData, T> setValue) where T : notnull
					{
						//IL_007e: Unknown result type (might be due to invalid IL or missing references)
						//IL_008f: Expected O, but got Unknown
						Action<SharedData, T> setValue2 = setValue;
						SharedData shared3 = item3.Prefab.GetComponent<ItemDrop>().m_itemData.m_shared;
						ConfigEntry<T> cfg2 = null;
						ConfigSyncBase.SyncedConfig(englishName, configName, readDefault(shared3), new ConfigDescription(description, (AcceptableValueBase)null, new object[1]
						{
							new ConfigurationManagerAttributes
							{
								Category = localizedName,
								Browsable = ((item3.configurationVisible & Configurability.Stats) != 0)
							}
						}), ref cfg2);
						if ((item3.configurationVisible & Configurability.Stats) != 0)
						{
							setValue2(shared3, cfg2.Value);
						}
						item3.statsConfigs.Add((ConfigEntryBase)(object)cfg2, ApplyConfig);
						cfg2.SettingChanged += delegate
						{
							if ((item3.configurationVisible & Configurability.Stats) != 0)
							{
								ApplyConfig();
							}
						};
						void ApplyConfig()
						{
							item3.ApplyToAllInstances(delegate(ItemData item)
							{
								setValue2(item.m_shared, cfg2.Value);
							});
						}
					}
					ConfigEntry<T> traderConfig<T>(string name, T value, string desc) where T : notnull
					{
						//IL_009b: Unknown result type (might be due to invalid IL or missing references)
						//IL_00a8: Expected O, but got Unknown
						ConfigurationManagerAttributes configurationManagerAttributes2 = new ConfigurationManagerAttributes
						{
							Order = (order -= 1),
							browsability = TraderBrowsability,
							Browsable = (TraderBrowsability() && (item3.configurationVisible & Configurability.Trader) != 0),
							Category = localizedName
						};
						traderAttributes.Add(configurationManagerAttributes2);
						ConfigEntry<T> configEntry3 = null;
						ConfigSyncBase.SyncedConfig(englishName, name, value, new ConfigDescription(desc, (AcceptableValueBase)null, new object[1] { configurationManagerAttributes2 }), ref configEntry3);
						configEntry3.SettingChanged += delegate
						{
							item3.ReloadTraderConfiguration();
						};
						return configEntry3;
					}
				}
				if (saveOnConfigSet)
				{
					plugin.Config.SaveOnConfigSet = true;
					plugin.Config.Save();
				}
			}
			configManager = ((type == null) ? null : Chainloader.ManagerObject.GetComponent(type));
			foreach (Item registeredItem in registeredItems)
			{
				Item item2 = registeredItem;
				foreach (KeyValuePair<string, ItemRecipe> recipe in item2.Recipes)
				{
					KeyValuePair<string, ItemRecipe> kv = recipe;
					RequiredResourceList[] array2 = new RequiredResourceList[2]
					{
						kv.Value.RequiredItems,
						kv.Value.RequiredUpgradeItems
					};
					foreach (RequiredResourceList requiredResourceList in array2)
					{
						for (int l = 0; l < requiredResourceList.Requirements.Count; l++)
						{
							ConfigEntry<int> amountCfg;
							int resourceIndex;
							if ((item2.configurability & Configurability.Recipe) != 0)
							{
								amountCfg = requiredResourceList.Requirements[l].amountConfig;
								if (amountCfg != null)
								{
									resourceIndex = l;
									amountCfg.SettingChanged += ConfigChanged;
								}
							}
							void ConfigChanged(object o, EventArgs e)
							{
								if (Object.op_Implicit((Object)(object)ObjectDB.instance) && activeRecipes.ContainsKey(item2) && activeRecipes[item2].TryGetValue(kv.Key, out List<Recipe> value2))
								{
									foreach (Recipe item11 in value2)
									{
										item11.m_resources[resourceIndex].m_amount = amountCfg.Value;
									}
								}
							}
						}
					}
				}
				item2.InitializeNewRegisteredItem();
			}
		}

		private void InitializeNewRegisteredItem()
		{
			foreach (KeyValuePair<string, ItemRecipe> recipe in Recipes)
			{
				KeyValuePair<string, ItemRecipe> kv = recipe;
				ConfigEntryBase enabledCfg = kv.Value.RecipeIsActive;
				if (enabledCfg != null)
				{
					((object)enabledCfg).GetType().GetEvent("SettingChanged").AddEventHandler(enabledCfg, new EventHandler(ConfigChanged));
				}
				void ConfigChanged(object o, EventArgs e)
				{
					if (Object.op_Implicit((Object)(object)ObjectDB.instance) && activeRecipes.ContainsKey(this) && activeRecipes[this].TryGetValue(kv.Key, out List<Recipe> value))
					{
						foreach (Recipe item in value)
						{
							item.m_enabled = (int)enabledCfg.BoxedValue != 0;
						}
					}
				}
			}
		}

		public void ReloadCraftingConfiguration()
		{
			if (Object.op_Implicit((Object)(object)ObjectDB.instance) && ObjectDB.instance.GetItemPrefab(StringExtensionMethods.GetStableHashCode(((Object)Prefab).name)) == null)
			{
				registerRecipesInObjectDB(ObjectDB.instance);
				ObjectDB.instance.m_items.Add(Prefab);
				ObjectDB.instance.m_itemByHash.Add(StringExtensionMethods.GetStableHashCode(((Object)Prefab).name), Prefab);
				ZNetScene.instance.m_prefabs.Add(Prefab);
				ZNetScene.instance.m_namedPrefabs.Add(StringExtensionMethods.GetStableHashCode(((Object)Prefab).name), Prefab);
			}
			foreach (string item in Recipes.Keys.DefaultIfEmpty(""))
			{
				if (Recipes.TryGetValue(item, out ItemRecipe value) && value.Crafting.Stations.Count > 0)
				{
					UpdateItemTableConfig(item, value.Crafting.Stations.First().Table, value.Crafting.Stations.First().custom ?? "");
					UpdateCraftConfig(item, new SerializedRequirements(value.RequiredItems.Requirements), new SerializedRequirements(value.RequiredUpgradeItems.Requirements));
				}
			}
		}

		private void ReloadTraderConfiguration()
		{
			if (traderConfig.trader.Value == Trader.None)
			{
				PrefabManager.RemoveItemFromTrader(Prefab);
			}
			else
			{
				PrefabManager.AddItemToTrader(Prefab, traderConfig.trader.Value, traderConfig.price.Value, traderConfig.stack.Value, traderConfig.requiredGlobalKey.Value);
			}
		}

		public static void ApplyToAllInstances(GameObject prefab, Action<ItemData> callback)
		{
			callback(prefab.GetComponent<ItemDrop>().m_itemData);
			string name = prefab.GetComponent<ItemDrop>().m_itemData.m_shared.m_name;
			Inventory[] source = (from c in Player.s_players.Select((Player p) => ((Humanoid)p).GetInventory()).Concat(from c in Object.FindObjectsByType<Container>((FindObjectsInactive)1, (FindObjectsSortMode)1)
					select c.GetInventory())
				where c != null
				select c).ToArray();
			foreach (ItemData item in (from i in (from p in ObjectDB.instance.m_items
					select p.GetComponent<ItemDrop>() into c
					where Object.op_Implicit((Object)(object)c) && Object.op_Implicit((Object)(object)((Component)c).GetComponent<ZNetView>())
					select c).Concat(ItemDrop.s_instances)
				select i.m_itemData).Concat(source.SelectMany((Inventory i) => i.GetAllItems())))
			{
				if (item.m_shared.m_name == name)
				{
					callback(item);
				}
			}
		}

		public void ApplyToAllInstances(Action<ItemData> callback)
		{
			ApplyToAllInstances(Prefab, callback);
		}

		private static string getInternalName<T>(T value) where T : struct
		{
			return ((InternalName)typeof(T).GetMember(value.ToString())[0].GetCustomAttributes(typeof(InternalName)).First()).internalName;
		}

		private void registerRecipesInObjectDB(Obj