Decompiled source of DoorOpenerBruh v1.1.3

plugins/DoorOpenerBruh.dll

Decompiled 7 months ago
using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Linq.Expressions;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Serialization;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using DoorOpenerBruh.Assets.Effects;
using DoorOpenerBruh.Assets.Factories;
using DoorOpenerBruh.Assets.Pieces;
using DoorOpenerBruh.Assets.Pieces.Doors;
using DoorOpenerBruh.Components;
using DoorOpenerBruh.Configuration;
using HarmonyLib;
using ItemManager;
using JetBrains.Annotations;
using Microsoft.CodeAnalysis;
using ServerSync;
using TMPro;
using UnityEngine;
using Vapok.Common.Abstractions;
using Vapok.Common.Managers;
using Vapok.Common.Managers.Configuration;
using Vapok.Common.Managers.Creature;
using Vapok.Common.Managers.LocalizationManager;
using Vapok.Common.Managers.Location;
using Vapok.Common.Managers.PieceManager;
using Vapok.Common.Managers.Skill;
using Vapok.Common.Managers.StatusEffects;
using Vapok.Common.Shared;
using Vapok.Common.Tools;
using YamlDotNet.Core;
using YamlDotNet.Core.Events;
using YamlDotNet.Core.Tokens;
using YamlDotNet.Helpers;
using YamlDotNet.Serialization;
using YamlDotNet.Serialization.Converters;
using YamlDotNet.Serialization.EventEmitters;
using YamlDotNet.Serialization.NamingConventions;
using YamlDotNet.Serialization.NodeDeserializers;
using YamlDotNet.Serialization.NodeTypeResolvers;
using YamlDotNet.Serialization.ObjectFactories;
using YamlDotNet.Serialization.ObjectGraphTraversalStrategies;
using YamlDotNet.Serialization.ObjectGraphVisitors;
using YamlDotNet.Serialization.Schemas;
using YamlDotNet.Serialization.TypeInspectors;
using YamlDotNet.Serialization.TypeResolvers;
using YamlDotNet.Serialization.Utilities;
using YamlDotNet.Serialization.ValueDeserializers;

[assembly: AssemblyFileVersion("1.1.3.0")]
[assembly: Guid("997CB563-FCC7-44B7-8F71-069747D27CC5")]
[assembly: ComVisible(false)]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyProduct("DoorOpenerBruh")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyTitle("DoorOpenerBruh")]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: CompilationRelaxations(8)]
[assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")]
[assembly: AssemblyCompany("Vapok Gaming")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.3.0")]
[module: <f4563cbd-8a37-4e04-bf76-58ca4335dd96>RefSafetyRules(11)]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[<59e5eb32-6890-452e-83b6-2b022000416d>Embedded]
	internal sealed class <59e5eb32-6890-452e-83b6-2b022000416d>EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[<59e5eb32-6890-452e-83b6-2b022000416d>Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class <f4563cbd-8a37-4e04-bf76-58ca4335dd96>RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public <f4563cbd-8a37-4e04-bf76-58ca4335dd96>RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace DoorOpenerBruh
{
	[BepInPlugin("vapok.mods.DoorOpenerBruh", "DoorOpenerBruh", "1.1.3")]
	public class DoorOpenerBruh : BaseUnityPlugin, IPluginInfo
	{
		public class Waiting
		{
			public event EventHandler StatusChanged;

			public void ValheimIsAwake(bool awakeFlag)
			{
				if (awakeFlag)
				{
					this.StatusChanged?.Invoke(this, EventArgs.Empty);
				}
			}
		}

		private const string _pluginId = "vapok.mods.DoorOpenerBruh";

		private const string _displayName = "DoorOpenerBruh";

		private const string _version = "1.1.3";

		public static bool ValheimAwake;

		public static Waiting Waiter;

		private static DoorOpenerBruh _instance;

		private DoorFactory _doorFactory;

		private static ConfigSyncBase _config;

		private static ILogIt _log;

		private Harmony _harmony;

		public string PluginId => "vapok.mods.DoorOpenerBruh";

		public string DisplayName => "DoorOpenerBruh";

		public string Version => "1.1.3";

		public BaseUnityPlugin Instance => (BaseUnityPlugin)(object)_instance;

		public static ILogIt Log => _log;

		[UsedImplicitly]
		private void Awake()
		{
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Expected O, but got Unknown
			_instance = this;
			Waiter = new Waiting();
			Initializer.LoadManagers(enableCreatureManager: false, enableItemManager: false, enableLocationManager: false, enableMaterialReplacer: false, enablePieceManager: false, enableSkillManager: false, enableEffectManager: false, enableLocalizationManager: true);
			_config = new ConfigRegistry(_instance);
			LogManager.Init(PluginId, out _log);
			Localizer.Waiter.StatusChanged += InitializeModule;
			_harmony = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
			_harmony.PatchAll(Assembly.GetExecutingAssembly());
		}

		public void InitializeModule(object send, EventArgs args)
		{
			if (!ValheimAwake)
			{
				new EffectsFactory(_log, _config).RegisterEffects();
				_doorFactory = new DoorFactory(_log, _config);
				ConfigRegistry.Waiter.ConfigurationComplete(configDone: true);
				ValheimAwake = true;
			}
		}

		private void OnDestroy()
		{
			_instance = null;
			Harmony harmony = _harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}
	}
}
namespace DoorOpenerBruh.Patches
{
	public static class DoorPatches
	{
		[HarmonyPatch(typeof(Door), "Awake")]
		public static class DoorAwakePatch
		{
			private static void Postfix(Door __instance)
			{
				((Component)__instance).gameObject.AddComponent<DoorStatus>();
			}
		}
	}
	public class FejdStartupPatches
	{
		[HarmonyBefore(new string[] { "org.bepinex.helpers.ItemManager" })]
		[HarmonyPatch(typeof(FejdStartup), "Awake")]
		[HarmonyAfter(new string[] { "org.bepinex.helpers.LocalizationManager" })]
		public static class FejdStartupAwakePatch
		{
			private static void Prefix()
			{
				DoorOpenerBruh.Waiter.ValheimIsAwake(awakeFlag: true);
			}
		}
	}
	public static class ZNetScenePatches
	{
		[HarmonyPatch(typeof(ZNetScene), "Awake")]
		public static class ZNetSceneAwakePatch
		{
			private static void Prefix(ZNetScene __instance)
			{
				((Component)__instance).gameObject.AddComponent<DoorOpener>();
			}
		}
	}
}
namespace DoorOpenerBruh.Extensions
{
	public static class DoorExtensions
	{
		public static DoorStatus GetDoorStatus(this Door trackedDoor)
		{
			return ((Component)trackedDoor).gameObject.GetComponent<DoorStatus>();
		}
	}
}
namespace DoorOpenerBruh.Configuration
{
	public class ConfigRegistry : ConfigSyncBase
	{
		public static Waiting Waiter;

		internal static ConfigEntry<bool> Enabled { get; private set; }

		public ConfigRegistry(IPluginInfo mod)
			: base(mod)
		{
			Waiter = new Waiting();
			InitializeConfigurationSettings();
		}

		public sealed override void InitializeConfigurationSettings()
		{
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Expected O, but got Unknown
			if (ConfigSyncBase._config != null)
			{
				Enabled = ConfigSyncBase.SyncedConfig("Synced Settings", "Enable Auto Door", value: false, new ConfigDescription("If true, will automatically open doors.", (AcceptableValueBase)null, new object[1]
				{
					new Vapok.Common.Shared.ConfigurationManagerAttributes
					{
						Category = "Synced Settings",
						Order = 1
					}
				}));
			}
		}
	}
	public class Waiting
	{
		public event EventHandler StatusChanged;

		public void ConfigurationComplete(bool configDone)
		{
			if (configDone)
			{
				this.StatusChanged?.Invoke(this, EventArgs.Empty);
			}
		}
	}
}
namespace DoorOpenerBruh.Components
{
	public enum AutomationMechanic
	{
		OnlyOpenSelfmadeDoors,
		OnlyOpenAllPlayerMadeDoors,
		OpenAllDoors,
		DoNotOpenAutomatically
	}
	public class DoorOpener : MonoBehaviour
	{
		public static DoorOpener Instance;

		public Player Bruh;

		public bool Enabled;

		private int _doorCount;

		private bool _needsUpdating = true;

		private bool _playerSet;

		public bool PlayerSet => _playerSet;

		private void Awake()
		{
			Instance = this;
		}

		private void Update()
		{
			if (!_needsUpdating)
			{
				return;
			}
			if (!_playerSet)
			{
				if (!((Object)(object)Player.m_localPlayer != (Object)null))
				{
					return;
				}
				Bruh = Player.m_localPlayer;
				_playerSet = true;
			}
			DoorOpenerBruh.Log.Debug($"Tracking {_doorCount} doors.");
			_needsUpdating = false;
		}

		private void OnEnable()
		{
			Enabled = true;
		}

		private void OnDisable()
		{
			Enabled = false;
		}

		public void AddDoor(Door trackedDoor)
		{
			_doorCount++;
			_needsUpdating = true;
		}

		public void RemoveDoor(Door trackedDoor)
		{
			_doorCount--;
			_needsUpdating = true;
		}
	}
	public class DoorStatus : MonoBehaviour
	{
		private Door _trackedDoor;

		private Piece _piece;

		private bool _enabled;

		private bool _inRange;

		private bool _autoOpened;

		private bool _isGhost;

		private int _status;

		private float _timeRemaining;

		private bool _started;

		public bool IsGhost => _isGhost;

		public Door TrackedDoor => _trackedDoor;

		public bool Enabled => _enabled;

		private void Awake()
		{
			_trackedDoor = ((Component)this).gameObject.GetComponent<Door>();
			_piece = ((Component)this).gameObject.GetComponent<Piece>();
			((MonoBehaviour)this).InvokeRepeating("UpdateState", 0f, 0.2f);
		}

		private void Start()
		{
			_isGhost = ((Component)_trackedDoor).gameObject.layer == Piece.s_ghostLayer;
			if (_isGhost)
			{
				((MonoBehaviour)this).CancelInvoke("UpdateState");
				((Behaviour)this).enabled = false;
			}
			else
			{
				_started = true;
			}
		}

		private void OnEnable()
		{
			DoorOpener.Instance.AddDoor(_trackedDoor);
		}

		private void OnDisable()
		{
			DoorOpener.Instance.RemoveDoor(_trackedDoor);
		}

		private void UpdateState()
		{
			if (_trackedDoor.m_nview.GetZDO().IsValid())
			{
				_status = _trackedDoor.m_nview.GetZDO().GetInt(ZDOVars.s_state, 0);
			}
		}

		private void Update()
		{
			if (!_started)
			{
				return;
			}
			_timeRemaining -= Time.deltaTime;
			if (!(_timeRemaining > 0f))
			{
				_timeRemaining = 0.02f;
				if (DoorOpener.Instance.Enabled)
				{
					CheckPlayerPositionForDoors();
				}
			}
		}

		private bool IsEnabled()
		{
			if (!DoorFactory.DoorPieces.TryGetValue(((Object)((Component)_trackedDoor).gameObject).name.Replace("(Clone)", string.Empty), out var value))
			{
				value = DoorFactory.DoorPieces["other"];
			}
			_enabled = value.DoorAutomationEnabled(this);
			return _enabled;
		}

		private void CheckPlayerPositionForDoors()
		{
			Player bruh = DoorOpener.Instance.Bruh;
			if (bruh == null || ((Character)bruh).IsDead())
			{
				return;
			}
			_inRange = PlayersInRange(bruh, _inRange, out var _);
			if (_inRange)
			{
				_enabled = IsEnabled();
				if (_enabled && ((_status == 0 && !_trackedDoor.m_invertedOpenClosedText) || (_status != 0 && _trackedDoor.m_invertedOpenClosedText)))
				{
					if (!_autoOpened)
					{
						_trackedDoor.Interact((Humanoid)(object)bruh, false, false);
						_autoOpened = true;
					}
				}
				else
				{
					_autoOpened = true;
				}
			}
			else if (_enabled && _autoOpened)
			{
				SetState(_trackedDoor.m_invertedOpenClosedText ? 1 : 0);
				_autoOpened = false;
			}
		}

		private bool PlayersInRange(Player player, bool currentInRange, out bool previouslyInRange)
		{
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			previouslyInRange = currentInRange;
			if (!Object.op_Implicit((Object)(object)player))
			{
				return false;
			}
			float maxInteractDistance = player.m_maxInteractDistance;
			float radiusSquared = maxInteractDistance * maxInteractDistance;
			return InRangeOfDoor(((Component)player).transform.position);
			bool InRangeOfDoor(Vector3 playerPos)
			{
				//IL_000b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_0011: Unknown result type (might be due to invalid IL or missing references)
				return Vector3.SqrMagnitude(((Component)_trackedDoor).transform.position - playerPos) <= radiusSquared;
			}
		}

		private void SetState(int state)
		{
			if (_trackedDoor.m_nview.GetZDO().IsValid())
			{
				_trackedDoor.m_nview.GetZDO().Set(ZDOVars.s_state, state, false);
			}
		}
	}
}
namespace DoorOpenerBruh.Assets.Pieces
{
	public abstract class DoorPiece : IDoorPiece
	{
		private string _configSection;

		private string _prefabName;

		private string _pieceName;

		internal ConfigEntry<AutomationMechanic> AutomationMechanic { get; private set; }

		internal ConfigEntry<bool> CheckForKey { get; private set; }

		public string PrefabName => _prefabName;

		public string PieceName => _pieceName;

		protected DoorPiece(string prefabName, string pieceName, string configSection)
		{
			_prefabName = prefabName;
			_pieceName = pieceName;
			_configSection = (string.IsNullOrEmpty(configSection) ? ("Door: " + pieceName) : configSection);
		}

		public abstract bool DoorAutomationEnabled(DoorStatus trackedDoor);

		internal abstract void RegisterConfigSettings();

		internal virtual void RegisterAutomationMechanic(AutomationMechanic defaultValue = global::DoorOpenerBruh.Components.AutomationMechanic.DoNotOpenAutomatically)
		{
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Expected O, but got Unknown
			AutomationMechanic = ConfigSyncBase.SyncedConfig(_configSection, "Automation Mechanic", defaultValue, new ConfigDescription("Determine door open automation based on list provided.", (AcceptableValueBase)null, new object[1]
			{
				new Vapok.Common.Shared.ConfigurationManagerAttributes
				{
					Category = _configSection,
					Order = 1
				}
			}));
		}

		internal virtual void RegisterCheckForKey(bool defaultValue)
		{
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Expected O, but got Unknown
			CheckForKey = ConfigSyncBase.SyncedConfig(_configSection, "Check for Key", defaultValue, new ConfigDescription("If enabled, will automatically open locked doors, if player has key. If disabled, Doors with keys will not automatically open.", (AcceptableValueBase)null, new object[1]
			{
				new Vapok.Common.Shared.ConfigurationManagerAttributes
				{
					Category = _configSection,
					Order = 2
				}
			}));
		}

		internal bool ComputeAutomation(DoorStatus trackedDoor, bool keyDefined = false)
		{
			bool result = false;
			switch (AutomationMechanic.Value)
			{
			case global::DoorOpenerBruh.Components.AutomationMechanic.OpenAllDoors:
				result = DefaultDoorEnablement(trackedDoor, keyDefined);
				break;
			case global::DoorOpenerBruh.Components.AutomationMechanic.OnlyOpenSelfmadeDoors:
				result = DefaultDoorEnablement(trackedDoor, keyDefined) && IsSelfMadeDoor(trackedDoor);
				break;
			case global::DoorOpenerBruh.Components.AutomationMechanic.OnlyOpenAllPlayerMadeDoors:
				result = DefaultDoorEnablement(trackedDoor, keyDefined) && IsPlayerMadeDoor(trackedDoor);
				break;
			}
			return result;
		}

		private bool IsPlayerMadeDoor(DoorStatus trackedDoor)
		{
			if (trackedDoor.TrackedDoor.m_nview.GetZDO().IsValid())
			{
				return trackedDoor.TrackedDoor.m_nview.GetZDO().GetLong(ZDOVars.s_creator, 0L) != 0;
			}
			return false;
		}

		private bool IsSelfMadeDoor(DoorStatus trackedDoor)
		{
			Player bruh = DoorOpener.Instance.Bruh;
			if (trackedDoor.TrackedDoor.m_nview.GetZDO().IsValid())
			{
				return trackedDoor.TrackedDoor.m_nview.GetZDO().GetLong(ZDOVars.s_creator, 0L) == bruh.GetPlayerID();
			}
			return false;
		}

		private bool DefaultDoorEnablement(DoorStatus trackedDoor, bool keyDefined)
		{
			if (((Behaviour)trackedDoor).isActiveAndEnabled && !trackedDoor.IsGhost && ConfigRegistry.Enabled.Value && DoorOpener.Instance.PlayerSet && DetermineCheckForKey(trackedDoor, keyDefined))
			{
				return trackedDoor.TrackedDoor.CanInteract();
			}
			return false;
		}

		private bool DetermineCheckForKey(DoorStatus trackedDoor, bool keyDefined)
		{
			bool result = trackedDoor.TrackedDoor.m_keyItem == null;
			if (!keyDefined)
			{
				return result;
			}
			if (CheckForKey.Value)
			{
				result = true;
				if (trackedDoor.TrackedDoor.m_keyItem != null)
				{
					result = trackedDoor.TrackedDoor.HaveKey((Humanoid)(object)DoorOpener.Instance.Bruh, true);
				}
			}
			return result;
		}
	}
	public interface IDoorPiece
	{
		string PrefabName { get; }

		string PieceName { get; }

		bool DoorAutomationEnabled(DoorStatus trackedDoor);
	}
}
namespace DoorOpenerBruh.Assets.Pieces.Doors
{
	public class DarkwoodGate : DoorPiece
	{
		public DarkwoodGate(string prefabName, string pieceName, string configSection)
			: base(prefabName, pieceName, configSection)
		{
			RegisterConfigSettings();
		}

		public override bool DoorAutomationEnabled(DoorStatus trackedDoor)
		{
			return ComputeAutomation(trackedDoor);
		}

		internal sealed override void RegisterConfigSettings()
		{
			RegisterAutomationMechanic(global::DoorOpenerBruh.Components.AutomationMechanic.OpenAllDoors);
		}
	}
	public class DungeonForestCryptDoor : DoorPiece
	{
		public DungeonForestCryptDoor(string prefabName, string pieceName, string configSection)
			: base(prefabName, pieceName, configSection)
		{
			RegisterConfigSettings();
		}

		public override bool DoorAutomationEnabled(DoorStatus trackedDoor)
		{
			return ComputeAutomation(trackedDoor);
		}

		internal sealed override void RegisterConfigSettings()
		{
			RegisterAutomationMechanic();
		}
	}
	public class DungeonQueenDoor : DoorPiece
	{
		public DungeonQueenDoor(string prefabName, string pieceName, string configSection)
			: base(prefabName, pieceName, configSection)
		{
			RegisterConfigSettings();
		}

		public override bool DoorAutomationEnabled(DoorStatus trackedDoor)
		{
			return ComputeAutomation(trackedDoor, keyDefined: true);
		}

		internal sealed override void RegisterConfigSettings()
		{
			RegisterAutomationMechanic();
			RegisterCheckForKey(defaultValue: false);
		}
	}
	public class DungeonSunkenCryptIronGate : DoorPiece
	{
		public DungeonSunkenCryptIronGate(string prefabName, string pieceName, string configSection)
			: base(prefabName, pieceName, configSection)
		{
			RegisterConfigSettings();
		}

		public override bool DoorAutomationEnabled(DoorStatus trackedDoor)
		{
			return ComputeAutomation(trackedDoor);
		}

		internal sealed override void RegisterConfigSettings()
		{
			RegisterAutomationMechanic();
		}
	}
	public class DvergrTownSecretDoor : DoorPiece
	{
		public DvergrTownSecretDoor(string prefabName, string pieceName, string configSection)
			: base(prefabName, pieceName, configSection)
		{
			RegisterConfigSettings();
		}

		public override bool DoorAutomationEnabled(DoorStatus trackedDoor)
		{
			return ComputeAutomation(trackedDoor);
		}

		internal sealed override void RegisterConfigSettings()
		{
			RegisterAutomationMechanic();
		}
	}
	public class DvergrTownSlidingDoor : DoorPiece
	{
		public DvergrTownSlidingDoor(string prefabName, string pieceName, string configSection)
			: base(prefabName, pieceName, configSection)
		{
			RegisterConfigSettings();
		}

		public override bool DoorAutomationEnabled(DoorStatus trackedDoor)
		{
			return ComputeAutomation(trackedDoor);
		}

		internal sealed override void RegisterConfigSettings()
		{
			RegisterAutomationMechanic();
		}
	}
	public class DvergrWoodDoor : DoorPiece
	{
		public DvergrWoodDoor(string prefabName, string pieceName, string configSection)
			: base(prefabName, pieceName, configSection)
		{
			RegisterConfigSettings();
		}

		public override bool DoorAutomationEnabled(DoorStatus trackedDoor)
		{
			return ComputeAutomation(trackedDoor);
		}

		internal sealed override void RegisterConfigSettings()
		{
			RegisterAutomationMechanic();
		}
	}
	public class HexagonalGate : DoorPiece
	{
		public HexagonalGate(string prefabName, string pieceName, string configSection)
			: base(prefabName, pieceName, configSection)
		{
			RegisterConfigSettings();
		}

		public override bool DoorAutomationEnabled(DoorStatus trackedDoor)
		{
			return ComputeAutomation(trackedDoor);
		}

		internal sealed override void RegisterConfigSettings()
		{
			RegisterAutomationMechanic(global::DoorOpenerBruh.Components.AutomationMechanic.OpenAllDoors);
		}
	}
	public class IronGrate : DoorPiece
	{
		public IronGrate(string prefabName, string pieceName, string configSection)
			: base(prefabName, pieceName, configSection)
		{
			RegisterConfigSettings();
		}

		public override bool DoorAutomationEnabled(DoorStatus trackedDoor)
		{
			return ComputeAutomation(trackedDoor);
		}

		internal sealed override void RegisterConfigSettings()
		{
			RegisterAutomationMechanic(global::DoorOpenerBruh.Components.AutomationMechanic.OpenAllDoors);
		}
	}
	public class MountainWoodGate : DoorPiece
	{
		public MountainWoodGate(string prefabName, string pieceName, string configSection)
			: base(prefabName, pieceName, configSection)
		{
			RegisterConfigSettings();
		}

		public override bool DoorAutomationEnabled(DoorStatus trackedDoor)
		{
			return ComputeAutomation(trackedDoor);
		}

		internal sealed override void RegisterConfigSettings()
		{
			RegisterAutomationMechanic(global::DoorOpenerBruh.Components.AutomationMechanic.OpenAllDoors);
		}
	}
	public class OtherDoors : DoorPiece
	{
		public OtherDoors(string prefabName, string pieceName, string configSection)
			: base(prefabName, pieceName, configSection)
		{
			RegisterConfigSettings();
		}

		public override bool DoorAutomationEnabled(DoorStatus trackedDoor)
		{
			return ComputeAutomation(trackedDoor, keyDefined: true);
		}

		internal sealed override void RegisterConfigSettings()
		{
			RegisterAutomationMechanic(global::DoorOpenerBruh.Components.AutomationMechanic.OnlyOpenAllPlayerMadeDoors);
			RegisterCheckForKey(defaultValue: false);
		}
	}
	public class SunkenCryptIronGate : DoorPiece
	{
		public SunkenCryptIronGate(string prefabName, string pieceName, string configSection)
			: base(prefabName, pieceName, configSection)
		{
			RegisterConfigSettings();
		}

		public override bool DoorAutomationEnabled(DoorStatus trackedDoor)
		{
			return ComputeAutomation(trackedDoor, keyDefined: true);
		}

		internal sealed override void RegisterConfigSettings()
		{
			RegisterAutomationMechanic();
			RegisterCheckForKey(defaultValue: false);
		}
	}
	public class WoodDoor : DoorPiece
	{
		public WoodDoor(string prefabName, string pieceName, string configSection)
			: base(prefabName, pieceName, configSection)
		{
			RegisterConfigSettings();
		}

		public override bool DoorAutomationEnabled(DoorStatus trackedDoor)
		{
			return ComputeAutomation(trackedDoor);
		}

		internal sealed override void RegisterConfigSettings()
		{
			RegisterAutomationMechanic(global::DoorOpenerBruh.Components.AutomationMechanic.OpenAllDoors);
		}
	}
	public class WoodGate : DoorPiece
	{
		public WoodGate(string prefabName, string pieceName, string configSection)
			: base(prefabName, pieceName, configSection)
		{
			RegisterConfigSettings();
		}

		public override bool DoorAutomationEnabled(DoorStatus trackedDoor)
		{
			return ComputeAutomation(trackedDoor);
		}

		internal sealed override void RegisterConfigSettings()
		{
			RegisterAutomationMechanic(global::DoorOpenerBruh.Components.AutomationMechanic.OpenAllDoors);
		}
	}
}
namespace DoorOpenerBruh.Assets.Items
{
	internal interface IAssetItem
	{
		string PrefabName { get; }

		string ItemName { get; }

		Item Item { get; }
	}
	internal abstract class AssetItem : IAssetItem
	{
		private const string AssetName = "vapokbackpacks";

		private const string AssetFolderName = "Assets.Bundles";

		private string _prefabName;

		private string _itemName;

		private Item _item;

		public string PrefabName => _prefabName;

		public string ItemName => _itemName;

		public Item Item => _item;

		internal AssetItem(string prefabName, string itemName)
		{
			_prefabName = prefabName;
			_itemName = itemName;
			_item = new Item("vapokbackpacks", PrefabName, "Assets.Bundles")
			{
				Configurable = Configurability.Disabled
			};
			SetPersistence();
			ResetPrefabArmor();
		}

		internal void AssignCraftingTable(ItemManager.CraftingTable craftingTable, int stationLevel)
		{
			_item.Crafting.Add(craftingTable, stationLevel);
		}

		internal void AddRecipeIngredient(string prefabName, int quantity)
		{
			_item.RequiredItems.Add(prefabName, quantity);
		}

		internal void AddUpgradeIngredient(string prefabName, int quantity)
		{
			_item.RequiredUpgradeItems.Add(prefabName, quantity);
		}

		internal ItemDrop GetItemDrop()
		{
			Item item = _item;
			if (item == null)
			{
				return null;
			}
			return item.Prefab.GetComponent<ItemDrop>();
		}

		internal void RegisterShaderSwap(MaterialReplacer.ShaderType shaderType = MaterialReplacer.ShaderType.PieceShader)
		{
			MaterialReplacer.RegisterGameObjectForShaderSwap(_item.Prefab, shaderType);
		}

		internal void SetPersistence()
		{
			_item.Prefab.GetComponent<ZNetView>().m_persistent = true;
		}

		internal void ResetPrefabArmor()
		{
			ItemDrop itemDrop = GetItemDrop();
			ItemData itemData = itemDrop.m_itemData;
			if (itemData != null)
			{
				itemDrop.m_autoPickup = true;
				itemData.m_shared.m_armor = itemData.m_shared.m_armorPerLevel;
				itemDrop.Save();
			}
		}
	}
}
namespace DoorOpenerBruh.Assets.Factories
{
	internal abstract class AssetFactory : FactoryBase
	{
		internal AssetFactory(ILogIt logger, ConfigSyncBase configs)
			: base(logger, configs)
		{
		}

		internal abstract void CreateAssets();
	}
	public class DoorFactory : FactoryBase
	{
		private static Dictionary<string, IDoorPiece> _doorPieces = new Dictionary<string, IDoorPiece>();

		public static Dictionary<string, IDoorPiece> DoorPieces => _doorPieces;

		public DoorFactory(ILogIt logger, ConfigSyncBase configs)
			: base(logger, configs)
		{
			_doorPieces.Add("dungeon_forestcrypt_door", new DungeonForestCryptDoor("dungeon_forestcrypt_door", "$piece_wooddoor", "Dungeon: Burial Chamber Door"));
			_doorPieces.Add("dungeon_queen_door", new DungeonQueenDoor("dungeon_queen_door", "$piece_queendoor", "World: Mistlands Queen Door"));
			_doorPieces.Add("dvergrtown_secretdoor", new DvergrTownSecretDoor("dvergrtown_secretdoor", "$piece_secretdoor", "Dungeon: Dvergr Town Secret Door"));
			_doorPieces.Add("dvergrtown_slidingdoor", new DvergrTownSlidingDoor("dvergrtown_slidingdoor", "$piece_dv_gate", "Dungeon: Dvergr Town Sliding Door"));
			_doorPieces.Add("piece_dvergr_wood_door", new DvergrWoodDoor("piece_dvergr_wood_door", "$piece_dvergr_door", "World: Dvergr Wood Door"));
			_doorPieces.Add("piece_hexagonal_door", new HexagonalGate("piece_hexagonal_door", "$piece_hexagonalgate", "Buildable: Hexagonal Gate"));
			_doorPieces.Add("wood_door", new WoodDoor("wood_door", "$piece_wooddoor", "Buildable: Wood Door"));
			_doorPieces.Add("iron_grate", new IronGrate("iron_grate", "$piece_irongate", "Buildable: Iron Gate"));
			_doorPieces.Add("darkwood_gate", new DarkwoodGate("darkwood_gate", "$piece_darkwoodgate", "Buildable: Darkwood Gate"));
			_doorPieces.Add("dungeon_sunkencrypt_irongate", new DungeonSunkenCryptIronGate("dungeon_sunkencrypt_irongate", "$piece_irongate", "Dungeon: Sunken Crypt Iron Gate"));
			_doorPieces.Add("MountainKit_wood_gate", new MountainWoodGate("MountainKit_wood_gate", "$piece_woodgate", "World: Mountain Wood Gate"));
			_doorPieces.Add("sunken_crypt_gate", new SunkenCryptIronGate("sunken_crypt_gate", "$piece_irongate", "World: Sunken Crypt Gate"));
			_doorPieces.Add("wood_gate", new WoodGate("wood_gate", "$piece_woodgate", "Buildable: Wood Gate"));
			_doorPieces.Add("other", new OtherDoors("other", "other", "Other: Other and Custom Doors"));
		}
	}
	public enum DoorOpenerBruhEffects
	{

	}
	public class EffectsFactory : FactoryBase
	{
		private static Dictionary<DoorOpenerBruhEffects, EffectsBase> _effectList = new Dictionary<DoorOpenerBruhEffects, EffectsBase>();

		public static Dictionary<DoorOpenerBruhEffects, EffectsBase> EffectList => _effectList;

		public EffectsFactory(ILogIt logger, ConfigSyncBase configs)
			: base(logger, configs)
		{
		}

		public void RegisterEffects()
		{
		}
	}
	public abstract class FactoryBase
	{
		private ILogIt _logger;

		private ConfigSyncBase _config;

		internal ILogIt Log => _logger;

		internal ConfigSyncBase Config => _config;

		internal FactoryBase(ILogIt logger, ConfigSyncBase configs)
		{
			_logger = logger;
			_config = configs;
		}
	}
}
namespace DoorOpenerBruh.Assets.Effects
{
	public abstract class EffectsBase
	{
		private string _configSection;

		private string _effectName;

		private string _description;

		public string EffectName => _effectName;

		public ConfigEntry<bool> EnabledEffect { get; private set; }

		public EffectsBase(string effectName, string effectDesc)
		{
			_effectName = effectName;
			_description = (string.IsNullOrEmpty(effectDesc) ? "Enables the effect." : effectDesc);
			_configSection = "Effect: " + effectName;
		}

		public void RegisterEffectConfiguration()
		{
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Expected O, but got Unknown
			EnabledEffect = ConfigSyncBase.SyncedConfig(_configSection, "Effect Enabled", value: true, new ConfigDescription(_description, (AcceptableValueBase)null, new object[1]
			{
				new Vapok.Common.Shared.ConfigurationManagerAttributes
				{
					Order = 1
				}
			}));
		}
	}
}
namespace Microsoft.CodeAnalysis
{
	[<e67ebdf3-9110-45f7-b1ec-7251e5740195>Embedded]
	[CompilerGenerated]
	internal sealed class <e67ebdf3-9110-45f7-b1ec-7251e5740195>EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	[<e67ebdf3-9110-45f7-b1ec-7251e5740195>Embedded]
	[CompilerGenerated]
	internal sealed class <68cddecf-6562-45c8-862e-48498aad5ebe>NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public <68cddecf-6562-45c8-862e-48498aad5ebe>NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public <68cddecf-6562-45c8-862e-48498aad5ebe>NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[<e67ebdf3-9110-45f7-b1ec-7251e5740195>Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class <a94cc8d0-21f0-436a-b126-b8d6bd14cb25>NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public <a94cc8d0-21f0-436a-b126-b8d6bd14cb25>NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[<e67ebdf3-9110-45f7-b1ec-7251e5740195>Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class <5ca58eee-3580-478b-842c-d28eaee5367e>RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public <5ca58eee-3580-478b-842c-d28eaee5367e>RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ItemManager
{
	[PublicAPI]
	internal enum CraftingTable
	{
		Disabled,
		Inventory,
		[InternalName("piece_workbench")]
		Workbench,
		[InternalName("piece_cauldron")]
		Cauldron,
		[InternalName("forge")]
		Forge,
		[InternalName("piece_artisanstation")]
		ArtisanTable,
		[InternalName("piece_stonecutter")]
		StoneCutter,
		[InternalName("piece_magetable")]
		MageTable,
		[InternalName("blackforge")]
		BlackForge,
		Custom
	}
	[PublicAPI]
	internal enum ConversionPiece
	{
		Disabled,
		[InternalName("smelter")]
		Smelter,
		[InternalName("charcoal_kiln")]
		CharcoalKiln,
		[InternalName("blastfurnace")]
		BlastFurnace,
		[InternalName("windmill")]
		Windmill,
		[InternalName("piece_spinningwheel")]
		SpinningWheel,
		[InternalName("eitrrefinery")]
		EitrRefinery,
		Custom
	}
	[<68cddecf-6562-45c8-862e-48498aad5ebe>Nullable(0)]
	[<a94cc8d0-21f0-436a-b126-b8d6bd14cb25>NullableContext(1)]
	internal class InternalName : Attribute
	{
		public readonly string internalName;

		public InternalName(string internalName)
		{
			this.internalName = internalName;
		}
	}
	[<a94cc8d0-21f0-436a-b126-b8d6bd14cb25>NullableContext(1)]
	[PublicAPI]
	[<68cddecf-6562-45c8-862e-48498aad5ebe>Nullable(0)]
	internal class RequiredResourceList
	{
		public readonly List<Requirement> Requirements = new List<Requirement>();

		public bool Free;

		public void Add(string itemName, int amount)
		{
			Requirements.Add(new Requirement
			{
				itemName = itemName,
				amount = amount
			});
		}

		public void Add(string itemName, ConfigEntry<int> amountConfig)
		{
			Requirements.Add(new Requirement
			{
				itemName = itemName,
				amountConfig = amountConfig
			});
		}
	}
	[PublicAPI]
	[<68cddecf-6562-45c8-862e-48498aad5ebe>Nullable(0)]
	[<a94cc8d0-21f0-436a-b126-b8d6bd14cb25>NullableContext(1)]
	internal class CraftingStationList
	{
		public readonly List<CraftingStationConfig> Stations = new List<CraftingStationConfig>();

		public void Add(CraftingTable table, int level)
		{
			Stations.Add(new CraftingStationConfig
			{
				Table = table,
				level = level
			});
		}

		public void Add(string customTable, int level)
		{
			Stations.Add(new CraftingStationConfig
			{
				Table = CraftingTable.Custom,
				level = level,
				custom = customTable
			});
		}
	}
	[<a94cc8d0-21f0-436a-b126-b8d6bd14cb25>NullableContext(1)]
	[<68cddecf-6562-45c8-862e-48498aad5ebe>Nullable(0)]
	[PublicAPI]
	internal class ItemRecipe
	{
		public readonly RequiredResourceList RequiredItems = new RequiredResourceList();

		public readonly RequiredResourceList RequiredUpgradeItems = new RequiredResourceList();

		public readonly CraftingStationList Crafting = new CraftingStationList();

		public int CraftAmount = 1;

		public bool RequireOnlyOneIngredient;

		public float QualityResultAmountMultiplier = 1f;

		[<68cddecf-6562-45c8-862e-48498aad5ebe>Nullable(2)]
		public ConfigEntryBase RecipeIsActive;
	}
	internal struct Requirement
	{
		[<68cddecf-6562-45c8-862e-48498aad5ebe>Nullable(1)]
		public string itemName;

		public int amount;

		[<68cddecf-6562-45c8-862e-48498aad5ebe>Nullable(2)]
		public ConfigEntry<int> amountConfig;
	}
	internal struct CraftingStationConfig
	{
		public CraftingTable Table;

		public int level;

		[<68cddecf-6562-45c8-862e-48498aad5ebe>Nullable(2)]
		public string custom;
	}
	[Flags]
	internal enum Configurability
	{
		Disabled = 0,
		Recipe = 1,
		Stats = 2,
		Drop = 4,
		Full = 7
	}
	[<a94cc8d0-21f0-436a-b126-b8d6bd14cb25>NullableContext(1)]
	[<68cddecf-6562-45c8-862e-48498aad5ebe>Nullable(0)]
	internal class DropTargets
	{
		public readonly List<DropTarget> Drops = new List<DropTarget>();

		public void Add(string creatureName, float chance, int min = 1, int? max = null)
		{
			Drops.Add(new DropTarget
			{
				creature = creatureName,
				chance = chance,
				min = min,
				max = (max ?? min)
			});
		}
	}
	internal struct DropTarget
	{
		[<68cddecf-6562-45c8-862e-48498aad5ebe>Nullable(1)]
		public string creature;

		public int min;

		public int max;

		public float chance;
	}
	internal enum Toggle
	{
		On = 1,
		Off = 0
	}
	[PublicAPI]
	[<68cddecf-6562-45c8-862e-48498aad5ebe>Nullable(0)]
	[<a94cc8d0-21f0-436a-b126-b8d6bd14cb25>NullableContext(1)]
	internal class Item
	{
		[<68cddecf-6562-45c8-862e-48498aad5ebe>Nullable(0)]
		private class ItemConfig
		{
			[<68cddecf-6562-45c8-862e-48498aad5ebe>Nullable(new byte[] { 2, 1 })]
			public ConfigEntry<string> craft;

			[<68cddecf-6562-45c8-862e-48498aad5ebe>Nullable(new byte[] { 2, 1 })]
			public ConfigEntry<string> upgrade;

			public ConfigEntry<CraftingTable> table;

			public ConfigEntry<int> tableLevel;

			public ConfigEntry<string> customTable;

			[<68cddecf-6562-45c8-862e-48498aad5ebe>Nullable(2)]
			public ConfigEntry<int> maximumTableLevel;

			public ConfigEntry<Toggle> requireOneIngredient;

			public ConfigEntry<float> qualityResultAmountMultiplier;
		}

		[<a94cc8d0-21f0-436a-b126-b8d6bd14cb25>NullableContext(2)]
		[<68cddecf-6562-45c8-862e-48498aad5ebe>Nullable(0)]
		private class ConfigurationManagerAttributes
		{
			[UsedImplicitly]
			public int? Order;

			[UsedImplicitly]
			public bool? Browsable;

			[UsedImplicitly]
			public string Category;

			[<68cddecf-6562-45c8-862e-48498aad5ebe>Nullable(new byte[] { 2, 1 })]
			[UsedImplicitly]
			public Action<ConfigEntryBase> CustomDrawer;

			public Func<bool> browsability;
		}

		[<a94cc8d0-21f0-436a-b126-b8d6bd14cb25>NullableContext(0)]
		[PublicAPI]
		public enum DamageModifier
		{
			Normal,
			Resistant,
			Weak,
			Immune,
			Ignore,
			VeryResistant,
			VeryWeak,
			None
		}

		[<a94cc8d0-21f0-436a-b126-b8d6bd14cb25>NullableContext(0)]
		private delegate void setDmgFunc(ref DamageTypes dmg, float value);

		[<68cddecf-6562-45c8-862e-48498aad5ebe>Nullable(0)]
		private class SerializedRequirements
		{
			public readonly List<Requirement> Reqs;

			public SerializedRequirements(List<Requirement> reqs)
			{
				Reqs = reqs;
			}

			public SerializedRequirements(string reqs)
			{
				Reqs = reqs.Split(new char[1] { ',' }).Select([<a94cc8d0-21f0-436a-b126-b8d6bd14cb25>NullableContext(0)] (string r) =>
				{
					string[] array = r.Split(new char[1] { ':' });
					Requirement result = default(Requirement);
					result.itemName = array[0];
					result.amount = ((array.Length <= 1 || !int.TryParse(array[1], out var result2)) ? 1 : result2);
					return result;
				}).ToList();
			}

			public override string ToString()
			{
				return string.Join(",", Reqs.Select([<a94cc8d0-21f0-436a-b126-b8d6bd14cb25>NullableContext(0)] (Requirement r) => $"{r.itemName}:{r.amount}"));
			}

			[return: <68cddecf-6562-45c8-862e-48498aad5ebe>Nullable(2)]
			public static ItemDrop fetchByName(ObjectDB objectDB, string name)
			{
				GameObject itemPrefab = objectDB.GetItemPrefab(name);
				ItemDrop obj = ((itemPrefab != null) ? itemPrefab.GetComponent<ItemDrop>() : null);
				if ((Object)(object)obj == (Object)null)
				{
					LogManager.Log.Warning("The required item '" + name + "' does not exist.");
				}
				return obj;
			}

			public static Requirement[] toPieceReqs(ObjectDB objectDB, SerializedRequirements craft, SerializedRequirements upgrade)
			{
				//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e0: Expected O, but got Unknown
				//IL_00e5: Expected O, but got Unknown
				Dictionary<string, Requirement> dictionary = craft.Reqs.Where((Requirement r) => r.itemName != "").ToDictionary((Func<Requirement, string>)([<a94cc8d0-21f0-436a-b126-b8d6bd14cb25>NullableContext(0)] (Requirement r) => r.itemName), (Func<Requirement, Requirement>)([<a94cc8d0-21f0-436a-b126-b8d6bd14cb25>NullableContext(0)] (Requirement r) =>
				{
					//IL_000d: Unknown result type (might be due to invalid IL or missing references)
					//IL_0012: Unknown result type (might be due to invalid IL or missing references)
					//IL_002f: Unknown result type (might be due to invalid IL or missing references)
					//IL_0036: Unknown result type (might be due to invalid IL or missing references)
					//IL_003e: Expected O, but got Unknown
					ItemDrop val4 = ResItem(r);
					return (val4 != null) ? new Requirement
					{
						m_amount = (r.amountConfig?.Value ?? r.amount),
						m_resItem = val4,
						m_amountPerLevel = 0
					} : ((Requirement)null);
				}));
				foreach (Requirement item in upgrade.Reqs.Where((Requirement r) => r.itemName != ""))
				{
					if (!dictionary.TryGetValue(item.itemName, out var value) || value == null)
					{
						ItemDrop val = ResItem(item);
						if (val != null)
						{
							string itemName = item.itemName;
							Requirement val2 = new Requirement
							{
								m_resItem = val,
								m_amount = 0
							};
							Requirement val3 = val2;
							dictionary[itemName] = val2;
							value = val3;
						}
					}
					if (value != null)
					{
						value.m_amountPerLevel = item.amountConfig?.Value ?? item.amount;
					}
				}
				return dictionary.Values.Where([<a94cc8d0-21f0-436a-b126-b8d6bd14cb25>NullableContext(0)] (Requirement v) => v != null).ToArray();
				[<a94cc8d0-21f0-436a-b126-b8d6bd14cb25>NullableContext(2)]
				ItemDrop ResItem(Requirement r)
				{
					return fetchByName(objectDB, r.itemName);
				}
			}
		}

		[<68cddecf-6562-45c8-862e-48498aad5ebe>Nullable(0)]
		private class SerializedDrop
		{
			public readonly List<DropTarget> Drops;

			public SerializedDrop(List<DropTarget> drops)
			{
				Drops = drops;
			}

			public SerializedDrop(string drops)
			{
				Drops = ((drops == "") ? ((IEnumerable<string>)Array.Empty<string>()) : ((IEnumerable<string>)drops.Split(new char[1] { ',' }))).Select([<a94cc8d0-21f0-436a-b126-b8d6bd14cb25>NullableContext(0)] (string r) =>
				{
					string[] array = r.Split(new char[1] { ':' });
					if (array.Length <= 2 || !int.TryParse(array[2], out var result))
					{
						result = 1;
					}
					if (array.Length <= 3 || !int.TryParse(array[3], out var result2))
					{
						result2 = result;
					}
					DropTarget result3 = default(DropTarget);
					result3.creature = array[0];
					result3.chance = ((array.Length > 1 && float.TryParse(array[1], NumberStyles.Any, CultureInfo.InvariantCulture, out var result4)) ? result4 : 1f);
					result3.min = result;
					result3.max = result2;
					return result3;
				}).ToList();
			}

			public override string ToString()
			{
				return string.Join(",", Drops.Select([<a94cc8d0-21f0-436a-b126-b8d6bd14cb25>NullableContext(0)] (DropTarget r) => $"{r.creature}:{r.chance.ToString(CultureInfo.InvariantCulture)}:{r.min}" + ((r.min == r.max) ? "" : $":{r.max}")));
			}

			[return: <68cddecf-6562-45c8-862e-48498aad5ebe>Nullable(2)]
			private static Character fetchByName(ZNetScene netScene, string name)
			{
				GameObject prefab = netScene.GetPrefab(name);
				Character obj = ((prefab != null) ? prefab.GetComponent<Character>() : null);
				if ((Object)(object)obj == (Object)null)
				{
					LogManager.Log.Debug("The drop target character '" + name + "' does not exist.");
				}
				return obj;
			}

			public Dictionary<Character, Drop> toCharacterDrops(ZNetScene netScene, GameObject item)
			{
				//IL_002e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0033: Unknown result type (might be due to invalid IL or missing references)
				//IL_003a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0046: Unknown result type (might be due to invalid IL or missing references)
				//IL_0052: Unknown result type (might be due to invalid IL or missing references)
				//IL_0063: Expected O, but got Unknown
				Dictionary<Character, Drop> dictionary = new Dictionary<Character, Drop>();
				foreach (DropTarget drop in Drops)
				{
					Character val = fetchByName(netScene, drop.creature);
					if (val != null)
					{
						dictionary[val] = new Drop
						{
							m_prefab = item,
							m_amountMin = drop.min,
							m_amountMax = drop.max,
							m_chance = drop.chance
						};
					}
				}
				return dictionary;
			}
		}

		private static bool _initialized = false;

		private static readonly List<Item> registeredItems = new List<Item>();

		private static readonly Dictionary<ItemDrop, Item> itemDropMap = new Dictionary<ItemDrop, Item>();

		private static Dictionary<Item, Dictionary<string, List<Recipe>>> activeRecipes = new Dictionary<Item, Dictionary<string, List<Recipe>>>();

		[<68cddecf-6562-45c8-862e-48498aad5ebe>Nullable(new byte[] { 1, 1, 2 })]
		private static Dictionary<Recipe, ConfigEntryBase> hiddenCraftRecipes = new Dictionary<Recipe, ConfigEntryBase>();

		[<68cddecf-6562-45c8-862e-48498aad5ebe>Nullable(new byte[] { 1, 1, 2 })]
		private static Dictionary<Recipe, ConfigEntryBase> hiddenUpgradeRecipes = new Dictionary<Recipe, ConfigEntryBase>();

		private static Dictionary<Item, Dictionary<string, ItemConfig>> itemCraftConfigs = new Dictionary<Item, Dictionary<string, ItemConfig>>();

		private static Dictionary<Item, ConfigEntry<string>> itemDropConfigs = new Dictionary<Item, ConfigEntry<string>>();

		private static Dictionary<Item, ConfigEntry<bool>> itemDropEnabledConfig = new Dictionary<Item, ConfigEntry<bool>>();

		private Dictionary<CharacterDrop, Drop> characterDrops = new Dictionary<CharacterDrop, Drop>();

		private readonly Dictionary<ConfigEntryBase, Action> statsConfigs = new Dictionary<ConfigEntryBase, Action>();

		public string SectionName = string.Empty;

		public static Configurability DefaultConfigurability = Configurability.Full;

		public Configurability? Configurable;

		private Configurability configurationVisible = Configurability.Full;

		public readonly GameObject Prefab;

		[Description("Specifies the maximum required crafting station level to upgrade and repair the item.\nDefault is calculated from crafting station level and maximum quality.")]
		public int MaximumRequiredStationLevel = int.MaxValue;

		[Description("Assigns the item as a drop item to a creature.\nUses a creature name, a drop chance and a minimum and maximum amount.")]
		public readonly DropTargets DropsFrom = new DropTargets();

		internal List<Conversion> Conversions = new List<Conversion>();

		internal List<ItemConversion> conversions = new List<ItemConversion>();

		public Dictionary<string, ItemRecipe> Recipes = new Dictionary<string, ItemRecipe>();

		[<68cddecf-6562-45c8-862e-48498aad5ebe>Nullable(2)]
		private LocalizeKey _name;

		[<68cddecf-6562-45c8-862e-48498aad5ebe>Nullable(2)]
		private LocalizeKey _description;

		[<68cddecf-6562-45c8-862e-48498aad5ebe>Nullable(2)]
		private static object configManager;

		[<68cddecf-6562-45c8-862e-48498aad5ebe>Nullable(2)]
		private static Localization _english;

		[<68cddecf-6562-45c8-862e-48498aad5ebe>Nullable(2)]
		private static BaseUnityPlugin _plugin;

		private static bool hasConfigSync = true;

		[<68cddecf-6562-45c8-862e-48498aad5ebe>Nullable(2)]
		private static object _configSync;

		private Configurability configurability => Configurable ?? DefaultConfigurability;

		[Description("Specifies the resources needed to craft the item.\nUse .Add to add resources with their internal ID and an amount.\nUse one .Add for each resource type the item should need.")]
		public RequiredResourceList RequiredItems => this[""].RequiredItems;

		[Description("Specifies the resources needed to upgrade the item.\nUse .Add to add resources with their internal ID and an amount. This amount will be multipled by the item quality level.\nUse one .Add for each resource type the upgrade should need.")]
		public RequiredResourceList RequiredUpgradeItems => this[""].RequiredUpgradeItems;

		[Description("Specifies the crafting station needed to craft the item.\nUse .Add to add a crafting station, using the CraftingTable enum and a minimum level for the crafting station.\nUse one .Add for each crafting station.")]
		public CraftingStationList Crafting => this[""].Crafting;

		[<68cddecf-6562-45c8-862e-48498aad5ebe>Nullable(2)]
		[Description("Specifies a config entry which toggles whether a recipe is active.")]
		public ConfigEntryBase RecipeIsActive
		{
			[<a94cc8d0-21f0-436a-b126-b8d6bd14cb25>NullableContext(2)]
			get
			{
				return this[""].RecipeIsActive;
			}
			[<a94cc8d0-21f0-436a-b126-b8d6bd14cb25>NullableContext(2)]
			set
			{
				this[""].RecipeIsActive = value;
			}
		}

		[Description("Specifies the number of items that should be given to the player with a single craft of the item.\nDefaults to 1.")]
		public int CraftAmount
		{
			get
			{
				return this[""].CraftAmount;
			}
			set
			{
				this[""].CraftAmount = value;
			}
		}

		public bool RequireOnlyOneIngredient
		{
			get
			{
				return this[""].RequireOnlyOneIngredient;
			}
			set
			{
				this[""].RequireOnlyOneIngredient = value;
			}
		}

		public float QualityResultAmountMultiplier
		{
			get
			{
				return this[""].QualityResultAmountMultiplier;
			}
			set
			{
				this[""].QualityResultAmountMultiplier = value;
			}
		}

		public ItemRecipe this[string name]
		{
			get
			{
				if (Recipes.TryGetValue(name, out var value))
				{
					return value;
				}
				return Recipes[name] = new ItemRecipe();
			}
		}

		public LocalizeKey Name
		{
			get
			{
				LocalizeKey name = _name;
				if (name != null)
				{
					return name;
				}
				SharedData shared = Prefab.GetComponent<ItemDrop>().m_itemData.m_shared;
				if (shared.m_name.StartsWith("$"))
				{
					_name = new LocalizeKey(shared.m_name);
				}
				else
				{
					string text = "$item_" + ((Object)Prefab).name.Replace(" ", "_");
					_name = new LocalizeKey(text).English(shared.m_name);
					shared.m_name = text;
				}
				return _name;
			}
		}

		public LocalizeKey Description
		{
			get
			{
				LocalizeKey description = _description;
				if (description != null)
				{
					return description;
				}
				SharedData shared = Prefab.GetComponent<ItemDrop>().m_itemData.m_shared;
				if (shared.m_description.StartsWith("$"))
				{
					_description = new LocalizeKey(shared.m_description);
				}
				else
				{
					string text = "$itemdesc_" + ((Object)Prefab).name.Replace(" ", "_");
					_description = new LocalizeKey(text).English(shared.m_description);
					shared.m_description = text;
				}
				return _description;
			}
		}

		private static Localization english => _english ?? (_english = LocalizationCache.ForLanguage("English"));

		private static BaseUnityPlugin plugin
		{
			get
			{
				//IL_009b: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a5: Expected O, but got Unknown
				if (_plugin == null)
				{
					IEnumerable<TypeInfo> source;
					try
					{
						source = Assembly.GetExecutingAssembly().DefinedTypes.ToList();
					}
					catch (ReflectionTypeLoadException ex)
					{
						source = from t in ex.Types
							where t != null
							select t.GetTypeInfo();
					}
					_plugin = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)source.First([<a94cc8d0-21f0-436a-b126-b8d6bd14cb25>NullableContext(0)] (TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t)));
				}
				return _plugin;
			}
		}

		[<68cddecf-6562-45c8-862e-48498aad5ebe>Nullable(2)]
		private static object configSync
		{
			[<a94cc8d0-21f0-436a-b126-b8d6bd14cb25>NullableContext(2)]
			get
			{
				if (_configSync == null && hasConfigSync)
				{
					Type type = Assembly.GetExecutingAssembly().GetType("ServerSync.ConfigSync");
					if ((object)type != null)
					{
						_configSync = Activator.CreateInstance(type, plugin.Info.Metadata.GUID + " ItemManager");
						type.GetField("CurrentVersion").SetValue(_configSync, plugin.Info.Metadata.Version.ToString());
						type.GetProperty("IsLocked").SetValue(_configSync, true);
					}
					else
					{
						hasConfigSync = false;
					}
				}
				return _configSync;
			}
		}

		public static void Init()
		{
			if (!_initialized)
			{
				_initialized = true;
			}
		}

		public Item(string assetBundleFileName, string prefabName, string folderName = "assets")
			: this(PrefabManager.RegisterAssetBundle(assetBundleFileName, folderName), prefabName)
		{
		}

		public Item(AssetBundle bundle, string prefabName)
			: this(PrefabManager.RegisterPrefab(bundle, prefabName, addToObjectDb: true), skipRegistering: true)
		{
		}

		public Item(GameObject prefab, bool skipRegistering = false)
		{
			if (!skipRegistering)
			{
				PrefabManager.RegisterPrefab(prefab, addToObjectDb: true);
			}
			Prefab = prefab;
			registeredItems.Add(this);
			itemDropMap[Prefab.GetComponent<ItemDrop>()] = this;
		}

		public void ToggleConfigurationVisibility(Configurability visible)
		{
			configurationVisible = visible;
			if (itemDropConfigs.TryGetValue(this, out var value))
			{
				Toggle((ConfigEntryBase)(object)value, Configurability.Drop);
			}
			if (itemCraftConfigs.TryGetValue(this, out var value2))
			{
				foreach (ItemConfig value4 in value2.Values)
				{
					ToggleObj(value4, Configurability.Recipe);
				}
			}
			foreach (Conversion conversion in Conversions)
			{
				if (conversion.config != null)
				{
					ToggleObj(conversion.config, Configurability.Recipe);
				}
			}
			foreach (KeyValuePair<ConfigEntryBase, Action> statsConfig in statsConfigs)
			{
				Toggle(statsConfig.Key, Configurability.Stats);
				if ((visible & Configurability.Stats) != 0)
				{
					statsConfig.Value();
				}
			}
			reloadConfigDisplay();
			void Toggle(ConfigEntryBase cfg, Configurability check)
			{
				object[] tags = cfg.Description.Tags;
				for (int j = 0; j < tags.Length; j++)
				{
					if (tags[j] is ConfigurationManagerAttributes configurationManagerAttributes)
					{
						configurationManagerAttributes.Browsable = (visible & check) != 0 && (configurationManagerAttributes.browsability == null || configurationManagerAttributes.browsability());
					}
				}
			}
			void ToggleObj(object obj, Configurability check)
			{
				FieldInfo[] fields = obj.GetType().GetFields();
				for (int i = 0; i < fields.Length; i++)
				{
					object? value3 = fields[i].GetValue(obj);
					ConfigEntryBase val = (ConfigEntryBase)((value3 is ConfigEntryBase) ? value3 : null);
					if (val != null)
					{
						Toggle(val, check);
					}
				}
			}
		}

		internal static void reloadConfigDisplay()
		{
			configManager?.GetType().GetMethod("BuildSettingList").Invoke(configManager, Array.Empty<object>());
		}

		internal static void Patch_FejdStartup()
		{
			//IL_1075: Unknown result type (might be due to invalid IL or missing references)
			//IL_107a: Unknown result type (might be due to invalid IL or missing references)
			//IL_113e: Unknown result type (might be due to invalid IL or missing references)
			//IL_1141: Unknown result type (might be due to invalid IL or missing references)
			//IL_1197: Expected I4, but got Unknown
			//IL_0c80: Unknown result type (might be due to invalid IL or missing references)
			//IL_0c8a: Expected O, but got Unknown
			//IL_0d4a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0d54: Expected O, but got Unknown
			//IL_036f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0379: Expected O, but got Unknown
			//IL_12cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_12ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_12d0: Invalid comparison between Unknown and I4
			//IL_12d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_12d6: Invalid comparison between Unknown and I4
			//IL_0e87: Unknown result type (might be due to invalid IL or missing references)
			//IL_0e91: Expected O, but got Unknown
			//IL_0f32: Unknown result type (might be due to invalid IL or missing references)
			//IL_0f3c: Expected O, but got Unknown
			//IL_12d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_12dc: Invalid comparison between Unknown and I4
			//IL_0471: Unknown result type (might be due to invalid IL or missing references)
			//IL_047b: Expected O, but got Unknown
			//IL_0fe6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0ff0: Expected O, but got Unknown
			//IL_14d7: Unknown result type (might be due to invalid IL or missing references)
			//IL_14da: Unknown result type (might be due to invalid IL or missing references)
			//IL_14dc: Invalid comparison between Unknown and I4
			//IL_14de: Unknown result type (might be due to invalid IL or missing references)
			//IL_14e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_14e4: Invalid comparison between Unknown and I4
			//IL_05bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_05c5: Expected O, but got Unknown
			//IL_14e6: Unknown result type (might be due to invalid IL or missing references)
			//IL_14ea: Invalid comparison between Unknown and I4
			//IL_15bf: Unknown result type (might be due to invalid IL or missing references)
			//IL_15c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_15c6: Unknown result type (might be due to invalid IL or missing references)
			//IL_15c9: Invalid comparison between Unknown and I4
			//IL_15cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_15cf: Invalid comparison between Unknown and I4
			//IL_079a: Unknown result type (might be due to invalid IL or missing references)
			//IL_07a4: Expected O, but got Unknown
			//IL_06f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_06fb: Expected O, but got Unknown
			//IL_163e: Unknown result type (might be due to invalid IL or missing references)
			//IL_1641: Unknown result type (might be due to invalid IL or missing references)
			//IL_1643: Invalid comparison between Unknown and I4
			//IL_08b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_08bd: Expected O, but got Unknown
			//IL_1645: Unknown result type (might be due to invalid IL or missing references)
			//IL_1649: Unknown result type (might be due to invalid IL or missing references)
			//IL_164b: Invalid comparison between Unknown and I4
			//IL_164d: Unknown result type (might be due to invalid IL or missing references)
			//IL_1651: Invalid comparison between Unknown and I4
			//IL_178e: Unknown result type (might be due to invalid IL or missing references)
			//IL_1791: Invalid comparison between Unknown and I4
			//IL_198e: Unknown result type (might be due to invalid IL or missing references)
			//IL_1995: Invalid comparison between Unknown and I4
			//IL_1a5e: Unknown result type (might be due to invalid IL or missing references)
			//IL_1a63: Unknown result type (might be due to invalid IL or missing references)
			//IL_1a65: Unknown result type (might be due to invalid IL or missing references)
			//IL_1a69: Unknown result type (might be due to invalid IL or missing references)
			//IL_1a6b: Invalid comparison between Unknown and I4
			//IL_1ada: Unknown result type (might be due to invalid IL or missing references)
			//IL_1add: Unknown result type (might be due to invalid IL or missing references)
			//IL_1adf: Invalid comparison between Unknown and I4
			//IL_1704: Unknown result type (might be due to invalid IL or missing references)
			//IL_1709: Unknown result type (might be due to invalid IL or missing references)
			//IL_1ae1: Unknown result type (might be due to invalid IL or missing references)
			//IL_1ae5: Invalid comparison between Unknown and I4
			//IL_1ae7: Unknown result type (might be due to invalid IL or missing references)
			//IL_1aeb: Invalid comparison between Unknown and I4
			//IL_1f58: Unknown result type (might be due to invalid IL or missing references)
			//IL_1f5b: Invalid comparison between Unknown and I4
			Type type = AppDomain.CurrentDomain.GetAssemblies().FirstOrDefault([<a94cc8d0-21f0-436a-b126-b8d6bd14cb25>NullableContext(0)] (Assembly a) => a.GetName().Name == "ConfigurationManager")?.GetType("ConfigurationManager.ConfigurationManager");
			configManager = ((type == null) ? null : Chainloader.ManagerObject.GetComponent(type));
			if (DefaultConfigurability != 0)
			{
				bool saveOnConfigSet = plugin.Config.SaveOnConfigSet;
				plugin.Config.SaveOnConfigSet = false;
				foreach (Item item3 in registeredItems.Where([<a94cc8d0-21f0-436a-b126-b8d6bd14cb25>NullableContext(0)] (Item i) => i.configurability != Configurability.Disabled))
				{
					Item item2 = item3;
					string text = (string.IsNullOrEmpty(item2.SectionName) ? item2.Prefab.GetComponent<ItemDrop>().m_itemData.m_shared.m_name : item2.SectionName);
					string englishName = new Regex("['[\"\\]]").Replace(english.Localize(text), "").Trim();
					string localizedName = Localization.instance.Localize(text).Trim();
					if ((item2.configurability & Configurability.Recipe) != 0)
					{
						itemCraftConfigs[item2] = new Dictionary<string, ItemConfig>();
						foreach (string item4 in item2.Recipes.Keys.DefaultIfEmpty(""))
						{
							string configKey = item4;
							int order = 0;
							string text2 = ((configKey == "") ? "" : (" (" + configKey + ")"));
							if (!item2.Recipes.ContainsKey(configKey) || item2.Recipes[configKey].Crafting.Stations.Count <= 0)
							{
								continue;
							}
							ItemConfig itemConfig2 = (itemCraftConfigs[item2][configKey] = new ItemConfig());
							ItemConfig cfg = itemConfig2;
							List<ConfigurationManagerAttributes> hideWhenNoneAttributes = new List<ConfigurationManagerAttributes>();
							cfg.table = config(englishName, "Crafting Station" + text2, item2.Recipes[configKey].Crafting.Stations.First().Table, new ConfigDescription("Crafting station where " + englishName + " is available.", (AcceptableValueBase)null, new object[1]
							{
								new ConfigurationManagerAttributes
								{
									Order = (order -= 1),
									Browsable = ((item2.configurationVisible & Configurability.Recipe) != 0),
									Category = localizedName
								}
							}));
							ConfigurationManagerAttributes customTableAttributes = new ConfigurationManagerAttributes
							{
								Order = (order -= 1),
								browsability = CustomTableBrowsability,
								Browsable = (CustomTableBrowsability() && (item2.configurationVisible & Configurability.Recipe) != 0),
								Category = localizedName
							};
							cfg.customTable = config(englishName, "Custom Crafting Station" + text2, item2.Recipes[configKey].Crafting.Stations.First().custom ?? "", new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes }));
							cfg.table.SettingChanged += TableConfigChanged;
							cfg.customTable.SettingChanged += TableConfigChanged;
							ConfigurationManagerAttributes configurationManagerAttributes = new ConfigurationManagerAttributes
							{
								Order = (order -= 1),
								browsability = TableLevelBrowsability,
								Browsable = (TableLevelBrowsability() && (item2.configurationVisible & Configurability.Recipe) != 0),
								Category = localizedName
							};
							hideWhenNoneAttributes.Add(configurationManagerAttributes);
							cfg.tableLevel = config(englishName, "Crafting Station Level" + text2, item2.Recipes[configKey].Crafting.Stations.First().level, new ConfigDescription("Required crafting station level to craft " + englishName + ".", (AcceptableValueBase)null, new object[1] { configurationManagerAttributes }));
							cfg.tableLevel.SettingChanged += [<a94cc8d0-21f0-436a-b126-b8d6bd14cb25>NullableContext(0)] (object _, EventArgs _) =>
							{
								if (activeRecipes.ContainsKey(item2) && activeRecipes[item2].TryGetValue(configKey, out var value10))
								{
									value10.First().m_minStationLevel = cfg.tableLevel.Value;
								}
							};
							if (item2.Prefab.GetComponent<ItemDrop>().m_itemData.m_shared.m_maxQuality > 1)
							{
								cfg.maximumTableLevel = config(englishName, "Maximum Crafting Station Level" + text2, (item2.MaximumRequiredStationLevel == int.MaxValue) ? (item2.Recipes[configKey].Crafting.Stations.First().level + item2.Prefab.GetComponent<ItemDrop>().m_itemData.m_shared.m_maxQuality - 1) : item2.MaximumRequiredStationLevel, new ConfigDescription("Maximum crafting station level to upgrade and repair " + englishName + ".", (AcceptableValueBase)null, new object[1] { configurationManagerAttributes }));
							}
							cfg.requireOneIngredient = config(englishName, "Require only one resource" + text2, item2.Recipes[configKey].RequireOnlyOneIngredient ? Toggle.On : Toggle.Off, new ConfigDescription("Whether only one of the ingredients is needed to craft " + englishName, (AcceptableValueBase)null, new object[1]
							{
								new ConfigurationManagerAttributes
								{
									Order = (order -= 1),
									Category = localizedName
								}
							}));
							ConfigurationManagerAttributes qualityResultAttributes = new ConfigurationManagerAttributes
							{
								Order = (order -= 1),
								browsability = QualityResultBrowsability,
								Browsable = (QualityResultBrowsability() && (item2.configurationVisible & Configurability.Recipe) != 0),
								Category = localizedName
							};
							cfg.requireOneIngredient.SettingChanged += [<a94cc8d0-21f0-436a-b126-b8d6bd14cb25>NullableContext(0)] (object _, EventArgs _) =>
							{
								if (activeRecipes.ContainsKey(item2) && activeRecipes[item2].TryGetValue(configKey, out var value9))
								{
									foreach (Recipe item5 in value9)
									{
										item5.m_requireOnlyOneIngredient = cfg.requireOneIngredient.Value == Toggle.On;
									}
								}
								qualityResultAttributes.Browsable = QualityResultBrowsability();
								reloadConfigDisplay();
							};
							cfg.qualityResultAmountMultiplier = config(englishName, "Quality Multiplier" + text2, item2.Recipes[configKey].QualityResultAmountMultiplier, new ConfigDescription("Multiplies the crafted amount based on the quality of the resources when crafting " + englishName + ". Only works, if Require Only One Resource is true.", (AcceptableValueBase)null, new object[1] { qualityResultAttributes }));
							cfg.qualityResultAmountMultiplier.SettingChanged += [<a94cc8d0-21f0-436a-b126-b8d6bd14cb25>NullableContext(0)] (object _, EventArgs _) =>
							{
								if (activeRecipes.ContainsKey(item2) && activeRecipes[item2].TryGetValue(configKey, out var value8))
								{
									foreach (Recipe item6 in value8)
									{
										item6.m_qualityResultAmountMultiplier = cfg.qualityResultAmountMultiplier.Value;
									}
								}
							};
							if ((!item2.Recipes[configKey].RequiredItems.Free || item2.Recipes[configKey].RequiredItems.Requirements.Count > 0) && item2.Recipes[configKey].RequiredItems.Requirements.All((Requirement r) => r.amountConfig == null))
							{
								cfg.craft = itemConfig("Crafting Costs" + text2, new SerializedRequirements(item2.Recipes[configKey].RequiredItems.Requirements).ToString(), "Item costs to craft " + englishName);
							}
							if (item2.Prefab.GetComponent<ItemDrop>().m_itemData.m_shared.m_maxQuality > 1 && (!item2.Recipes[configKey].RequiredUpgradeItems.Free || item2.Recipes[configKey].RequiredUpgradeItems.Requirements.Count > 0) && item2.Recipes[configKey].RequiredUpgradeItems.Requirements.All((Requirement r) => r.amountConfig == null))
							{
								cfg.upgrade = itemConfig("Upgrading Costs" + text2, new SerializedRequirements(item2.Recipes[configKey].RequiredUpgradeItems.Requirements).ToString(), "Item costs per level to upgrade " + englishName);
							}
							if (cfg.craft != null)
							{
								cfg.craft.SettingChanged += ConfigChanged;
							}
							if (cfg.upgrade != null)
							{
								cfg.upgrade.SettingChanged += ConfigChanged;
							}
							void ConfigChanged(object o, EventArgs e)
							{
								if (Object.op_Implicit((Object)(object)ObjectDB.instance) && activeRecipes.ContainsKey(item2) && activeRecipes[item2].TryGetValue(configKey, out var value4))
								{
									foreach (Recipe item7 in value4)
									{
										item7.m_resources = SerializedRequirements.toPieceReqs(ObjectDB.instance, new SerializedRequirements(cfg.craft?.Value ?? ""), new SerializedRequirements(cfg.upgrade?.Value ?? ""));
									}
								}
							}
							bool CustomTableBrowsability()
							{
								return cfg.table.Value == CraftingTable.Custom;
							}
							bool ItemBrowsability()
							{
								return cfg.table.Value != CraftingTable.Disabled;
							}
							bool QualityResultBrowsability()
							{
								return cfg.requireOneIngredient.Value == Toggle.On;
							}
							void TableConfigChanged(object o, EventArgs e)
							{
								if (activeRecipes.ContainsKey(item2) && activeRecipes[item2].TryGetValue(configKey, out var value5))
								{
									value5.First().m_enabled = cfg.table.Value != CraftingTable.Disabled;
									CraftingTable value6 = cfg.table.Value;
									if ((uint)value6 <= 1u)
									{
										value5.First().m_craftingStation = null;
									}
									else if (cfg.table.Value == CraftingTable.Custom)
									{
										Recipe obj = value5.First();
										GameObject prefab2 = ZNetScene.instance.GetPrefab(cfg.customTable.Value);
										obj.m_craftingStation = ((prefab2 != null) ? prefab2.GetComponent<CraftingStation>() : null);
									}
									else
									{
										value5.First().m_craftingStation = ZNetScene.instance.GetPrefab(getInternalName(cfg.table.Value)).GetComponent<CraftingStation>();
									}
								}
								customTableAttributes.Browsable = cfg.table.Value == CraftingTable.Custom;
								foreach (ConfigurationManagerAttributes item8 in hideWhenNoneAttributes)
								{
									item8.Browsable = cfg.table.Value != CraftingTable.Disabled;
								}
								reloadConfigDisplay();
							}
							bool TableLevelBrowsability()
							{
								return cfg.table.Value != CraftingTable.Disabled;
							}
							ConfigEntry<string> itemConfig(string name, string value, string desc)
							{
								//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
								//IL_00bf: Expected O, but got Unknown
								ConfigurationManagerAttributes configurationManagerAttributes2 = new ConfigurationManagerAttributes
								{
									CustomDrawer = drawRequirementsConfigTable,
									Order = (order -= 1),
									browsability = ItemBrowsability,
									Browsable = (ItemBrowsability() && (item2.configurationVisible & Configurability.Recipe) != 0),
									Category = localizedName
								};
								hideWhenNoneAttributes.Add(configurationManagerAttributes2);
								return config(englishName, name, value, new ConfigDescription(desc, (AcceptableValueBase)null, new object[1] { configurationManagerAttributes2 }));
							}
						}
						if ((item2.configurability & Configurability.Drop) != 0)
						{
							ConfigEntry<bool> val3 = (itemDropEnabledConfig[item2] = config(englishName, "Drops Enabled", value: false, new ConfigDescription("Enables " + englishName + " drops", (AcceptableValueBase)null, new object[1]
							{
								new ConfigurationManagerAttributes
								{
									Category = localizedName,
									Browsable = ((item2.configurationVisible & Configurability.Drop) != 0)
								}
							})));
							ConfigEntry<bool> dropsEnabledConfig = val3;
							ConfigEntry<string> val5 = (itemDropConfigs[item2] = config(englishName, "Drops from", new SerializedDrop(item2.DropsFrom.Drops).ToString(), new ConfigDescription("Creatures " + englishName + " drops from", (AcceptableValueBase)null, new object[1]
							{
								new ConfigurationManagerAttributes
								{
									CustomDrawer = drawDropsConfigTable,
									Category = localizedName,
									Browsable = ((item2.configurationVisible & Configurability.Drop) != 0)
								}
							})));
							dropsEnabledConfig.SettingChanged += [<a94cc8d0-21f0-436a-b126-b8d6bd14cb25>NullableContext(0)] (object _, EventArgs _) =>
							{
								item2.UpdateCharacterDrop(dropsEnabledConfig.Value);
							};
							val5.SettingChanged += [<a94cc8d0-21f0-436a-b126-b8d6bd14cb25>NullableContext(0)] (object _, EventArgs _) =>
							{
								item2.UpdateCharacterDrop(dropsEnabledConfig.Value);
							};
						}
						for (int j = 0; j < item2.Conversions.Count; j++)
						{
							string text3 = ((item2.Conversions.Count > 1) ? $"{j + 1}. " : "");
							Conversion conversion = item2.Conversions[j];
							conversion.config = new Conversion.ConversionConfig();
							int index = j;
							conversion.config.input = config(englishName, text3 + "Conversion Input Item", conversion.Input, new ConfigDescription("Duration of conversion to create " + englishName, (AcceptableValueBase)null, new object[1]
							{
								new ConfigurationManagerAttributes
								{
									Category = localizedName,
									Browsable = ((item2.configurationVisible & Configurability.Recipe) != 0)
								}
							}));
							conversion.config.input.SettingChanged += [<a94cc8d0-21f0-436a-b126-b8d6bd14cb25>NullableContext(0)] (object _, EventArgs _) =>
							{
								if (index < item2.conversions.Count)
								{
									ObjectDB instance = ObjectDB.instance;
									if (instance != null)
									{
										ItemDrop from = SerializedRequirements.fetchByName(instance, conversion.config.input.Value);
										item2.conversions[index].m_from = from;
										UpdatePiece();
									}
								}
							};
							conversion.config.piece = config(englishName, text3 + "Conversion Piece", conversion.Piece, new ConfigDescription("Duration of conversion to create " + englishName, (AcceptableValueBase)null, new object[1]
							{
								new ConfigurationManagerAttributes
								{
									Category = localizedName,
									Browsable = ((item2.configurationVisible & Configurability.Recipe) != 0)
								}
							}));
							conversion.config.piece.SettingChanged += [<a94cc8d0-21f0-436a-b126-b8d6bd14cb25>NullableContext(0)] (object _, EventArgs _) =>
							{
								UpdatePiece();
							};
							conversion.config.customPiece = config(englishName, text3 + "Conversion Custom Piece", conversion.customPiece ?? "", new ConfigDescription("Duration of conversion to create " + englishName, (AcceptableValueBase)null, new object[1]
							{
								new ConfigurationManagerAttributes
								{
									Category = localizedName,
									Browsable = ((item2.configurationVisible & Configurability.Recipe) != 0)
								}
							}));
							conversion.config.customPiece.SettingChanged += [<a94cc8d0-21f0-436a-b126-b8d6bd14cb25>NullableContext(0)] (object _, EventArgs _) =>
							{
								UpdatePiece();
							};
							void UpdatePiece()
							{
								if (index < item2.conversions.Count && Object.op_Implicit((Object)(object)ZNetScene.instance))
								{
									string text4 = ((conversion.config.piece.Value == ConversionPiece.Disabled) ? null : ((conversion.config.piece.Value == ConversionPiece.Custom) ? conversion.config.customPiece.Value : getInternalName(conversion.config.piece.Value)));
									string activePiece = conversion.config.activePiece;
									if (conversion.config.activePiece != null)
									{
										int num = ZNetScene.instance.GetPrefab(conversion.config.activePiece).GetComponent<Smelter>().m_conversion.IndexOf(item2.conversions[index]);
										if (num >= 0)
										{
											Smelter[] array3 = Resources.FindObjectsOfTypeAll<Smelter>();
											foreach (Smelter val6 in array3)
											{
												if (Utils.GetPrefabName(((Component)val6).gameObject) == activePiece)
												{
													val6.m_conversion.RemoveAt(num);
												}
											}
										}
										conversion.config.activePiece = null;
									}
									if (item2.conversions[index].m_from != null && conversion.config.piece.Value != 0)
									{
										GameObject prefab = ZNetScene.instance.GetPrefab(text4);
										if (((prefab != null) ? prefab.GetComponent<Smelter>() : null) != null)
										{
											conversion.config.activePiece = text4;
											Smelter[] array3 = Resources.FindObjectsOfTypeAll<Smelter>();
											foreach (Smelter val7 in array3)
											{
												if (Utils.GetPrefabName(((Component)val7).gameObject) == text4)
												{
													val7.m_conversion.Add(item2.conversions[index]);
												}
											}
										}
									}
								}
							}
						}
					}
					if ((item2.configurability & Configurability.Stats) == 0)
					{
						continue;
					}
					item2.statsConfigs.Clear();
					SharedData shared2 = item2.Prefab.GetComponent<ItemDrop>().m_itemData.m_shared;
					ItemType itemType = shared2.m_itemType;
					statcfg<float>("Weight", "Weight of " + englishName + ".", (SharedData shared) => shared.m_weight, delegate(SharedData shared, float value)
					{
						shared.m_weight = value;
					});
					statcfg<int>("Trader Value", "Trader value of " + englishName + ".", (SharedData shared) => shared.m_value, delegate(SharedData shared, int value)
					{
						shared.m_value = value;
					});
					bool flag;
					switch (itemType - 3)
					{
					case 0:
					case 1:
					case 2:
					case 3:
					case 4:
					case 8:
					case 9:
					case 11:
					case 14:
					case 16:
					case 19:
						flag = true;
						break;
					default:
						flag = false;
						break;
					}
					if (flag)
					{
						statcfg<float>("Durability", "Durability of " + englishName + ".", (SharedData shared) => shared.m_maxDurability, delegate(SharedData shared, float value)
						{
							shared.m_maxDurability = value;
						});
						statcfg<float>("Durability per Level", "Durability gain per level of " + englishName + ".", (SharedData shared) => shared.m_durabilityPerLevel, delegate(SharedData shared, float value)
						{
							shared.m_durabilityPerLevel = value;
						});
						statcfg<float>("Movement Speed Modifier", "Movement speed modifier of " + englishName + ".", (SharedData shared) => shared.m_movementModifier, delegate(SharedData shared, float value)
						{
							shared.m_movementModifier = value;
						});
					}
					if ((itemType - 3 <= 2 || (int)itemType == 14 || (int)itemType == 22) ? true : false)
					{
						statcfg<float>("Block Armor", "Block armor of " + englishName + ".", (SharedData shared) => shared.m_blockPower, delegate(SharedData shared, float value)
						{
							shared.m_blockPower = value;
						});
						statcfg<float>("Block Armor per Level", "Block armor per level for " + englishName + ".", (SharedData shared) => shared.m_blockPowerPerLevel, delegate(SharedData shared, float value)
						{
							shared.m_blockPowerPerLevel = value;
						});
						statcfg<float>("Block Force", "Block force of " + englishName + ".", (SharedData shared) => shared.m_deflectionForce, delegate(SharedData shared, float value)
						{
							shared.m_deflectionForce = value;
						});
						statcfg<float>("Block Force per Level", "Block force per level for " + englishName + ".", (SharedData shared) => shared.m_deflectionForcePerLevel, delegate(SharedData shared, float value)
						{
							shared.m_deflectionForcePerLevel = value;
						});
						statcfg<float>("Parry Bonus", "Parry bonus of " + englishName + ".", (SharedData shared) => shared.m_timedBlockBonus, delegate(SharedData shared, float value)
						{
							shared.m_timedBlockBonus = value;
						});
					}
					else if ((itemType - 6 <= 1 || itemType - 11 <= 1 || (int)itemType == 17) ? true : false)
					{
						statcfg<float>("Armor", "Armor of " + englishName + ".", (SharedData shared) => shared.m_armor, delegate(SharedData shared, float value)
						{
							shared.m_armor = value;
						});
						statcfg<float>("Armor per Level", "Armor per level for " + englishName + ".", (SharedData shared) => shared.m_armorPerLevel, delegate(SharedData shared, float value)
						{
							shared.m_armorPerLevel = value;
						});
					}
					SkillType skillType = shared2.m_skillType;
					if (((int)skillType == 7 || (int)skillType == 12) ? true : false)
					{
						statcfg<int>("Tool tier", "Tool tier of " + englishName + ".", (SharedData shared) => shared.m_toolTier, delegate(SharedData shared, int value)
						{
							shared.m_toolTier = value;
						});
					}
					if ((itemType - 5 <= 2 || itemType - 11 <= 1 || (int)itemType == 17) ? true : false)
					{
						Dictionary<DamageType, DamageModifier> modifiers = shared2.m_damageModifiers.ToDictionary((DamageModPair d) => d.m_type, (DamageModPair d) => (DamageModifier)d.m_modifier);
						DamageType[] first = (DamageType[])Enum.GetValues(typeof(DamageType));
						DamageType[] array = new DamageType[5];
						RuntimeHelpers.InitializeArray(array, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/);
						foreach (DamageType item9 in first.Except((IEnumerable<DamageType>)(object)array))
						{
							DamageType damageType = item9;
							statcfg<DamageModifier>(((object)(DamageType)(ref damageType)).ToString() + " Resistance", ((object)(DamageType)(ref damageType)).ToString() + " resistance of " + englishName + ".", (SharedData _) => (!modifiers.TryGetValue(damageType, out var value7)) ? DamageModifier.None : value7, delegate(SharedData shared, DamageModifier value)
							{
								//IL_0002: Unknown result type (might be due to invalid IL or missing references)
								//IL_000b: Unknown result type (might be due to invalid IL or missing references)
								//IL_0010: Unknown result type (might be due to invalid IL or missing references)
								//IL_0018: Unknown result type (might be due to invalid IL or missing references)
								//IL_001d: Unknown result type (might be due to invalid IL or missing references)
								//IL_001e: Unknown result type (might be due to invalid IL or missing references)
								//IL_002a: Unknown result type (might be due to invalid IL or missing references)
								//IL_002f: Unknown result type (might be due to invalid IL or missing references)
								//IL_0035: Unknown result type (might be due to invalid IL or missing references)
								//IL_0077: Unknown result type (might be due to invalid IL or missing references)
								//IL_0054: Unknown result type (might be due to invalid IL or missing references)
								DamageModPair val8 = default(DamageModPair);
								val8.m_type = damageType;
								val8.m_modifier = (DamageModifier)value;
								DamageModPair val9 = val8;
								for (int n = 0; n < shared.m_damageModifiers.Count; n++)
								{
									if (shared.m_damageModifiers[n].m_type == damageType)
									{
										if (value == DamageModifier.None)
										{
											shared.m_damageModifiers.RemoveAt(n);
										}
										else
										{
											shared.m_damageModifiers[n] = val9;
										}
										return;
									}
								}
								if (value != DamageModifier.None)
								{
									shared.m_damageModifiers.Add(val9);
								}
							});
						}
					}
					if ((int)itemType == 2 && shared2.m_food > 0f)
					{
						statcfg<float>("Health", "Health value of " + englishName + ".", (SharedData shared) => shared.m_food, delegate(SharedData shared, float value)
						{
							shared.m_food = value;
						});
						statcfg<float>("Stamina", "Stamina value of " + englishName + ".", (SharedData shared) => shared.m_foodStamina, delegate(SharedData shared, float value)
						{
							shared.m_foodStamina = value;
						});
						statcfg<float>("Eitr", "Eitr value of " + englishName + ".", (SharedData shared) => shared.m_foodEitr, delegate(SharedData shared, float value)
						{
							shared.m_foodEitr = value;
						});
						statcfg<float>("Duration", "Duration of " + englishName + ".", (SharedData shared) => shared.m_foodBurnTime, delegate(SharedData shared, float value)
						{
							shared.m_foodBurnTime = value;
						});
						statcfg<float>("Health Regen", "Health regen value of " + englishName + ".", (SharedData shared) => shared.m_foodRegen, delegate(SharedData shared, float value)
						{
							shared.m_foodRegen = value;
						});
					}
					if ((int)shared2.m_skillType == 10)
					{
						statcfg<float>("Health Cost", "Health cost of " + englishName + ".", (SharedData shared) => shared.m_attack.m_attackHealth, delegate(SharedData shared, float value)
						{
							shared.m_attack.m_attackHealth = value;
						});
						statcfg<float>("Health Cost Percentage", "Health cost percentage of " + englishName + ".", (SharedData shared) => shared.m_attack.m_attackHealthPercentage, delegate(SharedData shared, float value)
						{
							shared.m_attack.m_attackHealthPercentage = value;
						});
					}
					skillType = shared2.m_skillType;
					if (skillType - 9 <= 1)
					{
						statcfg<float>("Eitr Cost", "Eitr cost of " + englishName + ".", (SharedData shared) => shared.m_attack.m_attackEitr, delegate(SharedData shared, float value)
						{
							shared.m_attack.m_attackEitr = value;
						});
					}
					if ((itemType - 3 > 1 && (int)itemType != 14 && (int)itemType != 22) || 1 == 0)
					{
						continue;
					}
					statcfg<float>("Knockback", "Knockback of " + englishName + ".", (SharedData shared) => shared.m_attackForce, delegate(SharedData shared, float value)
					{
						shared.m_attackForce = value;
					});
					statcfg<float>("Backstab Bonus", "Backstab bonus of " + englishName + ".", (SharedData shared) => shared.m_backstabBonus, delegate(SharedData shared, float value)
					{
						shared.m_backstabBonus = value;
					});
					statcfg<float>("Attack Stamina", "Attack stamina of " + englishName + ".", (SharedData shared) => shared.m_attack.m_attackStamina, delegate(SharedData shared, float value)
					{
						shared.m_attack.m_attackStamina = value;
					});
					SetDmg("True", (DamageTypes dmg) => dmg.m_damage, delegate(ref DamageTypes dmg, float val)
					{
						dmg.m_damage = val;
					});
					SetDmg("Slash", (DamageTypes dmg) => dmg.m_slash, delegate(ref DamageTypes dmg, float val)
					{
						dmg.m_slash = val;
					});
					SetDmg("Pierce", (DamageTypes dmg) => dmg.m_pierce, delegate(ref DamageTypes dmg, float val)
					{
						dmg.m_pierce = val;
					});
					SetDmg("Blunt", (DamageTypes dmg) => dmg.m_blunt, delegate(ref DamageTypes dmg, float val)
					{
						dmg.m_blunt = val;
					});
					SetDmg("Chop", (DamageTypes dmg) => dmg.m_chop, delegate(ref DamageTypes dmg, float val)
					{
						dmg.m_chop = val;
					});
					SetDmg("Pickaxe", (DamageTypes dmg) => dmg.m_pickaxe, delegate(ref DamageTypes dmg, float val)
					{
						dmg.m_pickaxe = val;
					});
					SetDmg("Fire", (DamageTypes dmg) => dmg.m_fire, delegate(ref DamageTypes dmg, float val)
					{
						dmg.m_fire = val;
					});
					SetDmg("Poison", (DamageTypes dmg) => dmg.m_poison, delegate(ref DamageTypes dmg, float val)
					{
						dmg.m_poison = val;
					});
					SetDmg("Frost", (DamageTypes dmg) => dmg.m_frost, delegate(ref DamageTypes dmg, float val)
					{
						dmg.m_frost = val;
					});
					SetDmg("Lightning", (DamageTypes dmg) => dmg.m_lightning, delegate(ref DamageTypes dmg, float val)
					{
						dmg.m_lightning = val;
					});
					SetDmg("Spirit", (DamageTypes dmg) => dmg.m_spirit, delegate(ref DamageTypes dmg, float val)
					{
						dmg.m_spirit = val;
					});
					if ((int)itemType == 4)
					{
						statcfg<int>("Projectiles", "Number of projectiles that " + englishName + " shoots at once.", (SharedData shared) => shared.m_attack.m_projectileBursts, delegate(SharedData shared, int value)
						{
							shared.m_attack.m_projectileBursts = value;
						});
						statcfg<float>("Burst Interval", "Time between the projectiles " + englishName + " shoots at once.", (SharedData shared) => shared.m_attack.m_burstInterval, delegate(SharedData shared, float value)
						{
							shared.m_attack.m_burstInterval = value;
						});
						statcfg<float>("Minimum Accuracy", "Minimum accuracy for " + englishName + ".", (SharedData shared) => shared.m_attack.m_projectileAccuracyMin, delegate(SharedData shared, float value)
						{
							shared.m_attack.m_projectileAccuracyMin = value;
						});
						statcfg<float>("Accuracy", "Accuracy for " + englishName + ".", (SharedData shared) => shared.m_attack.m_projectileAccuracy, delegate(SharedData shared, float value)
						{
							shared.m_attack.m_projectileAccuracy = value;
						});
						statcfg<float>("Minimum Velocity", "Minimum velocity for " + englishName + ".", (SharedData shared) => shared.m_attack.m_projectileVelMin, delegate(SharedData shared, float value)
						{
							shared.m_attack.m_projectileVelMin = value;
						});
						statcfg<float>("Velocity", "Velocity for " + englishName + ".", (SharedData shared) => shared.m_attack.m_projectileVel, delegate(SharedData shared, float value)
						{
							shared.m_attack.m_projectileVel = value;
						});
						statcfg<float>("Maximum Draw Time", "Time until " + englishName + " is fully drawn at skill level 0.", (SharedData shared) => shared.m_attack.m_drawDurationMin, delegate(SharedData shared, float value)
						{
							shared.m_attack.m_drawDurationMin = value;
						});
						statcfg<float>("Stamina Drain", "Stamina drain per second while drawing " + englishName + ".", (SharedData shared) => shared.m_attack.m_drawStaminaDrain, delegate(SharedData shared, float value)
						{
							shared.m_attack.m_drawStaminaDrain = value;
						});
					}
					void SetDmg(string dmgType, Func<DamageTypes, float> readDmg, setDmgFunc setDmg)
					{
						statcfg<float>(dmgType + " Damage", dmgType + " damage dealt by " + englishName + ".", (SharedData shared) => readDmg(shared.m_damages), delegate(SharedData shared, float val)
						{
							setDmg(ref shared.m_damages, val);
						});
						statcfg<float>(dmgType + " Damage Per Level", dmgType + " damage dealt increase per level for " + englishName + ".", (SharedData shared) => readDmg(shared.m_damagesPerLevel), delegate(SharedData shared, float val)
						{
							setDmg(ref shared.m_damagesPerLevel, val);
						});
					}
					void statcfg<T>(string configName, string description, [<68cddecf-6562-45c8-862e-48498aad5ebe>Nullable(new byte[] { 1, 1, 0 })] Func<SharedData, T> readDefault, [<68cddecf-6562-45c8-862e-48498aad5ebe>Nullable(new byte[] { 1, 1, 0 })] Action<SharedData, T> setValue)
					{
						//IL_0082: Unknown result type (might be due to invalid IL or missing references)
						//IL_008c: Expected O, but got Unknown
						SharedData shared3 = item2.Prefab.GetComponent<ItemDrop>().m_itemData.m_shared;
						ConfigEntry<T> cfg2 = config(englishName, configName, readDefault(shared3), new ConfigDescription(description, (AcceptableValueBase)null, new object[1]
						{
							new ConfigurationManagerAttributes
							{
								Category = localizedName,
								Browsable = ((item2.configurationVisible & Configurability.Stats) != 0)
							}
						}));
						if ((item2.configurationVisible & Configurability.Stats) != 0)
						{
							setValue(shared3, cfg2.Value);
						}
						string itemName = shared3.m_name;
						item2.statsConfigs.Add((ConfigEntryBase)(object)cfg2, ApplyConfig);
						cfg2.SettingChanged += [<a94cc8d0-21f0-436a-b126-b8d6bd14cb25>NullableContext(0)] (object _, EventArgs _) =>
						{
							if ((item2.configurationVisible & Configurability.Stats) != 0)
							{
								ApplyConfig();
							}
						};
						void ApplyConfig()
						{
							setValue(shared3, cfg2.Value);
							Inventory[] source = (from c in Player.s_players.Select([<a94cc8d0-21f0-436a-b126-b8d6bd14cb25>NullableContext(0)] (Player p) => ((Humanoid)p).GetInventory()).Concat(from c in Object.FindObjectsOfType<Container>()
									select c.GetInventory())
								where c != null
								select c).ToArray();
							foreach (ItemData item10 in (from i in (from p in ObjectDB.instance.m_items
									select p.GetComponent<ItemDrop>() into c
									where Object.op_Implicit((Object)(object)c) && Object.op_Implicit((Object)(object)((Component)c).GetComponent<ZNetView>())
									select c).Concat(ItemDrop.s_instances)
								select i.m_itemData).Concat(source.SelectMany([<a94cc8d0-21f0-436a-b126-b8d6bd14cb25>NullableContext(0)] (Inventory i) => i.GetAllItems())))
							{
								if (item10.m_shared.m_name == itemName)
								{
									setValue(item10.m_shared, cfg2.Value);
								}
							}
						}
					}
				}
				if (saveOnConfigSet)
				{
					plugin.Config.SaveOnConfigSet = true;
					plugin.Config.Save();
				}
			}
			foreach (Item registeredItem in registeredItems)
			{
				Item item = registeredItem;
				foreach (KeyValuePair<string, ItemRecipe> recipe in item.Recipes)
				{
					KeyValuePair<string, ItemRecipe> kv = recipe;
					RequiredResourceList[] array2 = new RequiredResourceList[2]
					{
						kv.Value.RequiredItems,
						kv.Value.RequiredUpgradeItems
					};
					foreach (RequiredResourceList requiredResourceList in array2)
					{
						for (int l = 0; l < requiredResourceList.Requirements.Count; l++)
						{
							ConfigEntry<int> amountCfg;
							int resourceIndex;
							if ((item.configurability & Configurability.Recipe) != 0)
							{
								amountCfg = requiredResourceList.Requirements[l].amountConfig;
								if (amountCfg != null)
								{
									resourceIndex = l;
									amountCfg.SettingChanged += ConfigChanged;
								}
							}
							void ConfigChanged(object o, EventArgs e)
							{
								if (Object.op_Implicit((Object)(object)ObjectDB.instance) && activeRecipes.ContainsKey(item) && activeRecipes[item].TryGetValue(kv.Key, out var value3))
								{
									foreach (Recipe item11 in value3)
									{
										item11.m_resources[resourceIndex].m_amount = amountCfg.Value;
									}
								}
							}
						}
					}
					ConfigEntryBase enabledCfg = kv.Value.RecipeIsActive;
					if (enabledCfg != null)
					{
						((object)enabledCfg).GetType().GetEvent("SettingChanged").AddEventHandler(enabledCfg, new EventHandler(ConfigChanged));
					}
					void ConfigChanged(object o, EventArgs e)
					{
						if (Object.op_Implicit((Object)(object)ObjectDB.instance) && activeRecipes.ContainsKey(item) && activeRecipes[item].TryGetValue(kv.Key, out var value2))
						{
							foreach (Recipe item12 in value2)
							{
								item12.m_enabled = (int)enabledCfg.BoxedValue != 0;
							}
						}
					}
				}
			}
		}

		[<a94cc8d0-21f0-436a-b126-b8d6bd14cb25>NullableContext(0)]
		[return: <68cddecf-6562-45c8-862e-48498aad5ebe>Nullable(1)]
		private static string getInternalName<T>(T value) where T : struct
		{
			return ((InternalName)typeof(T).GetMember(value.ToString())[0].GetCustomAttributes(typeof(InternalName)).First()).internalName;
		}

		[HarmonyPriority(0)]
		internal static void Patch_ObjectDBInit(ObjectDB __instance)
		{
			//IL_04c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_04cc: Unknown result type (might be due to invalid IL or missing references)
			//IL_04ff: Unknown result type (might be due to invalid IL or missing references)
			//IL_0515: Expected O, but got Unknown
			if ((Object)(object)__instance.GetItemPrefab("Wood") == (Object)null)
			{
				return;
			}
			hiddenCraftRecipes.Clear();
			hiddenUpgradeRecipes.Clear();
			foreach (Item registeredItem in registeredItems)
			{
				activeRecipes[registeredItem] = new Dictionary<string, List<Recipe>>();
				itemCraftConfigs.TryGetValue(registeredItem, out var value);
				foreach (KeyValuePair<string, ItemRecipe> recipe in registeredItem.Recipes)
				{
					List<Recipe> list = new List<Recipe>();
					foreach (CraftingStationConfig station in recipe.Value.Crafting.Stations)
					{
						ItemConfig itemConfig = value?[recipe.Key];
						Recipe val = ScriptableObject.CreateInstance<Recipe>();
						string name = ((Object)registeredItem.Prefab).name;
						CraftingTable table = station.Table;
						((Object)val).name = name + "_Recipe_" + table;
						val.m_amount = registeredItem[recipe.Key].CraftAmount;
						val.m_enabled = itemConfig == null || itemConfig.table.Value != CraftingTable.Disabled;
						val.m_item = registeredItem.Prefab.GetComponent<ItemDrop>();
						val.m_resources = SerializedRequirements.toPieceReqs(__instance, (itemConfig?.craft == null) ? new SerializedRequirements(registeredItem[recipe.Key].RequiredItems.Requirements) : new SerializedRequirements(itemConfig.craft.Value), (itemConfig?.upgrade == null) ? new SerializedRequirements(registeredItem[recipe.Key].RequiredUpgradeItems.Requirements) : new SerializedRequirements(itemConfig.upgrade.Value));
						table = ((itemConfig == null || list.Count > 0) ? station.Table : itemConfig.table.Value);
						if ((uint)table <= 1u)
						{
							val.m_craftingStation = null;
						}
						else if (((itemConfig == null || list.Count > 0) ? station.Table : itemConfig.table.Value) == CraftingTable.Custom)
						{
							GameObject prefab = ZNetScene.instance.GetPrefab((itemConfig == null || list.Count > 0) ? station.custom : itemConfig.customTable.Value);
							if (prefab != null)
							{
								val.m_craftingStation = prefab.GetComponent<CraftingStation>();
							}
							else
							{
								LogManager.Log.Warning("Custom crafting station '" + ((itemConfig == null || list.Count > 0) ? station.custom : itemConfig.customTable.Value) + "' does not exist");
							}
						}
						else
						{
							val.m_craftingStation = ZNetScene.instance.GetPrefab(getInternalName((itemConfig == null || list.Count > 0) ? station.Table : itemConfig.table.Value)).GetComponent<CraftingStation>();
						}
						val.m_minStationLevel = ((itemConfig == null || list.Count > 0) ? station.level : itemConfig.tableLevel.Value);
						val.m_requireOnlyOneIngredient = ((itemConfig == null) ? recipe.Value.RequireOnlyOneIngredient : (itemConfig.requireOneIngredient.Value == Toggle.On));
						val.m_qualityResultAmountMultiplier = itemConfig?.qualityResultAmountMultiplier.Value ?? recipe.Value.QualityResultAmountMultiplier;
						ConfigEntryBase recipeIsActive = recipe.Value.RecipeIsActive;
						val.m_enabled = (int)(((recipeIsActive != null) ? recipeIsActive.BoxedValue : null) ?? ((object)1)) != 0;
						list.Add(val);
						RequiredResourceList requiredItems = registeredItem[recipe.Key].RequiredItems;
						if (requiredItems != null && !requiredItems.Free)
						{
							List<Requirement> requirements = requiredItems.Requirements;
							if (requirements != null && requirements.Count == 0)
							{
								hiddenCraftRecipes.Add(val, recipe.Value.RecipeIsActive);
							}
						}
						requiredItems = registeredItem[recipe.Key].RequiredUpgradeItems;
						if (requiredItems != null && !requiredItems.Free)
						{
							List<Requirement> requirements = requiredItems.Requirements;
							if (requirements != null && requirements.Count == 0)
							{
								hiddenUpgradeRecipes.Add(val, recipe.Value.RecipeIsActive);
							}
						}
					}
					activeRecipes[registeredItem].Add(recipe.Key, list);
					__instance.m_recipes.AddRange(list);
				}
				registeredItem.conversions = new List<ItemConversion>();
				for (int i = 0; i < registeredItem.Conversions.Count; i++)
				{
					Conversion conversion = registeredItem.Conversions[i];
					registeredItem.conversions.Add(new ItemConversion
					{
						m_from = SerializedRequirements.fetchByName(ObjectDB.instance, conversion.config?.input.Value ?? conversion.Input),
						m_to = registeredItem.Prefab.GetComponent<ItemDrop>()
					});
					ConversionPiece conversionPiece = conversion.config?.piece.Value ?? conversion.Piece;
					string text = null;
					if (conversionPiece != 0 && registeredItem.conversions[i].m_from != null)
					{
						text = ((conversionPiece != ConversionPiece.Custom) ? getInternalName(conversionPiece) : (conversion.config?.customPiece.Value ?? conversion.customPiece));
						GameObject prefab2 = ZNetScene.instance.GetPrefab(text);
						Smelter val2 = ((prefab2 != null) ? prefab2.GetComponent<Smelter>() : null);
						if (val2 != null)
						{
							val2.m_conversion.Add(registeredItem.conversions[i]);
						}
						else
						{
							text = null;
						}
					}
					if (conversion.config != null)
					{
						conversion.config.activePiece = text;
					}
				}
			}
		}

		internal static void Patch_OnAddSmelterInput(ItemData item, bool __result)
		{
			if (__result)
			{
				((Humanoid)Player.m_localPlayer).UnequipItem(item, true);
			}
		}

		internal static void Patch_MaximumRequiredStationLevel(Recipe __instance, ref int __result, int quality)
		{
			if (!itemDropMap.TryGetValue(__instance.m_item, out var value))
			{
				return;
			}
			IEnumerable<ItemConfig> source;
			if (!itemCraftConfigs.TryGetValue(value, out var value2))
			{
				source = Enumerable.Empty<ItemConfig>();
			}
			else
			{
				CraftingStation currentCraftingStation = Player.m_localPlayer.GetCurrentCraftingStation();
				if (currentCraftingStation != null)
				{
					string stationName = Utils.GetPrefabName(((Component)currentCraftingStation).gameObject);
					source = from c in value2.Where([<a94cc8d0-21f0-436a-b126-b8d6bd14cb25>NullableContext(0)] (KeyValuePair<string, ItemConfig> c) =>
						{
							switch (c.Value.table.Value)
							{
							case CraftingTable.Disabled:
							case CraftingTable.Inventory:
								return false;
							case CraftingTable.Custom:
								return c.Value.customTable.Value == stationName;
							default:
								return getInternalName(c.Value.table.Value) == stationName;
							}
						})
						select c.Value;
				}
				else
				{
					source = value2.Values;
				}
			}
			__result = Mathf.Min(Mathf.Max(1, __instance.m_minStationLevel) + (quality - 1), (from cfg in source
				where cfg.maximumTableLevel != null
				select cfg.maximumTableLevel.Value).DefaultIfEmpty(value.MaximumRequiredStationLevel).Max());
		}

		internal static void Patch_GetAvailableRecipesPrefix([<68cddecf-6562-45c8-862e-48498aad5ebe>Nullable(new byte[] { 2, 1, 1, 1, 2 })] ref Dictionary<Assembly, Dicti