VariantWeaver
Create NPCs, quests, shops and events with WeaverEditor. Press F8 to open the menu. Install on the server and every client.1.4.1
- Fixed vendors and travel.
- Better recovery from server lag.
- Clearer error messages.
1.4.0
- Fixed light placement in new light models
1.3.9
- Added scalable character sizes.
- Updated admin tools to be more compatible with other admin tools.
- Added spawner controls for zones.
- Fixed scrolling issues throughout the menus.
1.3.8
- Fixes and improvements.
1.3.7
- Updated Models for keys and various Deployables
- Fixes & improvements to the weaver editor
- Performance tweaks
1.3.6
A collection of bug fixes and improvements
1.3.5
A collection of bug fixes and improvements
1.3.4
A collection of bug fixes and improvements
1.3.3
- Recover existing graves, including graves owned by offline players.
- Save recovery areas and undo a move while the grave contents are unchanged.
- Search known players and keep staff notes.
- Filter history by admin, player, action and date.
- Spectate online players as an admin. Esc brings you back.
- Choose which F8 pages players see without turning their features off.
- Ghost mode hides your normal form and costumes. Devcommands keeps you off the map.
- Fixed placement menu errors and cleanup when leaving a world.
Keep your configs. Update both DLLs on the server or host and every client.
1.3.2
- Kit items now have their own drop chance.
- New warps are public. Use /warp Destination Name to travel directly.
- Fixed blocked items getting through travel, including backpack contents.
- Setting a home requires an active ward owned by you.
- Fixed creature attacks and bosses getting stuck while waking up.
- Seagulls can walk and fly. Wings included.
- Costumes protect you from damage and NPC targeting. You can hide your own name and health bar.
- Stopped random creature calls while wearing costumes.
- Clearer zone walls and readable saved menu sections.
Keep your configs. Update both DLLs on the server or host and every client.
1.3.1
- Fixed image previews getting stuck after closing or reopening them during loading.
- Stopped old media requests from interfering with a new world session.
- Fixed stale music positions after changing tracks or stopping a preempted music zone. Temporarily interrupted active music still resumes.
- Reimporting a valid file can now repair its damaged stored copy without creating another copy or bypassing the storage limit.
- Released old image textures when a saved image reply arrives more than once.
- Kept the existing menu layout, node toolbar, camera tools and saved content format.
Back up the world and BepInEx/config/VariantWeaver. Update both DLLs on the server or host and every client together.
1.3.0
- Added a shared image and music library with Windows Browse/Import, path import, thumbnails, previews, search and Replace everywhere.
- Added per-camera timeline travel, holds up to 30 seconds, Cut/Linear/Smooth transitions, drag ordering and music/subtitle cues.
- Added named groups, multi-selection, move/copy, editing locks and hidden editor markers.
- Added direct world selection with a side inspector, camera labels/path lines and Look through controls.
- Added per-placement light overrides and numeric steppers/sliders alongside the existing text fields.
- Added music-zone and boss-introduction setups that create normal editable graphs.
- Added source-specific Stop Audio, zone/track priorities, crossfades, lower-priority music restoration and startup diagnostics.
- Kept the existing node toolbar, continuous camera placement, decimal entry, hex colours and optional image backing.
Update the server or host and every client together. Back up BepInEx/config/VariantWeaver, including image/media folders, with the world.
1.2.8
- Numeric text boxes use readable input lettering and preserve unfinished numbers while editing.
- Free camera placement uses left-click and stays active for multiple points. Press Esc when finished, then Save shot.
- Added optional camera models with direction arrows for the selected shot. These do not appear during scene playback.
- Zoomed-out nodes show the action and saved asset name instead of internal IDs.
- Added bounded audio caching, background cache writes and automatic nearby-zone preloading.
- Added Preload this audio and Clear local audio cache controls.
- Kept the existing 30-second camera holds, reusable light types, hex colours, audio fades and optional image backing.
Update the server or host and every client together.
1.2.7
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Added freely positioned scene cameras with editable aim and holds up to 30 seconds.
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Camera playback hides the HUD and crosshair.
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One saved light type can place multiple lights; added hex colour entry.
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Fixed decimal entry in numeric editor fields.
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Added audio fade-in/out and cancellation of pending zone audio.
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Images can hide their wooden backing; flags can hide their pole.
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Fixed restricted-item travel using the overweight message.
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Added a confirmed Delete graph action. Linked graphs must be unlinked first.
Update the server or host and every client together.
1.2.6
- Added an image file chooser, upload previews and clearer messages.
- Fixed picture materials and image proportions.
- Cleaner Community tabs and better layouts on smaller windows.
- Fixed clipped coordinates, button alignment and placement labels.
- Players can use the centre of warp portals with E.
- Image uploads, display scale and scene audio limits can be set up to 16 in the server config.
- Server admins can edit the messages shown when an action is refused; changes reach connected players without a restart.
- Restricted-item travel now uses its own message instead of the overweight message.
- Added a confirmed Delete graph action. Graphs with saved links must be unlinked first.
Update the server or host and every client together.
1.2.5
- Admins can remove player vendors. Owners can still collect their stock and earnings.
- Added Give item and Remove item to the admin inventory view.
- NPC outfits and hair load sooner, including items that register late.
- Added placeable warp portals linked to travel destinations. Press E to travel.
- Added lights, image displays, flags, notes, camera shots and optional audio.
- Added clans, homes, checkpoints, earned ranks, player trading and optional wallets.
- Added optional Guilds membership and Groups party display.
- Cleaner navigation with grouped pages and optional button borders.
Update the server or host and every client together.
1.2.4
- Fixed vendor placement getting stuck in long mod-manager profile paths.
- Fixed local draft recovery in those profiles. Existing receipts and drafts are kept.
Update the server or host and every client together.
1.2.3
- Added player-owned vendors. Give players a Vendor Deed through a kit.
- Sell stocked items for Coins, Stone or another item. Owners collect payments in My Vendors.
- Owners can change their vendor's appearance or pack it away. Stock and earnings stay saved.
Update the server or host and every client together.
1.2.2
- Renamed the mod to WeaverEditor. Existing saves and settings carry over.
- Graph exports now use the WeaverEditor folder. Existing files move automatically.
- Fixed graph wires drawing over the menus.
- Large graphs now fit on screen. Use Focus or double-click a node to edit it.
Update the server or host and every client together.
1.2.1
- Added optional travel limits for heavy inventories and non-teleportable items.
1.2.0
- Renumbered the latest teleport-approval build to 1.2.0.
- Keeps the themed menus and movable quest tracker, updated portal/chest/scroll icons, traders, /warp, /kit, /tp, /return and player teleport approval.
- No gameplay changes in this version update.
Update the server or host and every client together.
1.1.1: Teleport approval, menu themes and quest tracker
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Player teleports now ask the destination player to accept or deny.
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Bring player here asks the player who would be moved.
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Theme-matched popup with portal icon, countdown and Esc to deny.
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Requests expire after 30 seconds, cannot be stacked, and cancel when a player leaves.
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Existing permissions, travel restrictions and Weaver-only return tracking are preserved.
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Replaced the simple warp, kit and quest symbols with a portal, supply chest and sealed scroll.
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Added the matching scroll to the quest tracker while keeping objective item icons.
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Changed the player travel command to
/warp. -
Valheim-inspired frames, lettering and shared styling throughout Weaver.
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Five themes with local accent, text-size and lettering options.
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Redesigned player travel, kit and quest pages with clearer cards and item icons.
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Theme-matched quest tracker and quest update notices.
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Move the tracker by pressing Esc and dragging it. Position saves on release.
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Tracker width, scale, opacity, compact rows, quest count and position reset.
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Appearance options are available to regular players as well as admins.
This build keeps the trader, /return and player-teleport features from 1.1.10. The requested 1.1.1 label sorts below 1.1.10; use manual installation. Update the server and every client together.
1.1.10
- Larger dark-and-gold conversations with scrollable text and responses.
- Item-icon trader menus with quantities, prices, search, filters and exchange details.
- Supported existing trader graphs work without rebuilding their offers. Conditions and prices are preserved.
- Added /return for the last successful Weaver departure point only. Regular portals do not replace it.
- Added /tp <player name> and live player destinations for Teleport to player and Bring player here.
- Player teleporting requires the existing teleport permission and respects combat travel rules.
Update the server and every client together. Keep both DLLs and preserve your existing config folder.
1.1.9
- Cleaner menus with rounded frames, clearer selection and collapsible settings.
- Searchable world objects and compact kit editing with icons and quantities.
- Equal-sized nodes, graph navigation, group selection, minimap and clickable errors.
- Visible save status and local draft recovery. Optional server draft autosave.
- NPC appearance previews, smoother patrols and clearer player kits, travel and cooldowns.
- Configurable server rules, kit limits and storage cleanup with backups.
Update the server and every client together.
