WildGlow
Model-attached collectible motes and soft light spill with day/night variants. Sparse columns, brighter mushrooms and subdued ore/bush glow. Per-effect controls. Common items, trees, structures, dropped items and greydwarf nests excluded.✨ WildGlow — Collectibles & Woodland Light
SKRAAA! Walked past supper again? Buy yourself better eyes.
🌿 Collectible Effects
- Useful finds: Highlight supported plants, mushrooms, berries, ore and other collectibles.
- Distinct styles: Different colours, motes and effects help useful objects stand out.
- Surface glow: Effects follow supported models.
- Light spill: Soft illumination reaches nearby surfaces.
- Day & night: Effects change with the game’s lighting cycle.
🎛️ Customisation
- Adjust particles, surface glow and light spill independently.
- Tune individual effects or switch them off.
- Reload your settings without restarting the game.
🚀 Quick Start
- Install BepInEx and WildGlow.
- Launch the game once to generate the configuration.
- Edit
BepInEx/config/local.valheim.wildglow.cfg. - Run
wildglow_reloadin the game console to apply changes.
See the effect catalog for supported objects and individual settings.
Code, artwork and documentation developed with generative AI.


