Valheim
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Details

Latest version
0.1.5
Last Updated
First Uploaded
Downloads
128
Likes
1
Size
50KB
Dependants
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Changes

0.1.5 — Feathers down to earth

  • Reset the feather clone's local position and rotation before activation. The native prefab's saved 51.4 m height otherwise placed the puff far above the player.
  • Preserve the short feather burst, particle cap and transformation-only work.

0.1.4 — Feathers at last

  • Fix the invisible transformation puff by loading Valheim's native feather prefab through Jotunn and caching the template.
  • Preserve its feather texture and rotation, with a short nine-feather burst, clearer fade and a 12-particle cap.
  • Keep the effect local to rendering clients and form changes, without new network messages or update callbacks.
  • Warn once if the optional effect is unavailable, while allowing transformation to continue.

0.1.3 — Lighter flight

  • Cache bird animators and their parameters on transformation instead of searching every frame.
  • Reuse equipment-scan buffers, and change animation, visibility and landed-state values only when needed.
  • Cap session cleanup at twice per second with no dictionary copies or catch-up bursts.
  • Skip meter creation and drawing updates while it is hidden; energy still recharges normally.
  • Keep responsive flight collision checks and the existing twice-per-second local clearance sampling.

0.1.2 — BIRDUP throughout

  • Use BIRDUP for the plugin name, ID, DLL, namespace, source/project paths, network messages, runtime objects, packages and documentation.
  • Rename the native settings entry to Bird form — BIRDUP and its input action to BIRDUPToggle. Carry over an existing chosen key while respecting a cleared or newer BIRDUP binding.
  • Save local charge under the BIRDUP key and automatically read charge from previous standalone and combined releases. Keep prior identifiers only in compatibility code.
  • Prevent the previous standalone plugin from loading alongside BIRDUP so each gameplay hook has one owner. Install matching BIRDUP builds on server and clients.

0.1.1 — native transformation binding

  • Add an optional Bird form — BIRDUP entry at the bottom of Settings → Keyboard & Mouse. Clone Valheim's own binding row and use its capture dialog, local saving, Cancel/Back, Delete clearing and Reset controls behavior.
  • Start unbound so each player chooses a key or mouse button. Retain the native G-menu toggle and gamepad controls.
  • Toggle once per press through the existing server-authorized request; suppress hotkeys while typing, rebinding or using gameplay UI, without queuing a blocked press after closing it.
  • Preserve existing control positions, extend only scroll content, and connect the new row to native keyboard/controller footer navigation. Add native field/API contracts and press/hold/focus regression checks.

0.1.0 — standalone bird transformation

  • Extract all bird features from the combined HearthSort 0.1.14 into an independent mod with its own plugin ID, assembly, network messages and package. HearthSort is not required.
  • Retain crow/seagull visuals, the G-menu toggle, immediate takeoff input, forward flight, sprint/pitch tuning, capped momentum and subtle transformation effect.
  • Retain the compact solid bird capsule, bounded local clearance sampling and safe human restoration.
  • Retain local saved flight energy, the percentage-only meter, 15-second normal flight, 60-second recharge and 15% extra sprint drain. Read the former character-save key automatically without refilling partial charge.
  • Retain hidden overhead labels and other players' map/minimap markers. Existing sharing preferences and your own navigation arrow remain intact.
  • Refuse to activate alongside the older combined HearthSort builds, which already contain bird hooks. Sorting-only HearthSort 0.1.15 and later are compatible.
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