Valheim
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Details

Latest version
1.0.10
Last Updated
First Uploaded
Downloads
225
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0
Size
175KB
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Changelog

1.0.9

  • Reduced periodic local inventory scans from four per second to two per second.
  • Explicit marking and equipment changes still request an immediate refresh.
  • Native R controls, wheel animation, and per-player visual checks are unchanged.
  • Passive inventory or cosmetic changes may take an additional quarter-second to be detected.
  • 182 isolated regression checks pass, including poll timing and immediate refresh behavior.

1.0.8

  • Extra holsters now publish against the current player network object, fixing identical loadouts after respawn or state reset.
  • Wearer hip and knife placement adjustments are included in extra holster snapshots, so other updated clients use the wearer's placement.
  • Owner-authority checks and observer reads were covered by sender/observer regression checks.
  • Existing wire records remain readable; older clients use base appearances or legacy placement.
  • Expanded isolated checks from 159 to 179. GooCosmetics compatibility and native R/marked-shield behavior are preserved.

1.0.7

  • Added optional GooCosmetics 1.0.0 compatibility for marked, unequipped extra holsters.
  • Extra attachments now use GooCosmetics' existing model, variant, particle, and special-look renderer.
  • Applying or removing an illusion updates extra holsters without re-equipping.
  • Saved cosmetic payloads are carried for Safe Pouch items, character previews, and other players' extra holsters.
  • GooCosmetics' other-player visibility preference and visual-setting changes are respected.
  • The network extension remains readable by older Holster clients; those clients show the base item.
  • Missing, invalid, or unavailable cosmetic rendering falls back to the base item.
  • Expanded isolated regression checks from 125 to 159 and verified rendering APIs against the installed GooCosmetics DLL.

1.0.6

  • Automatic shield equipping now considers only H-marked shields, including eligible Safe Pouch shields.
  • Stronger unmarked shields are ignored. Broken marked shields do not cause an unmarked fallback.
  • Unmarked shields are no longer automatically unequipped when the one-handed weapon leaves your hand.
  • Existing shield-assistance settings, axe exclusion, occupied-left-hand handling, and native R controls are preserved.
  • Expanded isolated regression checks from 99 to 125.

1.0.5

  • A single R tap now uses Valheim's native holster/draw action on release.
  • Removed previous-weapon swapping and the special double-tap action. A quick second tap is ignored.
  • Holding R still opens the wheel, including when the hold follows a recent tap. Canceling or an empty wheel does not trigger a holster action.
  • Marked weapons remain visible while holding another tool or weapon, with existing hip/back positions and Safe Pouch support.
  • Native holstering works for unmarked weapons and tools. Marking does not alter native holster slots.
  • Removed retired control settings automatically, with a .before-native-controls.bak backup. Wheel and placement preferences are preserved.
  • Expanded isolated regression checks from 64 to 99.

1.0.4

  • Added configurable weapon wheel mouse sensitivity.
  • Default sensitivity is 3x; sensitivity 1 requires three times as much mouse movement.
  • Added the supplied Nano Banana 2 icon and prepared the friend-group package.

1.0.3

  • English configuration labels, descriptions, tooltips, notifications, wheel categories, and diagnostics.
  • Automatic migration of Portuguese settings, preserving values and creating a config backup.
  • Optional Safe Pouch 0.7.1 compatibility.
  • Pouch marking, orange badges, immediate saving, and pouch weapon selection for holsters, swaps, shields, and the wheel.
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