Decompiled source of No Seasonal Restrictions v0.1.8

Plugins/VentureValheim.NoSeasonalRestrictions.dll

Decompiled 6 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("VentureValheim.NoSeasonalRestrictions")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("VentureValheim.NoSeasonalRestrictions")]
[assembly: AssemblyCopyright("Copyright ©  2022")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("4DAFB458-BCCC-4956-B374-4B5AFA7F762C")]
[assembly: AssemblyFileVersion("0.1.8")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.8.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace VentureValheim.NoSeasonalRestrictions
{
	[BepInPlugin("com.orianaventure.mod.NoSeasonalRestrictions", "NoSeasonalRestrictions", "0.1.8")]
	public class NoSeasonalRestrictionsPlugin : BaseUnityPlugin
	{
		private const string ModName = "NoSeasonalRestrictions";

		private const string ModVersion = "0.1.8";

		private const string Author = "com.orianaventure.mod";

		private const string ModGUID = "com.orianaventure.mod.NoSeasonalRestrictions";

		private readonly Harmony HarmonyInstance = new Harmony("com.orianaventure.mod.NoSeasonalRestrictions");

		public static readonly ManualLogSource NoSeasonalRestrictionsLogger = Logger.CreateLogSource("NoSeasonalRestrictions");

		public void Awake()
		{
			NoSeasonalRestrictionsLogger.LogInfo((object)"The weather is hot and snowy!");
			Assembly executingAssembly = Assembly.GetExecutingAssembly();
			HarmonyInstance.PatchAll(executingAssembly);
		}
	}
	public class NoSeasonalRestrictions
	{
		[HarmonyPatch(typeof(ObjectDB), "Awake")]
		public static class Patch_ObjectDB_Awake
		{
			private static void Postfix()
			{
				//IL_0000: Unknown result type (might be due to invalid IL or missing references)
				//IL_0005: Unknown result type (might be due to invalid IL or missing references)
				Scene activeScene = SceneManager.GetActiveScene();
				if (((Scene)(ref activeScene)).name.Equals("main"))
				{
					EnableSeasonalItems();
					NoSeasonalRestrictionsPlugin.NoSeasonalRestrictionsLogger.LogInfo((object)"Done enabling seasonal items.");
				}
			}
		}

		private static readonly NoSeasonalRestrictions _instance = new NoSeasonalRestrictions();

		public static NoSeasonalRestrictions Instance => _instance;

		private NoSeasonalRestrictions()
		{
		}

		private static void EnableSeasonalItems()
		{
			EnablePiece("piece_maypole");
			EnablePiece("piece_jackoturnip");
			EnablePiece("piece_gift1");
			EnablePiece("piece_gift2");
			EnablePiece("piece_gift3");
			EnablePiece("piece_mistletoe");
			EnablePiece("piece_xmascrown");
			EnablePiece("piece_xmasgarland");
			EnablePiece("piece_xmastree");
			EnableRecipe("Recipe_HelmetMidsummerCrown");
			EnableRecipe("Recipe_HelmetPointyHat");
		}

		private static void EnablePiece(string name)
		{
			try
			{
				ZNetScene.instance.GetPrefab(name).GetComponent<Piece>().m_enabled = true;
				return;
			}
			catch
			{
				NoSeasonalRestrictionsPlugin.NoSeasonalRestrictionsLogger.LogWarning((object)("Error, skipping configuring Piece: " + name));
			}
			NoSeasonalRestrictionsPlugin.NoSeasonalRestrictionsLogger.LogWarning((object)("Not found, skipping configuring Piece: " + name));
		}

		private static void EnableRecipe(string name)
		{
			try
			{
				for (int i = 0; i < ObjectDB.instance.m_recipes.Count; i++)
				{
					Recipe val = ObjectDB.instance.m_recipes[i];
					if ((Object)(object)val != (Object)null && ((Object)val).name.Equals(name))
					{
						ObjectDB.instance.m_recipes[i].m_enabled = true;
						return;
					}
				}
			}
			catch
			{
				NoSeasonalRestrictionsPlugin.NoSeasonalRestrictionsLogger.LogWarning((object)("Error, skipping configuring Recipe: " + name));
			}
			NoSeasonalRestrictionsPlugin.NoSeasonalRestrictionsLogger.LogWarning((object)("Not found, skipping configuring Recipe: " + name));
		}
	}
}