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Decompiled source of No Seasonal Restrictions v0.1.8
Plugins/VentureValheim.NoSeasonalRestrictions.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("VentureValheim.NoSeasonalRestrictions")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("VentureValheim.NoSeasonalRestrictions")] [assembly: AssemblyCopyright("Copyright © 2022")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("4DAFB458-BCCC-4956-B374-4B5AFA7F762C")] [assembly: AssemblyFileVersion("0.1.8")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.1.8.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace VentureValheim.NoSeasonalRestrictions { [BepInPlugin("com.orianaventure.mod.NoSeasonalRestrictions", "NoSeasonalRestrictions", "0.1.8")] public class NoSeasonalRestrictionsPlugin : BaseUnityPlugin { private const string ModName = "NoSeasonalRestrictions"; private const string ModVersion = "0.1.8"; private const string Author = "com.orianaventure.mod"; private const string ModGUID = "com.orianaventure.mod.NoSeasonalRestrictions"; private readonly Harmony HarmonyInstance = new Harmony("com.orianaventure.mod.NoSeasonalRestrictions"); public static readonly ManualLogSource NoSeasonalRestrictionsLogger = Logger.CreateLogSource("NoSeasonalRestrictions"); public void Awake() { NoSeasonalRestrictionsLogger.LogInfo((object)"The weather is hot and snowy!"); Assembly executingAssembly = Assembly.GetExecutingAssembly(); HarmonyInstance.PatchAll(executingAssembly); } } public class NoSeasonalRestrictions { [HarmonyPatch(typeof(ObjectDB), "Awake")] public static class Patch_ObjectDB_Awake { private static void Postfix() { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) Scene activeScene = SceneManager.GetActiveScene(); if (((Scene)(ref activeScene)).name.Equals("main")) { EnableSeasonalItems(); NoSeasonalRestrictionsPlugin.NoSeasonalRestrictionsLogger.LogInfo((object)"Done enabling seasonal items."); } } } private static readonly NoSeasonalRestrictions _instance = new NoSeasonalRestrictions(); public static NoSeasonalRestrictions Instance => _instance; private NoSeasonalRestrictions() { } private static void EnableSeasonalItems() { EnablePiece("piece_maypole"); EnablePiece("piece_jackoturnip"); EnablePiece("piece_gift1"); EnablePiece("piece_gift2"); EnablePiece("piece_gift3"); EnablePiece("piece_mistletoe"); EnablePiece("piece_xmascrown"); EnablePiece("piece_xmasgarland"); EnablePiece("piece_xmastree"); EnableRecipe("Recipe_HelmetMidsummerCrown"); EnableRecipe("Recipe_HelmetPointyHat"); } private static void EnablePiece(string name) { try { ZNetScene.instance.GetPrefab(name).GetComponent<Piece>().m_enabled = true; return; } catch { NoSeasonalRestrictionsPlugin.NoSeasonalRestrictionsLogger.LogWarning((object)("Error, skipping configuring Piece: " + name)); } NoSeasonalRestrictionsPlugin.NoSeasonalRestrictionsLogger.LogWarning((object)("Not found, skipping configuring Piece: " + name)); } private static void EnableRecipe(string name) { try { for (int i = 0; i < ObjectDB.instance.m_recipes.Count; i++) { Recipe val = ObjectDB.instance.m_recipes[i]; if ((Object)(object)val != (Object)null && ((Object)val).name.Equals(name)) { ObjectDB.instance.m_recipes[i].m_enabled = true; return; } } } catch { NoSeasonalRestrictionsPlugin.NoSeasonalRestrictionsLogger.LogWarning((object)("Error, skipping configuring Recipe: " + name)); } NoSeasonalRestrictionsPlugin.NoSeasonalRestrictionsLogger.LogWarning((object)("Not found, skipping configuring Recipe: " + name)); } } }