using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("VentureValheim.SeaOfNoodles")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("VentureValheim.SeaOfNoodles")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("1E37799B-5DC2-47AF-B54D-CB432DAECBE8")]
[assembly: AssemblyFileVersion("0.2.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.2.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace VentureValheim.SeaOfNoodles
{
[BepInPlugin("com.orianaventure.mod.SeaOfNoodles", "SeaOfNoodles", "0.2.0")]
public class SeaOfNoodlesPlugin : BaseUnityPlugin
{
[HarmonyPatch(typeof(SpawnSystem), "Awake")]
public static class Patch_SpawnSystem_Awake
{
private static void Postfix(SpawnSystem __instance)
{
if (setup)
{
return;
}
foreach (SpawnSystemList spawnList in __instance.m_spawnLists)
{
foreach (SpawnData spawner in spawnList.m_spawners)
{
if ((Object)(object)spawner.m_prefab != (Object)null && ((Object)spawner.m_prefab).name == "Serpent")
{
SeaOfNoodlesLogger.LogDebug((object)"Rolling a Noodle to perfection.");
spawner.m_spawnInterval = 500f;
spawner.m_spawnChance = 10f;
spawner.m_spawnDistance = 40f;
spawner.m_spawnAtDay = true;
}
}
}
setup = true;
}
}
[HarmonyPatch(typeof(Player), "Awake")]
public static class Patch_Player_Awake
{
private static void Postfix()
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
Scene activeScene = SceneManager.GetActiveScene();
if (!((Scene)(ref activeScene)).name.Equals("main"))
{
setup = false;
}
}
}
private const string ModName = "SeaOfNoodles";
private const string ModVersion = "0.2.0";
private const string Author = "com.orianaventure.mod";
private const string ModGUID = "com.orianaventure.mod.SeaOfNoodles";
private readonly Harmony HarmonyInstance = new Harmony("com.orianaventure.mod.SeaOfNoodles");
public static readonly ManualLogSource SeaOfNoodlesLogger = Logger.CreateLogSource("SeaOfNoodles");
private static bool setup = false;
public void Awake()
{
SeaOfNoodlesLogger.LogInfo((object)"I shall call him squishy and he shall be mine and he shall be my squishy!");
Assembly executingAssembly = Assembly.GetExecutingAssembly();
HarmonyInstance.PatchAll(executingAssembly);
}
}
}