Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of Sea Of Noodles v0.2.0
Plugins/VentureValheim.SeaOfNoodles.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("VentureValheim.SeaOfNoodles")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("VentureValheim.SeaOfNoodles")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("1E37799B-5DC2-47AF-B54D-CB432DAECBE8")] [assembly: AssemblyFileVersion("0.2.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.2.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace VentureValheim.SeaOfNoodles { [BepInPlugin("com.orianaventure.mod.SeaOfNoodles", "SeaOfNoodles", "0.2.0")] public class SeaOfNoodlesPlugin : BaseUnityPlugin { [HarmonyPatch(typeof(SpawnSystem), "Awake")] public static class Patch_SpawnSystem_Awake { private static void Postfix(SpawnSystem __instance) { if (setup) { return; } foreach (SpawnSystemList spawnList in __instance.m_spawnLists) { foreach (SpawnData spawner in spawnList.m_spawners) { if ((Object)(object)spawner.m_prefab != (Object)null && ((Object)spawner.m_prefab).name == "Serpent") { SeaOfNoodlesLogger.LogDebug((object)"Rolling a Noodle to perfection."); spawner.m_spawnInterval = 500f; spawner.m_spawnChance = 10f; spawner.m_spawnDistance = 40f; spawner.m_spawnAtDay = true; } } } setup = true; } } [HarmonyPatch(typeof(Player), "Awake")] public static class Patch_Player_Awake { private static void Postfix() { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) Scene activeScene = SceneManager.GetActiveScene(); if (!((Scene)(ref activeScene)).name.Equals("main")) { setup = false; } } } private const string ModName = "SeaOfNoodles"; private const string ModVersion = "0.2.0"; private const string Author = "com.orianaventure.mod"; private const string ModGUID = "com.orianaventure.mod.SeaOfNoodles"; private readonly Harmony HarmonyInstance = new Harmony("com.orianaventure.mod.SeaOfNoodles"); public static readonly ManualLogSource SeaOfNoodlesLogger = Logger.CreateLogSource("SeaOfNoodles"); private static bool setup = false; public void Awake() { SeaOfNoodlesLogger.LogInfo((object)"I shall call him squishy and he shall be mine and he shall be my squishy!"); Assembly executingAssembly = Assembly.GetExecutingAssembly(); HarmonyInstance.PatchAll(executingAssembly); } } }