Decompiled source of Server Side Multiplayer Tweaks v0.1.0

Plugins/VentureValheim.ServerSideMultiplayerTweaks.dll

Decompiled 8 hours ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("VentureValheim.ServerSideMultiplayerTweaks")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("VentureValheim.ServerSideMultiplayerTweaks")]
[assembly: AssemblyCopyright("Copyright ©  2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("61B810D5-AA06-49F8-82D6-1DAC8E575266")]
[assembly: AssemblyFileVersion("0.1.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace VentureValheim.ServerSideMultiplayerTweaks
{
	[BepInPlugin("com.orianaventure.mod.ServerSideMultiplayerTweaks", "ServerSideMultiplayerTweaks", "0.1.0")]
	public class ServerSideMultiplayerTweaksPlugin : BaseUnityPlugin
	{
		private const string ModName = "ServerSideMultiplayerTweaks";

		private const string ModVersion = "0.1.0";

		private const string Author = "com.orianaventure.mod";

		private const string ModGUID = "com.orianaventure.mod.ServerSideMultiplayerTweaks";

		private static string ConfigFileName = "com.orianaventure.mod.ServerSideMultiplayerTweaks.cfg";

		private static string ConfigFileFullPath;

		private readonly Harmony HarmonyInstance = new Harmony("com.orianaventure.mod.ServerSideMultiplayerTweaks");

		public static readonly ManualLogSource ServerSideMultiplayerTweaksLogger;

		internal static ConfigEntry<bool> CE_OverridePlayerMapPins;

		internal static ConfigEntry<bool> CE_ForcePlayerMapPinsOn;

		private DateTime _lastReloadTime;

		private const long RELOAD_DELAY = 10000000L;

		public static bool GetOverridePlayerMapPins()
		{
			return CE_OverridePlayerMapPins.Value;
		}

		public static bool GetForcePlayerMapPinsOn()
		{
			return CE_ForcePlayerMapPinsOn.Value;
		}

		private void AddConfig<T>(string key, string section, string description, T value, ref ConfigEntry<T> configEntry)
		{
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Expected O, but got Unknown
			configEntry = ((BaseUnityPlugin)this).Config.Bind<T>(section, key, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()));
		}

		public void Awake()
		{
			AddConfig("OverridePlayerMapPositions", "General", "Override Player map pin position behavior for Minimap (boolean).", value: true, ref CE_OverridePlayerMapPins);
			AddConfig("ForcePlayerMapPositionOn", "General", "True to always show Player position on Minimap, False to hide, when OverridePlayerMapPositions is True (boolean).", value: true, ref CE_ForcePlayerMapPinsOn);
			ServerSideMultiplayerTweaksLogger.LogInfo((object)"Always has been.");
			Assembly executingAssembly = Assembly.GetExecutingAssembly();
			HarmonyInstance.PatchAll(executingAssembly);
			SetupWatcher();
		}

		private void OnDestroy()
		{
			((BaseUnityPlugin)this).Config.Save();
		}

		private void SetupWatcher()
		{
			_lastReloadTime = DateTime.Now;
			FileSystemWatcher fileSystemWatcher = new FileSystemWatcher(Paths.ConfigPath, ConfigFileName);
			fileSystemWatcher.Changed += ReadConfigValues;
			fileSystemWatcher.Created += ReadConfigValues;
			fileSystemWatcher.Renamed += ReadConfigValues;
			fileSystemWatcher.IncludeSubdirectories = true;
			fileSystemWatcher.SynchronizingObject = ThreadingHelper.SynchronizingObject;
			fileSystemWatcher.EnableRaisingEvents = true;
		}

		private void ReadConfigValues(object sender, FileSystemEventArgs e)
		{
			DateTime now = DateTime.Now;
			long num = now.Ticks - _lastReloadTime.Ticks;
			if (File.Exists(ConfigFileFullPath) && num >= 10000000)
			{
				try
				{
					ServerSideMultiplayerTweaksLogger.LogInfo((object)"Attempting to reload configuration...");
					((BaseUnityPlugin)this).Config.Reload();
				}
				catch
				{
					ServerSideMultiplayerTweaksLogger.LogError((object)("There was an issue loading " + ConfigFileName));
					return;
				}
				_lastReloadTime = now;
			}
		}

		static ServerSideMultiplayerTweaksPlugin()
		{
			string configPath = Paths.ConfigPath;
			char directorySeparatorChar = Path.DirectorySeparatorChar;
			ConfigFileFullPath = configPath + directorySeparatorChar + ConfigFileName;
			ServerSideMultiplayerTweaksLogger = Logger.CreateLogSource("ServerSideMultiplayerTweaks");
			CE_OverridePlayerMapPins = null;
			CE_ForcePlayerMapPinsOn = null;
		}
	}
	public class ServerSideMultiplayerTweaks
	{
		[HarmonyPatch(typeof(ZNet), "RPC_ServerSyncedPlayerData")]
		private static class Patch_ZNet_RPC_ServerSyncedPlayerData
		{
			[HarmonyTranspiler]
			internal static IEnumerable<CodeInstruction> RPCServerSyncedPlayerDataTranspiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
			{
				//IL_0002: Unknown result type (might be due to invalid IL or missing references)
				//IL_0020: Unknown result type (might be due to invalid IL or missing references)
				//IL_0026: Expected O, but got Unknown
				//IL_0034: Unknown result type (might be due to invalid IL or missing references)
				//IL_003a: Expected O, but got Unknown
				//IL_005d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0063: Expected O, but got Unknown
				//IL_0084: Unknown result type (might be due to invalid IL or missing references)
				//IL_008a: Expected O, but got Unknown
				//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c8: Expected O, but got Unknown
				return new CodeMatcher(instructions, generator).Start().MatchStartForward((CodeMatch[])(object)new CodeMatch[4]
				{
					new CodeMatch((OpCode?)OpCodes.Ldloc_0, (object)null, (string)null),
					new CodeMatch((OpCode?)OpCodes.Ldarg_2, (object)null, (string)null),
					new CodeMatch((OpCode?)OpCodes.Callvirt, (object)AccessTools.Method(typeof(ZPackage), "ReadBool", (Type[])null, (Type[])null), (string)null),
					new CodeMatch((OpCode?)OpCodes.Stfld, (object)AccessTools.Field(typeof(ZNetPeer), "m_publicRefPos"), (string)null)
				}).ThrowIfInvalid("Could not patch ZNet.RPC_ServerSyncedPlayerData!")
					.Advance(3)
					.InsertAndAdvance((CodeInstruction[])(object)new CodeInstruction[1]
					{
						new CodeInstruction(OpCodes.Call, (object)AccessTools.Method(typeof(ServerSideMultiplayerTweaks), "GetPositionVisibility", (Type[])null, (Type[])null))
					})
					.InstructionEnumeration();
			}
		}

		public static bool GetPositionVisibility(bool publicPosition)
		{
			if (ServerSideMultiplayerTweaksPlugin.GetOverridePlayerMapPins())
			{
				return ServerSideMultiplayerTweaksPlugin.GetForcePlayerMapPinsOn();
			}
			return publicPosition;
		}
	}
}