Valheim
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Latest version
0.1.1
Last Updated
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1K
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133KB
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0.1.1

  • Compatibility with the ValheimHDTerrain mod has been fixed (there were no caustics due to the ShadowTwoSide water surface)
  • Lod has been added for the underwater surface (it was only present in the player’s active area, beyond which there was empty space)
  • The poor transparency of the water surface during diving has been fixed (the sun/moon with the Yggdrasil branch are now visible not only at the very surface)

0.1.0

  • Improved responsiveness when surfacing
  • Sprinting in any swim is now felt immediately, not just at high skill levels.
  • The configuration description can be switched to English (the default is still Russian)

PS. when swimming on the surface of the water from the 1st person, frequent inclusion of the underwater effect is normal. This is done to reduce the bug when you look down at a certain angle and the entire bottom is perfectly visible.

0.0.9

  • Fixed incorrect reflection around the moon when hitting a wave or pressing Ctrl for the first time
  • Fixed oxygen bar - did not turn on when pressing Ctrl for the first time
  • The angle for diving and surfacing has been expanded, i.e. now it is not necessary to look strictly down or up
  • Slight code optimization
  • The sun and the branch of the Game are now visible from under the water.
  • The default config has been changed - I recommend deleting the old one to update the parameters

0.0.8

  • Fixed character swimming near the shore
  • It's darker underwater at night now
  • The configuration for choosing the control method has been changed. The main configuration needs to be recreated.
  • Default biome settings have been changed
  • Fixed the character sticking to the water surface when jumping into the water

0.0.7

  • Fixed synchronization of config with visual effects

0.0.6

New: A system for setting underwater effects by biome

  • Dynamic configuration that allows you to customize visual effects underwater separately for each biome via a YAML file.

Visual effects improvements

  • Smooth transitions of visual settings when changing the biome underwater.
  • Instead of simply modifying the current values, a clone of the environment is now being created, which allows you to more correctly control lighting and fog without artifacts when leaving the water.
  • Lighting and fog density are now dynamically calculated depending on the actual depth of the player's dive relative to the settings of the current biome.
  • Added a high-pass filter (AudioHighPassFilter) for a more realistic underwater muffled sound.
  • Added a reverb (AudioReverbFilter) with a preset "Cave" to simulate an echo in the water column.

Technical improvements and refactoring

  • Monster configurations are now stored in the Monsters subfolder inside the mod's config directory.
  • Improved work with shadows and lighting for underwater copies of the water surface.
  • A font has been assigned to BreathText
  • Different code optimizations

0.0.4

  • Relise
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DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro