CryptOrePins
Crypts, caves and ore deposits on the big map, with how much loot is left.Crypt and Ore Pins
Crypts, caves and ore deposits on the big map, with how much loot is left.
Every burial chamber, sunken crypt, troll cave, frost cave and other place with an inside gets a pin with a ring. Green means nobody took anything yet, yellow means it is partly looted and grey means it is empty. Copper and tin deposits get a pin too, green when whole and yellow when someone started mining. A silver vein shows once a wishbone found it, and then for every player.
Pins show only on the big map and only where the fog is gone. 2 switches on the map turn crypts and metals on and off.
The server counts the loot, so the mod has to run on the server and in the game of every player. In a world you host yourself, your game is the server.
Settings
The settings are in BepInEx/config/vladasz.cryptorepins.cfg, and a config manager in the game shows them too. A change counts at once.
CryptsandMetalshold the state of the 2 switches on the big map. Set them in the file to choose how the map starts.ShowCryptsandShowMetalshide a switch from the map.MoveRightandMoveUpmove the switches, for example away from the switches of another map mod. 1 row of switches is 51 high.
Manual install
Put the CryptOrePins folder into BepInEx/plugins, on the server too.

