RareMagicPortal
Adds rare magical requirements to making and using Portals. Colors Individual Portals
Date uploaded | 2 years ago |
Version | 2.5.3 |
Download link | WackyMole-RareMagicPortal-2.5.3.zip |
Downloads | 2045 |
Dependency string | WackyMole-RareMagicPortal-2.5.3 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2200README
RareMagicPortal
Support me at https://www.buymeacoffee.com/WackyMole
Server and client side required for Server Sync enforcement.
V2.5.3
MinimumRequiredVersion = "2.5.2"
Tired of portals being the end all, be all of Valheim?
You don't want to unnecessarily restrict which items can be teleported or not?
Do you want to see more PVP or more cooperation between your buddies and their bases?
Do you want more colors on your portals or more freedom or restrictions?
Well, I've a mod for you!
Main Feature:
-
Magical Portal Fluid
- Added 1 extra required item to the Portal building recipe
- Controlling the distribution of fluid = Controlling the amount of portals can be built in the world
- Increasing portals' scarcity and value on a multiplayer server
-
Crystal and Key Economy
- v2.0 adds 6 Crystals and 6 Keys, color-tiered:Red, Green, Blue, Purple, Tan and Gold/Master.
- Crystals will be consumed upon entering the portal
- Keys to be possessed before entering the portal
-
Simulate the economy progression from spending and upgrade to long-holding possession
-
- Allows you to make special portal for:
- Special access portal by team members only
- Special toll charges for custom locations/bosses portal
- Helps your server build a more interactive economy in Valheim
- v2.0 adds 6 Crystals and 6 Keys, color-tiered:Red, Green, Blue, Purple, Tan and Gold/Master.
-
Restrict Additional Items
- You can Restrict Wood or Stone or any other item
- Editing IsTeleportable with wackysDatabase is better, but you can do it here
-
Portal Colors
- If you just want to see different Portal Colors, this mod is great for that.
How to Get Crystals/Keys/Fluid in your World
Added Drop Config for Fluid,Drink and Crystals - Keys in the future maybe
By Default Fluid drops from Elder - 100% chance for 1-2 drops.
The Crystals/Keys/Fluid are mostly meant for Multiplayer Worlds
The Admins can add them to the world in several different ways.
Drop That mod : https://valheim.thunderstore.io/package/ASharpPen/Drop_That/
Sell That mod : https://valheim.thunderstore.io/package/ASharpPen/Sell_That/
Better Trader: https://valheim.thunderstore.io/package/OdinPlus/Better_Trader_Remake/
CLLC: https://valheim.thunderstore.io/package/Smoothbrain/CreatureLevelAndLootControl/
KG's Marketplace https://valheim.thunderstore.io/package/KGvalheim/Marketplace_And_Server_NPCs_Revamped/
KnarrTheTrader https://valheim.thunderstore.io/package/OdinPlus/KnarrTheTrader/
Make it a Bounty Reward in EpicLoot
Server rewards for completing objectives, like in KG marketplace mod for bounties,
https://valheim.thunderstore.io/package/NewHaven/Server_Rewards/ Server rewards, but I don't recommend
Portal Colors
- Portal Colors - You can manually edit or cyle through colors with "LeftControl-E" as Admin or Owner with EnableCrystal off
-
Black Portal -With EnableCrystals- Admin Only Portal
-
Yellow Portal -With EnableCrystals- Normal Portal, no crystal or key req
-
Red Portal -With EnableCrystals- Red Crystal, Red Key, Gold Crystal, Gold Key
-
Green Portal -With EnableCrystals- Green Crystal, Green Key, Gold Crystal, Gold Key
-
Blue Portal -With EnableCrystals- Blue Crystal, Blue Key, Gold Crystal, Gold Key
-
Purple Portal -With EnableCrystals- Purple Crystal, Purple Key, Gold Crystal, Gold Key
-
Tan Portal -With EnableCrystals- Tan Crystal, Tan Key, Gold Crystal, Gold Key
-
Gold Portal -With EnableCrystals- Gold Crystal, Gold Key
-
White Portal -With EnableCrystals- Teleport Anything, Traverese with Metals or Ore
- Portal Drink
- Allows you do drink a potion and be able to Teleport Anything for a configurable amount of time. (Turns Any Portal White with base color behind)
YML files are synced on creation to the rest of the clients. Server always override client files on sync, except on finding a new portal or changing Portal color.
Prefab IDs:
- PortalMagicFluid
- PortalCrystalMaster
- PortalCrystalRed
- PortalCrystalGreen
- PortalCrystalBlue
- PortalCrystalPurple
- PortalCrystalTan
- PortalKeyGold
- PortalKeyRed
- PortalKeyGreen
- PortalKeyBlue
- PortalKeyPurple
- PortalKeyTan
- PortalDrink
Configuration Options:
RareMagicPortal.cfg
-
[General]
- Force Server Config:
-
Enable/Disable ServerSync enforcement
-
- YML Logs
-
Useful for seeing what a Portal Requirements are: Default: True
-
- CraftingStation_Requirement = $piece_workbench
-
Default required workbench
-
- Level_of_CraftingStation_Req:
-
Default required lvl 1 of workbench
-
- OnlyCreatorCanDeconstruct:
-
Allow/Disallow ONLY creator of the portal can demolish/destroy the portal
-
- Portal_Health:
-
Configure the HP of portal = 400
-
- OnlyCreatorCanChange:
-
Allow/Disallow ONLY creator of the portal can rename the portal tag
-
- Portal_D_Restrict:
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Additional Items to Restrict by Default.
-
For Example you can add - Wood,Stone - And those items will restricted
-
- Modifier key for toggle = LeftControl
-
Default Shortcut for admin and !EnabledCrystal && owner color cycling
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If Crystals and Keys is disabled than the owner can change coloring.
-
Shortcut is LeftControl + E on hovering
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- Force Portal Animation
-
False
-
Forces Portal Animation for Target Portal Mod, is not synced and only config only applies if mod is loaded
-
- ConfigMaxWeight
-
Makes it so any player weight above this amount can not teleport.
-
Default is 0. Which disables checks
-
Will apply checks to all portals
-
- Force Server Config:
-
[Portal Crystals]
- Enable Portal Crystals and Keys = false
-
Enable/Disable Crystals and Keys to be loaded and used in game
-
- Crystal_Consume_Default:
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Default required 1 crystal for each portal
-
- Portal_Crystal_Color_Default:
-
Default required RED crystal for TP consumption
-
Options include Red, Green, Blue, Purple, Tan or None - None makes portals free passage by default
-
- USE_GOLD_AS_PORTAL_MASTER = true
-
Will Set Gold to always be true on regular colors - Making Gold Key the Master Key
-
If you turn this off, you have to cycle through ALL Portals to get rid of Gold setting
-
- UseTopLeftMessage *> false, In case a mod is interfering with Center Messages for Portal tags, display on TopLeft instead.
- Enable Portal Crystals and Keys = false
-
[PortalFluid]
- EnablePortalFluid:
-
Enable/Disable Portal Fluid to be loaded and used in game: 2.1.1 Default false
-
- PortalMagicFluidSpawn:
-
Default spawning 3 fluids upon NEW CHARACTER created into the world/server
-
- PortalFluidValue:
-
Default 0 coins
Set to value of 1 or more to sale at Haldor
-
- portalmagicfluid.DropsFrom.Add("gd_king", 1f, 1, 2); // Elder drop 100% 1-2 portalFluids
- EnablePortalFluid:
-
[Portal Drink]
- Portal_drink_timer = 120 : Seconds that PortalDrink lasts
-
[Drops for Fluid,Drink and Crystals]
- "gd_king", 1f, 1, 2); // Elder drop 100% 1-2 portalFluids for example
YML (config/Portal_Names/*.yml)
-
The mod will auto generate default data into each yml named after your current world upon getting close to ANY portal.
Demo_Portal_Name:
Portal_Crystal_Cost:
Red: 1
Green: 0
Blue: 0
Purple: 0
Tan: 0
Gold: 1
Portal_Key:
Red: true
Green: false
Blue: false
Purple: false
Tan: false
Gold: true
Free_Passage: false - No Crystal or Key requirement
TeleportAnything: false - Portal allows you to Teleport Anything
AdditionalProhibitItems: -- Additional items restricted at this portal or [Stone, Wood]
- Stone
- Wood
Admin_only_Access: false -- Only admins
Compatibility:
-
WayShrine by Azumatt
-
TargetPortal by Smoothbrain
- https://valheim.thunderstore.io/package/Smoothbrain/TargetPortal/
- This a recommended mod, it has good compatibility with RMP. Shows Icon Color in 2.1.2
-
and most of the other mods.
Author's Note:
- Mod was produced with the hope that multiplayer servers will require more teamwork or more PVP to capture the scarce resource.
- Other mods can allow the resources to be bought at the trader for high prices, gambled on or become rare drops from bosses.
- If you are using ServerCharacters,
- It is suggested to set the starting quantity amount to 0 for dedicated server and let ServerCharacters mod handle the first time spawn in amounts.
-
https://valheim.thunderstore.io/package/Smoothbrain/ServerCharacters/
Change Log:
Version 2.5.3
I didn't do spanish correctly, fixed some spanish yml error.
Version 2.5.2
Fixed Color visual, added Spanish Translations <br/>
Made it so if you have PortalFluid disabled then it doesn't spawn PortalFluid not matter the number.
Version 2.5.1
Special ItemManager update for RMP
Version 2.5.0
Updated for Mistlands, ItemManager, Added ConfigMaxWeight for all portals (maybe individual in future)
Added Drop configs for Fluid,Crystals and Drink. Fixed Crystal Size, adjusted CrystalTan
Messed up All your configs, no need to thank me with a donation.
Version 2.4.8
Removed SteamAPI for actual crossplay. Made it so Server doesn't get updated for no named Portal
Fixed Icons
Version 2.4.7
Updated ServerSync For 211.11 and hopefully fixed another Portal Admin issue.
Version 2.4.6
Updated ServerSync for crossplay
Version 2.4.5
Skip
Version 2.4.4
Bug Fix for Extra Inventory Mods
Version 2.4.3
Made Coop Compatible(no dedicated server)
Bug fix for "" sending crazy amount of data and disconnecting
Bug fixes
Version 2.4.2
Added ConfigOption to force Force Portal Animation if TargetPortal is installed. - Not synced
Fixed an Error if entered wrong password on joining server. - Made Server more efficent
Got rid of Empty tag, now just '' / Made it so '' should auto update to default color on server
Version 2.4.1
Fixed TargetPortal Default Icons loading when they arn't suppose to.
Added ConfigOption for UseTopLeftMessage - Mostly for OdinsQOL or other announcing center mods
Version 2.4.0
Added the color Tan to the mix, after Purple
Will work with old PortalName Files, but recommend to del - Portals go to Defaults
Fix Portal Animation to OFF with TargetPortal(except during PortalDrink usage)
Added a check for empty portal name, so that it remains default portal type ("" and Empty Tag)
(Please delete or manually change "" and Empty Tag in yml)
TanKey and CrystalTan, Fixed Purple Logic.
Needs Updated TargetPortal update for icons. Now only TargetPortalIcons should be displayed
Fix error for RMP on logout
Version 2.3.0
Added the color Purple to the Mix, After Blue
Fix for Fluid not changing value setting
Fix for color Syncing(mostly)
Changed config .cfg names- SERVER ADMINS - CHECK CONFIGS - some will go to defaults
Will work with old PortalName Files, but recommend to del
Fix for admin Portal
Added config and fix For Shortcut for admin cycling
Version 2.2.4
Fix for Server YML continous writing loop. Change Crystal Stack size to 25.
Rewrote how Ctrl-E is displayed. Added some more log info.
Version 2.2.2
Rewrote the way YML client updates are performed. Server now is the sole distributor for YAML changes.
This should allow nonadmins to update portal colors and set names that everyone can see.
Version 2.2.1 Has a continous writing loop problem for servers, not sure if 2.2.2 fixed it.
Version 2.2.1
Bug fixes for Server not saving admin changes.
Known bug for nonAdmin Portal Creator trying to change Color, but not syncing with Portal_Crystal_Enable = false
Version 2.2.0
Changed Icons, Added a default Prohibited Items List, Add "None" to default color option for free passage ( yellow default).
Now Syncs with portal color by just hoverring over name.
Version 2.1.3
Bug fix for Admin status: I swear there are little gremlins messing up Serversync and admin permissions.
Version 2.1.2
Extra Compatibility with TargetPortal
Now shows TargetPortal Icon colors based on color of Portal
bug fixes
Version 2.1.1
Changed Default for EnablePortalFluid to false for everyone that just wants PortalColors.
Changed ConfigEnableYMLLogs to allow for indivudal log settings.
Fixed Spelling errors.
Version 2.1.0
Added PortalDrink - Configurable Time that allows a player to Teleport anything.
Added PortalColor Changing feature, can be used exclusively or with Crystals and Keys
Added AdditionalProhibitItems, If you restrict additional items on specific portals
Added TeleportAnything for individual Portals- White Portals allows anything thorugh
Defaults changed on PortalJuiceValue
Bug fixes for TargetPortal mod
Fixed WackysDatabase comptability with Portals- Keep EnablePortalFluid = false and add PortalFluid with Wackysdb instead if you want unique reqs
Version 2.0.0
Rewrite of mod: Added Crystals and Keys. YML configuration on entering portals. 4 Different types of crystals and keys.
Crystals are Consumable. Keys are not. TargetPortal, AnyPortal, TeleportAnything compatibility. YML file for each world. ServerSynced admin control
Version 1.6.0
Added three New Configs: Portal Health, OnlyCreatorCanDeconstruct ( destroy possible), OnlyCreatorCanRename
Version 1.5.1
Fixed potential SinglePlayer Bug
Version 1.5.0
Fixed another ServerSync bug, cleaned up log outputs.
Version 1.4.1
Fixed Single Player bug. 1.4.0 Removed JVL requirements.
Version 1.4.0
Removed JVL requirements from the Mod. Fixed Station Lvl message to display ingame station name.
Version 1.3.0
Added CraftingStation and CraftingStation lvl to config! You can now change midgame by editing cfg or with ConfigurationManager
Version 1.1.1
Fixed Server Sync. - Now with moar Server Sync!
Version 1.00
Mod Release
Credits:
- Thank you to OdinPlus Team for some useful information.
- Zeall for readme update
- GraveBear for Icon Update
- Some code from https://github.com/redseiko/ComfyMods/tree/main/ColorfulPortals
- Assets from https://assetstore.unity.com/packages/3d/props/interior/free-alchemy-and-magic-pack-142991
- crystal assets from https://assetstore.unity.com/packages/3d/environments/fantasy/translucent-crystals-106274