
Wasted Potential Modpack
An immersion and content based modpack for the Wasted Potential community! We go in, we viking, we parse.Wasted Potential Modpack
Please see the Wasted Potential guild discord, and check the pins in channel #valheim.
Changelog
v5.2.0
- PLEASE STOP USING THE QUICKSLOTS ZVB as the mod that adds them will be REMOVED soon, another mod will replace it but items in those slots will be LOST FOREVER if you don't stop using them before this change
- jc, farming, groups, chaosarmor, monstrum early access, and upgrade_world updates
- Runic Golem spawns adjusted. Should spawn more toward the center of their respective zones to avoid leaking into Meadows, etc.
- Runic Golem spawn more rarely, and differently
- Crows / Seagull spawns cut in half. May remove them entirely to save on lag, since people just use the OP feather spawners on this server XD
- Boat water damage disabled, hopefully will help fix random boat destruction
v5.1.11
- mod updates
- difficulty adjusted downward a bit again
v5.1.10
- mod updates
- difficulty adjusted, should be ez now
v5.1.9
- some things were changed
- and updated
v5.1.8
- moved hugos armory to the pack itself and off the mod manager to skip the cloth colliders mod for the sake of performance
- removed blacksmithing_tools mesh fix for the player model and installed judes equipment to the pack itself. custom armors / items may clip more, but performance should be better.
- valharvest update. planting field moved from cultivator to hammer temporarily.
- jewelcrafting update
- odinship update
- tweaks to optimize network performance
v5.1.7
- mod updates, other changes
v5.1.6
- Removed Slope Fix and readd custom graphics settings to hopefully help with lag and legends abilities compatibility
v5.1.5
- Updated Warfare, Groups
v5.1.4
- Horses may spawn finally? Hopefully?
- Jewelcrafting, Farming, Jotuun Database, OdinShip, Drop_That, and MonsterLabz all updated
- Group chat color changed
- shatter rune energy cost increased significantly May remove this rune entirely depending on whether or not it allows for cheezing of Iron / Silver
- BuildIt Stone Hearth costs brought in line with other smokeless things
- Dungeon reset time reduced significantly. Remember to remove any player-built objects from dungeons after clearing them
- Cat spawner cost increased significantly. Will look into reducing cat spam further, and possibly removing them enti*-ACCEPT THE CATS, ACCEPT THE CATS, THE CATS ARE FRIENDS THE CATS ARE FRIENDS PET THEM PETH THEPMEPTE*-whew I don't know what came over me there but I think I'm okay with the cats now and recommend creating as many spawners as possible, preferably as spread out as possible.
- Canopy rune cost reduced to 5, because it sucks
- Gem drop-rates on mobs reduced
- New boss altars should have worthwhile drops now (though the skull tokens are worthwhile too, you just don't know it yet ;))
- Living waters nerfed slightly. Kill them from range or git gud
- Bears should be scarier again. Hopefully.
- Mass harvest should be fixed.
v5.1.3
- Updated Jewelcrafting, Farming
- removed customgraphicssettings mod, too difficult to find a configuration that works for all. IF THIS UPDATE CAUSES YOUR PERFORMANCE TO WORSEN, CONTACT SEPH I WILL HELP YOU RE-INSTALL THIS ON YOUR OWN
v5.1.2
- Updated Jewelcrafting, PlantEverything, OdinHorse
- attempted fix for htd armory item names / descriptions
- fixed horses maybe. they should spawn again. (rarely)
v5.1.1
- Fixed / buffed block/parry using ReliableBlock
v5.1.0
- Rolled back Trader to default until we can come up with a working system
v5.0.13
- Fixed network
v5.0.12
- Updated network
v5.0.11
- Jewelcrafting updated to: 1.3.10
- Groups updated to: 1.1.12
- Rune_Magic wupdated to: 1.1.16
- Warfare updated to: 1.2.6
v5.0.10
- Fixed Trader hopefully
- Adjust abilities placement for Legends
v5.0.9
- Several mod updates
v5.0.8
- Monstrum update
v5.0.7
- Temp fixed ValheimLegends.cfg. Abilities should no longer overlap with quickslots. They will be off-center though because I had to guess at the X-axis offset.
v5.0.6
- Re-added eternal torches
v5.0.5
- Spawn that updated
- Honeyplus updated
- Re-added upgrade_world for admin tools
- Updated
- Light balance adjustments to Legends powers
v5.0.4
- fixed class keybinds Keybinds for abilities are now: Q R F
Move your Guardian / Boss ability to G or something else
v5.0.3
- Added Seph
v5.0.2
- My god why is it 5.0.2 already how many hours has it been
v5.0.0 Fresh Wipe and Legends Updated
New Features
- Valheim Legends added! Choose your class by sacrificing an object at the altar!
- Lots more build piece options! (Including food barrels to store food around in piles!)
Optimizations
- Network optimizations
- Graphics optimizations
- Server characters installed once again. You must make a new character and only play it on our server or it will break
- Saving should be smooth rather than freezing the server
- Items dropped in the world will now be destroyed after 60 minutes to clean lag. This may be reduced if necessary.
- Monsters should go "poof" and drop loot instantly rather than after a delay
- Tombstones (your body when you die) should contain extra slots to make re-sorting your gear easier... if you have that luxury at the time :P
- Equipment should now be useable in water; rejoice, water builders and swamp die-ers!
Balance adjustments
- List will be updated in next changelog
v4.1.0
Balance Updates
- Several mods cleaned
- Several mods removed until they are updated
- Difficulty tuning
v4.0.0 MAJOR UPDATE
New Features
- Several new skills for leveling, including:
- Blacksmithing, Building, Mining, Lumberjacking (replaces Woodcutting), Ranching, and Sailing
- Construct your bows and arrows at the new Fletcher table!
- Your efforts have been noticed by the gods and they grant you more power: You may now ressurect your fallen allies - for a hefty price.
- Fearing your advance after the defeat of the Elder, more creatures of the purgatory encroach on your lands
Balance Updates
Several balance adjustments have been made to adjust the pace of the game to be in-line with our group sizes
- Ship costs adjusted. The longship and especially those larger should now be expensive; they are intended as long-term goals. Fentris built a Cargo Ship before this change though, and it will remain!
- Shifts are occuring in the rifts of Ygdrassil's branches... Her portals are changing. But in the meantime, portals are significantly more expensive. Placing them will require more forethought and consideration!
- Surt himself has caught wind of mortals using his powers without his blessing. Smokeless fires will now require his essence...
- Projectiles such as arrows will now pass through grates and gates and similar structures they should have passed through to begin with!
- Smoke now also passes through grates and other similar structures naturally
- All crafting stations which previously required 5 cores now require 8
- Most crafting station upgrades have had their resource costs increased, especially later game ones
- Pork rinds are now useful and only require 2 raw pork
Technical changes
- Upgrade_world added
- Added Wacky's Database for more granular modifications|
- Added anti-cheat / dupe systems
- And a bunch more admin tools for making a better experience
- Removed Better Networking mod (broken with recent patch and no longer needed with new server host)
- Removed wild friendly horses. Tameable / breedable horses are still out there, they will just attack you. -- Additionally, there are friendly magical mounts still in the wild, they are simply wolves and deer of various rareties (there's a special horse or two as well)
v3.2.0
Added Groups functionality!
-
/invite [name] - sends a group invitation to the specified player
-
/leave - leaves your current group
-
/remove [name] - removes the specified player from your group
-
/promote [name] - promotes the specified player to group leader
The commands requiring a name support autocompletion. Just press TAB.
Group chat
You can use /p [text] to write messages that only your group can read. Or you can use /p without any text to toggle the group chat mode. All your messages will then be send to your group, until the group chat mode is toggled off using /p again.
Health display
You can see your group members and their current health on the left side of the screen. You can drag and drop this interface to a different place. To free your mouse, just hit ESC.
You can also customize this interface quite a bit in your personal configuration.
Colored names
People in your group have their name colored differently, when you meet them in the world. You can change this color in your personal configuration.
Map location
You can see your group members on the map at all times, even if they do not share their location publicly. They also have their map icon colored in the group color.
Friendly fire
Friendly fire can be disabled for group members. So, even if you have PvP enabled, you cannot hit each other, while you are in the same group.
Group ping
You can hold a modifier key (default: Left ALT) pressed, while you are pinging the map, to make the map ping visible to group members only.
Balance Updates
Runic Powers
- Canopy runic energy cost reduced
- Boulder(s) runic energy cost reduced
- Currents rune energy cost increased
Backpacks
- Increased durability of Simple Backpack by a factor of 5
- Increased durability per-upgrade of Simple Backpack by a factor of 5
- Increased durability of Heavy Backpack by a factor of 10
- Increased durability per-upgrade of Heavy Backpack by a factor of 10
Magical Mounts
- Attempted to reduce spawn rate significantly once again
v3.1.6
Balance Updates
- Sneak now drains less stamina
- Slightly increased knife, clubs, and unarmed skill-gain factor
- Base maximum carry-weight reduced to near-vanilla levels.
- Meginjord carry-weight bonus increased significantly
- Encumbered status now drains less stamina
- Skill reduction on death reduced by 5%
Building Updates
- Structural integrity for all materials increased by 20%
- Workbench build range increased
- Range for workbench extensions slightly increased
- Build placement distance increased
v3.1.4
- ...Fixed HoneyPlus versioning on manifest again. Stop updating. Jesus
v3.1.3
- Fixed HoneyPlus versioning on manifest
v3.1.2
- Added back pressure parse (testing versioning)
v3.1.1
- Removed pressure plates (testing versioning)
v3.1.0
- Added pressure plates for doors
- Added Steelworks
- Updated Spawn That
- Updated Server devcommands
- Updated HoneyPlus
v3.0.2
- Tweaked configs
- Testing versioning
v3.0.1
- Fix for new Discord webhook
- Removed Juls
v3.0.0
- Created and uploaded to modpack format
- Updated out of date mods
- Discord webhook overhaul. More detailed server information, and other fun stuff, will be posted from the server to the #valheim channel
- Parsed most things

