WiresCombatFlow
More responsive combatWire's Combat Flow
Makes Valheim combat feel smoother and more responsive.
# Features:
- Cancel attack recovery into a block, dodge, jump, or sprint shortly after your attack hits.
- Each recovery cancel has a configurable extra stamina cost, with an additional cost for secondary attacks.
- Brief input buffering for jump and sprint, plus more forgiving melee combo chaining.
- Gradual movement and turning recovery after attacks, with smoother animation transitions when cancelling.
- Automatic vertical melee aiming towards enemies above or below you, with better collider targeting on slopes. It doesn't change horizontal aim or extend weapon reach.
- Configurable cancel timing, stamina costs, movement recovery, input buffering, and vertical aiming.
Works client-side. Other players don't need the mod.
Disclaimer: the code is AI-assisted since I barely know C#. Not fully AI nor human.
