Valheim
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Wire's Forge of Potential Rework

What the Forge of Potential should've been… potentially.

Rebalanced chances, item destruction only starts at lvl9 onward, and is actually accurately 10%. In vanilla, they CLAIM it's 10% but reports show it actually isn't lol. It actually is with this mod.

Highest level i've gotten (cheat debug world obviously) is 28, but most weapons die at around 9-12. (lvl10 is high enough to skip the next biome's weapon tier).

Introducing a jackpot system, there's a 20% (out of whatever the success chance is, lvl4-5 is 90%, but at around lvl10 it's the vanilla 65% chance) chance of getting +2 potential on your upgrade, and 20% of THAT can give you +3. It's capped at 5 levels (0.000288%  maximum chance to get +5 anyway) to prevent little timmy with his 8.5899346e-24% chance of getting lvl100 on his first roll, just in case.

Disclaimer: the code is AI assisted since I barely know C#. Not fully AI nor human.

Donations: ko-fi.com/krosshair

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