WiresForgeOfPotentialRework
The lost potential of the Forge of PotentialWire's Forge of Potential Rework
What the Forge of Potential should've been… potentially.
Rebalanced chances, item destruction only starts at lvl9 onward, and is actually accurately 10%. In vanilla, they CLAIM it's 10% but reports show it actually isn't lol. It actually is with this mod.
Highest level i've gotten (cheat debug world obviously) is 28, but most weapons die at around 9-12. (lvl10 is high enough to skip the next biome's weapon tier).
Introducing a jackpot system, there's a 20% (out of whatever the success chance is, lvl4-5 is 90%, but at around lvl10 it's the vanilla 65% chance) chance of getting +2 potential on your upgrade, and 20% of THAT can give you +3. It's capped at 5 levels (0.000288% maximum chance to get +5 anyway) to prevent little timmy with his 8.5899346e-24% chance of getting lvl100 on his first roll, just in case.
Disclaimer: the code is AI assisted since I barely know C#. Not fully AI nor human.
Donations: ko-fi.com/krosshair
