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WiresSmoothUI
Valheim UX but smooth and awesomeWire's Smooth UI
Valheim HUD but good.
Features:
- Dynamically hides HUD elements and smoothly reveals them only when useful.
- Holding the small-map hotkey reveals health, food, Forsaken power, hotbar, Azu quickslots, MLUI weight/slots, plus the existing map/status/wind information. These extra elements use their normal 0.5-second fades. Stamina, eitr, and adrenaline are excluded and retain their normal independent visibility rules.
- HUD Visibility -> Minimap reveal scope: FullHud (default) or MapOnly (original map/status/wind-only behavior). Map animation remains unchanged in either mode.
- The small minimap call-in is a 0.2 second sequence: the whole map slides in from the right over 0.1 seconds, then exterior My Little UI map text and the full status-effect panel fade in over 0.1 seconds. Releasing does the reverse.
- Everything inside the minimap moves together with no fade, including biome text, pins, markers and the in-map wind direction. Mining/attacking does not block the call-in.
- Combat alone does not reveal status effects; new temporary effects and effects near expiry still reveal independently with the normal 0.5 second fade.
- Contextual crosshair appears for the Hammer, ranged/projectile weapons, or hover targets by default.
- Ranged weapons and projectile staves use the animated yellow reticle.
- Smooth inventory, drag, button, tooltip, build-menu and map-pin animations.
- Configurable HUD visibility and animation behavior.
Default minimap reveal:
- Keyboard: Backquote / tilde key (left of 1).
- Controller: Select/Create by default and separately configurable.
Compatible with Azu Extended Player Inventory and My Little UI.
Disclaimer: the code is AI-assisted since I barely know C#. Not fully AI nor human.