Valheim
You are viewing a potentially older version of this package. View Latest Version
Install with App

Details

Date Uploaded
2 weeks ago
Downloads
3.2K
Size
118KB
ADDatHost Valheim hosting
30% off

Wire's Smooth UI

Valheim HUD but good.

Features:

  • Dynamically hides HUD elements and smoothly reveals them only when useful.
  • Holding the small-map hotkey reveals health, food, Forsaken power, hotbar, Azu quickslots, MLUI weight/slots, plus the existing map/status/wind information. These extra elements use their normal 0.5-second fades. Stamina, eitr, and adrenaline are excluded and retain their normal independent visibility rules.
  • HUD Visibility -> Minimap reveal scope: FullHud (default) or MapOnly (original map/status/wind-only behavior). Map animation remains unchanged in either mode.
  • The small minimap call-in is a 0.2 second sequence: the whole map slides in from the right over 0.1 seconds, then exterior My Little UI map text and the full status-effect panel fade in over 0.1 seconds. Releasing does the reverse.
  • Everything inside the minimap moves together with no fade, including biome text, pins, markers and the in-map wind direction. Mining/attacking does not block the call-in.
  • Combat alone does not reveal status effects; new temporary effects and effects near expiry still reveal independently with the normal 0.5 second fade.
  • Contextual crosshair appears for the Hammer, ranged/projectile weapons, or hover targets by default.
  • Ranged weapons and projectile staves use the animated yellow reticle.
  • Smooth inventory, drag, button, tooltip, build-menu and map-pin animations.
  • Configurable HUD visibility and animation behavior.

Default minimap reveal:

  • Keyboard: Backquote / tilde key (left of 1).
  • Controller: Select/Create by default and separately configurable.

Compatible with Azu Extended Player Inventory and My Little UI.

Disclaimer: the code is AI-assisted since I barely know C#. Not fully AI nor human.

https://ko-fi.com/krosshair

https://imgur.com/a/WU1zXhf

Thunderstore development is made possible with ads. Please consider making an exception to your adblock.