Valheim
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reMarksable

reMarksable window

reMarksable is a client-side Valheim mod that expands the map, marker filtering, and cartography-table workflow. Visibility filters never delete saved map data — they only change what is currently displayed and how the player interacts with the map UI.

Main features

  • Open the large map with M, then use MarkerListShortcut (default: Tab) to show or hide the reMarksable window.
  • Move and resize the filter window only while holding WindowEditShortcut (default: Left Alt).
  • Window open state, position, size, and transparency are persisted.
  • The visible Window section in Configuration Manager is read-only; geometry and transparency are changed only through the in-game reMarksable window.
  • The default filter-window size is 340x220 logical pixels with a 340x180 minimum.
  • The marker list has its own vertical scrollbar. Mouse-wheel input over the reMarksable window scrolls the marker list and is consumed there, so the map underneath does not zoom; mouse-wheel input over the map continues to zoom the map normally.
  • Header controls cover world/system markers, Death markers, boss markers, live positions of other players, plus the separate optional Death-marker cleanup after recovering your own tombstone feature.
  • Death and boss visibility reuse Valheim's native filter mechanism. reMarksable moves their controls into its own header while keeping the state synchronized with the game.
  • Owner rows show the local player first, known remote players next, and unresolved players at the end.
  • Filtering is applied consistently to both the large map and the corner minimap.
  • Player names are resolved from live players, network/ZDO data, player history, a per-world local cache, and reMarksable metadata stored on cartography tables.

Cartography table

reMarksable table

reMarksable turns both physical sides of the cartography table into one logical action:

Record discoveries and read the map

Writing always uses Valheim's native behavior. Reading can be controlled independently through:

  • ReadMarkers — import shared markers,
  • ReadExploration — import shared explored-map data.

If selective reading cannot safely decode the table payload, reMarksable falls back to Valheim's native MapTable.OnRead path while protecting the category that the player chose not to import.

Valheim stores personal map data per character. To carry personal markers between two characters on the same account, record discoveries to a cartography table with one character and read the table with the other. reMarksable will then treat imported markers like any other shared cartography markers and can resolve their owner names when that identity data is available.

Hugin

Hugin tutorial

Hugin's cartography-table tutorial is replaced with a short reMarksable tutorial. The tutorial uses the currently configured reMarksable shortcuts and performs a best-effort lookup of Valheim's current Use and Map bindings.

Only the cartography-table Hugin tutorial changes its interaction prompt to:

  • Hear about reMarksable

Other Hugin tutorials and Munin are not modified.

Tombstone and Death-marker pairing

When the local player dies, reMarksable captures the death transaction and pairs the newly created tombstone with the appropriate vanilla Death marker. Pair metadata is stored outside the marker name — PinData.m_name remains owned by Valheim.

When optional automatic cleanup is enabled, the paired Death marker is removed only after the player's own tombstone is completely empty and Valheim is ready to despawn it. Fresh pair creation also uses a maximum distance sanity check to protect against unrelated objects created by other mods during the same death event.

Languages

reMarksable intentionally ships two fully verified language packs:

  • English
  • Polish

When Valheim is set to Polish, reMarksable uses Polish unless General > EnglishFallback is enabled. English and every other Valheim language use the English reMarksable pack.

The same rule applies to the cartography-table messages and Hugin tutorial text owned by reMarksable.

Multiplayer

reMarksable is optional and client-side. Other players do not need the mod in order to join the same world/server. Players without reMarksable simply do not receive its local filtering UI or client-side cartography enhancements.

Disabling the mod at runtime

General > Enabled = false disables reMarksable behavior without requiring a restart. The mod restores the native Death/Boss controls, removes its visibility filtering/UI behavior, and restores the native cartography/Hugin localization values.

Configuration

Configuration Manager

Release status

reMarksable 1.0.1 builds on the clean 1.0.0 public-release baseline. Compatibility with private development builds that existed before 1.0.0 is not guaranteed.

Copyright and permitted use

Copyright © 2026 reMarksable contributors. All rights reserved.

reMarksable may be downloaded and used for gameplay, including recorded and live-streamed gameplay. Creating, publishing, and monetizing videos, livestreams, screenshots, reviews, guides, and other media featuring reMarksable is permitted.

Redistribution of the mod itself, modification, derivative works, merging into other software, sublicensing, sale, paid distribution, or other commercial exploitation of reMarksable itself are not permitted without prior written permission from the copyright holder.

The software is provided “as is”, without warranty of any kind, express or implied. In no event shall the authors or copyright holders be liable for any claim, damages, or other liability arising from, out of, or in connection with the software or its use.

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