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Njord
A mythic overhaul of Valheim’s ship handling, steering, acceleration, and sea‑faring experience. Includes HUD, and runtime config.
| Date uploaded | 2 weeks ago |
| Version | 1.0.8 |
| Download link | Wubarrk-Njord-1.0.8.zip |
| Downloads | 499 |
| Dependency string | Wubarrk-Njord-1.0.8 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2100README
🧩 Developer’s Note — On AI Assistance Njord is built by a human with a vision, supported by AI as a creative and technical tool. I design the systems, write the logic, and shape the experience — AI helps me explore ideas faster, debug complex edge cases, and refine the architecture.
Every decision is mine; AI just helps me build bigger and better than I could alone.
⚓ Njord — Master of the Sea A mythic overhaul of Valheim’s ship handling, steering, acceleration, and sea‑faring experience. Njord makes boats feel powerful, responsive, and alive — without breaking Valheim’s soul.
🌊 What’s New in v1.0.8 — The Deterministic Sea Update Njord 1.0.8 introduces a complete rewrite of ship identity, control tracking, and multiplayer behavior, making this the most stable and predictable version ever released.
⭐ ZDOID‑Based Ship Identity (New Architecture) Ships are tracked using Valheim’s true network identity (ZDOIDs)
No HUD flicker, no control loss, no prefab collisions
Fully multiplayer‑safe, even with many identical ships nearby
⭐ Multiplayer‑Safe Helm Control Each ship tracks its own controller
Two players on two identical ships? Works flawlessly
Two players switching helm on the same ship? Seamless
⭐ Deterministic Startup & Config Sync Config loads correctly on startup
Server broadcasts authoritative config
Movement works instantly — no more F8 ritual
🌊 Core Features ⚡ Responsive Steering Smooth, modernized helm control
Configurable steering multiplier
Steering gate prevents jitter on helm acquisition
💨 Improved Acceleration, Sail Forces & Max Speeds Configurable forward/reverse forces
Configurable Base/Half/Full sail behavior
Configurable acceleration multiplier
Optional reverse‑kick for tight maneuvering
Per‑boat max speed configuration (Njord vs vanilla)
🌬️ Wind‑Blend System Always have the wind
Smooth UI blend and color feedback
🧭 Enhanced Njord HUD Clean, minimal, mythic HUD
Fully multiplayer‑safe
Shows steering, speed (Njord vs mortal), waterline, hull integrity, wind blend, and readiness
Drag to reposition
Toggle with F7
⚙️ Configuration Njord exposes all major systems through BepInEx config, including per‑boat speed tuning:
SteeringMultiplier
AccelerationMultiplier
BaseForwardForce
BaseReverseForce
SailForwardForce
HalfSailForce
FullSailForce
ReverseKick
WindBlend
MaxSpeed_Njord / MaxSpeed_Vanilla per ship type (names as in your actual config)
VFX_Enable
VFX_Color
HUD position + toggle
🔄 Runtime Reload (F8) Press F8 in‑game to reload the config without restarting Valheim. Server automatically re‑broadcasts updated values.
🛠️ Installation Install BepInExPack for Valheim
Drop the Njord folder into:
BepInEx/plugins/
(or install via mod manager)
Launch the game
Edit config as desired
Press F8 to reload settings
🤝 Compatibility Fully compatible with singleplayer and multiplayer
Server authoritative config sync
Safe to install mid‑playthrough
No world changes
🧪 Known Limitations VFX system is disabled by default (under revision)
Some MP config changes may still require server restart depending on host setup
🐉 Credits Wubarrk — Creator, Architect, Myth‑Weaver
AI Assistance — For accelerating development and helping refine complex systems
Njord — God of the Sea, who tolerates your steering
You — For sailing boldly into the storm
❤️ Support If you enjoy Njord and want to support development: https://www.patreon.com/cw/WubarrkDev
📜 License MIT License — free to modify, extend, and sail with.
CHANGELOG
📜 Njord — Changelog
v1.0.8 — The Deterministic Sea Update
A foundational stability update focused on multiplayer correctness, identity tracking, and predictable helm behavior.
-
ZDOID-Based Ship Identity (New Architecture) Ships now use Valheim’s true network identity system. No HUD flicker, no control loss, no prefab collisions. Fully stable even with multiple identical ships nearby.
-
Multiplayer-Safe Helm Control Each ship tracks its own controller. Identical ships no longer overwrite each other. Seamless helm switching between players.
-
Deterministic Startup & Config Sync Config loads before patches. Server broadcasts authoritative values. Movement works instantly — no more F8 ritual.
-
HUD & Telemetry Improvements Per-player HUD visibility. No desync or flicker. Clean readiness gating.
-
Max Speed System Per-boat Njord/Vanilla max speed configuration. Fully synced in multiplayer.
-
Internal Stability Deep debug instrumentation. Cleaned stale control states. No ZDOID pollution or unsafe writes.
v1.0.0 — First Public Release
- Complete overhaul of Valheim ship handling and steering
- Added steering multiplier system
- Added acceleration and reverse force tuning
- Added Half/Full sail force configuration
- Added wind‑blend smoothing system for natural sail transitions(WIP)
- Added Njord HUD with configurable X/Y position
- Added runtime config reload hotkey (F8)
- Added server‑to‑client config sync for multiplayer
- Added optional VFX system (disabled by default)(WIP)
- Added clean plugin bootstrap and Harmony patching
- Added safe runtime config architecture
- Added mythic startup logs and diagnostics
v0.9.x — Internal Development Builds
- Initial steering and acceleration prototypes
- Early HUD layout tests
- First pass at VFX system (control rune, burst, trail)
- Sync and RPC architecture established
- Internal debugging tools and logging