Mods uploaded by Wubarrk
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1-19 of 19 results
Admin-marked multiplayer territories: set the rules in a small panel, mark the ground with Infinity Hammer, and every player's game enforces them - protection, safe/war zones, no spawns or raids, sanctuary bonuses.
Rebuild Valheim's interface. Move, resize and rotate any HUD, inventory or chat element in a live edit mode, saved in resolution-independent units. Plus chat that keeps your capitals, Always Shout, drag-and-drop item sharing and GIF search.
Day length, daylight and night in real minutes, with production as its own dial: vanilla pace or faster at any cycle length. Server-synced and version-locked, required on clients too; the full maths is printed to the log.
Total Portal Control System for Valheim. Pick destinations from a map UI listing biome, distance, and owner. Features destination photos, PIN locks, tame teleportation, travel filters, and a procedural runic gateway.
Strictly server-side Portal-network mod: progression-gated gates, one-way corpse-run recovery, fast-transit terminals, per-portal ore upgrades, portal caps, and self-repairing network health checks. Zero client install, full PlayFab/Xbox/crossplay.
Four tiers of upgradable runic dragon wings with real armour, resistances and a Valkyrie Flight skill that grows with every wingbeat. Physics-based gliding, stamina-priced flapping, hand-forged icons, and woven-rune VFX - earn the sky.
Lets pre-1.0 mods load and run on Valheim 1.0 without recompiling: sector API, console commands, renamed hooks, PieceTable lists, by-name Harmony patches steered past 1.0's overloads, a Hoverable default, and a shield for item-name collisions.
Server-synced stack, weight and pickup control for Valheim. Tune stacks per resource (wood 3x, metal 2x), cut item weights by a percentage, raise carry capacity, and hold Shift to harvest a whole berry patch
A stealth and perception engine for Valheim. Creatures see, hear, remember and doubt - vision cones, line of sight, noise, light, weather and camouflage feed a Stealth Brain that tracks each player separately. Server-synced, dedicated-server ready.
Server-authoritative overhaul of Valheim's Rested/Comfort system: config-driven comfort, resting conditions and rested duration, plus a new Well Rested buff for sleeping a full night in your own claimed bed.
Take the desync out of Valheim. Your dedicated server runs the world instead of whichever player got there first, and far-away players get the bandwidth they need. Less rubber-banding, same vanilla game. Works with vanilla clients.
Descend into the Mists of Avalor: a procedural black-stone crypt-labyrinth in a forsaken sky-realm. Dodge true-damage traps & restless dead. Tear keys from mutant bosses to crack vaults, & take the Avalorian Greatsword off the Warden. Bring a torch.
Full farming overhaul: configurable growth speed/conditions, hover grow-timers, and Scarecrow + Farm Silo auto-harvest/replant automation that keeps tending farms nobody is near. Server-synced.
Strictly server-side Valheim 1.0 mod - no client install ever. Active wards keep wild creatures (and raids) out of your base, and doors inside wards close themselves.
Overhaul Valheim's food system: no more stat decay, a bigger food bar (4 food + 1 drink slot), stack the same food for extra stats, and diet-based synergy buffs with custom icons. Works with any food mod, including Valheim Cuisine.
Tame, breed, and lead an army of custom Dvergr Allies! Features 4 custom classes (Warrior, Cleric, Spellsword, Elemental Mage), breeding genetics, star-level weapon scaling, and native combat AI.
A massive raid-boss mod for Valheim using TheHive prefab. Spawns the Blighted World Heart, summoning endless waves of enemies, unique Sub-Bosses, and dropping dozens of new custom weapons and armors with Poison, Spirit, and Defense affixes.
1-19 of 19 results