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Wubarrk-Njord-1.1.0 icon

Njord

A mythic overhaul of Valheim’s ship handling, steering, acceleration, and sea‑faring experience. Includes HUD, and runtime config.

Date uploaded a week ago
Version 1.1.0
Download link Wubarrk-Njord-1.1.0.zip
Downloads 254
Dependency string Wubarrk-Njord-1.1.0

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2100 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.2100

README

⚓ Njord — Master of the Sea

A mythic overhaul of Valheim’s ship handling, steering, acceleration, and sea‑faring experience.
Njord makes boats feel powerful, responsive, and alive — without breaking Valheim’s soul.


🌊 v1.1.0 — The Runic Wake Update

Njord 1.1.0 introduces a new visual identity for ships: Runic Wake VFX, a glowing trail of mythic energy that responds to speed, steering, and wind.

⭐ Runic Wake VFX (New)

  • Optional glowing wake effect behind ships
  • Color‑tinted based on your configuration
  • Scales with speed and sail state
  • Fully multiplayer‑safe
  • Zero performance impact on servers

Config Options:

  • VFX_Enable — Enable/disable the wake effect
  • VFX_Color — Hex color for the runic glow

🌊 Core Features

⚡ Responsive Steering

  • Smooth, modernized helm control
  • Steering multiplier
  • Steering gate prevents jitter on helm acquisition

💨 Acceleration, Sail Forces & Max Speeds

  • Configurable forward/reverse forces
  • Configurable Base/Half/Full sail behavior
  • Optional reverse‑kick for tight maneuvering
  • Per‑boat max speed configuration (Njord vs vanilla)

🌬️ Wind‑Blend System

  • Always have the wind

🧭 Njord HUD

  • Clean, minimal, mythic HUD
  • Fully multiplayer‑safe
  • Shows steering, speed, waterline, hull integrity, wind blend, and readiness
  • Drag to reposition
  • Toggle with F7

⚙️ Configuration

All major systems are configurable via BepInEx:

  • SteeringMultiplier
  • AccelerationMultiplier
  • BaseForwardForce
  • BaseReverseForce
  • SailForwardForce
  • HalfSailForce
  • FullSailForce
  • ReverseKick
  • WindBlend
  • MaxSpeed_Njord / MaxSpeed_Vanilla per ship type
  • VFX_Enable
  • VFX_Color
  • HUD position + toggle

🔄 Runtime Reload

Press F8 in‑game to reload the config without restarting Valheim.
Server automatically re‑broadcasts updated values.


🛠️ Installation

  1. Install BepInExPack for Valheim
  2. Drop the Njord folder into:
    BepInEx/plugins/
  3. Launch the game
  4. Edit config as desired
  5. Press F8 to reload settings

🤝 Compatibility

  • Works in singleplayer and multiplayer
  • Server authoritative config sync
  • Safe to install mid‑playthrough
  • No world changes

🧪 Known Limitations

  • Some MP config changes may require server restart depending on host setup
  • VFX appearance may vary with modded water shaders

🐉 Credits

Wubarrk — Creator, Architect, Myth‑Weaver
AI Assistance — For accelerating development and refining complex systems
Njord — God of the Sea, who tolerates your steering
You — For sailing boldly into the storm


❤️ Support

If you enjoy Njord and want to support development:
https://www.patreon.com/cw/WubarrkDev


📜 License

MIT License — free to modify, extend, and sail with.

CHANGELOG

📜 Njord — Changelog

v1.1.0 — The Runic Wake Update

A visual identity update introducing mythic ship‑trail effects and polishing Njord’s presentation on the open sea.

  • Runic Wake VFX (New) Optional glowing wake effect behind ships.
    Color‑tinted based on config.
    Scales with speed and sail state.
    Fully multiplayer‑safe.

  • VFX Configuration VFX_Enable — toggle the system
    VFX_Color — hex color for the runic glow

  • HUD & Visual Polish Improved wake blending with waterline motion.
    Minor HUD clarity adjustments.
    Better visual consistency across ship types.

  • Internal Cleanup Removed unused VFX prototype fields.
    Streamlined update loop for lower overhead.
    Minor log cleanup and diagnostics improvements.


v1.0.8 — The Deterministic Sea Update

A foundational stability update focused on multiplayer correctness, identity tracking, and predictable helm behavior.

  • ZDOID-Based Ship Identity (New Architecture) Ships now use Valheim’s true network identity system.
    No HUD flicker, no control loss, no prefab collisions.
    Fully stable even with multiple identical ships nearby.

  • Multiplayer-Safe Helm Control Each ship tracks its own controller.
    Identical ships no longer overwrite each other.
    Seamless helm switching between players.

  • Deterministic Startup & Config Sync Config loads before patches.
    Server broadcasts authoritative values.
    Movement works instantly — no more F8 ritual.

  • HUD & Telemetry Improvements Per-player HUD visibility.
    No desync or flicker.
    Clean readiness gating.

  • Max Speed System Per-boat Njord/Vanilla max speed configuration.
    Fully synced in multiplayer.

  • Internal Stability Deep debug instrumentation.
    Cleaned stale control states.
    No ZDOID pollution or unsafe writes.


v1.0.0 — First Public Release

  • Complete overhaul of Valheim ship handling and steering
  • Added steering multiplier system
  • Added acceleration and reverse force tuning
  • Added Half/Full sail force configuration
  • Added wind‑blend smoothing system for natural sail transitions (WIP)
  • Added Njord HUD with configurable X/Y position
  • Added runtime config reload hotkey (F8)
  • Added server‑to‑client config sync for multiplayer
  • Added optional VFX system (disabled by default) (WIP)
  • Added clean plugin bootstrap and Harmony patching
  • Added safe runtime config architecture
  • Added mythic startup logs and diagnostics

v0.9.x — Internal Development Builds

  • Initial steering and acceleration prototypes
  • Early HUD layout tests
  • First pass at VFX system (control rune, burst, trail)
  • Sync and RPC architecture established
  • Internal debugging tools and logging