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Njord
A mythic overhaul of Valheim’s ship handling, steering, acceleration, and sea‑faring experience. Includes HUD, and runtime config.
| Date uploaded | a week ago |
| Version | 1.1.0 |
| Download link | Wubarrk-Njord-1.1.0.zip |
| Downloads | 254 |
| Dependency string | Wubarrk-Njord-1.1.0 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2100README
⚓ Njord — Master of the Sea
A mythic overhaul of Valheim’s ship handling, steering, acceleration, and sea‑faring experience.
Njord makes boats feel powerful, responsive, and alive — without breaking Valheim’s soul.
🌊 v1.1.0 — The Runic Wake Update
Njord 1.1.0 introduces a new visual identity for ships: Runic Wake VFX, a glowing trail of mythic energy that responds to speed, steering, and wind.
⭐ Runic Wake VFX (New)
- Optional glowing wake effect behind ships
- Color‑tinted based on your configuration
- Scales with speed and sail state
- Fully multiplayer‑safe
- Zero performance impact on servers
Config Options:
VFX_Enable— Enable/disable the wake effectVFX_Color— Hex color for the runic glow
🌊 Core Features
⚡ Responsive Steering
- Smooth, modernized helm control
- Steering multiplier
- Steering gate prevents jitter on helm acquisition
💨 Acceleration, Sail Forces & Max Speeds
- Configurable forward/reverse forces
- Configurable Base/Half/Full sail behavior
- Optional reverse‑kick for tight maneuvering
- Per‑boat max speed configuration (Njord vs vanilla)
🌬️ Wind‑Blend System
- Always have the wind
🧭 Njord HUD
- Clean, minimal, mythic HUD
- Fully multiplayer‑safe
- Shows steering, speed, waterline, hull integrity, wind blend, and readiness
- Drag to reposition
- Toggle with F7
⚙️ Configuration
All major systems are configurable via BepInEx:
- SteeringMultiplier
- AccelerationMultiplier
- BaseForwardForce
- BaseReverseForce
- SailForwardForce
- HalfSailForce
- FullSailForce
- ReverseKick
- WindBlend
- MaxSpeed_Njord / MaxSpeed_Vanilla per ship type
- VFX_Enable
- VFX_Color
- HUD position + toggle
🔄 Runtime Reload
Press F8 in‑game to reload the config without restarting Valheim.
Server automatically re‑broadcasts updated values.
🛠️ Installation
- Install BepInExPack for Valheim
- Drop the Njord folder into:
BepInEx/plugins/ - Launch the game
- Edit config as desired
- Press F8 to reload settings
🤝 Compatibility
- Works in singleplayer and multiplayer
- Server authoritative config sync
- Safe to install mid‑playthrough
- No world changes
🧪 Known Limitations
- Some MP config changes may require server restart depending on host setup
- VFX appearance may vary with modded water shaders
🐉 Credits
Wubarrk — Creator, Architect, Myth‑Weaver
AI Assistance — For accelerating development and refining complex systems
Njord — God of the Sea, who tolerates your steering
You — For sailing boldly into the storm
❤️ Support
If you enjoy Njord and want to support development:
https://www.patreon.com/cw/WubarrkDev
📜 License
MIT License — free to modify, extend, and sail with.
CHANGELOG
📜 Njord — Changelog
v1.1.0 — The Runic Wake Update
A visual identity update introducing mythic ship‑trail effects and polishing Njord’s presentation on the open sea.
-
Runic Wake VFX (New) Optional glowing wake effect behind ships.
Color‑tinted based on config.
Scales with speed and sail state.
Fully multiplayer‑safe. -
VFX Configuration
VFX_Enable— toggle the system
VFX_Color— hex color for the runic glow -
HUD & Visual Polish Improved wake blending with waterline motion.
Minor HUD clarity adjustments.
Better visual consistency across ship types. -
Internal Cleanup Removed unused VFX prototype fields.
Streamlined update loop for lower overhead.
Minor log cleanup and diagnostics improvements.
v1.0.8 — The Deterministic Sea Update
A foundational stability update focused on multiplayer correctness, identity tracking, and predictable helm behavior.
-
ZDOID-Based Ship Identity (New Architecture) Ships now use Valheim’s true network identity system.
No HUD flicker, no control loss, no prefab collisions.
Fully stable even with multiple identical ships nearby. -
Multiplayer-Safe Helm Control Each ship tracks its own controller.
Identical ships no longer overwrite each other.
Seamless helm switching between players. -
Deterministic Startup & Config Sync Config loads before patches.
Server broadcasts authoritative values.
Movement works instantly — no more F8 ritual. -
HUD & Telemetry Improvements Per-player HUD visibility.
No desync or flicker.
Clean readiness gating. -
Max Speed System Per-boat Njord/Vanilla max speed configuration.
Fully synced in multiplayer. -
Internal Stability Deep debug instrumentation.
Cleaned stale control states.
No ZDOID pollution or unsafe writes.
v1.0.0 — First Public Release
- Complete overhaul of Valheim ship handling and steering
- Added steering multiplier system
- Added acceleration and reverse force tuning
- Added Half/Full sail force configuration
- Added wind‑blend smoothing system for natural sail transitions (WIP)
- Added Njord HUD with configurable X/Y position
- Added runtime config reload hotkey (F8)
- Added server‑to‑client config sync for multiplayer
- Added optional VFX system (disabled by default) (WIP)
- Added clean plugin bootstrap and Harmony patching
- Added safe runtime config architecture
- Added mythic startup logs and diagnostics
v0.9.x — Internal Development Builds
- Initial steering and acceleration prototypes
- Early HUD layout tests
- First pass at VFX system (control rune, burst, trail)
- Sync and RPC architecture established
- Internal debugging tools and logging