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Wonderland

A modular, server-friendly Valheim overhaul featuring combat tuning, stamina & movement tweaks, crafting automation, smelter automation, environment QoL, sailing enhancements, spawn safety, and more. Fully Ashlands-compatible.

CHANGELOG

Changelog — Wonderland

1.0.5 — Ashlands Compatibility & Full Patch Rewrite

This release is a complete modernization of Wonderland’s internal patching system, ensuring full compatibility with Valheim’s Ashlands update and eliminating all Harmony ambiguity, IL crashes, and deprecated API usage.

🔧 Core Architecture

  • Replaced all attribute-based Harmony patches with explicit runtime patching
  • Eliminated all ambiguous overload matches using PatchSpecificOverload and PatchAllOverloads
  • Removed all reliance on internal fields removed in Ashlands (e.g., Player.m_tempItems)
  • Ensured zero IL2CPP/HarmonyX errors during load
  • Rebuilt subsystem patching order for deterministic initialization
  • Updated all patches to match Ashlands API signatures (void-returning CreateTombStone, updated stamina methods, etc.)

⚔️ Combat & Damage Tweaks

  • Updated HitData.ApplyArmor patch to match new void signature
  • Added safe post-armor multiplier using m_damage.Modify(mult)
  • Updated Character.ApplyDamage patch to apply stagger/backstab multipliers once
  • Ensured no permanent mutation of HitData fields
  • Fully overload-safe patching across all ApplyDamage variants

🛡️ Equipment & Death Handling

  • Fully rewrote EquipmentTweaks for Ashlands:
    • Removed obsolete ___m_tempItems usage
    • Updated to new Player.CreateTombStone() (void, no args)
    • Implemented Golden Rule: never lose items
    • Equipped items always stay on the player
    • Unequipped items are safely moved into the tombstone
  • Guaranteed item safety across all death scenarios

🌿 Sanctuary Zones

  • Rewrote all patches without Harmony attributes
  • Updated for Ashlands AI changes:
    • Vision aggro blocking
    • Hearing aggro blocking
  • Updated stamina, damage, and skill-loss suppression logic
  • Updated projectile deletion to avoid deprecated fields
  • Ensured all patches target correct overloads

🏃 Stamina & Movement Tweaks

  • Updated Player.UpdateStats and Player.UseStamina patches to Ashlands signatures
  • Removed attribute-based patching
  • Ensured stamina multipliers apply cleanly and safely
  • Overload-safe patching for all UpdateStats variants

🔥 Smelter, Furnace, Refinery, Production

  • No functional changes, but all patches now load without warnings
  • Deprecated Unity API warnings isolated for future cleanup

🛠️ Server & Automation

  • Config auto-reload remains intact
  • Updated patching to avoid deprecated Unity calls (warnings remain but are safe)

🧹 Internal Cleanup

  • Removed all obsolete Harmony field injections
  • Removed all deprecated API calls from patch logic
  • Ensured all subsystems compile cleanly under Ashlands
  • Rebuilt Plugin.cs with:
    • Full explicit patch registration
    • Clear subsystem grouping
    • Safe error handling
    • Deterministic load order

1.0.1 — Stability & Release Prep

  • Fixed Harmony crash caused by iterator-based logger
  • Replaced logger iterator with safe implementation
  • Updated plugin version to 1.0.1
  • Cleaned namespaces and ensured all subsystems compile
  • Verified Ashlands compatibility across all subsystems
  • Finalized Thunderstore packaging structure
  • Added full documentation suite (README, FEATURES, CONFIGURATION, KNOWN-ISSUES, CREDITS)
  • Prepared Wonderland for public release

1.0.0 — Initial Release

  • Full Ashlands-compatible rewrite
  • Modular subsystem architecture
  • Combat overhaul (stamina, slowdown, bow draw)
  • Equipment death-drop rules
  • Food system multipliers + auto-eat
  • Stamina & movement tuning
  • Sailing speed multiplier
  • Crafting chest scanning + UI enhancements
  • Environment infinite fuel/production
  • Smelter automation (ore + fuel)
  • Spawn safety system
  • Server config auto-reload
  • Debug logging
  • Complete documentation suite