Valheim
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Latest version
1.1.0
Last Updated
First Uploaded
Downloads
54
Likes
1
Size
55KB
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Changelog

1.1.0

  • Add white localized control hints below the buttons, matching their font and font size.

  • Show hints only when the pickup filter is empty; restore them when its last entry is removed or Reset is used. Hide them for storage windows.

  • Add ShowControlHints (default true), with live configuration and per-character persistence.

  • Add a square border toggle beside A/M: yellow when enabled, inventory brown when disabled. Uses ShowPinnedSlotBorder, retains locks/bindings and includes localized tooltips.

  • Add ShowPinnedSlotBorder (default true) to toggle yellow slot borders while retaining lock icons and bindings. Applies live and saves per character.

  • Add Hide filter / Show filter beside Reset to toggle icon visibility while automatic pickup filtering remains active.

  • Save filter visibility per character and support live configuration changes with ShowPickupFilter (default true).

  • Keep matching items in their pinned cells when holding Use or clicking Move similar items to deposit into storage.

  • Protect complete stacks before any partial merge, respecting crafter identity and the active quality setting while ignoring durability.

  • Preserve normal transfer rules for foreign occupants and items outside their matching pinned cells, and keep manual transfers available.

  • Add production-hook regression checks for matching criteria, destination/source scope and nested or failed operations.

1.0.8

  • Hide the mod buttons and pickup-filter strip while a chest or another storage container is open.
  • Restore them when the container closes, preserving bindings, filters and settings.
  • Refresh visibility immediately on opening and closing, and after the native storage panel updates.

1.0.7

  • Add an automatic pickup filter: Ctrl + middle-click drops the selected stack and blocks automatic pickup of that item type.
  • Show filtered items below the inventory buttons with crossed-out icons; left-click an icon to remove its filter.
  • Save filters separately for each character. Reset clears both slot bindings and the pickup filter.

1.0.6

  • Make the manual Combine button also arrange items into their pinned cells after consolidating stacks.
  • Move foreign pinned-cell occupants to available ordinary or matching cells.
  • Support safe swaps and displacement cycles, including full inventories; roll back impossible chains without overwrites or item loss.
  • Keep correctly placed items in place and preserve all item instances and metadata.
  • Keep automatic A mode limited to consolidation; ordinary clicks and manual moves do not trigger arrangement.
  • Add arrangement checks covering 500 randomized inventories, full-inventory cycles, unavailable space, crafting criteria and expanded grids.

1.0.5

  • Add a small yellow exclamation mark at the bottom-left of pinned cells occupied by nonmatching items.
  • Match the marker's size to the lock icon and keep mouse input unobstructed.
  • Respect crafter identity and the active quality-matching setting when deciding whether to show the marker.

1.0.4

  • Fix migration of legacy saves containing only {"version":1}, which prevented pinning and combining in 1.0.3.
  • Define explicit JSON data contracts and restore defaults for omitted optional fields.
  • Keep stack consolidation available when binding data cannot be read, preserving unreadable data.
  • Add Reset to clear the active character's bindings and persist the empty layout without changing modes or other characters.
  • Avoid repeated configuration reloads after the reload itself updates the file timestamp.

1.0.3

  • Save slot bindings and all mod settings separately for each character's unique ID.
  • Write changes immediately to per-character files and mirror them into character save data.
  • Preserve empty pinned cells and explicitly cleared layouts across sessions.
  • Add atomic file replacement, backup recovery and migration of legacy embedded bindings.
  • Guard the complete character-loading process against premature initialization.

1.0.2

  • Restrict button actions to direct pointer clicks to prevent slot clicks and shared Submit input from activating Combine.
  • Remove forced relocation of manually moved items.
  • Add a square A/M toggle to the left of Combine, with automatic combining enabled by default.
  • Consolidate after actual ground pickups, deferring work while an item is being dragged.
  • Add Russian and English tooltips for the new mode.

1.0.1

  • Add a thin yellow border to pinned cells, alongside the lock icon.
  • Initialize button tooltips with native game templates to fix hover exceptions.

1.0.0

  • Add stack consolidation across any number of compatible stacks.
  • Add persistent slot bindings, middle-click pinning and translucent grayscale icons for empty pinned cells.
  • Add Strict/Free automatic placement modes and optional crafted-item quality matching.
  • Add configurable manual placement into pinned cells and live configuration reload.
  • Add Russian UI with English fallback for other game languages.
  • Anchor inventory buttons to the panel so they follow inventory expansion.
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