Valheim
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Latest version
1.2.8
Last Updated
First Uploaded
Downloads
391
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2
Size
52KB
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Changelog

1.2.8

  • Added General.BanOnDeath, enabled by default, to choose whether a confirmed death causes an account ban and disconnection.
  • With BanOnDeath = false, retain the journal, chat, banners and enabled Discord notifications without a death-ban action.
  • Cancel pending ban actions and stop further retries when the setting is disabled before the action is applied.
  • Do not retroactively ban deaths processed with bans disabled. Existing native bans remain unchanged.
  • Keep General.Enabled as the separate switch for death processing as a whole.
  • Added regression coverage for the default, repeated deaths without bans and setting changes during pending actions.
  • Kept the reason/announcement protocol compatible with clients 1.2.7 and 1.2.8.
  • Reworked the README with current configuration defaults, installation steps and upgrade instructions.

1.2.7

  • Fixed administrator immunity by using the game's native administrator check, including platform-qualified Steam IDs.
  • Apply bans directly to the captured account ID; character-name collisions no longer redirect the ban to another account.
  • Disconnect the actual matching account connection instead of resolving a player by name.
  • Verify saved native ban-list entries through the game's local/cloud storage reader before reporting success.
  • Retry failed bans up to five times, with pauses of 2, 4, 8 and 16 seconds, without repeating the journal or announcements.
  • Limited General.ScanIntervalSeconds to 0.05–1 second to reduce deaths missed before normal respawn removes the old character state. Older larger values are clamped.
  • Replaced routed messages with direct connection RPCs. Server-bound death reasons use the actual sender connection; clients accept announcements only from their actual server connection.
  • Bound reasons to character ZDO IDs and rejected reports from other accounts or already closed death events.
  • Cancel pending account jobs and unregister connection handlers when the server/world changes.
  • Restore the cloned banner renderer's tint when showing a message.
  • Updated DLL version metadata, configuration descriptions and isolated regression tests.
  • Clients older than 1.2.7 need updating for reasons, chat and banners; server-side detection and bans continue to work without a client mod.

1.2.6

  • Added Enforcer.WhitelistExemptAdmins (default true) for native adminlist accounts.
  • Added automatic configuration-file reload on the main thread after saved changes settle.
  • Disabled per-entry config saves during reload and added retries for file access failures.

1.2.5

  • Removed computer-name reporting, machine-check RPCs, configuration entries and machine journaling.

1.2.4

  • Removed hardcoded creature-name lists; Russian and English dictionaries now start empty and load from game localization tables.
  • Retained unknown-creature messages and delayed retries when translations are unavailable.

1.2.3

  • Added killer and victim names to PvP death announcements in chat, banners and Discord.
  • Added a fallback message when the attacking player name is unavailable.

1.2.2

  • Added the client-local Announcements.BannerFontSize setting (16–120, default 60).
  • Preserved automatic font shrinking for long messages and scaled the banner area for larger fonts.

1.2.1

  • Loaded both Russian and English creature names from game localization.
  • Selected Russian names for Russian clients and English names for every other client language.
  • Updated announcement RPCs; server and clients must be updated together.

1.2.0

  • Added optional ValheimEnforcer integration with separate integration and whitelist switches.
  • Added server-side admission checks against Enforcer’s character account database, supporting YAML and internal storage.
  • Disabled whitelist checks when integration is disabled or Enforcer is not loaded.
  • Rejected unknown accounts and database-check failures while the whitelist is active.
  • Added a UTF-8 journal for rejected whitelist attempts.
  • Added Russian creature-name loading from game localization tables with delayed retries.
  • Loaded localization tables without invoking the Localization constructor, preserving the global translation handler.

1.1.13

  • Fixes

1.1.12

  • Updated README with current features, configuration options and installation instructions.
  • No code changes.

1.1.11

  • Added server-side Discord webhook notifications with death messages, account IDs, timestamps, and ban outcomes.
  • Added notifications for exempt administrators and local-world hosts.
  • Added asynchronous Discord delivery with a bounded queue, request timeout, and limited rate-limit retries.
  • Added death announcements in chat using the PvP Tweaks rendering approach.
  • Added large red death banners using the Valheim-Norsebold font.
  • Added a banner queue for multiple deaths.
  • Added shared Russian death messages for creature attacks, falling, drowning, trees, poison, freezing, and fire.
  • Preserved detailed death reasons in the text journal.
  • Added configurable player scan intervals through General.ScanIntervalSeconds, defaulting to 0.25 seconds.
  • Added diagnostic logs with the last, average, and maximum scan times, player counts, ZDO checks, and scan failures.
  • Added Diagnostics.Enabled, enabled by default, and Diagnostics.LogIntervalMinutes, defaulting to 15 minutes.
  • Disabling diagnostics stops timing measurements and diagnostic logs without affecting death detection.
  • Preserved server-side death detection, persistent bans, admin exemptions, and the configurable disconnect delay.
  • Client installation is required for chat announcements, banners, and death-reason reporting. Server-side death detection and bans continue to work without the client mod.

1.1.4

  • Switched death detection to the s_dead flag in the server’s copy of character ZDO data.
  • Added checks every 0.25 seconds without requiring player models to be loaded on the server.
  • Client reports now provide death reasons only and no longer trigger bans.
  • Removed reliance on Player.RPC_OnDeath for death detection.
  • Added protection against processing the same death more than once.
  • Previous characters remain tracked for 30 seconds after character changes or disconnection to allow delayed synchronization.
  • Preserved admin exemptions, death logging, and the configurable disconnect delay.
  • Client installation is no longer required for death detection. The client mod is only needed to report the cause of death.

1.1.2

  • Added direct death journaling for local-world hosts.
  • Exempted the local-world host from bans.
  • Avoided peer lookup warnings for local-host deaths.

1.1.1

  • Fixed private GetServerPeerID access using reflection.

1.1.0

  • Added a UTF-8 death journal with timestamps, names, account IDs, reasons and exemption status.
  • Added optional client reporting of death reasons and attacker names.
  • Changed the default BanAdmins value to false.
  • Added the UnityEngine facade reference required for building.
  • Captured account IDs at death to preserve them across disconnects during the delay.

1.0.0

  • Initial development version with native persistent account bans, configurable kick delay and admin exemption setting.
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