Xutz-ValheimCuisine icon

ValheimCuisine

Adds more than 250 food recipes inspired on cultural nordic delicacies, with norse mythology references to fit the game.

Last updated a week ago
Total downloads 113459
Total rating 28 
Categories Mods Crafting Hildir's Request Update Ashlands Update Bog Witch Update
Dependency string Xutz-ValheimCuisine-2.1.9
Dependants 336 other packages depend on this package

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2333 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2333

README

Valheim Cuisine

While being lore-friendly, the mod grants a different approach on meals, especially if you're tired of gathering all those resources and not using them mid or late-game. Valheim's Cuisine gives a little more flexibility on food preparation, making good of what you have on your inventory at the moment and gives more purpose for collecting different kinds of foods and materials from different biomes.

The recipes are inspired on existing delicacies from the nordic countries, many of which trace back to the viking age, such as skause (boiled meat stew), hákarl (fermented shark meat) and morrpølse (offal meat sausage). They also reference various myths, stories, cultural aspects and social roles of the vikings, to better fit into the game.

Support

Like the mod? Buy me an energy drink (or a new keyboard, if you're feeling generous), so I can continue this beautiful project!

Features

  • More than 250 new recipes inspired on cultural nordic delicacies, with norse mythology references to fit the game;

  • Legendary recipes: feasts, foods and potions, obtainable only through a new crafting station, the cauldron Eldhrímnir. The foods have higher stats and higher duration than conventional foods, the feasts have even greater duration than vanilla feasts and the potions are pretty overpower strong (don't worry, it won't break your game, they're pretty hard to make);

  • Fuling recipes: craftable with a new cooking station, the Fuling Cauldron, you can make strong and useful potions and foods, but suffer the consequences of ingesting these foul consumables;

  • Useful potions, craftable with a new station, the Völva’s Cauldron or exclusively sold by Haldor;

  • Dvergr potions: strong potions with no downside, obtainable by processing their bases in the Dvergr Cauldron;

  • More oven recipes;

  • More mead ketil recipes;

  • More cooking station recipes;

  • Recipes using every single fish in the game, so now fishing actually pays off. Instead of just hanging fish on the wall, cook them!;

  • Fermented foods, obtained with the new Food Fermenter - a small fermenter created solely for this purpose;

  • Grimpy's Box, a placeable box with a vættir trapped inside, that generates ectoplasm for your potion-making. Grimpy has its own lines and sfx;

  • Freydís, a placeable völva's familiar that gathers resources for your potion-making. Freydís has its own lines and sfx;

  • Lox milking: with the right tool equipped you can collect milk from loxes, to use it in a variety of recipes;

  • A new tool, the Keg Hammer, to set your table with these new delicacies;

  • A new creature that lurks the shores of the deep north, the Frost Leech;

Notes

  • To set the table with the mod's foods, you'll need a new tool called the Keg Hammer, craftable on the forge with finewood, resin, tin and bronze nails;

  • For the Keg Hammer's build menu to work properly, you NEED to use SearsCatalog or any other mod that expands the hammer's crafting menu, so you can access all buildable consumables;

  • To collect milk from tamed lox, equip the Milking Bucket (new tool crafted at the workbench with 10 wood, 8 resin and 1 barrel hoops), aim at the lox's belly, and press F. Only loxes that have had at least one calf can be milked;

  • Balance may be a tricky thing; the more recipes there are, the more difficult it gets. Furthermore, since every player has it's own mod setup, this mod will never be fully balanced for each user. The mod's balancing try to follow the game's logic, so values use biome level, ingredient quantity, ingredient rarity and recipe complexity as criteria. If these values don't fit your game (if you use mods that increase the game's difficulty or if you use Epic Loot and want to remove trophies from recipes, for example), you can change most of them in the config file XutzBR.ValheimCuisine.cfg;

  • Item effects are also configurable (if you want to remove the speed penalty of dagmáls, for example), but with wacky's database mod. On WackysDatabase page you'll find how to properly edit things. Everything with the prefix VC_ is related to the mod;

  • In the mod’s configuration file, drops are displayed like CreaturePrefab:DropChance:DropQuantity1:DropQuantity2. So, if you want greydwarfs to have a 10% chance to drop the Herbal Remedy for example, go to [Herbal Remedy] and on Drops from, put Greydwarf:0.1:1. Note that the second drop quantity don't need to be filled. If you fill it like Greydwarf:0.1:1:2, means that greydwarfs have a 10% chance of dropping 1 or 2 herbal remedies;

  • If you use CLLC, depending on how you configure it, Valheim Cuisine's droppables can "break" the game. Bloodmoon Stew, for example, has a 1% chance of dropping 1 from cultists (0.01:1 in the config file). It's a rare drop and it's designed to be that way. When using CLLC, that chance may increase and almost every cultist you kill will drop it. So either decrease the chance (set it to 0.001:1 for example) or remove the drop possibility (set it to 0:0 or erase it). Checkout the google docs file to see which items drops from what (it's at the bottom on the "Droppables" chart);

  • For the mod to work properly, you SHOULD use Recipe Description Expansion, because Valheim's Cuisine have some "flavor texts", thus longer descriptions. It's not necessary to use it, but it's highly recommended;

  • To simulate long shelf life of fermented foods (except for skyr, which is dairy), their stack has been significantly raised;

  • The quality of the translations (other than the original english and the brazilian portuguese one) are not my responsability. If you think you can do better, send me your version of it (instructions on "Available Translations" topic);

Updating (manual)

  • Delete previous version of the ValheimCuisine.dll AND XutzBR.ValheimCuisine.cfg and install the newest version normally.

Available Translations

  • English
  • Brazilian Portuguese / Português Brasileiro
  • Spanish / Español
  • Russian / Русский
  • Korean / 한국인
  • Chinese / 简体中文
  • Translate it to your language here.

Utilities

Needed Mods

  • SearsCatalog, otherwise your keg hammer crafting menu won't show all buildable consumables.

Recommended Mods

Fun Facts

  • There are several references for another game that I love called Gothic 3 (Meatbug Ragout, Tunnelrumbler, Nogginfog);

Credits

  • Azumatt for his mod templates and his tutorial videos on modmaking;
  • GraveBear from OdinPlus for bug fixing, general help and being an awesome person;
  • Marlthon for bug fixing and general help;
  • OhhLoz for general help;
  • Odin Plus discord server for bug fixing (especially GraveBear);
  • Crimson Modder for balancing, bug fixing and general help;
  • Somethingwhatever for viking lore and scandinavian cuisine consulting;
  • carpenteer for bug reporting/bug fixing;
  • Used 3D models.

And finally...

Well, finally, if you like the mod, please leave your like, if you really like the mod, donate and if you experience any issues, please report it on the mod's Nexus page so it can be fixed right away. If you don't like the balancing, share your opinion, I'm opened for suggestions and requests.

If there are any grammar errors in this mod page, please forgive me, english is not my native language.

Thanks for the support!

A sneak peek: