Decompiled source of Firewalker v1.0.0

Firewalker.dll

Decompiled a week ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Firewalker")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("HP")]
[assembly: AssemblyProduct("Firewalker")]
[assembly: AssemblyCopyright("Copyright © HP 2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("d31623da-1e30-46b4-b2bb-1d153dbde9c0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8.1", FrameworkDisplayName = "")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Firewalker
{
	[BepInPlugin("YouDied.Firewalker", "Firewalker", "1.0.1")]
	[BepInProcess("valheim.exe")]
	public class FirewalkerPlugin : BaseUnityPlugin
	{
		public const string PluginGUID = "YouDied.Firewalker";

		public const string PluginName = "Firewalker";

		public const string PluginVersion = "1.0.1";

		internal static ManualLogSource Log;

		public static ConfigEntry<bool> ModEnabled;

		public static ConfigEntry<string> FirePotionStatusEffectName;

		private readonly Harmony _harmony = new Harmony("YouDied.Firewalker");

		private void Awake()
		{
			Log = ((BaseUnityPlugin)this).Logger;
			ModEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enabled", true, "Enable or disable the Firewalker mod.");
			FirePotionStatusEffectName = ((BaseUnityPlugin)this).Config.Bind<string>("General", "FirePotionStatusEffect", "GP_MeadFireResist", "Prefab name prefix of the active StatusEffect that counts as a 'fire potion'. Default targets the vanilla Fire Resistance Mead.");
			if (ModEnabled.Value)
			{
				_harmony.PatchAll(typeof(Patches));
				Log.LogInfo((object)"Firewalker 1.0.1 loaded – walk through fire, fear no lava.");
			}
		}

		private void OnDestroy()
		{
			_harmony.UnpatchSelf();
		}

		public static bool LocalPlayerHasFirePotion()
		{
			Player localPlayer = Player.m_localPlayer;
			if ((Object)(object)localPlayer == (Object)null)
			{
				return false;
			}
			string value = FirePotionStatusEffectName.Value ?? string.Empty;
			foreach (StatusEffect statusEffect in ((Character)localPlayer).GetSEMan().GetStatusEffects())
			{
				if ((Object)(object)statusEffect != (Object)null && ((Object)statusEffect).name != null && ((Object)statusEffect).name.StartsWith(value, StringComparison.OrdinalIgnoreCase))
				{
					return true;
				}
			}
			return false;
		}

		public static bool IsEnemyAttacker(HitData hit)
		{
			if (hit == null)
			{
				return false;
			}
			Character attacker = hit.GetAttacker();
			return (Object)(object)attacker != (Object)null && !(attacker is Player);
		}
	}
	public static class Patches
	{
		private static readonly FieldInfo _fi_lavaDamageTimer = AccessTools.Field(typeof(Character), "m_lavaDamageTimer");

		private static readonly FieldInfo _fi_aboveOrInLavaTimer = AccessTools.Field(typeof(Character), "m_aboveOrInLavaTimer");

		private static readonly FieldInfo _fi_tolerateFire = AccessTools.Field(typeof(Character), "m_tolerateFire");

		private static readonly FieldInfo _fi_semanCharacter = AccessTools.Field(typeof(SEMan), "m_character");

		internal static bool s_currentHitIsEnemy = false;

		private static bool ICantSwimIsWalking
		{
			get
			{
				try
				{
					Type type = Type.GetType("ICantSwim.State, ICantSwim", throwOnError: false);
					if (type == null)
					{
						return false;
					}
					FieldInfo field = type.GetField("WalkingOnWater", BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic);
					return field != null && (bool)field.GetValue(null);
				}
				catch
				{
					return false;
				}
			}
		}

		[HarmonyPatch(typeof(Character), "CustomFixedUpdate")]
		[HarmonyPrefix]
		public static void Character_FixedUpdate_Prefix(Character __instance)
		{
			Player val = (Player)(object)((__instance is Player) ? __instance : null);
			if (val != null && !((Object)(object)val != (Object)(object)Player.m_localPlayer))
			{
				_fi_tolerateFire.SetValue(__instance, true);
			}
		}

		[HarmonyPatch(typeof(Character), "UpdateLava")]
		[HarmonyPrefix]
		public static void UpdateLava_Prefix(Character __instance)
		{
			Player val = (Player)(object)((__instance is Player) ? __instance : null);
			if (val != null && !((Object)(object)val != (Object)(object)Player.m_localPlayer))
			{
				_fi_lavaDamageTimer.SetValue(__instance, 0f);
				_fi_aboveOrInLavaTimer.SetValue(__instance, 0f);
			}
		}

		[HarmonyPatch(typeof(Character), "RPC_Damage")]
		[HarmonyPrefix]
		public static void RPC_Damage_Prefix(long sender, HitData hit)
		{
			s_currentHitIsEnemy = FirewalkerPlugin.IsEnemyAttacker(hit);
		}

		[HarmonyPatch(typeof(Character), "RPC_Damage")]
		[HarmonyPostfix]
		public static void RPC_Damage_Postfix()
		{
			s_currentHitIsEnemy = false;
		}

		[HarmonyPatch(typeof(Character), "ApplyDamage")]
		[HarmonyPrefix]
		public static void Character_ApplyDamage_Prefix(Character __instance, ref HitData hit)
		{
			Player val = (Player)(object)((__instance is Player) ? __instance : null);
			if (val != null && !((Object)(object)val != (Object)(object)Player.m_localPlayer) && hit != null && !s_currentHitIsEnemy)
			{
				hit.m_damage.m_fire = 0f;
				if (((DamageTypes)(ref hit.m_damage)).GetTotalDamage() <= 0f)
				{
					hit.m_damage.m_blunt = 0f;
					hit.m_damage.m_slash = 0f;
					hit.m_damage.m_pierce = 0f;
					hit.m_damage.m_chop = 0f;
					hit.m_damage.m_pickaxe = 0f;
					hit.m_damage.m_frost = 0f;
					hit.m_damage.m_lightning = 0f;
					hit.m_damage.m_poison = 0f;
					hit.m_damage.m_spirit = 0f;
				}
			}
		}

		[HarmonyPatch(typeof(SEMan), "AddStatusEffect", new Type[]
		{
			typeof(StatusEffect),
			typeof(bool),
			typeof(int),
			typeof(float)
		})]
		[HarmonyPrefix]
		public static bool SEMan_AddStatusEffect_Prefix(SEMan __instance, StatusEffect statusEffect)
		{
			if ((Object)(object)statusEffect == (Object)null)
			{
				return true;
			}
			object? value = _fi_semanCharacter.GetValue(__instance);
			Character val = (Character)((value is Character) ? value : null);
			if (!((Object)(object)val == (Object)null))
			{
				Player val2 = (Player)(object)((val is Player) ? val : null);
				if (val2 != null)
				{
					if ((Object)(object)val2 != (Object)(object)Player.m_localPlayer)
					{
						return true;
					}
					if (statusEffect is SE_Burning)
					{
						return s_currentHitIsEnemy;
					}
					if (statusEffect is SE_Wet && ICantSwimIsWalking)
					{
						return false;
					}
					return true;
				}
			}
			return true;
		}
	}
}