YouDied-NoFallDamage icon

NoFallDamage

No fall damage. Character takes zero fall damage. By YouDied.

By YouDied
Last updated 4 hours ago
Total downloads 9
Total rating 0 
Categories Mods Tweaks Client-side AI Generated
Dependency string YouDied-NoFallDamage-1.0.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2202 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.2202

README

No Fall Damage — Valheim Mod

Author: YouDied
Version: 1.0.0

Zero configuration. Install and forget — your character takes absolutely no fall damage.


How it works

Valheim tracks the highest altitude a character reaches while airborne in a field called m_maxAirAltitude. When the character lands, the engine subtracts the landing Y position from that peak to get the fall distance, then applies damage.

This mod patches Character.UpdateGroundContact via Harmony. Every frame, it resets m_maxAirAltitude to the character's current Y position, so the engine always sees a fall distance of zero → no damage.


Prerequisites

  • BepInEx 5.x installed in your Valheim folder
  • .NET SDK (6.0 or later) for building
  • Valheim installed via Steam

Build

  1. Open NoFallDamage.csproj in a text editor and update <ValheimDir> to your Valheim install path if it differs from the default.

  2. Build from the project folder:

    dotnet build -c Release
    

    The compiled DLL ends up in bin\Release\netstandard2.1\NoFallDamage.dll.


Install

Copy NoFallDamage.dll into:

<ValheimDir>\BepInEx\plugins\

Launch Valheim. You'll see this line in BepInEx\LogOutput.log confirming it loaded:

[Info   :  No Fall Damage] No Fall Damage loaded — fall damage disabled.

Uninstall

Delete NoFallDamage.dll from the BepInEx\plugins\ folder.


Compatibility

  • Works in single-player and multiplayer (client-side only; the server doesn't need it).
  • No config file, no settings, no dependencies beyond BepInEx.
  • Safe to add or remove mid-playthrough.