Valheim
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Latest version
0.1.8
Last Updated
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155
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1.9MB
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Changelog

0.1.8

  • Exalted Orbs now upgrade full Rare gear to Epic and full Epic gear to Legendary before adding one effect. Epic Loot's live caps apply; existing rolls and shards stay.
  • Regular Exalted stops at Legendary. Perfect Exalted is still needed for further upgrades.
  • Dev build: the new upgrades need in-game playtesting.

0.1.7

  • Annulment now works on augmented equipment at every enchanted rarity. Using it costs only one orb.
  • Perfect Exalted upgrades full items to the next rarity with room before adding one effect, up to Ancient. Existing effects and shards stay.
  • Reworked hover tooltips to draw above the crafting controls and clear when leaving a row.
  • Dev build: these changes need in-game playtesting.

0.1.6

  • Fixed crafting tooltips appearing behind the panel and lingering after leaving a row. Hover checks exclude clipped rows, headings and scroll bars; the tooltip draws in a separate front overlay without handling input.
  • Gemcutter's Prisms now start dropping at Legendary, with matching menu color, material glow, Legendary crafting costs and sacrifice rewards. They still work on equipment of all qualities.
  • Default bonus chances are now 5% for every currency except Transmutation/Augmentation (50%). This includes Vaal, Divine and Perfect Exalted. Minimum loot tiers still apply; existing config values are preserved.
  • Tooltip fixes require in-game visual confirmation.

0.1.5

  • Added item/currency icons, left-aligned names, right-aligned counts and rarity stripes.
  • Gold outlines and checkmarks identify the selected rows; unavailable currencies are dimmed with explanations on hover.
  • Added normal equipment tooltips and a selected-item card with native Epic Loot effect descriptions, live effect capacity and shard-slot counts. Unidentified effects remain hidden.
  • Grouped orbs, shard crafting and essences, placing Perfect Exalted beside regular Exalted.
  • Kept Enchant fixed at the bottom and added a permanent-corruption notice for Vaal.
  • Added a persistent Last craft panel showing effects added/removed/rerolled, rarity changes, slots gained and corruption.
  • Refreshed availability at a limited rate while retaining full transaction revalidation when Enchant is pressed.
  • Latest layout and tooltip changes require in-game visual review.

0.1.4

  • Added Perfect Exalted Orb: adds one eligible effect at any enchanted rarity, respecting Epic Loot's live rarity cap.
  • Regular Exalted now supports Magic through Legendary; Mythic and Ancient require Perfect Exalted.
  • Perfect Exalted uses the same icon as regular Exalted, Mythic menu coloring/orange glow, zero weight and stacks of 999.
  • Mythic/Ancient loot batches can award Perfect Exalted alongside existing rewards, following the same default eligibility/chance as Divine. PerfectExaltedChancePercent is configurable.
  • Forge recipe: 10 Mythic Dust, 10 Mythic Essence and 1 Iron. Native sacrifice returns 1 Mythic Dust and 1 Mythic Essence per orb.
  • Latest changes require in-game playtesting.

0.1.3

  • Exalted Orbs work on every enchanted rarity, including named/set items and protected-effect bases, preserving existing item data.
  • Each Exalted adds one eligible effect up to the highest positively weighted count in Epic Loot's live rarity distribution; custom loot settings apply.
  • Default Exalted caps are Magic 3, Rare 4, Epic 5, Legendary 6, Mythic 7 and Ancient 8. Augmentation retains its two-effect limit.
  • Exalted hover text shows the selected item's current cap. Full or over-cap bases and exhausted effect pools cannot consume an orb.
  • Drop tiers, drop chances, recipes and sacrifice rewards are unchanged.

0.1.2

  • Chaos, Divine and Annulment support all six enchanted equipment rarities, including named/set items, while preserving protected effects and sockets.
  • Chaos replaces one eligible effect; Divine uses the current rarity's numeric ranges. Annulment retains protection against resetting native re-augment costs.
  • Added a POE Crafting button in the enchanting table UI; F8 remains available.
  • Equipment names use native rarity colors. Selected equipment and currency have a full-button highlight.
  • Currency descriptions appear on hover. Moved selection instructions above the lists, removed the effect-limit header and replaced the two-step confirmation with one Enchant button.
  • Latest gameplay and UI changes require in-game playtesting.

0.1.1

  • Added Gemcutter's Prism with a custom icon, blue glow, configurable Magic-tier drops and forge recipe.
  • Prisms add one shard slot per use, up to three, at every equipment rarity; preserve existing shards, effects and identity.
  • Registered all custom currencies for Epic Loot's native Sacrifice tab: one Dust and one Essence of the matching drop tier per unit.
  • Aligned currency recipe material tiers with sacrifice rewards.
  • Latest additions require in-game playtesting.

0.1.0

  • Initial beta with nine crafting orbs and five essences using Epic Loot's live effects API.
  • Configurable bonus drops with minimum loot tiers; endgame loot retains lower-tier currencies.
  • Custom inventory icons and material glow; zero weight and stacks of 999.
  • F8 crafting panel with cursor input handling, opaque background and quality colors.
  • Vaal supports all equipment rarities, including ordinary gear, with permanent corruption guards.
  • Personal-inventory transactions revalidate the target and attempt rollback/refunds if Epic Loot rejects a craft.

Release playtests remain open for the latest UI/Vaal changes, save/load and multiplayer.

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