POE Crafting
Beta Epic Loot companion adding POE-inspired crafting orbs, five essences, configurable bonus drops and permanent Vaal corruption. Open crafting with F8 near an enchanting table.Changelog
0.1.8
- Exalted Orbs now upgrade full Rare gear to Epic and full Epic gear to Legendary before adding one effect. Epic Loot's live caps apply; existing rolls and shards stay.
- Regular Exalted stops at Legendary. Perfect Exalted is still needed for further upgrades.
- Dev build: the new upgrades need in-game playtesting.
0.1.7
- Annulment now works on augmented equipment at every enchanted rarity. Using it costs only one orb.
- Perfect Exalted upgrades full items to the next rarity with room before adding one effect, up to Ancient. Existing effects and shards stay.
- Reworked hover tooltips to draw above the crafting controls and clear when leaving a row.
- Dev build: these changes need in-game playtesting.
0.1.6
- Fixed crafting tooltips appearing behind the panel and lingering after leaving a row. Hover checks exclude clipped rows, headings and scroll bars; the tooltip draws in a separate front overlay without handling input.
- Gemcutter's Prisms now start dropping at Legendary, with matching menu color, material glow, Legendary crafting costs and sacrifice rewards. They still work on equipment of all qualities.
- Default bonus chances are now 5% for every currency except Transmutation/Augmentation (50%). This includes Vaal, Divine and Perfect Exalted. Minimum loot tiers still apply; existing config values are preserved.
- Tooltip fixes require in-game visual confirmation.
0.1.5
- Added item/currency icons, left-aligned names, right-aligned counts and rarity stripes.
- Gold outlines and checkmarks identify the selected rows; unavailable currencies are dimmed with explanations on hover.
- Added normal equipment tooltips and a selected-item card with native Epic Loot effect descriptions, live effect capacity and shard-slot counts. Unidentified effects remain hidden.
- Grouped orbs, shard crafting and essences, placing Perfect Exalted beside regular Exalted.
- Kept Enchant fixed at the bottom and added a permanent-corruption notice for Vaal.
- Added a persistent Last craft panel showing effects added/removed/rerolled, rarity changes, slots gained and corruption.
- Refreshed availability at a limited rate while retaining full transaction revalidation when Enchant is pressed.
- Latest layout and tooltip changes require in-game visual review.
0.1.4
- Added Perfect Exalted Orb: adds one eligible effect at any enchanted rarity, respecting Epic Loot's live rarity cap.
- Regular Exalted now supports Magic through Legendary; Mythic and Ancient require Perfect Exalted.
- Perfect Exalted uses the same icon as regular Exalted, Mythic menu coloring/orange glow, zero weight and stacks of 999.
- Mythic/Ancient loot batches can award Perfect Exalted alongside existing rewards, following the same default eligibility/chance as Divine. PerfectExaltedChancePercent is configurable.
- Forge recipe: 10 Mythic Dust, 10 Mythic Essence and 1 Iron. Native sacrifice returns 1 Mythic Dust and 1 Mythic Essence per orb.
- Latest changes require in-game playtesting.
0.1.3
- Exalted Orbs work on every enchanted rarity, including named/set items and protected-effect bases, preserving existing item data.
- Each Exalted adds one eligible effect up to the highest positively weighted count in Epic Loot's live rarity distribution; custom loot settings apply.
- Default Exalted caps are Magic 3, Rare 4, Epic 5, Legendary 6, Mythic 7 and Ancient 8. Augmentation retains its two-effect limit.
- Exalted hover text shows the selected item's current cap. Full or over-cap bases and exhausted effect pools cannot consume an orb.
- Drop tiers, drop chances, recipes and sacrifice rewards are unchanged.
0.1.2
- Chaos, Divine and Annulment support all six enchanted equipment rarities, including named/set items, while preserving protected effects and sockets.
- Chaos replaces one eligible effect; Divine uses the current rarity's numeric ranges. Annulment retains protection against resetting native re-augment costs.
- Added a POE Crafting button in the enchanting table UI; F8 remains available.
- Equipment names use native rarity colors. Selected equipment and currency have a full-button highlight.
- Currency descriptions appear on hover. Moved selection instructions above the lists, removed the effect-limit header and replaced the two-step confirmation with one Enchant button.
- Latest gameplay and UI changes require in-game playtesting.
0.1.1
- Added Gemcutter's Prism with a custom icon, blue glow, configurable Magic-tier drops and forge recipe.
- Prisms add one shard slot per use, up to three, at every equipment rarity; preserve existing shards, effects and identity.
- Registered all custom currencies for Epic Loot's native Sacrifice tab: one Dust and one Essence of the matching drop tier per unit.
- Aligned currency recipe material tiers with sacrifice rewards.
- Latest additions require in-game playtesting.
0.1.0
- Initial beta with nine crafting orbs and five essences using Epic Loot's live effects API.
- Configurable bonus drops with minimum loot tiers; endgame loot retains lower-tier currencies.
- Custom inventory icons and material glow; zero weight and stacks of 999.
- F8 crafting panel with cursor input handling, opaque background and quality colors.
- Vaal supports all equipment rarities, including ordinary gear, with permanent corruption guards.
- Personal-inventory transactions revalidate the target and attempt rollback/refunds if Epic Loot rejects a craft.
Release playtests remain open for the latest UI/Vaal changes, save/load and multiplayer.
