
POE Crafting
Beta Epic Loot companion adding POE-inspired crafting orbs, five essences, configurable bonus drops and permanent Vaal corruption. Open crafting with F8 near an enchanting table.POE Crafting for Valheim
An experimental Epic Loot companion inspired by Path of Exile crafting. Add effects, reroll equipment and use themed essences without replacing Epic Loot's enchanting system or existing loot rewards.
0.1.0 beta: basic orb crafting has been tried by the author in-game. The latest cursor/UI fixes and expanded Vaal support still need in-game confirmation. Multiplayer, dedicated servers and recovery/save-load scenarios have not been verified. Automated checks pass, but this is a development build; finish the release playtests before public upload.
Getting started
- Install with your mod manager. Required packages are BepInExPack Valheim, Jotunn, JsonDotNET and Epic Loot. This build targets Epic Loot 0.14.13.
- Craft Transmutation/Augmentation at a workbench; other currencies and essences have forge recipes using Epic Loot materials and biome resources. They also drop alongside eligible Epic Loot rewards.
- Stand within four metres of an Epic Loot enchanting table, close other windows, and press F8.
- Choose unequipped equipment and a currency from your own inventory, prepare the craft, then confirm. Close with F8, Escape or Close.
All currencies and essences weigh zero and stack to 999. The crafting panel has an opaque background and uses your Epic Loot quality colors for each currency's minimum drop tier.
Orbs
| Orb | Effect |
|---|---|
| Transmutation | Ordinary to Magic, with one random effect |
| Augmentation | Add one Magic effect, up to two |
| Regal | Magic to Rare; keep existing effects and add one |
| Exalted | Add one Rare effect, up to four |
| Chaos | Replace one random Rare effect |
| Divine | Reroll eligible, untempered numerical values; results can get worse |
| Annulment | Remove one random effect; augmented bases are currently protected |
| Alchemy | Ordinary or Magic to Rare with four replacement effects; augment/temper histories are protected |
| Vaal | Permanently corrupt equipment of any rarity |
Standard orb crafting supports ordinary, Magic and Rare equipment, with each orb's requirements shown in the panel. Named/set items and protected effects are excluded from standard crafting. Identify gear first. Existing sockets and equipment upgrade quality are preserved.
Essences
Each essence upgrades Magic equipment to Rare, preserves its existing effects, and adds one guaranteed eligible effect:
| Essence | Guaranteed effect |
|---|---|
| Battle | Physical weapon damage |
| Guard | Armour or shield block power |
| Vitality | Maximum health |
| Vigor | Maximum stamina |
| Sorcery | Maximum eitr |
Vaal corruption
Vaal is disabled by default. Enable Crafting.EnableVaal in BepInEx/config/local.valheim.poecrafting.cfg after testing on a backed-up character/world. Vaal drops also require that setting.
Ordinary, Magic, Rare, Epic, Legendary, Mythic and Ancient equipment are eligible, including unique/set gear. Corruption has four equally likely outcomes: unchanged effects, one extra effect, eligible value rerolls, or eligible effect replacements. Existing rarity, sockets, identity, protected effects and slot histories are preserved. Ordinary gear becomes Magic only if an effect is added; otherwise it remains ordinary and corrupted. There is no destruction outcome in this build.
Corrupted equipment cannot use further currency crafting or Epic Loot's native enchanting, augmentation, disenchanting, rune extraction/etching or tempering. Repairs, normal upgrades and existing socket use remain available. Other mods that write enchantment data directly may bypass these restrictions. Vaal requires the tested Epic Loot corruption hooks; revalidate before updating Epic Loot.
Drop configuration
Configure every material independently under [Drops] in the generated config. Chances are percentages per eligible Epic Loot drop batch, not per monster kill. Each batch gives one roll per material, using its highest native quality; original Epic Loot rewards remain.
| Materials | Minimum loot quality | Default conditional chance |
|---|---|---|
| Transmutation, Augmentation | Magic | 50% each |
| Regal, Chaos, Annulment, Alchemy, all five essences | Magic | 10% each |
| Vaal | Rare | 100%, while Vaal is enabled |
| Exalted | Legendary | 10% |
| Divine | Mythic | 100% |
Higher-quality loot keeps lower-tier currencies eligible. Legendary/Mythic endgame loot can still award Magic-tier orbs and essences. Drops.Enabled disables bonus drops; a material's 0% setting disables that material. Recipe registration can be disabled with Crafting.EnableRecipes and a restart. A config example is included under docs/; it does not overwrite your settings.
Current limits and compatibility
- Currency spending uses personal inventory; chest-provider spending is not implemented.
- The F8 interface currently uses keyboard/mouse. Low-resolution layout still needs review.
- Orb/essence inventory icons are custom; world models currently reuse vanilla amber pearl/crystal models with Epic Loot glow assets.
- No Perfect variants, Mirrors, Omens or extra currency systems are included.
- All clients and the server require matching versions and dependencies. Dedicated-server and reconnect behavior still need testing.
- InventorySlots, Valheim Plus and the larger mod-pack combinations are not yet certified compatible by an in-game release test.
Credits and assets
Epic Loot by RandyKnapp supplies the enchanting API, effects and existing loot/glow assets at runtime. Jotunn supplies item registration and GUI input integration. Neither mod's binaries nor game files are bundled here.
Code was developed with AI assistance, and the custom currency icons were generated with AI. This package should use Thunderstore's AI Generated category. The artwork is original generated imagery inspired by Norse equipment and POE currency shapes; downloaded game artwork is not bundled.