
POE Crafting
POE-inspired crafting currencies and 12 equipment enchants for Epic Loot. Right-click currency to craft anywhere, or use F8 near an enchanting table. Configurable bonus drops. Dev build.POE Crafting for Valheim
An experimental Epic Loot companion inspired by Path of Exile crafting. Add effects, reroll equipment and use themed essences without replacing Epic Loot's enchanting system or existing loot rewards.
0.1.11 dev build: the new combat enchants need playtesting, especially kill recovery, crit, projectile explosions and multiplayer. Save/load testing is still pending.
Getting started
- Install with your mod manager. Required packages are BepInExPack Valheim, Jotunn, JsonDotNET and Epic Loot. This build targets Epic Loot 0.14.13.
- Craft Transmutation/Augmentation at a workbench; other currencies and essences have forge recipes using Epic Loot materials and biome resources. They also drop alongside eligible Epic Loot rewards.
- Right-click a currency in your inventory to open POE Crafting anywhere. It is already selected; opening the window spends nothing. Move currencies out of chests before using them.
- Choose unequipped equipment, then click Enchant to spend one currency. You can switch currencies on the right and hover to read their effects. Close with F8, Escape or Close.
You can also use POE Crafting at Epic Loot's enchanting table, or press F8 within four metres of it. Currency recipes and sacrifice still use their usual stations.
All currencies and essences weigh zero and stack to 999. The panel shows icons, left-aligned names and right-aligned counts. Rarity stripes identify equipment quality; currency stripes indicate minimum drop tiers. Gold outlines and checkmarks identify selections. Unavailable currencies are dimmed but keep their hover explanations. Equipment hover uses its normal game tooltip.
The selected-item card shows readable Epic Loot bonuses, current effect count/live rarity cap and shard slots. Unidentified effects stay hidden. Orbs, shard crafting and essences are grouped, with Perfect Exalted beside regular Exalted. Enchant stays at the bottom as the lists scroll; Vaal displays a permanent-corruption notice. Last craft shows exactly what was added, removed or rerolled and any rarity, slot or corruption change.
New equipment enchants
These are Valheim adaptations. Epic Loot can roll them through its normal drops/enchanting, and POE currencies can add or replace them. They share the existing effect-count limits and have six rarity-based roll ranges.
| Enchant | Eligible equipment | Behavior |
|---|---|---|
| Health on credited kill | Combat weapons and elemental staves | Restore health while wielded |
| Stamina on credited kill | Melee weapons, bows/crossbows | Restore stamina while wielded |
| Eitr on credited kill | Elemental staves | Restore eitr while wielded |
| Critical chance / critical damage | Combat weapons and elemental staves | Chance for 50% extra damage plus the rolled crit bonus |
| Physical damage as extra fire/frost/lightning | Physical combat weapons | Adds elemental damage; only one of these three can roll |
| Burning / poison potency | Weapons/staves with the matching damage | Increase the damage supplied to native burning/poison |
| Shorter harmful ailments | Armour, capes, shields | Shorten burning, poison and frost; total reduction capped at 50% |
| Projectile explosion radius | Weapons/staves whose own projectile already explodes | Increase native explosion radius, without creating an explosion or extending melee reach |
Kill recovery uses Valheim's native creature kill credit, including shared credit, and the weapon wielded when credit arrives. It does not track the original weapon of a projectile fired earlier. Summoning staves and pickaxes cannot gain the new combat modifiers. Critical Damage only rolls after Critical Chance is present; removing Critical Chance leaves its damage bonus inactive. Backstab/stagger multipliers remain separate. Protection stacks to 50%; crit chance is capped at 25%, additional crit damage at 75%, and extra elemental damage/radius at 25%. The current rarity ranges are below these safety caps.
Bleeding, penetration, offensive ailment duration, actual damage conversion and summon duration/speed are deferred. Prefix/suffix categories are still a proposal. New effects cannot be converted into runes in this build.
Currency effects
POE crafting excludes unsuitable new effects based on the equipment's function: magic staves exclude melee/parry rolls, summoning staves exclude elemental attack rolls, tower shields exclude parry, and crossbows exclude bow draw bonuses. Armour, shields and utility items exclude weapon-local attack rolls. Existing effects remain; Epic Loot's native enchanting and drops are unchanged. These restrictions apply when POE crafting adds or replaces an effect, including Vaal and essences. Rerolling values or removing an existing effect still follows the usual currency rules.
| Orb | Effect |
|---|---|
| Transmutation | Ordinary to Magic, with one random effect |
| Augmentation | Add one Magic effect, up to two |
| Regal | Magic to Rare; keep existing effects and add one |
| Exalted | Add one effect; upgrade full Rare/Epic gear to the next tier with room, up to Legendary |
| Perfect Exalted | Add one effect; upgrade a full item to the next rarity with room, up to Ancient |
| Chaos | Replace one random eligible effect at any enchanted rarity |
| Divine | Reroll eligible, untempered numerical values at any enchanted rarity; results can get worse |
| Annulment | Remove one random eligible effect at any enchanted rarity; costs only one orb |
| Alchemy | Ordinary or Magic to Rare with four replacement effects; augment/temper histories are protected |
| Vaal | Permanently corrupt equipment of any rarity |
| Gemcutter's Prism | Add one shard slot per use, up to three |
Chaos, Divine and Annulment work at every enchanted rarity from Magic through Ancient, including named/set equipment and items above ordinary effect-count caps. They preserve rarity, sockets, identity and protected/unknown effects. Divine leaves tempered values intact. Annulment also works on augmented gear and costs only one orb. Ordinary or zero-effect equipment has nothing eligible to reroll/remove. Perfect Exalted supports every enchanted rarity with live caps; regular Exalted stops at Legendary, as described below. The remaining standard effect currencies retain their ordinary/Magic/Rare rules and exclude named/set/protected bases; Vaal and prisms have their own all-rarity rules. Identify gear first. Corrupted items cannot be currency crafted again.
Exalted rarity limits
Regular Exalted adds one effect from Magic through Legendary. Full Rare/Epic items promote to the next tier with room, up to Legendary; Magic remains at its own cap. Full Legendary items require Perfect Exalted to progress further. Perfect Exalted works through Ancient: if the current rarity is full, it promotes the item to the next tier with room before adding one effect. For example, a Rare item with four effects becomes Epic with five. The order is Magic → Rare → Epic → Legendary → Mythic → Ancient. Epic Loot's live caps apply (defaults: 3/4/5/6/7/8). Existing effects, sockets, identity and histories stay; existing effect values are not rerolled on promotion. Full Ancient items cannot consume an orb. Ordinary, unidentified and corrupted gear remain ineligible. Perfect Exalted uses the Exalted icon and costs 10 Mythic Dust, 10 Mythic Essence and 1 Iron at the forge.
Gemcutter's Prisms
Gemcutter's Prisms work on identified, uncorrupted equipment of all rarities. Existing slots, shards and effects stay. Items already at three or more slots are unchanged and cannot consume a prism. Ordinary gear becomes a Magic item with slots and no random effects, matching Epic Loot's shard-slot storage. Craft prisms at the forge with 3 Legendary Dust, 3 Legendary Essence and 1 Crystal.
Sacrifice custom currencies
Use the native Epic Loot enchanting table's Sacrifice tab to recycle any custom orb, essence or prism. Each unit returns 1 Dust + 1 Essence of its minimum drop tier: Mythic for Divine/Perfect Exalted, Legendary for regular Exalted/Gemcutter's Prism, Rare for Vaal, Magic for everything else. Crafting recipes use those same material tiers, with their existing quantities and biome resources. Native table rules handle item selection, quantity and payouts.
Essences
Each essence upgrades Magic equipment to Rare, preserves its existing effects, and adds one guaranteed eligible effect:
| Essence | Guaranteed effect |
|---|---|
| Battle | Physical weapon damage |
| Guard | Armour or shield block power |
| Vitality | Maximum health |
| Vigor | Maximum stamina |
| Sorcery | Maximum eitr |
Vaal corruption
Vaal is disabled by default. Enable Crafting.EnableVaal in BepInEx/config/local.valheim.poecrafting.cfg after testing on a backed-up character/world. Vaal drops also require that setting.
Ordinary, Magic, Rare, Epic, Legendary, Mythic and Ancient equipment are eligible, including unique/set gear. Corruption has four equally likely outcomes: unchanged effects, one extra effect, eligible value rerolls, or eligible effect replacements. Existing rarity, sockets, identity, protected effects and slot histories are preserved. Ordinary gear becomes Magic only if an effect is added; otherwise it remains ordinary and corrupted. There is no destruction outcome in this build.
Corrupted equipment cannot use further currency crafting or Epic Loot's native enchanting, augmentation, disenchanting, rune extraction/etching or tempering. Repairs, normal upgrades and existing socket use remain available. Other mods that write enchantment data directly may bypass these restrictions. Vaal requires the tested Epic Loot corruption hooks; revalidate before updating Epic Loot.
Drop configuration
Configure every material independently under [Drops] in the generated config. Chances are percentages per eligible Epic Loot drop batch, not per monster kill. Each batch gives one roll per material, using its highest native quality; original Epic Loot rewards remain.
| Materials | Minimum loot quality | Default conditional chance |
|---|---|---|
| Transmutation, Augmentation | Magic | 50% each |
| Regal, Chaos, Annulment, Alchemy, all five essences | Magic | 5% each |
| Vaal | Rare | 5%, while Vaal is enabled |
| Exalted, Gemcutter's Prism | Legendary | 5% each |
| Divine, Perfect Exalted | Mythic | 5% each |
Higher-quality loot keeps lower-tier currencies eligible. Legendary/Mythic endgame loot can still award Magic-tier orbs and essences. Drops.Enabled disables bonus drops; a material's 0% setting disables that material. Recipe registration can be disabled with Crafting.EnableRecipes and a restart. A config example is included under docs/; it does not overwrite your settings.
Existing config percentages are preserved on upgrade. To use the 0.1.11 defaults, keep Transmutation/Augmentation at 50% and set every other currency's ChancePercent to 5% in [Drops].
Current limits and compatibility
- Currency spending uses personal inventory; chest-provider spending is not implemented.
- The F8 interface currently uses keyboard/mouse. Low-resolution layout still needs review.
- Orb/essence inventory icons are custom; world models currently reuse vanilla amber pearl/crystal models with Epic Loot glow assets.
- Perfect Exalted is the only Perfect variant currently included. Mirrors, Omens and other extra currency systems are absent.
- All clients and the server require matching versions and dependencies. Dedicated-server and reconnect behavior still need testing.
- InventorySlots, Valheim Plus and the larger mod-pack combinations are not yet certified compatible by an in-game release test.
Credits and assets
Epic Loot by RandyKnapp supplies the enchanting API, effects and existing loot/glow assets at runtime. Jotunn supplies item registration and GUI input integration. Neither mod's binaries nor game files are bundled here.
Code was developed with AI assistance, and the custom currency icons were generated with AI. This package should use Thunderstore's AI Generated category. The artwork is original generated imagery inspired by Norse equipment and POE currency shapes; downloaded game artwork is not bundled.