Mods uploaded by ZenDragon
Show hover icons on the cursor. Quickly identify things via the inventory item icon. The human brain recognizes images much faster than it recognizes text.
Last updated: 8 hours ago
Signs automatically show the quantity of items nearby for a better overview of your supplies
Last updated: 2 hours ago
Move containers and furniture around without destroying them.
Last updated: 9 hours ago
Lightweight helpful UI additions: remove lens dirt, colored durability bars, ammo remaining, etc.
Last updated: 8 hours ago
Beehives open like containers so you can easily extract honey without throwing it on the roof
Last updated: 10 hours ago
Item Stands and Armor Stands behave like containers so that you can access them easily
Last updated: 8 hours ago
Highly optimized craftable radial compass that replaces your minimap. Tracks time of day and wind direction.
Last updated: 8 hours ago
Enhanced combat mechanics, auto equip shield, dedicated dodge button, melee on a slope, arrow aim improvements, etc.
Last updated: 9 hours ago
View a stationary map from the cartography table, can not pan the view. Position is locked to the table position.
Last updated: 8 hours ago
Settings that affect the entire world rules: Breeding, candles, turrets, carts, stamina, death, environment, food, health, inventory, sleep, shield generators, structures, etc.
Last updated: 9 hours ago
When using the Obliterator one of the item's ingredients is randomly selected for preservation and left behind in the obliterator.
Last updated: 9 hours ago
Run on paths using less stamina. Half on dirt paths. None on paved roads.
Last updated: 9 hours ago
Use items directly from inventory without needing to place them on the 1-8 hot bar first
Last updated: 9 hours ago
Quick Select Repair and other construction enhancements
Last updated: 9 hours ago
Target Lock! Full gamepad support.
Last updated: 9 hours ago
Per player Boss Stones. Each player sees their own version of boss stone progression with handling for per player loot drops
Last updated: 9 hours ago
Limit terrain deformation to increase the challenge. No moats, no indestructible earth walls
Last updated: 9 hours ago
Disable raids per biome so that some biomes can be more forgiving than others
Last updated: 9 hours ago