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Designed to be used in conjunction with other ZenMods. Especially ZenSign, ZenUseItem, and ZenHoverItem.
Inventory:
Stamina:
Candle:
Carts:
Death:
Environment:
ZenHoverItem and you want to see accurate in game fuel days on fireplaces. If you are also using Seasons set the day length in Seasons to 0 to disable it there so that the two mods do not conflict.Food:
Health:
NoCraft:
NoTeleport:
Shield Generators:
Sleep:
SmashTrash:
Spawn Protection:
ZenSign can help you quickly and easily locate fuel.ZenHoverItem will show you how many game days of fuel is left on a fireplace.Structure:
Turrets:
ZenUseItem to assign targets directly from your inventory instead of needing to place them on the 1-8 hot bar first.ZenHoverItem to see the icons of the assigned trophies when looking at a Turret.The full collection of all Zen MODS:
Enjoy!
## Settings file was created by plugin ZenWorldSettings v0.1.20
## Plugin GUID: ZenDragon.ZenWorldSettings
[Autopickup]
## If enabled then pressing the Toggle Autopickup button will cycle through 3 states:
## - Everything: Vanilla
## - Inventory: Only pickup items already in your inventory
## - Nothing: Off
# Setting type: Boolean
# Default value: true
Enable - Have In Inventory = true
## Autopickup mode set on game start when "Enable - Have In Inventory" is enabled.
# Setting type: PickupMode
# Default value: HaveInInventory
# Acceptable values: Everything, HaveInInventory, Nothing
Autopickup - Default Mode = HaveInInventory
[Candle]
## [Admin] When enabled the candle can be refilled after it is empty. (Vanilla: false)
# Setting type: Boolean
# Default value: true
Enable Refill = true
[Cart]
## [Admin] When true the cart attaches to the player much more easily.
# Setting type: Boolean
# Default value: true
Snap To Player = true
## [Admin] If true the cart will not prevent attach when upside down.
# Setting type: Boolean
# Default value: true
Ignore Upside Down = true
## [Admin] Minimum distance the player must be from the cart in order to attach it.
# Setting type: Single
# Default value: 7
Attach Distance = 7
[Death]
## [Admin] This many equipped items will be selected at random and kept on death. (Vanilla: 0)
## Any kept items will be removed from your corpse ragdoll for visuall accuracy.
## NOTE: Ammo is never protected, it will always be something more useful that you had equipped.
## This is a kindness from the Gods. ;)
# Setting type: Int32
# Default value: 1
# Acceptable value range: From 0 to 8
Keep Equipment Min = 1
## [Admin] Keep all the food in your belly when you die. (Vanilla: false)
# Setting type: Boolean
# Default value: true
Keep Eaten Food = true
## [Admin] Enable the No Skill Loss buff. No reason to show the buff if you don't lose skills. (Vanilla: true)
## Use global key: skillreductionrate 0 to prevent skill loss.
# Setting type: Boolean
# Default value: false
Enable Buff - No Skill Loss = false
## [Admin] Enable the Corpse Run buff. No need for this buff if you don't lose skills. (Vanilla: true)
## Use global key: skillreductionrate 0 to prevent skill loss.
# Setting type: Boolean
# Default value: false
Enable Buff - Corpse Run = false
[Durability]
## [Admin] Rate of torch burning consumption (Vanilla: 0.0333)
# Setting type: Single
# Default value: 0.0333
Torch Burn Rate = 0.0333
## [Admin] When used as an attack (Vanilla: 1)
# Setting type: Single
# Default value: 1
Torch Attack = 1
## [Admin] Rate of use (Vanilla: 1)
# Setting type: Single
# Default value: 1
Hammer = 1
## [Admin] Rate of use (Vanilla: 1)
# Setting type: Single
# Default value: 1
Hoe = 1
## [Admin] Rate of use (Vanilla: 1)
# Setting type: Single
# Default value: 1
Cultivator = 1
[Environment]
## [Admin] Length of an in game day in seconds.
## Changed to 2000 so as to be more in alignment with fuel durations so that they have nice round numbers. (Vanilla: 1800)
# Setting type: Int32
# Default value: 2000
# Acceptable value range: From 1000 to 10000
Day Length Seconds = 2000
## [Admin] Display the day number each morning. (Vanilla: true)
# Setting type: Boolean
# Default value: false
Show Day Number = false
## [Admin] Navigate with only the sun and stars.
# Setting type: Boolean
# Default value: false
Show Sky Tree = false
## [Admin] Enable the chunky wind pixels
# Setting type: Boolean
# Default value: false
Show Wind Pixels = false
[Food]
## [Admin] Food loses Health potency over time (Vanilla: True)
# Setting type: Boolean
# Default value: false
Food Degrade Enabled - HP = false
## [Admin] Food loses Stamina potency over time (Vanilla: True)
# Setting type: Boolean
# Default value: true
Food Degrade Enabled - Stamina = true
## [Admin] Food loses Eitr potency over time (Vanilla: True)
# Setting type: Boolean
# Default value: false
Food Degrade Enabled - Eitr = false
[Health]
## [Admin] Regenerate health per comfort level while resting every interval
# Setting type: Single
# Default value: 1
Heal Amount Per Comfort = 1
## [Admin] Regenerate health every X seconds while resting
# Setting type: Single
# Default value: 2
Heal Interval When Resting = 2
## [Admin] Bonus Percent extra to apply when seated and resting. Example: 0.5 = +50%
# Setting type: Single
# Default value: 0.5
# Acceptable value range: From 0 to 1
Heal Seated Bonus Percent = 0.5
[Inventory]
## When dropping items on the ground throw them towards the camera or
## the vanilla method of chucking them in the direction the character is facing
# Setting type: DropStyle
# Default value: CameraDirection
# Acceptable values: Vanilla, CameraDirection
Drop Style = CameraDirection
## [Admin] Restore equipped items after swimming
# Setting type: Boolean
# Default value: true
Re-equip Items After Swimming = true
## [Admin] When items are automatically removed from your inventory, such as when fueling a fireplace or crafting always draw from the smallest stacks first
# Setting type: Boolean
# Default value: true
Withdraw Items From Smallest Stack First = true
## [Admin] When stacking items in a container the existing items are combined into as few stacks as possible. (Vanilla: false)
# Setting type: Boolean
# Default value: true
Stacking Combines Existing Stacks = true
## [Admin] When stacking items into a container any items on the hotbar are skipped. (Vanilla: false)
# Setting type: Boolean
# Default value: true
Exclude Hotbar When Stacking = true
## [Admin] Door keys are spent after a single use. Example: The Swamp Key can only be used once. (Vanilla: false)
# Setting type: Boolean
# Default value: true
Single Use Door Keys = true
[NoCraft]
## [Admin] List of items to remove from crafting.
## Recipies are removed and new instances of the item can't be crafted.
## However, any existing items will still remain. Additionlly any loot drops of the item will still be possible.
# Setting type: StringList
# Default value:
NoCraft Items =
## [Admin] List of pieces which can not be crafted.
## However, nocost flag will still allow them to be built. Existing instances of pieces will still remain.
# Setting type: StringList
# Default value:
NoCraft Pieces =
[NoTeleport]
## [Admin] List of items which can not be teleported.
## Note, this does not remove items from vanilla's list it only adds to the list of items which can not be teleported.
# Setting type: StringList
# Default value:
NoTeleport Items =
[Raids]
## [Admin] Number of PlayerBase pieces the player needs to be near to trigger raids.
## When removing spawn protection from Crafting Stations it reduces the number of pieces that
## can trigger raids. Therefor in order to keep raids engaging you can lower the number of pieces you need
## to be near. Higher numbers would reduce the odds of triggering a raid because you are less
## likely to be near so many. However, Keep in mind that a lit light source counts as a PlayerBase.
## Vanilla = 3
# Setting type: Int32
# Default value: 3
Required Nearby Base Pieces = 3
[Shield Generator]
## [Admin] Add an option to eject the fuel on shield generators and cause them to shutdown.
# Setting type: Boolean
# Default value: true
Enable Eject Fuel = true
## [Admin] Shield Generator protects fireplaces from the rain so they stay lit without a roof. (Vanilla: False)
# Setting type: Boolean
# Default value: true
Shield Protects Fire From Rain = true
[Skills]
## [Admin] Show the notifications when skills are gained
# Setting type: Boolean
# Default value: false
Display Skill Notifications = false
[Sleep]
## [Admin] When true you can sleep in any bed, not just owned beds. (Vanilla: false)
# Setting type: Boolean
# Default value: true
Sleep In Any Bed = true
[Smash Trash]
## [Admin] Destroy items on the ground via alt interaction
# Setting type: Boolean
# Default value: true
Enable Smash = true
## [Admin] What are the rules for destroying items?
## Everything: Any item can be destroyed, no restrictions.
## ProtectImportant: Important items can not be destroyed (no-teleport, or equipable).
## AskImportant: Ask before destroying important items.
## AskEverything: Any item can be destroyed, but confirmation is required for everything.
## AdminOnly: Only Admin can destroy items (Must be in God mode)
# Setting type: DestroyOption
# Default value: AdminOnly
# Acceptable values: Everything, ProtectImportant, AskImportant, AskEverything, AdminOnly
Destruction Rule = AdminOnly
[Spawn Protection]
## [Admin] Remove Crafting Stations ability to prevent monsters from spawning near them.
# Setting type: Boolean
# Default value: true
Exclude Crafting Stations = true
## [Admin] Remove Wards ability to prevent monsters from spawning near them.
# Setting type: Boolean
# Default value: true
Exclude Wards = true
## [Admin] Modify Map Tables to act as spawn suppression pieces
# Setting type: Boolean
# Default value: false
Include Map Tables = false
## [Admin] Lights / Fireplaces must be on for spawn protection.
# Setting type: Boolean
# Default value: true
Fire Must Be Lit = true
## [Admin] Smelters / Blast Furnaces / Eitr Refineries / Kilns / etc. Must be on for spawn protection.
# Setting type: Boolean
# Default value: true
Machine Must Be Active = true
## [Admin] The bed must be the current spawn point to provide spawn protection
# Setting type: Boolean
# Default value: true
Bed Must Be Spawn Point = true
[Stamina]
## [Admin] Stamina drain when encumbered. [-1 do not use config] (Vanilla: 10)
# Setting type: Single
# Default value: -1
Drain Encumbered = -1
## [Admin] Stamina drain when sneaking. [-1 = do not use config] (Vanilla: 5)
# Setting type: Single
# Default value: -1
Drain Sneak = -1
## [Admin] Stamina usage when jumping. [-1 = do not use config] (Vanilla: 10)
# Setting type: Single
# Default value: -1
Usage Jump = -1
## [Admin] Allow stamina to regen when you stop moving while encumbered (Vanilla: false)
# Setting type: Boolean
# Default value: true
Regen Encumbered = true
## [Admin] Allow stamina to regen when you stop moving while swimming (Vanilla: false)
# Setting type: Boolean
# Default value: true
Regen Swimming = true
[Structure]
## [Admin] Enable structure support on Smelters, Blast Furnaces, Kilns, etc.
## Can the player attach construction to those pieces? (Vanilla: True)
# Setting type: Boolean
# Default value: true
Enable Smelter Supports = true
## [Admin] List of prefabs which will always have support removed
# Setting type: StringList
# Default value: piece_shieldgenerator
No Support Prefabs = piece_shieldgenerator
## [Admin] Do trees support construction? (Vanilla: True)
# Setting type: Boolean
# Default value: false
Tree Supports = false
## [Admin] These items can always be built on trees. NOTE: These items will lose any support capability they may have had.
# Setting type: StringList
# Default value: sign, piece_walltorch, piece_dvergr_lantern, itemstand
Allow Build On Trees Prefabs = sign, piece_walltorch, piece_dvergr_lantern, itemstand
## [Admin] List of locations that prohibit building.
# Setting type: StringList
# Default value: SunkenCrypt4, Bonemass
No Build Locations = SunkenCrypt4, Bonemass
## [Admin] Distance around No Build Locations that building is prohibited.
# Setting type: Single
# Default value: 25
No Build Locations Radius = 25
## [Admin] How far away the player needs to be from a crafting station in order to 'discover' it.
## Set to 0 to disable ranged discovery and force direct interaction instead. (Vanilla: 4)
# Setting type: Single
# Default value: 0
# Acceptable value range: From 0 to 4
Station Discovery Radius = 0
## [Admin] Multiplier for max distance that workstation extensions can be spread out.
## Larger values allow extensions to be further away from the workstation. (Vanilla: 1x)
# Setting type: Single
# Default value: 1.17
# Acceptable value range: From 1 to 2
Station Extension Distance Multiplier = 1.17
[Turret]
## [Admin] Can turrets target players? (Vanilla: true)
## Vanilla behavior is to target players unless a trophy is set.
## If this is disabled then turrets can be used to be easily cheese boss fights and push into in
## unexplored areas because all the undefeated monsters will be targeted and the player will not.
## Placing a trophy to limit which creature type the turret attacks is a sensible balance as it
## makes it a bit more difficult to use the turrets to cheese into unexplored areas since you
## need to kill the creature once before it can be targeted and the turret can only kill a single type
## of monster, therefor multiple turrets would need to be built in order to defend against multiple types.
## If this option is false then the turret will always ignore the Player and kill anything else...
## That will result in an easier run since less turrets would need to be built.
# Setting type: Boolean
# Default value: true
Target Players = true
## [Admin] Can turrets target tamed creatures? (Vanilla: true)
## Population control...
# Setting type: Boolean
# Default value: true
Target Tamed = true
## [Admin] Max ammo capacity (Vanilla: 40)
# Setting type: Int32
# Default value: 40
# Acceptable value range: From 1 to 100
Max Ammo = 40
## [Admin] Max number of target trophies that can be set at once. (Vanilla: 1)
# Setting type: Int32
# Default value: 3
# Acceptable value range: From 1 to 10
Max Targets = 3
## [Admin] When the turret dies should the ammo be returned as a stack or as a bunch of individual bolts on the ground?
## Caution: if Max Ammo is high this can kill the framerate as it tries to dump a ton of ammo objects on the ground unstacked. (Vanilla: false)
# Setting type: Boolean
# Default value: false
Stack Ammo On Destroy = false
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