Removes only the vanilla 'too many animals/eggs nearby' limit so tamed animals keep breeding and hens keep laying eggs. Optional own cap and radius. Everything else stays vanilla.
Logging only, no gameplay changes: the log now contains one line with every setting that differs from its default, which makes bug reports easier to check.
1.1.0
Added an egg pickup: Eggs.PickupKey (default Shift+E) collects every egg within
Eggs.PickupRadius into your inventory, and Eggs.AutoPickup (off by default) does it
automatically. Eggs that are currently hatching are skipped (SkipHatchingEggs). Unlimited egg
laying fills pens with many egg objects, which costs FPS - this keeps them in check.
Added the experimental option Multiplayer.ClaimOwnershipOfBreeders (off by default): you take over
ownership of the tamed breeding animals around you, so the mod also works for them when other
players near the farm don't have it installed (breeding is decided by whoever owns the animal).
A marker on the animal keeps two players with the mod from taking it back and forth.
1.0.0
Initial release: removes only the vanilla "too many animals/eggs nearby" restriction from
breeding and egg laying (shared breeding system: boars, wolves, lox, hens, ...). Separate
switches for animals and eggs, optional own cap (MaxNearbyCreatures) with an optional counting
radius (NearbyRadius), and optional debug logging.
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