Valheim
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0.6.0
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Changelog

0.6.0 — 2026-10-26

  • Reorganize F8 into Stellar observation, Sky, Details and Interface. Details opens a compact hub for quality, Sun/Moons, Milky Way/Galaxies, Stars/Planets, Day/Night/Horizon and Deep North. Keep tabs, sliders and +/- controls compact on short pages, with a draggable menu size from 50% to 160%.
  • Keep F8 and Escape available while editing fields. Add optional cursor confinement; focus changes cancel drags and unconfirmed colour drafts.
  • Add manual, aim-triggered and native seated constellation guides. Adjust identification/highlight delays, aim tolerance, release hold/fade, marker size and altitude/azimuth captions. Allow identification near the visible horizon.
  • Add independent star cores, decorative star halos and planet halos, plus separate light-profile and diffuse-sky mesh detail controls. Keep all seven quality profiles and add manual segments, update cadence, lunar definition and galaxy divisions, with separate pending and applied selections.
  • Add optional Astrophotography (visible-light HMI) and NASA/SDO (AIA 171, false-colour) solar surfaces with adjustable detail and warm edge. Keep the existing solar appearance by default. Separate disc brightness from glare; extend lunar luminosity to 0–10 and add each planet's brightness/colour emphasis.
  • Mask decorative Milky Way particles behind the Moon at night, including its dark portion, while retaining the established horizon and cloud composition.
  • Add optional positional astronomy: a lower northern Sun, a higher southern Sun, smooth latitude transitions and optional longer northern stellar twilight. Explain both modes and disable inactive controls without changing saved values. Keep one frame for Sun, Moon, stars and identification. World time, phases, weather, events and server authority retain their existing behaviour.
  • Name the two personal favourites and add local visual JSON export, a non-mutating import preview, explicit application with backup, and confirmed resets limited to one visual module. Quality, interface, server preferences and unrelated favourites remain independent.
  • Group CFG sections by function with predictable sorting and individual server-enforced descriptions. Back up before migrating old keys; preserve canonical values, unknown entries, player settings and legacy favourites. Continue reading AS1/AS2/AS3 favourites; new saves use AS4.
  • Reuse spatially packed geometry and bounded colour-buffer transfers for horizon updates; debounce catalogue edits and defer identification work. Add optional local CPU/frame captures with percentiles and JSON export. GPU timing is unavailable; higher sky update rates still have a measurable cost.
  • Retain existing aurora designs, per-design memories, colour palettes, cloud controls, event commands and blood-Moon storm sea. No new aurora design is introduced in this release.

Validation scope and remaining visual/multiplayer checks are documented in docs/RELEASE_060_VALIDATION.md. Hard-edged water patches reported during testing were not reproduced; this release does not claim a water-rendering fix.

0.5.9 — 2026-10-25

  • Reduce repeated sky CPU work by reusing stable geometry and GPU position buffers and restricting horizon updates to changing regions. Retain horizon clipping, near-horizon attenuation and the existing cloud/transparent composition.
  • Add grouped Realistic (Rage Clan), Immersive (BETATEST) and Panorama presets, alongside the two independent personal favourites. Preserve existing player values, older preset labels, quality, interface and server preferences.
  • Add optional Ultra+ (28 segments/45 Hz), Ultra++ (32/60 Hz) and Ultra+++ (40/90 Hz) quality levels. These are maximum sky update targets, not game FPS.
  • Add Boreal curtains and Polar arcs in Deep North, retaining native animation and weather visibility. Add width, height and band density controls; soften fine structure and filter the masks with trilinear mipmaps.
  • Add aurora luminosity to soften HDR highlights or strengthen radiance while retaining neutral rendering at 1 and leaving global bloom unchanged.
  • Add solid colours and RGB gradients of up to three colours. Clicking a colour square opens a palette with 32 swatches, HSV controls, hexadecimal entry and current/new previews. Confirm changes only that colour; Cancel discards the draft.
  • Remember visibility, intensity, luminosity, hue, saturation, shape and colours separately for each aurora design, across navigation and restarts. Returning to Vanilla retains the other designs' settings.
  • Save the full aurora bank inside each sky favourite. Read AS1/AS2/AS3 and AP1/AP2/AP3 data with an original-file backup and preserve newer settings omitted by older favourites. Reject malformed or inconsistent snapshots atomically, while accepting insignificant float serialization rounding.
  • Place Observation before Sky in F8. Keep four languages, three themes and the draggable interface with 50% scaling.
  • Restore the usual Discord support block and direct profile link.

0.5.8 — 2026-10-23

  • Preserve the installed native sky shader's aurora-capable Sun variant when drawing coherent discs. The NONE variant in Valheim 1.0.20 omits the aurora fragment branch; suppress the native solar disc independently.
  • Add a dedicated Deep North F8 section in EN/FR/RU/ZH. Vanilla is the default; custom intensity multiplies native radiance, while hue and saturation transform copies of both live weather gradients without changing alpha.
  • Separate native high cloud sheets from the horizon CloudCylinder. Preserve unknown or mixed renderers, precipitation, ground fog and Mistlands mist.
  • Migrate HideClouds once to the two cloud controls, preserve existing new keys, retain an original CFG backup, read old AS1 favourites and save AS2 snapshots.
  • Clip the direct celestial field at world-space horizon and smoothly attenuate stars, planets, guides and diffuse layers above it. Apply the attenuation to the static catalogue fallback too. Retain the AfterSkybox composition before transparent clouds/water and opaque depth testing.
  • Remove the mod's uniform twilight warmth from the native sky tint. Native directional scattering and the coherent Sun's warmth remain active.
  • Add bounded opt-in layer diagnostics and regression tests for persistence, scopes, later owners and horizon geometry. No event protocol, permissions, astronomical coordinates or storm-wind logic changes.
  • Use each queued mouse event position for F8 dragging, including at 50% scale, so rapid input batches do not replace the press origin with the latest cursor.
  • Native TEST comparisons exercised aurora controls/restoration, four cloud combinations, languages/themes, 50% dragging and several horizon views. Complete 360-degree, high-graphics, GPU transparency/reflection and multiplayer acceptance remains open; the native baseline still shows a bright horizon veil.
  • Validation limits: the native comparisons above do not establish complete transparent/reflection composition, distant-land contrast, graphics-level coverage, multiplayer compatibility or long-session performance. See docs/REPRISE_058_FR.md for executed evidence and remaining checks.

0.5.7

  • Keep as_event for local previews; add as_event_global solar|lunar|blood [seconds], off and status for server-wide admin events.
  • Authorize each request from the live direct peer socket using the native server admin list. Add duration bounds, per-connection rate limits and replay rejection.
  • Synchronize forced state over the direct server transport, including late joins; retain legacy compatibility for natural sky state, not global administration.
  • Use server day/night and horizon conditions. Preserve world time, natural lunar calendar and personal settings. Expire events automatically and prioritize real raid blood Moons over forced eclipses.
  • Global blood Moon activates existing copper lighting and optional native storm sea, without spawning raid creatures. Local previews remain visual only.
  • Add FR/EN/RU/ZH command feedback and shared-event countdown, plus simulated multi-client tests covering authorization, synchronization and event lifecycle.
  • Requires 0.5.7 on server and participating clients for the new global mode.

0.5.6

  • Fix false devcommands rejection: Terminal.m_terminalInstance is an instance property, not a static singleton. Check actual command Context on execution and the real Console instance during preview lifetime.
  • Preserve native IsCheatsEnabled calls, cheat/admin gates and installed permission patches; no new plugin dependency or privilege bypass.
  • Correct the API double and add regression cases for authorized/revoked contexts, missing console and rejecting an unauthorized invoking context.
  • No rendering, clock, network, wave, translation or configuration changes.

0.5.5

  • Extend native ray suppression to ordinary nights and solar totality, with dawn/dusk blending and scoped restoration; retain planet colors/brightness and daytime rays.
  • Add as_event solar|lunar|blood [seconds] and as_event off local visual previews, using native cheat/admin command gates. No time/config/network/raid mutations.
  • Hold geometrically aligned eclipses at the current day fraction; show translated preview banners. Enforce day/night, horizon, feature and actual raid preconditions; cancel on expiry, world/permission changes or disable. Default 60 s, range 5–600.
  • Keep 0.5.4 storm waves unchanged. The user reports successful live wave behavior.
  • Include EN/FR/RU/ZH console help/messages and source-kit version consistency checks.

0.5.4

  • Replace the 2.5-degree star/guide picking cone with projected pixel hit tests. Match star cores and guide anchors, use a separate thin-line tolerance, and account for viewport height, projection and configured stellar size.
  • Show a member star's actual constellation separately; choose its main figure at Summer Triangle vertices. Handle Alpheratz's shared Pegasus corner correctly and identify Big Dipper members with Ursa Major.
  • Keep single galaxy names, all four languages, catalogue positions/links, blood-moon lighting and orbital timing.
  • Enable native storm wind/sea during nocturnal blood moons by default. The server setting BloodMoonStormSea disables it persistently; local hosts also have an F8 toggle. Native maximum wind affects waves, buoyancy and sails without forcing rain/clouds. Restore the latest natural target when the effect ends; explicit admin debug wind takes priority.
  • Add an optional synchronized stormSea flag. Missing fields default to false for old servers; use 0.5.4+ on server and all clients for consistent storm wind.
  • Keep source-kit release metadata synchronized, including manifest.json.

0.5.3

  • Distinguish stars, constellations and asterisms at the reticle in EN/FR/RU/ZH. Keep object-label priority and avoid appending a nearby constellation to M31.
  • Label Orion's seven prominent stars and Aldebaran with proper names and Bayer aliases; normalize the remaining Greek-letter designations in French.
  • Fade the native SunShafts intensity to zero during a local blood moon, scoped to OnRenderImage with finalizer restoration and later-owner preservation. This targets the reported white cones; live visual confirmation is still required.
  • No star positions, chart links, lunar texture, light colour, orbital cycles, saved preferences, graphics enable flags or server protocol changes.
  • The supplied 0.5.2 log's captured quaternion traces enter Character.UpdateDebugFly; this release does not claim to fix those character-rotation errors.

0.5.2

  • Complete Orion (head, arms, shield and a three-star sword guide), Cygnus wings, Gemini limbs, Aquila tail, Draco bends, Cepheus branches, Lyra triangle and Leo limbs using IAU / Sky & Telescope charts. Keep measured catalogue positions.
  • Add 47 catalogue anchor labels: 178 identifiable stars, with all four languages. Keep the Grand Chariot and Summer Triangle as explicitly named asterisms.
  • Solar occultation now ends with an opaque lunar silhouette, without drawing the lunar surface over it; ordinary solar glare vanishes at total coverage, and the corona is restricted to the immediate vicinity of totality.
  • Eclipse-only lighting now dims/restores the cached ambient SH probe and the native EnvMan sun, solar-fog and ambient shader colour globals when available. Camera scopes preserve later writes by other mods.
  • Log solar coverage, phase, altitude and apparent diameters at eclipse stage changes.
  • Use explicit galaxy/cluster names in Observation as well as at the reticle.
  • No server protocol, orbit, clock, lunar-surface asset or saved-setting changes.

0.5.1

  • Complete Taurus with the Hyades, horns and body/leg extensions; complete Pegasus with both forelegs; expand Andromeda with its chart branches. Use IAU / Sky & Telescope chart-derived links and unchanged BSC5P star positions.
  • Add 23 identifiable chart anchors (131 named stars total), translated in EN/FR/RU/ZH.
  • Identify M31 explicitly as the Andromeda Galaxy, and M45 as the Pleiades cluster. Object labels no longer append a nearby constellation name. A guide is named when aiming at its line without an identified object.
  • No server protocol, celestial-cycle, atmosphere, configuration or favorite changes.

0.5.0

  • Correct Cygnus wing HR 7949 (Epsilon); retain HR 7615 (Eta) along the neck.
  • Add ten constellation figures and optional Summer Triangle: 14 main figures + 1 asterism.
  • Identify 108 catalogue stars, with full-figure reticle highlighting and adjustable idle guide brightness; save in favorites.
  • Add full EN/FR/RU/Simplified Chinese localization using only Valheim's selected language, with live switching.
  • Ship four external/embedded UTF-8 dictionaries with stable as_ keys, English fallback and format/tag validation.
  • Prefer compatible loaded fonts, with installed Unicode/CJK fallback; wrap UI controls and banners.
  • Preserve existing sky settings, favorites, blood-Moon rendering and raid protocol.
  • Installer/package checks include all four translation JSON files.

0.4.4 — 2026-09-30

  • Fix excessive raid darkness: retain at least 80% ambient, 70% directional-light intensity and 45% sky exposure before other effects, instead of 15% / 10% / 8%. Existing slider values are retained; new profiles default to 20% darkness.
  • Replace subtractive copper tint with a luminance-preserving RGB transform, so blue nighttime lighting is actually recoloured instead of darkened further.
  • Recolour and restore the cached ambient SH probe during raid camera passes; preserve later changes from other code and leave ambient mode unchanged.
  • Apply temporary copper colour to the GPU Milky Way, radiance and particles during raids, returning to the saved palette afterward. Catalogue stars and planet tints stay independent.
  • Add a FR/EN readable-copper button (copper on, strength 65%, darkness 20%), preserving other preferences and local blood-Moon opt-out.
  • Log copper and darkness settings when raid status changes. No raid authority, clock or normal lunar-surface changes.

0.4.3 — 2026-09-30

  • Add a persistent local blood-Moon toggle: fade out raid visuals without changing raids, server authority or other players.
  • Add separate blood-Moon darkness 0–100% (default 65%), affecting sky exposure, ambient/fog RGB and main directional-light intensity; restore scoped lighting after each camera.
  • Expose the actual raid-notice switch separately from Hati wording. Wait for sky texture readiness before starting a new notice timer; suppress notices when local raid visuals are disabled.
  • Show blood-Moon status and server/local event differences in Observation, and log signal changes without per-frame spam.
  • Keep the nighttime-only trigger: daytime raids do not force night or move the game clock. No server protocol change; this version does not fix debug-flight quaternion errors.
  • Store the new options and notice preferences in both favorites, with FR/EN UI text.

0.4.2 — 2026-09-29

  • Raise Milky Way brightness and dawn/dusk warmth maxima to 3 in both configuration and F8 controls.
  • Preserve existing values, defaults, personal presets and favorite persistence; French and English labels retained.
  • Include the eclipse, Astral Panorama and galactic controls introduced in 0.4.0–0.4.1 since the previous public release 0.3.3.

0.4.1 — 2026-09-29

  • Extend Milky Way width to ×5, particle strength to 5, diffuse-object glow to ×5 and radiance to 300%.
  • Add live Milky Way saturation 0–300% (default 100%), shared by its glow and particles; preserve star and planet colours.
  • Prevent wide galactic halos from folding past the spherical poles.
  • Reserve explicit space and automatic height for slider labels; clarify brightness versus width and name the Andromeda/Pleiades glow control in French and English.
  • Preserve existing settings and add saturation to both personal favorites. Client-only changes; no server update needed from 0.4.0.

0.4.0 — 2026-09-29

  • Add Astral Panorama / Panorama astral, based on observed personal settings.
  • Add live Milky Way width, structure contrast, radiance, background stars and optional particles.
  • Add opt-in inclined-orbit solar/lunar eclipses tied to displayed positions and shared world time.
  • Preserve classic disc settings behind a separate linked eclipse size; keep raid diameter independent to 40.
  • Add eclipse contact coverage, approximate alignment calendar and optional local start notice.
  • Preserve classic lunar shading outside eclipses; add copper curved-umbra shading during lunar eclipses.
  • Synchronize optional nodal-period metadata with backwards-compatible protocol 1 fields.
  • Extend local persistence/favorites and deterministic calculation tests.
  • Candidate for in-game validation; not automatically published.

0.3.3 — 2026-09-28

  • Prepare the first public beta: catalogue installation docs, author publishing launcher and release-package verification. No additional runtime changes.

  • Add press-and-hold repetition to all numeric −/+ buttons including UI scale: one immediate step, 0.4 s delay, then one step every 0.08 s; no catch-up bursts.

  • Cancel on release, pointer exit, scroll, tab/language change, F8 close or focus loss. Preserve native IMGUI clipping/capture and themed button states.

  • Confirm French-game / otherwise-English fallback and translate the remaining Andromeda observation label for the English UI.

  • Preserve rendering, favorites, configuration keys and synchronization.

0.3.2 — 2026-09-28

  • Replace persistent constellation names with one-second reticle identification on member stars or guide lines; anchor-only mode targets member stars only.
  • Shared disc size scale: Sun 1–15/default 3, linked Moon 1–15/default 3.3; blood Moon 1–40/default 15; solar halo 2–15/default 2 with bounded alpha.
  • Actual sliders and fine buttons; independent daytime exposure/tint saturation.
  • Two persistent personal visual favorites with Save/Load/Overwrite; quality, interface and server configuration excluded from snapshots.
  • Five live GPU Milky Way colour palettes; planet tint emphasis 0–2, warmer Venus and Saturn, coloured outer halos protected from full white exposure clipping.
  • New size keys adopt requested defaults once on upgrade; other preferences stay.
  • Harden sky orientations: direct orthonormal disc matrices, bounded finite quaternion normalization for light apply/restore, degenerate-axis handling.
  • Capture at most three rotation-error diagnostics, requesting full Unity stacks temporarily if absent. The supplied 95,655 errors lack caller attribution; these changes do not prove AstralSkies was their source or that all are fixed.
  • No changes to gameplay input hooks, raid protocol or Gale import behavior.

0.3.1 — 2026-09-28

  • Replace the GPU six-face sky rasterizer/native sampling with direct spherical meshes in a shared camera pass, followed by the coherent Sun/Moon.
  • Use camera screen projection for both stars and labels. Guide names anchor to their member-star centroid; project labels after camera motion.
  • Fade the procedural Milky Way to zero at its outer boundaries.
  • Apply graphics quality in F8 without restarting; report active vs selected level. Quality controls halo/galactic geometry, refresh and lunar pixels. High and Ultra share the genuine 2048² lunar asset.
  • Preserve configuration, existing input hooks, server protocol and Gale import.
  • Development build: rendering, occlusion and visual result need Valheim checks.

0.3.0 — 2026-09-28

  • Following the supplied screenshot: keep additive sky alpha fixed at one, use neutral HDR decoding for direct-radiance cubes, and soften overbright guide lines. These target rendering discontinuities; runtime seam correction remains unverified.

  • Local blood-Moon diameter defaults to ×5, independent of the legacy server size. New persisted copper sky/fog/ambient tint with camera-scope restoration.

  • Optional coherent solar/lunar discs: shared equinoctial reference cycle, phase offsets, full-Moon opposition and Sun-facing illuminated side. Raids smoothly move the fantasy full blood Moon toward opposition. Native discs remain fallback.

  • Daytime sky tint/atmosphere refinement, analytic solar disc and halo, warm horizon colours; no weather-preset edits or new enemy/gameplay mechanics.

  • Reticle identification after one second; bright stars, planets, diffuse objects, and coherent Sun/Moon. Horizon and solid-obstacle checks; no cloud optical test.

  • Add Orion/Cygnus to progressive constellation guides, optional names and anchors-only.

  • More galactic cloud structure; soft shower intensity ramps and occasional gold bolides.

  • Independent Subtle/Immersive/Spectacular visual presets and four graphics levels: 512/1024/2048/4096 px per cube face, 10/15/20/30 Hz; lunar 512/1024/2048/2048.

  • Reproject the original NASA maps into a genuine 2048-pixel lunar source; lower levels load sampled rows. CPU star fallback is capped at 1024; HDR cube memory estimates shown. GPU allocation retries smaller sizes before CPU fallback.

  • Explicit automatic config saving, verified with actual BepInEx config reloads. Preserve interface/theme/position and personal blood size across visual presets.

  • Camera-render errors restore native rendering and stop repeated failed callbacks. Existing input hooks and server protocol remain unchanged.

  • Compilation, mathematical/config persistence and resource checks pass. The new sky pass, lighting, weather occlusion, reflections and performance need game tests.

0.2.5 — 2026-09-28

  • New defaults for stronger field exposure, larger stars and brighter/larger planets with stable soft halos and distinct tints; modest normal-Moon size/light boost.
  • Thicker segmented constellation guides, anchor-star and Polaris highlights.
  • Procedural Milky Way cloud/dust structure, approximate Andromeda and Pleiades glow. These are artistic meshes, not photographic survey assets or exoplanet systems.
  • Longer adjustable twilight envelope with exact daytime blackout; bright GPU points persist later into dawn than faint stars and diffuse objects.
  • Deterministic regular meteor starts (6/min by default), 1.4–2.6 s continuous trails, 40 s shower launch windows every 120 s of world time at night. Preserve server rate zero and allow trails to finish at window boundaries.
  • F8 Details controls and Observation countdowns/deep-sky coordinates; existing themes, drag, 50% scale, input protection, lunar assets and Gale import retained.
  • New config keys preserve existing preferences; local cosmetic meteor density may differ per player. CPU fallback has simpler features, documented explicitly.
  • Compile/math/assets/installer helper checks pass; new visuals and performance need in-game validation. No new Harmony hooks or server protocol changes.

0.2.4 — 2026-09-27

  • Drag the F8 panel by its title bar; the close-button column is excluded.
  • Store normalized window position on drag release/close; keep the panel on screen across resolution and scale changes. Add Center window in the Interface tab.
  • Lower the interface scale minimum from 80% to 50%; retain the 140% maximum and 10-point steps. Preserve existing saved scale/theme settings.
  • No new gameplay hooks or renderer changes in this release.

0.2.3 — 2026-09-27

  • Fix the 0.2.2 conflict with Jotunn GUIManager: remove AstralSkies' camera and inventory transpilers. Native Menu.IsVisible call sites remain intact for other mods. Use prefix/finalizer consumer scopes with a scoped visibility postfix.
  • Preserve original exceptions and release scopes through finalizers; release F8 input capture if panel drawing or input update throws.
  • Fix lunar asset packaging: use an unambiguous moon_surface.gz source filename and WithCulture=false on both embedded assets; retain stable logical names.
  • Validate both embedded resources and their SHA256 against the source assets in the compiled DLL before creating the Gale package. Refuse invalid builds.
  • Keep astronomical star initialization independent of lunar asset failure; retain the native Moon and log the error if a lunar resource cannot be loaded.
  • Show render readiness/GPU/fallback/failure status in F8 and explain the planet and constellation-guide switches. Includes the themes/daylight fixes from 0.2.2.
  • Full game restart required after replacing 0.2.2. Current Valheim runtime and visual validation remain pending; see VALIDATION.md for actual executed tests.

0.2.2 — 2026-09-27

  • Fix daytime star-field leakage with a local EnvMan daylight gate, smooth twilight envelope and exact black cubemap during daylight. GPU stars, planets, guides, galactic band and meteors share the gate; CPU fallback pixels also fade.
  • Add runtime Harmony input protection for F8: player/controller input, mouse capture, camera/inventory menu checks, Escape and closing-click release guard. Capture resets on world exit, focus loss, disable and destruction.
  • Replace the compact default panel with a centered, scalable FR/EN observatory: Sky / Observation / Interface tabs, themed controls and persistent configuration.
  • Add Boreal Night, Nordic Bronze and Blood Moon themes, including hover/pressed/ selected states and scrollbars. Add daylight status to the observation panel.
  • Extend Discord support text to improvement suggestions and external contributions.
  • Add executable regressions for daylight boundaries/fades and modal input lifecycle. Actual game input hooks, visuals and Windows import remain to be verified.

0.2.1 — 2026-09-27

  • Fix installer refusal when Gale is already open. Forward local import to its running instance, or open Gale; keep its UI running and verify asynchronously.
  • Add up to 120 seconds of registration polling, retry transient read locks, and preserve metadata/version/DLL-hash verification. No loose-DLL fallback.
  • Quote native Windows arguments, including profile names and paths with spaces.
  • Prefer Unity FindObjectsByType with no sorting through a cached API adapter; retain an older-Unity fallback without a deprecated compile-time call.
  • Add original generated promotional icon, 256 × 256 package export and master.
  • Add FR/EN presentation with Zephyrfit's Discord support link. Move extended technical notes into DEVELOPMENT.md.

0.2.0 — 2026-09-27

Development test kit, not yet validated in Valheim.

  • Add five moving planets using JPL approximate orbital elements and shared world days.
  • Add GPU catalogue rotation around celestial north, adjustable north calibration, grouped scintillation, moonlight washout and a static CPU fallback.
  • Replace CPU meteor uploads in GPU mode with small radial meshes; varied lifetimes, speeds and optional periodic showers with a shared radiant.
  • Increase NASA lunar disc to 1024²; phase-dependent earthshine and worker shading.
  • Add F8 local panel with optional Big Dipper/Cassiopeia guides and predicted altitude/azimuth for planets and Polaris.
  • Add independent HideYggdrasil / HideClouds options, both off by default, and Vanilla + mod / Panorama buttons. Camera-time overrides restore original flags.
  • Require registered local Gale import; verify profile metadata and DLL hash, remove unmanaged DLL fallback, and add Zephyrfit author metadata.
  • Add optional Hati notice. Preserve server-authoritative blood moon and ×3 size.
  • Extend pure math tests with Kepler residuals, north/east orientation, photometry ordering, meteor lifetimes and an independent Horizons Jupiter comparison.

0.1.0 — 2026-09-27

First test build. BSC5P catalogue sky, NASA LROC/LOLA lunar surface and phases, shared shooting-star schedule, server-authoritative full copper blood moon with 3x size during nocturnal random raids, FR/EN notice, Gale source installer.

Compilation and core protocol/math tests checked; in-game validation pending.

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