Valheim
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Latest version
1.0.9
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Changelog

1.0.9

  • Reworked the public installation documentation to make Gale/Thunderstore the recommended end-user method.
  • Clarified that Gale installs the precompiled plugin and BepInEx dependency automatically; the .NET SDK and local compilation are not required for normal users.
  • Moved the source-build installer and publication launcher to a maintainer/developer section.
  • No access-control behaviour changed from 1.0.8.

1.0.8

  • Fixed the automatic French panel shortcut on AZERTY keyboards: the key physically labelled A now opens the panel.
  • Kept the automatic shortcut exclusive: A is displayed in French and Q in every other Valheim language, while both use the matching physical keyboard position.
  • Explicit PanelKey configuration continues to override automatic keyboard handling.

1.0.7

  • Made the automatic detailed-panel shortcut language-exclusive: A for French; Q for English and every other Valheim language.
  • Explicit PanelKey configuration still overrides the automatic language choice.

1.0.6

  • Fixed the detailed-panel shortcut not opening despite being displayed.
  • Automatic panel-key mode now accepts both A and Q to remain reliable across AZERTY/QWERTY keyboard mappings while displaying the localized default.
  • The panel hotkey now reuses Valheim's current hovered object first, with the camera raycast retained as a fallback.
  • Removed the unrelated TakeInput() gate that could silently reject the custom hotkey outside Valheim's native Use action.

1.0.5

  • Fixed the Valheim 1.0.15 build error caused by the protected Player.TakeInput() method; the panel hotkey now checks input availability through compatible reflection.

1.0.4

  • Fixed vanilla-cart ACL discovery by resolving Piece, ZNetView, storage and hitch controls across sibling branches of the same vehicle prefab.
  • Split access selection into three explicit states: Public, Private owner-only and Whitelist.
  • Changed modifier + Valheim Use (E, F, etc.) into a no-window quick cycle: Public → Private → Whitelist → Public.
  • Added a separate detailed-panel shortcut: modifier + A in French, modifier + Q in other languages by default; PanelKey can override it in the .cfg.
  • Enlarged the ACL panel and its player list so the reset and close controls remain fully visible.
  • Preserved old ACL semantics by interpreting legacy Private + Allow data as Whitelist.

1.0.3

  • Clarified whitelist setup inside the panel and reports when no other connected player can be added yet.
  • Added an always-visible top Close button while keeping the bottom button and Escape support.
  • Claimed beds are forced Private to their assigned sleeper, who becomes the access/destruction owner; admins retain their override.
  • Hidden destruction status during normal interaction; it appears while a hammer/build tool is equipped.
  • Added AssignedBedsForcePrivate and ShowDestructionOnlyWithBuildTool configuration switches.
  • Documented that ManageModifier combines with Valheim's current Use binding, automatically respecting E/F rebinding.
  • Added Shift, Alt and Ctrl modifier presets directly in the access panel; any supported KeyCode remains configurable in the .cfg.
  • Removed repeated Harmony warnings from game-language detection by using silent reflection lookups.

1.0.2

  • Removed all teleport-portal hooks. TargetPortal remains the sole owner of teleport targeting and portal access modes.
  • Clarified that wood/iron "portals" in the French request are physical gates handled by the existing Door integration.
  • Added independent .cfg switches for containers, doors/gates, beds, crafting stations, cooking stations, cartography tables, carts and ships.
  • Disabled categories are not Harmony-patched and keep any previously stored ACL data for later reactivation.
  • Interface language now follows Valheim's selected language: French for French, English for every other language.
  • Replaced the generic package icon with a dedicated Nordic gate-and-lock icon.

1.0.1

  • Fixed the Shift+E access window on Valheim 1.0.15.
  • Fixed raw $KEY_Use hover text and added localized effective-state labels.
  • Added workbench/forge/cauldron/mead-kettle coverage through CraftingStation.
  • Added cooking-station guards for both adding and collecting items.
  • Added separate guards for cartography-table map reading and discovery deposits.
  • Fixed Valheim 1.0.15 Bed.Interact patching by using positional Harmony arguments.
  • Harmony patch groups now load independently, so one changed game method cannot disable the UI and all other protections.
  • Access UI host is created before patching; Shift+E remains available even if an optional integration is skipped.

1.0.0

  • Initial release candidate.
  • Public-by-default access model for player-built doors/gates, containers, beds, crafting stations, carts and ships.
  • Private mode and whitelist behaviour through Private + Allow.
  • Per-player Default / Allow / Deny ACL entries.
  • Owner always allowed.
  • Owner/admin management UI via Shift + E.
  • Vanilla destruction for unrestricted Public objects.
  • Owner/admin-only hammer dismantling and player-damage protection for restricted objects.
  • Cart storage/attachment and ship storage/helm access checks.
  • Added a one-click Windows build/install launcher with automatic Valheim, BepInEx and Gale detection, logging, backups and optional local-server installation.
  • Updated Valheim 1.0 compatibility: resolve ZNetView from components instead of removed public m_nview fields, and use Unity system-language detection.
  • Build script now stops immediately on compiler errors.
  • ZDO-backed persistence.
  • Compatibility-oriented Container.CheckAccess(long) integration for MultiUserChest-style mods.
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