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0.1.53 - TEST candidate - 2026-10-25

  • Condense the public guide around menus, administrator commands and separate taming, riding and control selections.
  • Preserve native and third-party riding and saddle transactions outside Taming's integration selection, including legacy four-species configurations. Keep explicit server prohibitions separate.
  • Preserve external movement, attacks and jump controls by default, with a separate opt-in for Taming's common controller and charge.
  • Support bows and crossbows on external saddle mounts independently of movement controls; prefer OdinHorse's active combat provider and weapon settings.
  • Back up existing configuration before adding the new options; retain saved selections, equipment, presets and favorites.

0.1.52 - 2026-10-24

  • Follow Valheim's selected language for English, French, Russian and Simplified Chinese, including menus, items and recipient-side multiplayer notifications. Use English for unsupported languages.
  • Add Cyrillic and Simplified Chinese menu fonts and initial markers while retaining custom names, personal presets, favorites and settings.

0.1.51 - TEST candidate - 2026-10-23

  • Balance ascent and descent for ridden flying creatures and sea serpents through the native physics motors; preserve world collisions and unmounted behavior.
  • Keep calibrated rigid rider carriers, riders and automatic backrest cargo attached to the selected torso throughout movement and attacks. Save neutral preset values independently of animation.

0.1.50 - TEST candidate - 2026-10-23

  • Keep the mounted camera upright with tilted rider presets and separate movement heading from projectile aiming.
  • Exclude the ridden body from camera obstruction queries while retaining world obstacles; restore additional rider/mount contact pairs on dismount. Suspend the conflicting debug-flight motor during a valid saddle attachment.
  • Add held Jump/Crouch ascent and diving for sea serpents through native swimming buoyancy, with head-relative steering and native attack availability.
  • Recognize Eikthyr as a quadruped for the Makeshift saddle, retaining equipped legacy rider carriers and explicit server posture overrides.

0.1.49 — TEST candidate — 2026-10-23

  • Keep the rider aligned with authored saddles and back carriers during skeletal animation, including F9 previews. Save neutral rider coordinates without baking animation into presets.
  • Recognize native skinned torso attachments such as the Main bone used by Bonemaw and sea serpents. Compatible horizontal creatures use the Makeshift saddle; server permissions and explicit mount declarations retain priority.

0.1.48 — TEST candidate — 2026-10-23

  • Add 19 original Rider carrier styles with eight construction families, padded seating, shaped backrests, paired footrests, stitching, buckles and carved or woven details.
  • Add matching rounded cargo backpacks attached to the carrier backrest, following saddle position, rotation and scale. Keep one backpack for one or two equipped pairs.
  • Enable the carrier's native crafting Style selection and biped-specific F9/admin geometry and previews at rider scale.
  • Retain existing carrier item IDs, recipes, native preset slots and explicit manual cargo placements. Add an F9 action to attach cargo to the backrest again.

0.1.47 — TEST candidate — 2026-10-22

  • Extend common movement to authorized adult saddle mounts, including Trolls, Drakes and Fuling Berserkers. Stop on released/stale input, suspend autonomous follow/pursuit while ridden and use native vertical flight controls.
  • Aim mounted creature attacks at the reticle in three dimensions, using the native projectile muzzle. Keep rider bow/crossbow controls separate.
  • Add a stable mounted-camera option and scoped protection from saddle-transition fall damage while retaining combat damage.
  • Use a single dorsal backpack on large upright creatures, with the same saved inventories and per-pair capacity rules.
  • Keep map/favorite navigation and unsaved-placement confirmation accessible when closing F9.
  • Cache unsupported rigs, defer unequipped/wild cosmetics, rebuild posed saddle picking only for hover rays and keep cloned animation rigs from disposing source-owned meshes.
  • Apply selected-bone animation to customized native saddle geometry, including the native Asksvin path, without altering untouched native placement.

0.1.46 — TEST candidate — 2026-10-22

  • Add automatic missing saddle/attachment declarations for compatible server-authorized adult creatures, while preserving native/external declarations and explicit mount exclusions.
  • Rename the existing Bear saddle to Makeshift saddle without changing its saved prefab ID. Add an original wooden rider carrier for upright creatures, using the same configurable recipe and F9 placement controls.
  • Add administrative spawn names, manual male/female selection and per-species sex-mode controls. Apply the common independent size, male health and female mount-stamina traits to species with sex rules enabled.
  • Keep direct despawn restricted to signed menu-created test creatures. Add a separate Natural creatures selection/crosshair section with exact-target confirmation; retain equipment, cargo, occupancy, distance and administrator guards.
  • Limit the administrator Preview buttons to Check. Add up to three available native attack choices alongside rest, walk, run and turn.

0.1.45 — TEST candidate — 2026-10-22

  • Add server-controlled administrative taming: an allowed-prefab list defaults to *, with priority exclusions and respect for explicit LetMeTameYou tameability removals.
  • Let the native tame command and administrator panel tame permitted nearby MonsterAI individuals even when no Tameable component was declared. Validate administrators, range and network ownership; preserve native AI, diets, breeding and separate mount permissions.
  • Include permitted creatures in the administrator species catalog independently of saddle availability. Add individual tame actions and retain component initialization after zone reloads and reconnects.

0.1.44 — TEST candidate — 2026-10-22

  • Make attachment selection move the current offset to the selected bone by default. Retain an explicit keep-layout option and preserve saved placements.
  • Preview a selected personal/server preset locally on double-click, without saving or applying it to other players.
  • Align the mounted bow pose toward the aiming direction through the torso while retaining seated hips, legs and native attachment.
  • Add server-configurable sex modes for any already tameable species, including nonbreeding creatures. Preserve individual assignments, pregnancies and star-based Deer sex.
  • Add an independently configurable administrative-panel shortcut. Explain unavailable tame/mount species in the administrative wizard without changing server permissions.

0.1.43 — TEST candidate — 2026-10-22

  • Add original Troll, Drake and Fuling Berserker map portraits using the native Troll, Hatchling and GoblinBrute IDs. Include them in personal F9 species/individual filters and multiple favorites.
  • Preserve configured saddle/rider placement after MountUpRestored resets its mount point, extending the existing Bjorn protection to all supported mounts.
  • Keep attachment arrows visible for long skeletal paths in both F9 editors. Abbreviate the middle when unfocused, expose the complete path on hover and retain full manual editing and saved paths.
  • Keep map RPC registration idempotent when map/world state resets while the same native routed-RPC instance remains alive.
  • Route equipped bow/crossbow controls to the rider's native weapon pipeline. Retain saddle control, bow draw/cancellation, crossbow reload, ammunition and player stamina. Scope the mounted animation/attachment exceptions to ranged attacks and add a server switch.
  • Cover the three declared mounts with native rig checks for all nineteen Taming styles, native saddles, F9 selection, personal presets and pannier placement. Preserve server allowlists, external taming/mount declarations and dependency movement/flight behavior.

0.1.42 — TEST candidate — 2026-10-19

  • Add original wolf, boar, stag, doe and hare map portraits. Track other tamed species with their localized initial, including unloaded animals at their last known position.
  • Add personal F9 map filters by species and individual, multiple animal favorites and a favorites-only view. Keep individual choices scoped to their server and world.
  • Assign zero-star Deer as female does and starred Deer as male stags, preserving personal names and native star bonuses. Apply the common male size factor and separate 10% sex-stat rules.
  • Give zero-star does a naturally lit, ivory-spotted coat with a private UV atlas; preserve native rigging and restore native materials for stags.

0.1.41 — TEST candidate — 2026-10-19

  • Remove the Fine/Standard/Coarse precision selector. Give Rider, Panniers and the expanded Manage preset section distinct theme shades; add row-level favourites and personal-preset deletion.
  • Commit pending pannier inputs when saving or changing tabs. Preserve manual placement when changing attachments, exclude generated visual nodes from attachment lists and keep the authored construction frame independent of the chosen bone.
  • Apply the saved placement to the selected equipped animal through server validation, retaining the preview until the matching persistent state arrives. Use the runtime placement path for matching equipped previews in the admin wizard.
  • Block camera scrolling in both editors, including FirstPersonMode's direct mouse-wheel helpers. Add highlighted, toggleable administrator selections and a staged interface-scale slider.
  • Use species/style calibrations or native attachments for automatic fitting; preserve the current layout when no reliable reference exists instead of estimating from hanging equipment and live mesh bounds.

0.1.40 — TEST candidate — 2026-10-19

  • Preserve external LetMeTameYou and MountUpRestored registry entries. Add configurable ownership of Taming's own rules and a server-authorized mount registry; migrate existing installations to an explicit four-species allowlist.
  • Extend all 19 Bjorn saddle models and adaptive panniers to declared adult mounts, preserving external saddle requirements and individual cargo. Add per-species slot/layout/weight limits with withdrawal access for overflow or disabled species.
  • Scope personal placement choices by account, server/world, species and style, with personal → server default → automatic priority. Retain reusable templates, partial/cross-species copies and reviewed versioned preset packs.
  • Store a server-validated active placement on each animal. Keep it after dismounting and ownership changes; keep previews local, including the rider's rendered avatar.
  • Add the administrator-only Shift+F9 wizard, cosmetic saddle/pannier previews, native movement checks, capped test-animal creation, signed persistent test markers and guarded despawn. Retain the ordinary F9 editor and genealogy.
  • Build and managed-contract validation details, migration/rollback instructions and the unexecuted solo/dedicated/two-client acceptance matrix are in docs/RELEASE-0.1.40-TEST.md. No publication or installation is included in this candidate.

0.1.39 — 2026-10-18

  • Saving in F9 now stores and activates one personal saddle and rider model per species, reusable across all Bjorn or Lox saddle styles, servers and local mod-manager profiles.
  • Keep the personal model selected when switching saddle styles or reopening settings; apply saved settings immediately to the local rider when closing the panel.
  • Copy the current profile's existing personal library into account storage when no account library exists, retaining the original file, presets and favourites. Shared catalogue publishing remains an explicit administrator action.

0.1.38 — 2026-10-17

  • Bring Asksvin saddlebags closer to both flanks and shorten their saddle links, retaining the compact pouch dimensions.
  • Remove the Asksvin variant line from hover text; retain the name-adjacent sex symbol, pregnancy and interaction prompts.

0.1.37 — 2026-10-17

  • Reduce Asksvin saddlebag pouches and hardware by 35%, retaining their flank placement and saddle straps.
  • Show hermaphrodite sex with its colored symbol beside the animal's name; remove the additional hover explanation.

0.1.36 — 2026-10-17

  • Extend Follow/Stay companion defense to adult tamed Asksvin and Moose, retaining native combat and mounted controls. Follow reacts to attacks and active threats; Stay guards its patrol area.
  • While a followed player is offline, Bjorn, Lox, Asksvin and Moose protect the nearest eligible connected player within the guard area. Retain the original order, bounded guard point and automatic reconnection behavior.
  • Track adult Asksvin and Moose on the map, including unloaded animals. Redraw all four species markers as distinct transparent portrait icons and retain optional BetterMap deduplication.
  • Extend the same craftable saddlebags to native Asksvin/Moose saddles, with fitted animated bag pairs. Retain TAB / SHIFT+TAB, six slots per pair, optional second pair, recipe, authority checks, persistent contents and death recovery.
  • Keep Bjorn/Lox saddle styles and placement settings separate. Update FR/EN saddlebag descriptions and diagnostic scope. Validation details are recorded in docs/RELEASE-0.1.36-TEST.md.

0.1.35 — 2026-10-16

  • Extend the common player-style riding controller to adult Asksvin and Moose, including remapped ZQSD/WASD movement, braking before reverse, sprint/stamina and native attacks. Adapt the private gait sampler to their four leg chains and native running clips. Keep saddle editing, bags and companion policies within their existing Bjorn/Lox scope.
  • Support double-Jump charged attacks on both new mounts through the existing authoritative charge system. Match Moose's native horn-hit timing and release charge callbacks on disable, destruction and session teardown. Retain configured distance, cost, speed and cooldown.
  • Add Asksvin sex rules with Hermaphrodite as the default, retaining the existing two-animal breeding authorization and native food, egg, growth and pregnancy timing.
  • Add persistent native, ash-black and copper-brown Asksvin coats. Ash black has a two-tone charcoal/gray body and red eyes; copper brown has yellow eyes with black pupils. Assign once to hatchlings or unassigned adults, retain through adulthood and native star callbacks, and display the variant in hover text.
  • Add Moose male/female sex assignment and breeding. Apply the existing progressive male size factor (1.30 by default), male maximum-health bonus (+10%) and female native riding-stamina bonus (+10%), retaining native star levels and pool percentages.
  • Preserve existing species, bear genealogy, saddles, bags, configuration and dependencies. Native regression evidence and outstanding gameplay checks are recorded in docs/RELEASE-0.1.35-TEST.md.

0.1.34 — 2026-10-15

  • Restore native Bjorn/Lox renaming through alternative use or either Shift key, including interactions aimed at the saddle. Keep saddle removal on its separate modifier.
  • Add configurable running damage for tamed adult Bjorn, using a smaller Lox-style footprint and half its native obstacle damage. Only natural obstacles are affected; built pieces, characters and terrain are excluded.
  • Disable trampling while stationary, airborne, swimming, aboard a boat, or outside the creature owner's authority.
  • Support the native inventory format 110 used by Valheim 1.0.20, retaining format 109 and strict item-byte fidelity checks for existing saddlebags and recovery items.

0.1.33 — 2026-10-14

  • Embed the saved calibration for all 19 Bjorn saddle styles as built-in defaults, including three-axis model scale and the rider's starting position and rotation. Keep Lox defaults and existing personal/server presets intact.
  • Use the calibrated Classic placement for fresh Bjorn configuration. Existing configuration values continue to take priority.
  • Add factory-preset validation and native seed/copy regressions. TEST evidence and remaining visual/multiplayer limits are in docs/RELEASE-0.1.33-TEST.md.

0.1.32 — 2026-10-13

  • Preserve individual Bjorn coats across native star-level callbacks. The installed one-star template enables an intense orange HDR emission; its species/level material cache can also replace another bear's genetic coat. Skip only that material-replacement branch for Bjorn, retaining native level, health, scale, enabled objects and dependency callbacks. Other species keep their native star visuals.
  • Neutralize inherited star hue/saturation/value in generated bear materials and suppress the native star-color values returned for bear ragdolls. Keep saved variants, eyes, ancestry and all 0.1.31 features.
  • Pass 1,705 automated assertions and 212 native star/coat checks, alongside retained suites. Reproduce the original emission/cache path and capture controlled before/after portraits. Full loaded-world lighting and two-client confirmation remain separate; prepare TEST packages and the uploader without publishing or deploying to PROD. Evidence is in docs/RELEASE-0.1.32-TEST.md.

0.1.31 — 2026-10-13

  • Prioritize the existing native food-consumption pass for configured wild Greylings and Greydwarfs before fire and protected-base avoidance. Keep them calm while approaching an accepted meal and while fed, so native taming and its hearts can progress near lights and campfires. Preserve native diet, item ownership/removal, hunger, callbacks, configured search intervals and taming rates. Resin remains excluded.
  • Keep real damage reactions: recently hurt animals follow the native fear/defense path before accepting food again. Advance the existing hurt counter in LetMeTameYou's override, which omits the base update, so this interval can expire. Preserve existing animals, saved progress, nonowner/policy/session guards and the established tamed-companion behavior.
  • Add fire/protected-base fields to the bounded manual zf_companion report. Retain the 0.1.30 offline Follow defense and all earlier features. Pass 1,705 automated assertions, 77 native offering checks and the retained 106 offline-defense checks and earlier suites. Evidence and loaded-world limits are recorded in docs/RELEASE-0.1.31-TEST.md; prepare TEST packages and the uploader without publication or PROD deployment.

0.1.30 — 2026-10-13

  • Give tamed adult Bjorn and Lox a local guard while their saved Follow player is disconnected. React to attacks or active threats against the mount and nearby allied players without pursuing idle hostiles. Retain the original order for reconnection and respect later explicit Stay/Follow commands. Use the connected-player roster separately from network simulation ownership; persist the bounded guard anchor and restore only the temporary patrol state owned by Taming.
  • Restore validated retaliation before native sleeping can erase the target and stop the AI update. Keep the mount awake only while an authorized threat exists; preserve native movement, attacks and configured sleep settings. Allow bounded self-defense near the mount even when its followed player is elsewhere.
  • Add the manual, bounded zf_guard defense report. Keep all 0.1.29 saddle, F9, fish, taming-rate and earlier features. Pass 1,704 automated assertions and 106 native isolated offline-defense checks, alongside the retained suites. Prepare TEST packages and the uploader without publication or PROD deployment. Detailed evidence and outstanding loaded-world checks are in docs/RELEASE-0.1.30-TEST.md.

0.1.29 — 2026-10-13

  • Embed the Bjorn mount definition and restore missing runtime saddle/RPC initialization for existing bears. Preserve equipped styles, saved saddle state and customized placement.
  • Stabilize F9 interface scaling while dragging, reserve mouse-wheel input for the panel and add five saved color themes with lighter rider settings.
  • Make Follow reactive to attacks and active threats against the protected player; Stay guards its local area. Apply this policy to Bjorn, Lox and tameable Greylings/Greydwarfs with owner and lifecycle guards.
  • Include caught, dry whole fish in Bjorn's existing native food search. The installed twelve fish prefabs use colliders outside the native item-only mask. Preserve native diet, distance/path checks, hunger/combat gates, ownership requests, stack removal and consumption callbacks; swimming or never-picked-up wild fish remain excluded.
  • Add the synchronized Added creature tame speed multiplier, default 2, for Bjorn, Hare, Greyling and Greydwarf. Halve active taming time while retaining saved budgets and already-earned progress. Apply Bjorn's speed after its actual meal interval is weighted, preserving food coefficients and transitions. Other species, feeding, growth and pregnancy timers retain their own rules.
  • Add the bounded, manual zf_bear_food report for nearby bears and fish.
  • Compile against the installed assemblies and pass 1,704 automated assertions plus native isolated regressions, including 184 fish/rate and 63 saddle/Follow/Stay/input checks. Loaded-world and two-client confirmation remain separate; prepare TEST packages and the uploader without publishing or deploying to production.

0.1.28 — 2026-10-12

  • Remove resin from the Greyling and Greydwarf feeding/taming diet. Ancient seeds and dandelions remain available, including for existing animals through the synchronized policy refresh.
  • Retain feeding/taming durations, native gradual healing, defensive companion behavior and all other 0.1.27 features and corrections.

0.1.27 — 2026-10-11

  • Apply F9 rider previews immediately to the mounted local player, including animated Lox/Bjorn poses. Match the saddle-relative native occupancy guard while retaining bounds and multiplayer authorization.
  • Restrict isolated inspections to explicitly requested menu-only TEST launches. Ordinary dedicated servers skip these fixtures; an unavailable Bjorn mount entry or saddle template is handled safely.
  • Restore native feeding references, the current server diet/search ranges and one consumption callback on tamed Greylings/Greydwarfs. Discard obsolete wild building targets. Hunger, feeding/taming durations, real combat and gradual native healing remain intact.
  • Make tamed Greylings/Greydwarfs defend themselves and protect their followed player, instead of attacking harmless nearby creatures. Stay protects nearby allied players; old ghost-player targets, friendly summons and unrelated targets cannot authorize combat. Preserve native movement/attacks, owner authority and Follow/Stay range.
  • Add zf_companion, a bounded read-only feeding/defense status command. Release companion RPC handlers during destruction/session teardown.
  • Compilation and 1,656 automated assertions passed. Native isolated checks passed: 612 rider, 7 startup, 125 feeding and 104 defense, alongside retained suites. Perception, combat/damage and peer states are simulated; loaded-world and two-client confirmation remain outstanding. TEST packages/uploader prepared; no publication or production deployment.

0.1.26 — 2026-10-11

  • Fixed dormant-saddle character access in occupancy and the charge prefix, which could throw during rider or native AI updates. Missing/destroyed references safely wait; native owner handling and rider cleanup remain intact.
  • Extended bounded AI diagnostics with failing call stages, internal references and actual patch owners, without suppressing exceptions or overriding player swimming.
  • Restored native Boar taming-progress hearts for eligible creatures, including all Bjorn variants, Greyling, Greydwarf and Hare. Replaced the inactive dependency progress cue with an owner-created network effect fitted to body size. Hearts emit only after real progress; food, pet, completion and reproduction effects, durations and coefficients are preserved.
  • Retained saddlebags, the troll-hide recipe, styles, presets, controls, breeding, genetics, genealogy, commands and synchronization. Compilation, 1,644 automated assertions, 55 occupancy checks/414 rider updates and 193 heart checks passed alongside retained native suites. Loaded-world movement, visual and two-client qualification remain outstanding; details are in docs/. TEST delivery does not publish or deploy the mod.

0.1.25 — 2026-10-11

  • Changed the common Bjorn/Lox saddlebag recipe to 10 iron, 20 leather scraps, 20 bronze nails and 15 troll hides at a level 1 workbench. Every saddle style remains supported. One crafted item represents one pair.
  • Set the default capacity to 6 slots per pair (3 × 2). Added the server setting Maximum equipped pairs, default 1 and configurable to 2; two default pairs provide 12 slots. Existing filled inventories retain their saved dimensions. Lowering the equipment limit does not remove existing pairs or goods.
  • TAB opens player and mount inventories together while riding or aiming at an equipped Bjorn/Lox on foot. SHIFT + TAB removes one empty pair on foot or mounted, including while the other pair contains goods. An open storage pane is closed before removal. Requests carry an opening token so an unrelated or cancelled reply cannot reopen the interface.
  • Stored each pair's cargo separately behind one combined native inventory pane. Empty-pair removal preserves the other partition; death produces one recovery item and one journal per pair. Retained item fidelity checks, owner/ward access, exclusive leases, equip receipts and existing transfer journals. A cancelled reader lease can be released before the container wrapper initializes.
  • Adopted the previous default shortcuts, recipe and capacity once, with a configuration backup; custom alternatives and occupied saved slots are preserved. Added an optional second visual pair from our original pannier geometry. Existing saddle assets, placements, genetics, breeding, riding and dependencies are retained. No cargo weight cap, speed penalty or additional AI/swimming patch was introduced.
  • Compilation and the existing 1,641 automated assertions passed. The exact compiled binary passed 100 retained native storage checks and 67 new pair/capacity/recipe and simulated TAB checks in an isolated Valheim menu probe. UI, keys, inactive-rig targeting, peers and transport timing are simulated; loaded-world and two-client qualification remain outstanding. Evidence and limits are recorded in docs/VALIDATION-0.1.25.md. TEST, sources and uploader preparation do not publish or deploy the mod.

0.1.24 — 2026-10-11

  • Added craftable leather saddlebags for every saddle style on tamed, saddled adult Bjorn and Lox. Default recipe: 8 leather scraps, 4 deer hide and 10 bronze nails at a level 1 workbench. Default capacity: 4 × 2; crafting, recipe and capacity are server configurable. G opens the bags on foot or mounted; Left Shift + G removes an empty closed pair. Client shortcuts and English/French text are included.
  • Added persistent mount inventories with native chest UI, exclusive reader leases, owner checks, requesting-player ward checks, equip receipts and a local transfer journal. Loaded/open bags block saddle removal. Reducing capacity retains occupied saved slots until emptied. Existing equipment remains accessible when crafting is disabled. Foreign mount storage is refused without altering its data.
  • Death drops one recoverable bag item retaining the native inventory bytes and cargo weight. Re-equipping restores its contents. Unavailable item prefabs and altered native item decoding fail closed; raw recovery bytes and a local death recovery journal are retained. Interrupted, uncertain refunds are not automatically duplicated. Character inventory, world saves and the local journal are not an atomic transaction across a hard crash; unresolved journals need review.
  • Used original Taming leather/metal geometry for the item and optional paired visual addition. Existing travel styles retain their decorations. Kept the 19 style IDs per species, original saddle assets, genetics, breeding, riding, presets, configurations and prior placement corrections. No PackBeasts dependency, redistributed PackBeasts code or assets, added AI patches or swimming changes.
  • Compiled against the installed Valheim 1.0.17 / Unity 6000.0.75 API: 1,641 existing automated assertions and 97 native storage checks passed. Native memory fixtures cover item fidelity, rejected data, deposits, native swap preflight, permissions, owner/lease changes, capacity reduction, interrupted refunds, cleanup/rebind and network recovery-item creation. These use simulated peers/lifetime transitions, with no loaded world or two-client qualification. Sources, TEST package and uploader are prepared; publication and deployment are separate.

0.1.23 — 2026-10-10

  • Kept the public presentation focused on gameplay features, controls and installation. Removed version-specific upgrade explanations, implementation details and test reports from the README and short description; release history and incident findings remain in this changelog and the validation documentation.
  • Added the presentation rule to the project instructions and a packaging check against release headings and technical incident reports in the public README.
  • Documentation-only release. Advanced plugin/package version metadata together, with no gameplay, dependency, asset, preset or configuration changes. The 0.1.22 placement correction remains included. The initial cause of the AI failure and the resolution of Paul's reported movement blockage remain unproven. No additional gameplay tests or production deployment were performed for this presentation update.

0.1.22 — 2026-10-10

  • Added ancient seeds (AncientSeed) to the existing Greyling and Greydwarf diets, alongside dandelions and resin. Feeding and taming use the existing native rules and durations; no new tameable species or breeding is introduced.
  • Aligned the build archive, project references, runtime minimum and package dependencies with LetMeTameYou 0.1.0, which was already running on both peers in the supplied incident. Preserved the original 0.0.1 files and earlier archives. The new dependency has no unresolved native references in the inspected API set; the previous obsolete Character.Message reference is absent. Dependency alignment alone does not prove the incident's cause.
  • Fixed a reproducible RiderPlacement.Applied() null network reference after Unity clones a mount with inherited runtime components. Rider placement now resolves instance references independently; missing or destroyed network views, saddles and geometry are valid waiting/cleanup states.
  • Stopped attaching live mount controllers to inactive registered prefabs. Adult Bjorn and native Lox initialize their controllers after character startup; other native species and offspring keep their existing scope.
  • Restored owned saddle/seat transforms, seat parenting, private skin bones and renderer visibility on disable, death, network loss, destruction and session shutdown. Removed hover targets and temporary rider/equip/control callbacks promptly, with idempotent cleanup and no repeated empty-lease writes. Persistent presets, saddle receipts, escrow, genetics and breeding data are retained.
  • Added rate-limited AI incident diagnostics (at most six reports per session, at least 60 seconds apart) with actual patch inventories and reference/network state. Original AI exceptions are preserved. The native AI update buffer can retain a failed instance after an exception; controlled tests reproduce this independently of Taming. The initial cause of the AI failure and the resolution of the reported player blockage remain unproven.
  • Found the exact Invalid swim direction warning in native Fish.SwimDirection; the warning alone is not evidence of a player swimming failure. No player-swimming behavior changed.
  • Added isolated Unity lifecycle regressions, an original 0.1.21 cloning control and a controlled with/without-mod AI matrix. Existing automated tests, clock and all-species pregnancy regressions are retained. These checks do not establish actual in-world riding, Mistlands traversal, dedicated-server or two-client results. This remains a TEST release.

0.1.21 — 2026-10-10

  • Extended zf_pregnancy_advance <target|ZDO-ID> <duration> to every species with native Procreation, including Bjorn, hares, Lox, wolves, boars, hens and compatible modded breeders. A connected server administrator can advance an existing pregnancy, up to 168 hours per request, clamped at due time. Birth remains the next native breeding update; conception, growth and egg hatching are separate.
  • Kept server-side admin checks, owner routing, exact pregnancy/ownership rechecks and duplicate-request protection. Bjorn/hares retain their real-time clock. Other species receive persistent extra elapsed age bound to the current native pregnancy, without changing world time or creating an invalid negative DateTime. Native reset clears the credit; it cannot carry into the next pregnancy.
  • Updated pregnancy displays and zf_breeding reports to include native advancement and other breeding species. Native egg offspring are no longer incorrectly diagnosed as an incompatible cub.
  • Added administrator command syntax, examples and limits to the presentation. The Thunderstore presentation, complete changelog and server installation guide are now in English. Removed duplicate historical changelog entries.
  • 1,593 automated assertions and 103 isolated native pregnancy checks cover partial/due advancement, seven species, request replay, unauthorized requests, changed ownership/pregnancy and ZDO persistence. No live dedicated-server admin session, actual birth or two-client validation is claimed. Existing saddles, genetics, configurations, world data and third-party DLLs are preserved.

0.1.20 — 2026-10-10

  • Fixed the server loop warning ZDO not used when creating object Zephyrfit_ServerRunningClock. Instantiated clock prefabs are active while their registered template remains dormant in Jotunn's prefab container, allowing native ZNetView.Awake to consume the existing ZDO.
  • Preserved the prefab name/hash, zf_clock_ms_v1, ZDO identity, recorded running time and growth/pregnancy timers. No offline catch-up or world deletion.
  • Added an explicitly enabled, isolated native batch regression: reproduced the old failure, tested creation/re-instantiation, 1,000 creation passes and clock restart. This does not establish a prolonged DatHost or two-client result.
  • Preserved all 19 Bjorn and 19 Lox styles, stats, configurations and calibrations.

0.1.19 — 2026-10-10

  • Made all 19 Bjorn styles available for Lox through the native workbench Style submenu and F9.
  • Added 14 Lox-specific models and icons, with blankets, skirts and straps adapted to its proportions.
  • Preserved existing Classic/Nordic/Hunter/Runic/Forest indices, presets and calibrations; Bjorn models remain unchanged. Luggage stays decorative, with recipes, stats, genetics and commands retained.
  • TEST release; full in-world and two-client validation remains necessary.

0.1.18 — 2026-10-10

  • Added a Nordic bear emblem and 256 x 256 Thunderstore icon, an English/French feature overview and Discord support details.
  • Presentation-only package: retained the 0.1.17 DLL byte-for-byte (assembly 0.1.17.0). No gameplay, dependency, style, genetics, timer, preset or configuration changes.
  • Kept detailed release history in this changelog. Prepared locally without automatic publication.

0.1.17 — 2026-10-09

  • Darkened Gray Bjorn using three slate/dusty/dirty gray tones, retaining native fur detail, blue irises and lit materials without emission.
  • Added 10% maximum health for male Bjorn/Lox and 10% mount stamina for females, separate from the 1.30 size factor. Native/star bases and proportional pools are preserved without stacking; other species, unknown sex and hermaphrodites remain neutral.
  • Applied variant, coat and eyes at birth and retained the same identity through growth, including delayed renderer initialization without a new draw.
  • Recorded 1,530 automated assertions and isolated Unity stat/birth/growth helper checks using the installed MiniBjorn prefab. No actual pregnancy, terrain or two-client test was claimed. Saddles, calibrations, timers and user data were preserved.

0.1.16 — 2026-10-09

  • Added dark wood for the F9 Saddle tab and light wood/dark text for Rider, retaining the collapsed model submenu, both Save buttons and draft protection.
  • Added a large three-generation genealogy view with connected 1/2/4/8 cards, IDs and scrolling. Known ancestry is Bjorn-only; other species show unknown ancestry. Returning preserves the editing draft.
  • Added synchronized, configurable 1.30 adult male sizing for Bjorn, Hare, Lox, Wolf and Boar, developing progressively during growth. Unknown sex/hermaphrodites retain native size. Native bases, private navigation agents and rider size are preserved without repeated multiplication.
  • Added four persistent Bjorn variants with distinct coats, eyes and subtle head shapes. Individual material/mesh copies preserve topology, rig and weights, without emission. Unbjorn and Bjorn_spiritcaller are excluded.
  • Added bounded G1/G2/G3 ancestry snapshots (2/4/8), weighted 50/30/20, captured from the actual authorized pair. Offspring identity/seed/result are persisted once at conception and transferred through native birth/growth; parental G3 is not inherited.
  • Added configurable 25% founder probabilities and a one-time migration for older pregnancies with unknown parents. Invalid saved genetics are retained and blocked rather than redrawn. F9 previews use no random draw; zf_genetics_trace on|off provides local diagnostics.
  • Recorded 1,360 assertions, 140 isolated rendering/rig checks and 73 component/navigation checks. No in-world F9, foot contact, combat or two-client result was claimed.

0.1.15 — 2026-10-09

  • Completed one pair of stirrups for Bastion, Épure, Nacelle, Ossature and Caravane. Tressée and Nomade remain without stirrups; historical models already had a pair. Other artwork and settings were preserved.
  • Moved the editor from F7 to F9, migrating only the old default binding and backing up the CFG. Other custom bindings remain unchanged.
  • Hid the model grid in the collapsed Saddle submenu, protected unsaved edits and added a second fixed Save button at the bottom using the same validation and permissions.
  • Recorded 1,331 assertions, 22 mesh checks, symmetric pairs and native menu checks. TEST loading/F9 configuration was verified; in-world interactions, feet and multiplayer remained pending.

0.1.14 — 2026-10-09

  • Replaced inherited variant materials with the lit vanilla Custom/Creature shader, muted aged ivory/cream albedos, matte fabrics and no emission. Shared materials and third-party DLLs remain unchanged.
  • Refined Épure's oval profile, Bastion's four tusks, Tressée's braided blanket edges, Nacelle's rolled/pleated jute and Ossature's bone cage/crest. Added tied travel equipment to Nomade and Caravane.
  • Added individual details to the eleven historical Bjorn variants while retaining their seats, geometry, IDs and calibrations. Luggage remains decorative, with unchanged stats.
  • Recorded 1,331 assertions, 58 actual Direct3D11 material-render checks and 22 mesh checks in menu fixtures. No interactive world or second-client test was claimed; TEST loading and exact packages were verified.

0.1.13 — 2026-10-09

  • Added seven original Bjorn concepts: Bastion, Épure, Tressée, Nacelle, Ossature, Nomade and Caravane, with modeled shells, open frames, basketry, bones, quilted textiles and luggage, using original UVs/materials.
  • At this release, five concepts had one side-A foot assembly; Tressée/Nomade had none. Nacelle used a triangle/slatted platform. Opposite-side pairs were completed in 0.1.15.
  • Appended indices 12–18 only, retaining historical styles 0–11, the five then-existing Lox styles and saved presets/favourites. F7 gained a larger scrollable grid and loaded-version display.
  • Made new mesh metadata optional so older assets remained readable. Recorded 1,331 assertions, 22 mesh/UV/topology checks and isolated native item persistence checks; interactive world and two-client validation remained pending.

0.1.12 — 2026-10-09

  • Replaced broad saddle bounding-box selection with CPU BVH triangle picking on rigid seats/pommels/cantles. Blankets, girths, bags, empty spaces and hidden renderers no longer enlarge the saddle target.
  • Added opaque body occlusion tests, excluding alpha fur cards. Obstacles and other bodies retain existing native/physics occlusion. Classic uses the visible native upper mesh.
  • Preserved transformed/nonuniform F7 scale and world-space ray distance. Local cosmetic pose sampling runs only near a potential target, about every 0.12 seconds, without changing creature bones, colliders, layers or rigidbodies.
  • Preserved interactions, permissions, RPCs, models and calibrations. Actual in-world aiming remained a manual verification task.

0.1.11 — 2026-10-09

  • Fixed editor position/rotation being canceled by the current model's inverse transform. Tracking now uses a frozen author/rest frame without stacking or double bone following.
  • Selected the aimed mount when opening F7 and added a no-target message and multiple style rows, retaining precise inputs and sliders.
  • Added Bjorn styles 5–11: Dorée, Épine noire, Sang, Royale, Expédition, Sportive and Toison blanche. Historical indices 0–4 and saved items were preserved.
  • Extended catalogs to 15 independent defaults (11 Bjorn and four non-Classic Lox), adding only missing server defaults. Additional Lox styles were unavailable until 0.1.19.
  • Checked geometry, UVs, topology, serialization and independent axes on real renderers with inactive native animation clips. No new in-world visual or second-client test was claimed.

0.1.10 — 2026-10-09

  • Added owner-authoritative defense for adult tamed Bjorn: short-lived threats, authenticated victim-owner notifications, ally exclusions, a bounded 20 m guard range and close native-range retaliation for displaced Stay bears. Native combat/pathfinding and rider priority remain in control; RPCs do not directly attack or damage. Added zf_defense and rate-limited local zf_ai traces.
  • Inspected native hostility, AI and dependency patches; a native 6 m range or distant saved Stay point could explain blocked defense, without establishing actual combat success.
  • Added original female/male/hermaphrodite symbols through a private TMP atlas, preserving names/fonts and sex-only colors. Pregnancy HUD clones an initialized native text label.
  • Migrated default Bjorn pregnancy/growth to 8 h/4 h and Hare to 3 h/1 h 30 with CFG backup. Existing timestamps and targeted admin advancement were retained; food coefficients do not affect reproduction.
  • Refined map silhouettes, sizes and scrolling tooltips. Eight saddle revision-3 meshes gained thicker seats, rounded layered skirts and species-specific girths, with private weighted saddle bones following the native back rig.
  • Automated/native fixtures were documented; no interactive world or two-client test was claimed. PROD, third-party DLLs and the original world were hash-checked.

0.1.9 — 2026-10-08

  • Removed unresolved sex sprite tags and added per-label supported glyphs or localized word fallback, preserving saved names and name/sex/status order.
  • Added zf_pregnancy_advance <target|ZDO-ID> <11h21m> for existing Bjorn/Hare real-time pregnancies, with server authentication, owner/pregnancy rechecks, replay receipts, before/after reporting and signed persistent timestamps. Native birth remained responsible; it was not executed on Winnie or used to alter world/growth time.
  • Added eight original revision-2 closed curved saddle meshes with seats, pommels, cantles, leather layers, blankets, skirts, straps, buckles, stirrups and ornament, using UVs/normals and material groups. Nordic Bjorn/Lox construction preceded Hunter/Runic/Forest variants.
  • Removed AABB deformation and adopted a frozen construction frame with additive/reversible catalog migration. Existing styles, favourites, presets and calibrations were retained. In-world rendering, animation contact and multiplayer remained pending.

0.1.8 — 2026-10-08

  • Added pregnancy HUD/hover text from existing timers, with pink text and contrast.
  • Added synchronized male/female, hermaphrodite or disabled sex modes for Bjorn, hares, Lox, wolves and boars. Pair reservations and owner rechecks preserve native pregnancy gates.
  • Fixed breeding RPC packet handling with protocol v2. Added three editor areas, Classic plus four styles per species, persistent item variants and native saddle return handling.
  • Added preset format 3. Build and isolated fixtures were verified separately from in-world visual or two-client behavior.

0.1.7 — 2026-10-07

  • Preserved user-approved 0.1.6 movement and clarified F7 layout with deferred GUI changes.
  • Added transparent procedural bear/Lox map icons, named hover tooltips and grouped nearby entries.
  • Added admin zf_breeding owner reports within 50 m for progress, timing, partners, population and offspring validation. Bjorn prefab repair preserves existing pregnancy. At this release, defaults included a 10 m partner/population radius, four local creatures, 43,200 s pregnancy and 28,800 s growth.
  • Added food weighting: whole fish qualities 1–12 ×4, raw serpent meat ×5 and raw Lox meat ×2, independent of pregnancy/growth durations.
  • Recorded 370 pure and 186 isolated native fixture checks; no new world or multiplayer result was claimed.

0.1.6 — 2026-10-07

  • Added personal/server preset libraries, favourites, copying, JSON import/export, atomic backups and account-specific storage. Admin server edits use revision checks.
  • Added temporary owner-validated rider placement leases, restored after dismount, and private IK curves on inactive native fixtures. Earlier visual claims based on global rotations were withdrawn.
  • Added an opaque draggable gold F7 editor with fine/standard/coarse mouse adjustments and a forward offensive rush with native attack, obstacle and stamina gates.
  • Recorded 290 automated checks and 960 pose samples per species with native JSON fixtures. These did not establish actual rush distance or in-world visuals. TEST installation preserved PROD and third-party DLLs.

0.1.5 — 2026-10-07

  • Made saddle scale relative to a captured reference (1.0), with a 0.001 minimum and logarithmic slider. Migrated older absolute Bjorn scale with backup while preserving placement.
  • Added precise comma/dot numeric input, Escape handling and editor input blocking. Autofit uses Unity 6 scale-compensated BakeMesh in an inspected frame; approximate fallback stays a candidate and failure is atomic.
  • Added virtual targeting of moved/scaled saddles without physical colliders, and scoped removal handling around MountUpRestored. Native access, occupancy and item return checks are retained; zf_saddle_trace on/off provides local traces.
  • Corrected status spacing without altering custom names and localized native Lox Follow/Stay interaction.
  • Preserved five movement files byte-for-byte from user-approved 0.1.4. Recorded 191 assertions and inactive scale/seat/stability checks; real TEST menu loading was verified, while interactive removal/re-equipping and multiplayer remained pending.

0.1.4 — 2026-10-07

  • Verified the actual Gale TEST profile, plugin GUID, installed/build/package SHA256 and startup identity. Added loaded-version display and assembly/MVID/path/hash logging.
  • Added common Bjorn/Lox Use-to-mount/dismount and Left Alt + Use-to-remove interactions, retaining body Follow/Stay and renaming. Occupied saddle removal is refused and native return happens once.
  • Scoped conflicting MountUpRestored shortcuts/labels to supported mounts without modifying its DLL. Added localized controls, a native TrophyBjorn HUD icon and targeted None/BackQuote-to-F7 migration with backup.
  • Sampled inactive native animation clips: Walk L/R is longitudinal, while Turn rotates the torso. Adapted lateral limb roots and reverse walk poses without allowing backward running.
  • Recorded 152 assertions, clean build and menu loading. Visual, physical and multiplayer qualification remained pending.

0.1.3 — 2026-10-07

  • Tied Bjorn/Lox locomotion to actual speed using reverse walk, lateral adaptations and walk/run blends, preserving native combat poses and global Animator speed.
  • Disabled backward running, including diagonals, Run toggle and AutoRun. Added configurable reverse speed (50% of walk) and braking before direction changes; rush remains forward.
  • Added persistent adult tamed mount map/minimap markers, last-known positions and authoritative death removal, including unsaddled mounts. Optional BetterMap 1.1.0 integration affects only automatic markers.
  • Added the configurable F7 Saddle/Rider editor, precise controls, candidate autofit, preview, Save/Cancel/Restore and unsaved-change handling. Native Lox placement remains until customized; server editing requires admin access.
  • Added local AI diagnostics and scoped stale unreachable-target history cleanup during riding, retaining real enemies and native fear display. Native Lox Follow/Stay gains collision-based spacing/hysteresis and rider priority.
  • Added French/English client UI and native binding/controller labels. Recorded 138 assertions; visual and multiplayer results remained unqualified.

0.1.2 — 2026-10-07

  • Added a common controller for ridden adult tamed Bjorn/Lox: camera-relative forward/reverse/lateral movement, Run/AutoRun and native stamina.
  • Used configured Attack/Block/SecondaryAttack for native attacks: Bjorn bite/claws/left sweep and Lox bite/stomp. Unsupported crouch is ignored.
  • Added double-Jump forward rush plus attack 1, with configurable timing, speed, cooldown and stamina. A single press requests native jump after the detection window.
  • Separated movement/action RPC cadence, validating rider identity and sequences and canceling stale input after dismount or rider transfer.
  • Recorded 109 assertions, clean build and menu loading. No interactive world/multiplayer or visually validated saddle placement was claimed.

0.1.1 — 2026-10-07

  • Localized the bear saddle name while retaining saved item ID Zephyrfit_BjornSaddle.
  • Added independent saddle/rider translation and rotation, model scale, starting geometry measurement, zf_mount, CFG saving and reapplication after reset/reconnect.
  • Added tamed Bjorn following based on collision bounds, braking margin and hysteresis, retaining native pathfinding/collisions.
  • Added Bjorn input control with reverse braking, rotation, native stamina, stale-input stop and rider/owner validation. Lox remained unchanged. Added zf_input and zf_follow; babies do not inherit mount components.
  • Recorded 66 assertions and clean build/menu loading. Visual, physical and multiplayer behavior remained unqualified.

0.1.0 — 2026-10-07

  • First local build for Valheim 1.0.17: four new tameable species, default mount filtering, dedicated bear saddle, consumed-meat progression, persistent server-running clock and zf_status / zf_reload diagnostics.
  • Verified plugin/prefab loading in a headless menu run. Saddle calibration, actual pregnancy/growth and multiplayer tests remained necessary. No PROD deployment or publication.
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