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Mono path[0] = 'C:/SteamLibrary/steamapps/common/Valheim/valheim_Data/Managed' Mono config path = 'C:/SteamLibrary/steamapps/common/Valheim/MonoBleedingEdge/etc' Fallback handler could not load library C:/SteamLibrary/steamapps/common/Valheim/valheim_Data/MonoBleedingEdge/data-000002740F00EAA0.dll Fallback handler could not load library C:/SteamLibrary/steamapps/common/Valheim/valheim_Data/MonoBleedingEdge/data-0000027413D07040.dll [Physics::Module] Initialized MultithreadedJobDispatcher with 11 workers. Initialize engine version: 2022.3.17f1 (4fc78088f837) [Subsystems] Discovering subsystems at path C:/SteamLibrary/steamapps/common/Valheim/valheim_Data/UnitySubsystems GfxDevice: creating device client; threaded=1; jobified=0 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: AMD Radeon RX 5500 XT (ID=0x7340) Vendor: ATI VRAM: 8151 MB Driver: 31.0.24033.1003 Begin MonoManager ReloadAssembly

  • Loaded All Assemblies, in 0.150 seconds
  • Finished resetting the current domain, in 0.001 seconds D3D11 device created for Microsoft Media Foundation video decoding. <RI> Initializing input.

New input system (experimental) initialized Using Windows.Gaming.Input <RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.557600 ms [Message: BepInEx] BepInEx 5.4.22.0 - valheim (4/13/2024 9:42:30 AM) [Message: BepInEx] User is running BepInExPack Valheim version 5.4.2202 from Thunderstore [Info : BepInEx] Running under Unity v2022.3.17.5228416 [Info : BepInEx] CLR runtime version: 4.0.30319.42000 [Info : BepInEx] Supports SRE: True [Info : BepInEx] System platform: Bits64, Windows [Message: BepInEx] Preloader started [Info : BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.22.0] [Info : BepInEx] 1 patcher plugin loaded [Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader] [Message: BepInEx] Preloader finished [Message: BepInEx] Chainloader ready [Message: BepInEx] Chainloader started [Info : BepInEx] 14 plugins to load [Info : BepInEx] Loading [AzuAntiCheat 4.3.7] Fallback handler could not load library C:/SteamLibrary/steamapps/common/Valheim/valheim_Data/MonoBleedingEdge/data-000002748FCEBD70.dll 06/02/2024 18:58:45: Loaded localization file #0 - 'localization' language: 'English' 06/02/2024 18:58:45: Loaded localization file #1 - 'localization_extra' language: 'English' 06/02/2024 18:58:45: Loaded localization file #2 - 'heightmap_message' language: 'English' 06/02/2024 18:58:45: Loaded localization file #3 - 'localization_hildir' language: 'English' 06/02/2024 18:58:45: Loaded localization file #4 - 'localization_emotes' language: 'English' 06/02/2024 18:58:45: Loaded localization file #5 - 'localization_ashlands' language: 'English' 06/02/2024 18:58:46: Loaded localization file #0 - 'localization' language: 'English' 06/02/2024 18:58:46: Loaded localization file #1 - 'localization_extra' language: 'English' 06/02/2024 18:58:46: Loaded localization file #2 - 'heightmap_message' language: 'English' 06/02/2024 18:58:46: Loaded localization file #3 - 'localization_hildir' language: 'English' 06/02/2024 18:58:46: Loaded localization file #4 - 'localization_emotes' language: 'English' 06/02/2024 18:58:46: Loaded localization file #5 - 'localization_ashlands' language: 'English' [Debug :AzuAntiCheat] Loaded 0 webhook entries [Info : BepInEx] Loading [FastLink 1.4.2] [Info : BepInEx] Loading [WardIsLove 3.5.5] [Debug : BepInEx] [UnityInput] Using LegacyInputSystem [Debug :WardIsLove] Converted 3.5.5 to 3.5.5. [Info : BepInEx] Loading [WhereYouAt 1.0.10] [Info : BepInEx] Loading [XRayVision 2.2.3] [Info : BepInEx] Loading [ProtectYourSeed 0.0.5] [Info : BepInEx] Loading [Jotunn 2.20.0] [Info :Jotunn.Main] Initializing ModCompatibility [Info :Jotunn.Main] Initializing SynchronizationManager [Info :Jotunn.Main] Initializing NetworkManager [Info : BepInEx] Loading [LocationReset 0.9.0] [Info :LocationReset] LocationReset getting ready for mass destruction. Consider making backups before using this mod! [Info : BepInEx] Loading [WorldAdvancementProgression 0.2.12] [Info : BepInEx] Loading [Network 1.0.2] [Info : BepInEx] Loading [Server Characters 1.4.11] [Info : BepInEx] Loading [TombstoneLock 1.0.7] [Info : BepInEx] Loading [Display BepInEx Info In-Game 2.0.2] [Info : BepInEx] Loading [ReturnToSender 1.1.0] [Message: BepInEx] Chainloader startup complete Privilege Multiplayer is not known on this platform. Privilege therefore is granted without check... Privilege UserGeneratedContent is not known on this platform. Privilege therefore is granted without check... Privilege CrossPlay is not known on this platform. Privilege therefore is granted without check... 06/02/2024 18:58:50: Set background loading budget to Low [Debug :WardIsLove] 3.5.7 [Debug :WardIsLove] Converted 3.5.7 to 3.5.7. [Warning:WardIsLove] There is a newer version available of WardIsLove. The latest version is v3.5.7. Please visit the Thunderstore page https://valheim.thunderstore.io/package/Azumatt/WardIsLove/ to download the latest Unloading 5 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 0.213300 ms 06/02/2024 18:58:50: Fetching PlatformPrefs 'GuiScale' before loading defaults 06/02/2024 18:58:50: Fetching PlatformPrefs 'GuiScale' before loading defaults Unloading 6733 unused Assets to reduce memory usage. Loaded Objects now: 9926. Total: 25.736800 ms (FindLiveObjects: 0.705200 ms CreateObjectMapping: 0.213800 ms MarkObjects: 23.108600 ms DeleteObjects: 1.709000 ms)

06/02/2024 18:58:50: Starting to load scene:start.unity (169d7618616154c03be07e9ad3af5893) 06/02/2024 18:58:50: Set background loading budget to Normal 06/02/2024 18:58:55: Set background loading budget to High The referenced script on this Behaviour (Game Object '<null>') is missing! The referenced script on this Behaviour (Game Object '<null>') is missing! Couldn't create a Convex Mesh from source mesh "default" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. Couldn't create a Convex Mesh from source mesh "default" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. The referenced script on this Behaviour (Game Object '<null>') is missing! Unloading 2 Unused Serialized files (Serialized files now loaded: 1134) 06/02/2024 18:59:09: Set background loading budget to Low UnloadTime: 5.903000 ms Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Amb_MainMenu). 06/02/2024 18:59:10: Missing audio clip in music respawn 06/02/2024 18:59:10: Loaded localization file #0 - 'localization' language: 'English' 06/02/2024 18:59:10: Loaded localization file #1 - 'localization_extra' language: 'English' 06/02/2024 18:59:10: Loaded localization file #2 - 'heightmap_message' language: 'English' 06/02/2024 18:59:10: Loaded localization file #3 - 'localization_hildir' language: 'English' 06/02/2024 18:59:10: Loaded localization file #4 - 'localization_emotes' language: 'English' 06/02/2024 18:59:10: Loaded localization file #5 - 'localization_ashlands' language: 'English' 06/02/2024 18:59:10: Loaded localization file #0 - 'localization' language: 'English' 06/02/2024 18:59:10: Loaded localization file #1 - 'localization_extra' language: 'English' 06/02/2024 18:59:10: Loaded localization file #2 - 'heightmap_message' language: 'English' 06/02/2024 18:59:10: Loaded localization file #3 - 'localization_hildir' language: 'English' 06/02/2024 18:59:10: Loaded localization file #4 - 'localization_emotes' language: 'English' 06/02/2024 18:59:10: Loaded localization file #5 - 'localization_ashlands' language: 'English' 06/02/2024 18:59:10: Loaded localization file #0 - 'localization' language: 'English' 06/02/2024 18:59:10: Loaded localization file #1 - 'localization_extra' language: 'English' 06/02/2024 18:59:10: Loaded localization file #2 - 'heightmap_message' language: 'English' 06/02/2024 18:59:10: Loaded localization file #3 - 'localization_hildir' language: 'English' 06/02/2024 18:59:10: Loaded localization file #4 - 'localization_emotes' language: 'English' 06/02/2024 18:59:10: Loaded localization file #5 - 'localization_ashlands' language: 'English' 06/02/2024 18:59:10: Using environment steamid 892970 06/02/2024 18:59:10: Using steam APPID:892970 06/02/2024 18:59:10: Authentication:k_ESteamNetworkingAvailability_Attempting 06/02/2024 18:59:10: Steam initialized, persona:AloofGoof 06/02/2024 18:59:10: PlayFab custom ID set to "Steam_76561198100379671" 06/02/2024 18:59:10: Using default prefs 06/02/2024 18:59:10: Valheim version: 0.218.15-ServerCharacters (network version 27) Trying to set graphic mode to 'Custom' Graphic mode 'Custom' is not or no longer supported. Fallback to default mode for platform... Graphic mode 'Custom' applied! 06/02/2024 18:59:10: Worldgenerator version setup:2 [Debug :WardIsLove] Patching Console Commands Removed 'printseeds' command from the dictionary. Removed 'lodbias' command from the dictionary. [Info :LocationReset] Adding Terminal Commands for location management. [Info :WorldAdvancementProgression] Adding Terminal Commands for key management. 06/02/2024 18:59:10: Render threading mode:MultiThreaded 06/02/2024 18:59:10: Set button "CamZoomIn" to None! 06/02/2024 18:59:10: Set button "CamZoomOut" to None! 06/02/2024 18:59:10: Set button "CamZoomIn" to None! 06/02/2024 18:59:10: Set button "CamZoomOut" to None! 06/02/2024 18:59:10: Checking for installed DLCs 06/02/2024 18:59:10: DLC:beta installed:False 06/02/2024 18:59:10: Builder started [Debug :Jotunn.Managers.SynchronizationManager] Gathering config values [Debug : FastLink] Loaded 1 server entries [Debug : FastLink] POPULATE SERVER LIST [Debug : FastLink] UPDATE SERVER LIST [Debug : FastLink] Server list does not contain selected server, clearing selected server [Debug : FastLink] UPDATE SERVER LIST GUI [Debug : FastLink] ServerList count: 1 06/02/2024 18:59:10: Sending PlayFab login request (attempt 1) [Debug :WardIsLove] ReadConfigValues called 06/02/2024 18:59:10: Starting music menu 06/02/2024 18:59:11: PlayFab logged in as "Steam_76561198100379671" 06/02/2024 18:59:11: PlayFab local entity ID is 4640D944F2141C5E Unloading 86077 unused Assets to reduce memory usage. Loaded Objects now: 205251. Total: 106.427800 ms (FindLiveObjects: 13.426400 ms CreateObjectMapping: 26.509600 ms MarkObjects: 43.351800 ms DeleteObjects: 23.139700 ms)

1920 x 1080 @ 60Hz 06/02/2024 18:59:27: Activating default element Left 06/02/2024 18:59:29: Activating default element Left 06/02/2024 18:59:29: Activating default element Resolution 06/02/2024 18:59:33: Activating default element Resolution 06/02/2024 18:59:33: Activating default element Left 06/02/2024 18:59:33: Activating default element Left 06/02/2024 18:59:33: Activating default element Left 06/02/2024 18:59:34: Activating default element Left 06/02/2024 18:59:34: Activating default element Resolution 06/02/2024 18:59:37: Activating default element Resolution 06/02/2024 18:59:43: Activating default element Resolution 06/02/2024 19:00:18: Activating default element Resolution 06/02/2024 19:00:22: Activating default element Resolution 06/02/2024 19:00:25: Activating default element Resolution 06/02/2024 19:00:25: Activating default element Resolution 06/02/2024 19:00:27: Activating default element Resolution 06/02/2024 19:02:47: Music stopped after finishing, because continous music is disabled [Debug : FastLink] FIND SELECTED [Debug : FastLink] DO CONNECT [Debug : FastLink] Resolving: vikinghaul-s5.twistedgaming.us [Debug : FastLink] Resolving after task: 208.80.79.121 [Debug : FastLink] COMPLETE: vikinghaul-s5.twistedgaming.us [Debug : FastLink] Resolved Completed: 208.80.79.121 [Debug : FastLink] Server and Port passed into JoinServer: 208.80.79.121:7001 [Debug : FastLink] ServerList count: 1 06/02/2024 19:03:12: show character selection 06/02/2024 19:06:11: Update PlayFab entity token 06/02/2024 19:20:16: Update PlayFab entity token [Debug : FastLink] ABORT CONNECT 06/02/2024 19:27:51: Stopping build thread Setting up 6 worker threads for Enlighten. 06/02/2024 19:27:51: Steam manager on destroy Memory Statistics: [ALLOC_TEMP_TLS] TLS Allocator StackAllocators : [ALLOC_TEMP_MAIN] Peak usage frame count: [2.0 KB-4.0 KB]: 1037 frames, [8.0 KB-16.0 KB]: 2 frames, [32.0 KB-64.0 KB]: 94224 frames, [64.0 KB-128.0 KB]: 2 frames, [128.0 KB-256.0 KB]: 2 frames, [256.0 KB-0.5 MB]: 5 frames, [1.0 MB-2.0 MB]: 3 frames, [2.0 MB-4.0 MB]: 1 frames, [4.0 MB-8.0 MB]: 1 frames Initial Block Size 4.0 MB Current Block Size 7.8 MB Peak Allocated Bytes 7.8 MB Overflow Count 13 [ALLOC_TEMP_Background Job.worker 4] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 333 B Overflow Count 0 [ALLOC_TEMP_Loading.PreloadManager] Initial Block Size 256.0 KB Current Block Size 0.5 MB Peak Allocated Bytes 326.4 KB Overflow Count 259601 [ALLOC_TEMP_Background Job.worker 3] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 333 B Overflow Count 0 [ALLOC_TEMP_Background Job.worker 11] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 333 B Overflow Count 0 [ALLOC_TEMP_Background Job.worker 7] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 333 B Overflow Count 0 [ALLOC_TEMP_Background Job.worker 6] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 333 B Overflow Count 0 [ALLOC_TEMP_ReadCacheIndex] Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 461 B Overflow Count 0 [ALLOC_TEMP_Background Job.worker 12] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 333 B Overflow Count 0 [ALLOC_TEMP_Background Job.worker 2] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 333 B Overflow Count 0 [ALLOC_TEMP_Background Job.worker 9] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 333 B Overflow Count 0 [ALLOC_TEMP_Job.worker 0] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 6.0 KB Overflow Count 0 [ALLOC_TEMP_Job.worker 4] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 36.4 KB Overflow Count 0 [ALLOC_TEMP_Job.worker 5] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 33.1 KB Overflow Count 0 [ALLOC_TEMP_Background Job.worker 8] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 333 B Overflow Count 0 [ALLOC_TEMP_Background Job.worker 10] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 333 B Overflow Count 0 [ALLOC_TEMP_Background Job.worker 1] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 2.6 KB Overflow Count 0 [ALLOC_TEMP_EnlightenWorker] x 6 Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.worker 1] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 37.2 KB Overflow Count 0 [ALLOC_TEMP_Job.worker 3] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 38.9 KB Overflow Count 0 [ALLOC_TEMP_Background Job.worker 5] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 333 B Overflow Count 0 [ALLOC_TEMP_Background Job.worker 13] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 333 B Overflow Count 0 [ALLOC_TEMP_UnityGfxDeviceWorker] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 51.1 KB Overflow Count 1 [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11 Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 138 B Overflow Count 0 [ALLOC_TEMP_Background Job.worker 15] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 333 B Overflow Count 0 [ALLOC_TEMP_Job.worker 2] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 38.9 KB Overflow Count 0 [ALLOC_TEMP_Job.worker 10] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 11.3 KB Overflow Count 0 [ALLOC_TEMP_Job.worker 7] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 11.3 KB Overflow Count 0 [ALLOC_TEMP_Job.worker 9] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 6.0 KB Overflow Count 0 [ALLOC_TEMP_Background Job.worker 0] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 333 B Overflow Count 0 [ALLOC_TEMP_Job.worker 6] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 11.3 KB Overflow Count 0 [ALLOC_TEMP_Job.worker 8] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 11.3 KB Overflow Count 0 [ALLOC_TEMP_HIDInput] Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 10.9 KB Overflow Count 0 [ALLOC_TEMP_Background Job.worker 14] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 333 B Overflow Count 0 [ALLOC_TEMP_Loading.AsyncRead] Initial Block Size 64.0 KB Current Block Size 96.0 KB Peak Allocated Bytes 95.7 KB Overflow Count 0 [ALLOC_TEMP_BatchDeleteObjects] Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_DEFAULT] Dual Thread Allocator Peak main deferred allocation count 10316 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 8 Subsections = 8192 buckets. Failed count: 325681 32B: 36 Subsections = 18432 buckets. Failed count: 188347 48B: 39 Subsections = 13312 buckets. Failed count: 4105223 64B: 53 Subsections = 13568 buckets. Failed count: 902127 80B: 31 Subsections = 6348 buckets. Failed count: 56055 96B: 21 Subsections = 3584 buckets. Failed count: 90948 112B: 13 Subsections = 1901 buckets. Failed count: 35333 128B: 55 Subsections = 7040 buckets. Failed count: 188739 [ALLOC_DEFAULT_MAIN] Peak usage frame count: [64.0 MB-128.0 MB]: 1043 frames, [128.0 MB-256.0 MB]: 94234 frames Requested Block Size 16.0 MB Peak Block count 6 Peak Allocated memory 180.0 MB Peak Large allocation bytes 103.8 MB [ALLOC_DEFAULT_THREAD] Peak usage frame count: [8.0 MB-16.0 MB]: 15 frames, [16.0 MB-32.0 MB]: 865 frames, [32.0 MB-64.0 MB]: 17 frames, [64.0 MB-128.0 MB]: 26 frames, [128.0 MB-256.0 MB]: 55 frames, [256.0 MB-0.50 GB]: 94299 frames Requested Block Size 16.0 MB Peak Block count 18 Peak Allocated memory 332.8 MB Peak Large allocation bytes 65.4 MB [ALLOC_TEMP_JOB_1_FRAME] Initial Block Size 2.0 MB Used Block Count 0 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_TEMP_JOB_2_FRAMES] Initial Block Size 2.0 MB Used Block Count 0 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] Initial Block Size 2.0 MB Used Block Count 1 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_TEMP_JOB_ASYNC (Background)] Initial Block Size 1.0 MB Used Block Count 1 Overflow Count (too large) 3 Overflow Count (full) 0 [ALLOC_GFX] Dual Thread Allocator Peak main deferred allocation count 17 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 8 Subsections = 8192 buckets. Failed count: 325681 32B: 36 Subsections = 18432 buckets. Failed count: 188347 48B: 39 Subsections = 13312 buckets. Failed count: 4105223 64B: 53 Subsections = 13568 buckets. Failed count: 902127 80B: 31 Subsections = 6348 buckets. Failed count: 56055 96B: 21 Subsections = 3584 buckets. Failed count: 90948 112B: 13 Subsections = 1901 buckets. Failed count: 35333 128B: 55 Subsections = 7040 buckets. Failed count: 188739 [ALLOC_GFX_MAIN] Peak usage frame count: [2.0 MB-4.0 MB]: 1031 frames, [4.0 MB-8.0 MB]: 3 frames, [8.0 MB-16.0 MB]: 94238 frames, [16.0 MB-32.0 MB]: 5 frames Requested Block Size 16.0 MB Peak Block count 2 Peak Allocated memory 17.9 MB Peak Large allocation bytes 0 B [ALLOC_GFX_THREAD] Peak usage frame count: [1.0 KB-2.0 KB]: 1 frames, [0.5 MB-1.0 MB]: 877 frames, [4.0 MB-8.0 MB]: 1 frames, [8.0 MB-16.0 MB]: 3 frames, [16.0 MB-32.0 MB]: 21 frames, [32.0 MB-64.0 MB]: 27 frames, [64.0 MB-128.0 MB]: 94295 frames, [128.0 MB-256.0 MB]: 52 frames Requested Block Size 16.0 MB Peak Block count 9 Peak Allocated memory 138.2 MB Peak Large allocation bytes 0 B [ALLOC_CACHEOBJECTS] Dual Thread Allocator Peak main deferred allocation count 4973 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 8 Subsections = 8192 buckets. Failed count: 325681 32B: 36 Subsections = 18432 buckets. Failed count: 188347 48B: 39 Subsections = 13312 buckets. Failed count: 4105223 64B: 53 Subsections = 13568 buckets. Failed count: 902127 80B: 31 Subsections = 6348 buckets. Failed count: 56055 96B: 21 Subsections = 3584 buckets. Failed count: 90948 112B: 13 Subsections = 1901 buckets. Failed count: 35333 128B: 55 Subsections = 7040 buckets. Failed count: 188739 [ALLOC_CACHEOBJECTS_MAIN] Peak usage frame count: [32.0 MB-64.0 MB]: 1043 frames, [64.0 MB-128.0 MB]: 94234 frames Requested Block Size 4.0 MB Peak Block count 18 Peak Allocated memory 96.7 MB Peak Large allocation bytes 30.6 MB [ALLOC_CACHEOBJECTS_THREAD] Peak usage frame count: [64.0 KB-128.0 KB]: 1 frames, [64.0 MB-128.0 MB]: 873 frames, [128.0 MB-256.0 MB]: 37 frames, [256.0 MB-0.50 GB]: 94366 frames Requested Block Size 4.0 MB Peak Block count 102 Peak Allocated memory 494.2 MB Peak Large allocation bytes 117.6 MB [ALLOC_TYPETREE] Dual Thread Allocator Peak main deferred allocation count 127 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 8 Subsections = 8192 buckets. Failed count: 325681 32B: 36 Subsections = 18432 buckets. Failed count: 188347 48B: 39 Subsections = 13312 buckets. Failed count: 4105223 64B: 53 Subsections = 13568 buckets. Failed count: 902127 80B: 31 Subsections = 6348 buckets. Failed count: 56055 96B: 21 Subsections = 3584 buckets. Failed count: 90948 112B: 13 Subsections = 1901 buckets. Failed count: 35333 128B: 55 Subsections = 7040 buckets. Failed count: 188739 [ALLOC_TYPETREE_MAIN] Peak usage frame count: [1.0 MB-2.0 MB]: 95277 frames Requested Block Size 2.0 MB Peak Block count 1 Peak Allocated memory 1.5 MB Peak Large allocation bytes 0 B [ALLOC_TYPETREE_THREAD] Peak usage frame count: [1.0 KB-2.0 KB]: 1 frames, [8.0 MB-16.0 MB]: 1 frames, [16.0 MB-32.0 MB]: 7 frames, [32.0 MB-64.0 MB]: 6 frames, [64.0 MB-128.0 MB]: 95262 frames Requested Block Size 2.0 MB Peak Block count 47 Peak Allocated memory 90.9 MB Peak Large allocation bytes 0 B

DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro