



Adds a tab to the crafting station that recycles (uncrafts) items from player's inventory.
Drop the .dll into <GameLocation>\BepInEx\plugins
Please create an issue in the GitHub repo here:
https://github.com/abearcodes/Valheim/issues/new
## Settings file was created by plugin SimpleRecycling v0.0.11
## Plugin GUID: com.github.abearcodes.valheim.simplerecycling
[General]
## Rate at which the resources are recycled. Value must be between 0 and 1.
## The mod always rolls *down*, so if you were supposed to get 2.5 items, you would only receive 2.
# Setting type: Single
# Default value: 0.5
RecyclingRate = 0.5
## If enabled and recycling a specific _unstackable_ item would yield 0 of a material,
## instead you will receive 1. If disabled, you get nothing.
# Setting type: Boolean
# Default value: true
UnstackableItemsAlwaysReturnAtLeastOneResource = true
## If enabled, recycling will also check for the required crafting station type and level.
## If disabled, will ignore all crafting station requirements altogether.
## Enabled by default, to keep things close to how Valheim operates.
# Setting type: Boolean
# Default value: true
RequireExactCraftingStationForRecycling = true
## If enabled and recycling an item would yield 0 of any material,
## instead you will receive 1. If disabled, you get nothing.
# Setting type: Boolean
# Default value: true
PreventZeroResourceYields = true
## If enabled, it will allow you to recycle items that you do not know the recipe for yet.
## Disabled by default as this can be cheaty, but sometimes required due to people losing progress.
# Setting type: Boolean
# Default value: false
AllowRecyclingUnknownRecipes = false
[Recycling on containers]
## The last saved recycling button position stored in JSON
# Setting type: String
# Default value: {\"x\":502.42425537109377,\"y\":147.06060791015626,\"z\":-1.0}
ContainerButtonPosition = {\"x\":502.42425537109377,\"y\":147.06060791015626,\"z\":-1.0}
[UI]
## If enabled, the mod will display the container recycling button
# Setting type: Boolean
# Default value: false
ContainerRecyclingEnabled = false
## If enabled and recycling a specific item runs into any issues, the mod will print a message
## in the center of the screen (native Valheim notification). At the time of implementation,
## this happens in the following cases:
## - not enough free slots in the inventory to place the resulting resources
## - player does not know the recipe for the item
## - if enabled, cases when `PreventZeroResourceYields` kicks in and prevent the crafting
# Setting type: Boolean
# Default value: true
NotifyOnSalvagingImpediments = true
## If enabled, will display the experimental work in progress crafting tab UI
## Enabled by default.
# Setting type: Boolean
# Default value: true
EnableExperimentalCraftingTabUI = true
## If enabled, it will hide equipped items in the crafting tab.
## This does not make the item recyclable and only influences whether or not it's shown.
## Enabled by default.
# Setting type: Boolean
# Default value: true
HideRecipesForEquippedItems = true
## If enabled, it will hide hotbar items in the crafting tab.
## Enabled by default.
# Setting type: Boolean
# Default value: true
IgnoreItemsOnHotbar = true
## If enabled, will filter all recycling recipes based on the crafting station
## used to produce said item. Main purpose of this is to prevent showing food
## as a recyclable item, but can be extended further if needed.
## Enabled by default
# Setting type: Boolean
# Default value: true
StationFilterEnabled = true
## Comma separated list of crafting stations (by their "piece name")
## recipes from which should be ignored in regards to recycling.
## Main purpose of this is to prevent showing food as a recyclable item,
## but can be extended further if needed.
##
## Full list of stations used in recipes as of 0.147.3:
## - identifier: `$piece_forge` in game name: Forge
## - identifier: `$piece_workbench` in game name: Workbench
## - identifier: `$piece_cauldron` in game name: Cauldron
## - identifier: `$piece_stonecutter` in game name: Stonecutter
##
## Use the identifiers, not the in game names (duh!)
# Setting type: String
# Default value: $piece_cauldron
StationFilterList = $piece_cauldron
[zDebug]
## If enabled will dump a complete detailed recycling report every time. This is taxing in terms
## of performance and should only be used when debugging issues.
# Setting type: Boolean
# Default value: false
DebugAlwaysDumpAnalysisContext = false
## If enabled, will spam recycling checks to the console.
## VERY. VERY. SPAMMY. Influences performance.
# Setting type: Boolean
# Default value: false
DebugAllowSpammyLogs = false
[zUtil]
## Nexus mod ID for updates
# Setting type: Int32
# Default value: 205
NexusID = 205
recycling now requires the right crafting station type and level
RequireExactCraftingStationForRecycling
(!) Added "RecyclingRate" setting
This sets the rate at which the items are recycled. The mod used to return 100% of the resources, but now the rate is 50% by default.
added a setting that when enabled, will prevent recycling 0 resources on unstackable items
button position is now movable by pressing left ctrl and dragging it with right click. Persists on reload
refactored code in preparation for containerless recycling
Initial release