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arielle-PowerBelts-1.1.0
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Power Belts Mod for Valheim

Overview

Power Belts lets you add boss-style status effects to equipable items (e.g., clone BeltStrength and grant a Moder-like wind power). Item setup is driven by a simple YAML file.

Development & Contribution

  • Built with BepInEx, Harmony, and Jötunn.
  • Built in support of ValheimRoleplay — come make-believe with us!
  • Enjoy immersive roleplay with RPChatter! 🎭🔥

Configuration (YAML)

Location: BepInEx/config/Arielle.VRPBelts.Belts.yml

Format: Top-level list (no belts: wrapper). Use spaces (no tabs).

Minimal example

- sourceSe: GP_Moder
  startMessage: "You feel the wind at your back"
  basePrefabName: BeltStrength
  newPrefabName: BeltModer
  name: "Sailor Belt"
  description: "belt of a seasoned sailor"
  craftingStation: piece_workbench
  minStationLevel: 1
  requirements:
    - item: Coins
      amount: 950

Add more belts by appending additional list items with the same fields.

Field reference (per belt)

  • sourceSe (string) Internal name of the StatusEffect to clone (e.g., GP_Moder).

  • startMessage (string) Message shown when the effect activates (use "" to suppress).

  • basePrefabName (string) Vanilla item prefab to clone (commonly BeltStrength).

  • newPrefabName (string, unique) Internal prefab name for the new belt (e.g., BeltModer). Must be unique.

  • name (string) In-game display name. You can also use a localization key (e.g., $item_sailorbelt).

  • description (string) In-game description (or a localization key).

  • craftingStation (string) Crafting station prefab name, e.g.:

    • piece_workbench (Workbench)
    • forge (Forge)
    • piece_magetable (Galdr Table)
    • piece_blackforge (Black Forge)
  • minStationLevel (int) Minimum station level required.

  • requirements (list) Each entry:

    - item: <PrefabName>
      amount: <int>
    

    Example items: Coins, Silver, WolfPelt, etc.


What the mod does under the hood

  • Clones basePrefabName into newPrefabName.
  • Clones sourceSe into a belt-specific StatusEffect that’s permanent while equipped and quiet (no VFX spam by default), then assigns it as the belt’s m_equipStatusEffect.
  • Registers a crafting recipe using your station, level, and requirements.
  • Vanilla guardian powers remain unchanged (the belt uses a separate cloned effect).

Tips

  • Keep the first - at column 1 in the YAML file (top-level list).
  • Use straight quotes ("like this") and spaces, not tabs.
  • Prefer localization keys for name/description if you support multiple languages.
  • Ensure sourceSe and basePrefabName are valid internal names present in ObjectDB.

Troubleshooting

  • YAML parse error (plain scalar / invalid mapping): Usually indentation or smart quotes. Replace tabs with spaces and curly quotes with straight quotes, or copy the minimal example above as a template.

  • “Source status effect not found”: Double-check sourceSe spelling and that it exists (e.g., GP_Moder, GP_Bonemass, etc.).

  • Recipe not showing up: Verify the craftingStation prefab name, station level, and that requirement item prefabs are valid.

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