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b0n3-Stride-0.6.0 icon

Stride

Vanilla-friendly movement and stamina quality-of-life tweaks, including coyote time, jump buffering, wall jump, fall roll mitigation, and stamina debt.

Date uploaded a month ago
Version 0.6.0
Download link b0n3-Stride-0.6.0.zip
Downloads 175
Dependency string b0n3-Stride-0.6.0

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2202 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.2202

README

Stride

Stride is a standalone Valheim BepInEx mod focused on small movement and stamina quality-of-life improvements that stay close to vanilla Valheim.

Overview

Stride adds a handful of optional movement helpers and recovery mechanics:

  • more forgiving jump timing
  • a configurable wall jump
  • buffered fall-roll mitigation
  • optional stamina debt handling for eligible one-shot stamina costs

Every feature can be tuned or disabled in the config.

Features

  • Coyote time Lets a jump still register for a brief moment after you leave a ledge.
  • Jump buffering Stores an early jump input briefly so it can fire when you land.
  • Wall jump Lets you jump away from a nearby wall shortly after a normal jump if the wall and timing are valid.
  • Fall roll mitigation Lets a buffered dodge before landing reduce some fall damage when timed correctly.
  • Stamina debt Allows certain one-shot stamina costs to dip below zero briefly, then repay before other stamina spending resumes.

Config

Config file:

%APPDATA%\r2modmanPlus-local\Valheim\profiles\<ProfileName>\BepInEx\config\com.b0n3.stride.cfg

Legacy com.b0n3.walljump.cfg files are migrated automatically on first launch.

Settings are grouped by feature so each part of Stride is easier to tune on its own.

Each gameplay section has:

  • Enabled Turns that feature on or off.
  • feature-specific settings Control timing, distances, force, or reduction values for that feature.
  • VerboseLogging Prints extra logs for that feature when Logging.EnableVerboseLogging is also on.

Logging also has two global options:

  • Logging.VerboseAllFeatures If this is on, Stride prints verbose logs for every feature at once. This only works while Logging.EnableVerboseLogging is on.
  • Logging.EnableVerboseLogging Main on/off switch for verbose logs. If this is off, no verbose logs are printed.

Notes

  • Coyote time and jump buffering only track short timing windows around normal jumps.
  • Wall jump only works once per airborne sequence.
  • Wall jump needs a nearby vertical surface and can optionally require forward input.
  • Stamina debt only applies to eligible chunked one-shot spends; continuous drains stay on the vanilla path.
  • While stamina is negative, further stamina spends are blocked so repayment cannot be interrupted.
  • Fall roll mitigation uses the game dodge input path, supports buffered timing before landing, and reduces fall damage by a configurable amount when it succeeds.
  • Stride is tuned around movement forgiveness and short recovery windows, not infinite traversal or a total combat overhaul.

Compatibility Notes

  • Stride patches vanilla stamina, food, and HUD update paths to support stamina debt.
  • Mods that also rewrite stamina spending, food-driven max stamina updates, or the stamina HUD may need compatibility testing alongside Stride.
  • If stamina debt behaves unexpectedly in a larger mod stack, enable Logging.EnableVerboseLogging and Stamina Debt.VerboseLogging first, then inspect the Stride debt logs.

CHANGELOG

Changelog

0.6.0

  • Reorganized the config into separate feature sections so coyote time, jump buffering, wall jump, fall roll, and stamina debt are easier to tune independently.
  • Added per-feature Enabled toggles so each feature can be turned on or off without disabling the whole mod.
  • Added a clearer verbose logging setup with a master on/off switch, an all-features shortcut, and per-feature verbose toggles.
  • Rewrote config descriptions in plain language so the settings are easier to understand without knowing the internals.
  • Preserved legacy config values where possible so existing installs move more cleanly to the new layout.

0.5.0

  • Added stamina debt for chunked stamina actions so eligible one-shot spends can borrow past zero instead of failing at low stamina.
  • Made stamina debt repay immediately without waiting through the vanilla stamina regen delay.
  • Blocked further stamina spends while stamina is negative so debt repayment cannot be interrupted.
  • Kept continuous stamina drains like running out of the debt system.
  • Reused the vanilla stamina HUD and switched it into a red debt state while stamina is below zero.

0.4.0

  • Added buffered fall-roll mitigation so a well-timed dodge can reduce fall damage instead of requiring a frame-perfect landing input.
  • Added configurable fall-roll timing and damage-reduction settings.
  • Added optional verbose timing logs for buffered fall-roll attempts, hook context, successful mitigations, and damage saved.

0.3.0

  • Rebuilt wall bounce around reflection-first launch logic so angled wall jumps preserve mirrored along-wall flow instead of feeling like a fixed backward shove.
  • Added smarter wall-contact forgiveness using a unified contact snapshot with sticky face selection, strongest recent approach velocity, and short post-contact jump grace.
  • Improved wall-face detection and clustering so player-built surfaces prefer the intended broad face over thickness, edge, or neighboring-piece hits.
  • Tightened and refined wall detection defaults while keeping low-speed wall jumps accessible through more forgiving contact-based triggering.
  • Added reflection-oriented config options and expanded debug logging for incoming/outgoing launch vectors and wall selection diagnostics.

0.2.1

  • Reset cached jump state when the local player instance changes to avoid stale movement behavior after respawn or reload.
  • Updated release packaging to always refresh current package assets and support a separate Thunderstore-facing README.package.md.
  • Switched wall jumps to use vanilla jump handling for stamina cost, jump skill scaling, and jump effects.
  • Broadened wall detection defaults and side-angle checks to make chaining along a wall more forgiving.

0.2.0

  • Renamed the mod to Stride.
  • Added automatic migration from the legacy com.b0n3.walljump.cfg config file.

0.1.0

  • Initial wall jump prototype.