Stride
Vanilla-friendly movement and stamina quality-of-life tweaks, including coyote time, jump buffering, wall jump, fall roll mitigation, and stamina debt.Stride
Stride is a standalone Valheim BepInEx mod focused on small movement and stamina quality-of-life improvements that stay close to vanilla Valheim.
Overview
Stride adds a handful of optional movement helpers and recovery mechanics:
- more forgiving jump timing
- a configurable wall jump
- buffered fall-roll mitigation
- optional stamina debt handling for eligible one-shot stamina costs
Every feature can be tuned or disabled in the config.
Features
Coyote timeLets a jump still register for a brief moment after you leave a ledge.Jump bufferingStores an early jump input briefly so it can fire when you land.Wall jumpLets you jump away from a nearby wall shortly after a normal jump if the wall and timing are valid.Fall roll mitigationLets a buffered dodge before landing reduce some fall damage when timed correctly.Stamina debtAllows certain one-shot stamina costs to dip below zero briefly, then repay before other stamina spending resumes.
Config
Config file:
%APPDATA%\r2modmanPlus-local\Valheim\profiles\<ProfileName>\BepInEx\config\com.b0n3.stride.cfg
Legacy com.b0n3.walljump.cfg files are migrated automatically on first launch.
Settings are grouped by feature so each part of Stride is easier to tune on its own.
Each gameplay section has:
EnabledTurns that feature on or off.- feature-specific settings Control timing, distances, force, or reduction values for that feature.
VerboseLoggingPrints extra logs for that feature whenLogging.EnableVerboseLoggingis also on.
Logging also has two global options:
Logging.VerboseAllFeaturesIf this is on, Stride prints verbose logs for every feature at once. This only works whileLogging.EnableVerboseLoggingis on.Logging.EnableVerboseLoggingMain on/off switch for verbose logs. If this is off, no verbose logs are printed.
Notes
- Coyote time and jump buffering only track short timing windows around normal jumps.
- Wall jump only works once per airborne sequence.
- Wall jump needs a nearby vertical surface and can optionally require forward input.
- Stamina debt only applies to eligible chunked one-shot spends; continuous drains stay on the vanilla path.
- While stamina is negative, further stamina spends are blocked so repayment cannot be interrupted.
- Fall roll mitigation uses the game dodge input path, supports buffered timing before landing, and reduces fall damage by a configurable amount when it succeeds.
- Stride is tuned around movement forgiveness and short recovery windows, not infinite traversal or a total combat overhaul.
Compatibility Notes
- Stride patches vanilla stamina, food, and HUD update paths to support stamina debt.
- Mods that also rewrite stamina spending, food-driven max stamina updates, or the stamina HUD may need compatibility testing alongside Stride.
- If stamina debt behaves unexpectedly in a larger mod stack, enable
Logging.EnableVerboseLoggingandStamina Debt.VerboseLoggingfirst, then inspect the Stride debt logs.
