Decompiled source of CapeColorsLikeBanners v0.3.2

plugins\LinenCapeColors.dll

Decompiled 2 weeks ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Jotunn;
using Jotunn.Managers;
using Jotunn.Utils;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("JotunnModExample")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("JotunnModExample")]
[assembly: AssemblyCopyright("Copyright ©  2021")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("e3243d22-4307-4008-ba36-9f326008cde5")]
[assembly: AssemblyFileVersion("0.0.1.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.1.0")]
namespace LinenCapeColors;

[BepInPlugin("org.bepinex.plugins.bid.LinenCapeColors", "LinenCapeColors", "0.3.2")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[NetworkCompatibility(/*Could not decode attribute arguments.*/)]
internal class LinenCapeColors : BaseUnityPlugin
{
	public const string PluginGUID = "org.bepinex.plugins.bid.LinenCapeColors";

	public const string PluginName = "LinenCapeColors";

	public const string PluginVersion = "0.3.2";

	private readonly Harmony harmony = new Harmony("org.bepinex.plugins.bid.LinenCapeColors");

	private void Awake()
	{
		PrefabManager.OnVanillaPrefabsAvailable += AddClonedItems;
		harmony.PatchAll();
	}

	private void OnDestroy()
	{
		harmony.UnpatchSelf();
	}

	private void CreateConfigValues()
	{
		((BaseUnityPlugin)this).Config.SaveOnConfigSet = true;
		SynchronizationManager.OnConfigurationSynchronized += delegate(object obj, ConfigurationSynchronizationEventArgs attr)
		{
			if (attr.InitialSynchronization)
			{
				Logger.LogMessage((object)"Initial Config sync event received");
			}
			else
			{
				Logger.LogMessage((object)"Config sync event received");
			}
		};
	}

	private void AddItemsWithConfigs()
	{
	}

	private void AddClonedItems()
	{
		PrefabManager.OnVanillaPrefabsAvailable -= AddClonedItems;
		AssetBundle val = AssetUtils.LoadAssetBundleFromResources("linencapes");
		GameObject prefab = PrefabManager.Instance.GetPrefab("CapeLinen");
		Texture val2 = val.LoadAsset<Texture>("CapeLinen_styles");
		((Renderer)((Component)prefab.transform.GetChild(0)).GetComponentInChildren<MeshRenderer>()).material.SetTexture("_StyleTex", val2);
		((Renderer)((Component)prefab.transform.GetChild(1)).GetComponentInChildren<SkinnedMeshRenderer>()).material.SetTexture("_StyleTex", val2);
		ItemData itemData = prefab.GetComponent<ItemDrop>().m_itemData;
		Sprite[] icons = (Sprite[])(object)new Sprite[13]
		{
			val.LoadAsset<Sprite>("cape_red"),
			val.LoadAsset<Sprite>("cape_blue"),
			val.LoadAsset<Sprite>("cape_green"),
			val.LoadAsset<Sprite>("cape_yellow"),
			val.LoadAsset<Sprite>("cape_white"),
			val.LoadAsset<Sprite>("cape_black"),
			val.LoadAsset<Sprite>("cape_orange"),
			val.LoadAsset<Sprite>("cape_purple"),
			val.LoadAsset<Sprite>("cape_yp"),
			val.LoadAsset<Sprite>("cape_wr"),
			val.LoadAsset<Sprite>("cape_wb"),
			val.LoadAsset<Sprite>("cape_wbr"),
			val.LoadAsset<Sprite>("cape_ycross")
		};
		itemData.m_shared.m_icons = icons;
		itemData.m_shared.m_variants = itemData.m_shared.m_icons.Length;
		val.Unload(false);
	}

	private void AddRecipes()
	{
	}

	public static void debug(string text, Vector3 pos)
	{
	}
}