


Fire spreads, and explosives detonate!!!
Containers holding explosive materials (configurable) turn into volatile hazards, detonating when they burn down completely. The radius and damage is derived from amount and stack size of explosives within the container. For each slot in the container that holds explosive material, an explosion is spawned with a damage multiplier calculated by stackSize/maxStackSize. For the base damage, see configuration. Also adds fire spreads mechanics (see dependency to fire spreads mod).
By default, the following materials count as explosives: see configuration
Adds a highly flammable Tinder Barrel, which ignites from the slightest spark or when tossed around.
Explosives: comma separated list of materials to count as explosives MaxChopDamage: base chop damage - will be multiplied by the damage multiplayer calculated based on the stack size MaxPickaxeDamage: base pickaxe damage - will be multiplied by the damage multiplayer calculated based on the stack size MaxFireDamage: base firedamage - will be multiplied by the damage multiplayer calculated based on the stack size MaxExplosionRange: base explosion radius- will be multiplied by the damage multiplayer calculated based on the stack size MaxHeatWaveRange: an explosion also causes a heat wave not doing damage, but setting all pieces ablaze. This is the base radius of the explosion. TinderBarrelhealth: health of the tinder barrel
This mod contains a preset configuration for the FireSpreads mod. You can change any of these in the FireSpreads configuration.