Decompiled source of NoStamina v1.0.0

NoStamina.dll

Decompiled 4 hours ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.8.1", FrameworkDisplayName = ".NET Framework 4.8.1")]
[assembly: AssemblyCompany("NoStamina")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+fc1171b488468d1364040d1e9668aedec0e37213")]
[assembly: AssemblyProduct("NoStamina")]
[assembly: AssemblyTitle("NoStamina")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace NoStamina;

[BepInPlugin("billy.NoStamina", "NoStamina", "0.0.1")]
public class NoStaminaMod : BaseUnityPlugin
{
	protected void Awake()
	{
		Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), (string)null);
	}
}
[HarmonyPatch]
internal class StaminaPatch
{
	[HarmonyPatch(typeof(Player), "UseStamina")]
	[HarmonyPostfix]
	private static void PostUseStamina(ref float ___m_stamina)
	{
		___m_stamina = 1000f;
	}
}