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Decompiled source of NoStamina v1.0.0
NoStamina.dll
Decompiled a year agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETFramework,Version=v4.8.1", FrameworkDisplayName = ".NET Framework 4.8.1")] [assembly: AssemblyCompany("NoStamina")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+fc1171b488468d1364040d1e9668aedec0e37213")] [assembly: AssemblyProduct("NoStamina")] [assembly: AssemblyTitle("NoStamina")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace NoStamina; [BepInPlugin("billy.NoStamina", "NoStamina", "0.0.1")] public class NoStaminaMod : BaseUnityPlugin { protected void Awake() { Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), (string)null); } } [HarmonyPatch] internal class StaminaPatch { [HarmonyPatch(typeof(Player), "UseStamina")] [HarmonyPostfix] private static void PostUseStamina(ref float ___m_stamina) { ___m_stamina = 1000f; } }