Decompiled source of ClayBuildPieces v1.2.2

ClayBuildPieces.dll

Decompiled a week ago
using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Linq.Expressions;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Serialization;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using System.Text.RegularExpressions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using ClayBuildPieces.Functions;
using HarmonyLib;
using JetBrains.Annotations;
using LocalizationManager;
using LocationManager;
using Microsoft.CodeAnalysis;
using PieceManager;
using ServerSync;
using SoftReferenceableAssets;
using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using YamlDotNet.Core;
using YamlDotNet.Core.Events;
using YamlDotNet.Core.Tokens;
using YamlDotNet.Helpers;
using YamlDotNet.Serialization;
using YamlDotNet.Serialization.Converters;
using YamlDotNet.Serialization.EventEmitters;
using YamlDotNet.Serialization.NamingConventions;
using YamlDotNet.Serialization.NodeDeserializers;
using YamlDotNet.Serialization.NodeTypeResolvers;
using YamlDotNet.Serialization.ObjectFactories;
using YamlDotNet.Serialization.ObjectGraphTraversalStrategies;
using YamlDotNet.Serialization.ObjectGraphVisitors;
using YamlDotNet.Serialization.Schemas;
using YamlDotNet.Serialization.TypeInspectors;
using YamlDotNet.Serialization.TypeResolvers;
using YamlDotNet.Serialization.Utilities;
using YamlDotNet.Serialization.ValueDeserializers;

[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyFileVersion("1.2.2")]
[assembly: Guid("F9F89EF2-3A57-45D0-AA9B-331723E04513")]
[assembly: ComVisible(false)]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: CompilationRelaxations(8)]
[assembly: AssemblyProduct("ClayBuildPieces")]
[assembly: AssemblyCompany("blacks7ar")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyDescription("https://valheim.thunderstore.io/package/blacks7ar/ClayBuildPieces/")]
[assembly: AssemblyTitle("ClayBuildPieces")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.2.2.0")]
[module: UnverifiableCode]
[module: <a906316b-d8c4-440d-8e38-ce44059d0876>RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[<b0927492-a2f8-4dbe-a5bb-df38fc3a8292>Embedded]
	internal sealed class <b0927492-a2f8-4dbe-a5bb-df38fc3a8292>EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[<b0927492-a2f8-4dbe-a5bb-df38fc3a8292>Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class <a906316b-d8c4-440d-8e38-ce44059d0876>RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public <a906316b-d8c4-440d-8e38-ce44059d0876>RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ClayBuildPieces
{
	[BepInPlugin("blacks7ar.ClayBuildPieces", "ClayBuildPieces", "1.2.2")]
	[BepInIncompatibility("blacks7ar.FineWoodPieces")]
	public class Plugin : BaseUnityPlugin
	{
		private const string modGUID = "blacks7ar.ClayBuildPieces";

		public const string modName = "ClayBuildPieces";

		public const string modAuthor = "blacks7ar";

		public const string modVersion = "1.2.2";

		public const string modLink = "https://valheim.thunderstore.io/package/blacks7ar/ClayBuildPieces/";

		private static readonly Harmony _harmony = new Harmony("blacks7ar.ClayBuildPieces");

		private static readonly ConfigSync _configSync = new ConfigSync("blacks7ar.ClayBuildPieces")
		{
			DisplayName = "ClayBuildPieces",
			CurrentVersion = "1.2.2",
			MinimumRequiredVersion = "1.2.2"
		};

		private static ConfigEntry<Toggle> _serverConfigLocked;

		public static ConfigEntry<Toggle> _enableClay;

		public static ConfigEntry<float> _clayGroupRadius;

		public static ConfigEntry<int> _clayGroupSizeMin;

		public static ConfigEntry<int> _clayGroupSizeMax;

		public static ConfigEntry<float> _clayMax;

		public static ConfigEntry<Toggle> _enableClayBig;

		public static ConfigEntry<float> _clayBigGroupRadius;

		public static ConfigEntry<int> _clayBigGroupSizeMin;

		public static ConfigEntry<int> _clayBigGroupSizeMax;

		public static ConfigEntry<float> _clayBigMax;

		public static ConfigEntry<float> _secPerUnit;

		public static ConfigEntry<int> _maxClay;

		public static ConfigEntry<Biome> _clayPit1Biome;

		public static ConfigEntry<BiomeArea> _clayPit1BiomeArea;

		public static ConfigEntry<float> _clayPit1MinDistance;

		public static ConfigEntry<int> _clayPit1Count;

		public static ConfigEntry<Biome> _clayPit2Biome;

		public static ConfigEntry<BiomeArea> _clayPit2BiomeArea;

		public static ConfigEntry<float> _clayPit2MinDistance;

		public static ConfigEntry<int> _clayPit2Count;

		public static ConfigEntry<int> _clayStackSize;

		private ConfigEntry<T> config<T>(string group, string name, T value, ConfigDescription description, bool synchronizedConfig = true)
		{
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Expected O, but got Unknown
			ConfigDescription val = new ConfigDescription(description.Description + (synchronizedConfig ? " [Synced with Server]" : " [Not Synced with Server]"), description.AcceptableValues, description.Tags);
			ConfigEntry<T> val2 = ((BaseUnityPlugin)this).Config.Bind<T>(group, name, value, val);
			_configSync.AddConfigEntry<T>(val2).SynchronizedConfig = synchronizedConfig;
			return val2;
		}

		public void Awake()
		{
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Expected O, but got Unknown
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Expected O, but got Unknown
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d5: Expected O, but got Unknown
			//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_0103: Expected O, but got Unknown
			//IL_0126: Unknown result type (might be due to invalid IL or missing references)
			//IL_0131: Expected O, but got Unknown
			//IL_015f: Unknown result type (might be due to invalid IL or missing references)
			//IL_016a: Expected O, but got Unknown
			//IL_0186: Unknown result type (might be due to invalid IL or missing references)
			//IL_0191: Expected O, but got Unknown
			//IL_01bf: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ca: Expected O, but got Unknown
			//IL_01ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f8: Expected O, but got Unknown
			//IL_021b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0226: Expected O, but got Unknown
			//IL_0254: Unknown result type (might be due to invalid IL or missing references)
			//IL_025f: Expected O, but got Unknown
			//IL_028d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0298: Expected O, but got Unknown
			//IL_02bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c7: Expected O, but got Unknown
			//IL_02e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ee: Expected O, but got Unknown
			//IL_030a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0315: Expected O, but got Unknown
			//IL_0343: Unknown result type (might be due to invalid IL or missing references)
			//IL_034e: Expected O, but got Unknown
			//IL_0375: Unknown result type (might be due to invalid IL or missing references)
			//IL_0380: Expected O, but got Unknown
			//IL_039c: Unknown result type (might be due to invalid IL or missing references)
			//IL_03a7: Expected O, but got Unknown
			//IL_03c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_03ce: Expected O, but got Unknown
			//IL_03fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0407: Expected O, but got Unknown
			//IL_042e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0439: Expected O, but got Unknown
			Localizer.Load();
			((BaseUnityPlugin)this).Config.SaveOnConfigSet = false;
			_serverConfigLocked = config("1- ServerSync", "Lock Configuration", Toggle.On, new ConfigDescription("If On, the configuration is locked and can be changed by server admins only.", (AcceptableValueBase)null, Array.Empty<object>()));
			_configSync.AddLockingConfigEntry<Toggle>(_serverConfigLocked);
			_clayStackSize = config("7- Clay", "Max Stack Size", 50, new ConfigDescription("Clay max stack size.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(1, 1000), Array.Empty<object>()));
			_enableClay = config("2- Clay-Pickable", "Enable", Toggle.On, new ConfigDescription("If On, pickable clays will spawn to all biomes except ashlands and deepnorth.", (AcceptableValueBase)null, Array.Empty<object>()));
			_clayGroupRadius = config("2- Clay-Pickable", "Group Radius", 2f, new ConfigDescription("Group radius.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(1f, 50f), Array.Empty<object>()));
			_clayGroupSizeMin = config("2- Clay-Pickable", "Group Size Min", 2, new ConfigDescription("Minimum group size.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(1, 20), Array.Empty<object>()));
			_clayGroupSizeMax = config("2- Clay-Pickable", "Group Size Max", 6, new ConfigDescription("Maximum group size.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(1, 20), Array.Empty<object>()));
			_clayMax = config("2- Clay-Pickable", "Max", 20f, new ConfigDescription("Maximum amount per zone.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(1f, 20f), Array.Empty<object>()));
			_enableClayBig = config("3- Clay-Cluster", "Enable", Toggle.On, new ConfigDescription("If On, a giant cluster of clays will spawn to all biomes except ashlands and deepnorth.", (AcceptableValueBase)null, Array.Empty<object>()));
			_clayBigGroupRadius = config("3- Clay-Cluster", "Group Radius", 20f, new ConfigDescription("Group radius.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(1f, 50f), Array.Empty<object>()));
			_clayBigGroupSizeMin = config("3- Clay-Cluster", "Group Size Min", 1, new ConfigDescription("Minimum group size.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(1, 20), Array.Empty<object>()));
			_clayBigGroupSizeMax = config("3- Clay-Cluster", "Group Size Max", 1, new ConfigDescription("Maximum group size.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(1, 20), Array.Empty<object>()));
			_clayBigMax = config("3- Clay-Cluster", "Max", 5f, new ConfigDescription("Maximum amount per zone.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(1f, 20f), Array.Empty<object>()));
			_secPerUnit = config("4- Collector", "Duration", 120f, new ConfigDescription("How long does the collector would take to collect clays from pits in seconds.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(30f, 300f), Array.Empty<object>()));
			_maxClay = config("4- Collector", "Max Capacity", 10, new ConfigDescription("Maximum Capacity.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(1, 50), Array.Empty<object>()));
			_clayPit1Biome = config<Biome>("6- ClayPit-NeckSpawn", "Biome", (Biome)1, new ConfigDescription("Biome to spawn the clay pit location.", (AcceptableValueBase)null, Array.Empty<object>()));
			_clayPit1BiomeArea = config<BiomeArea>("6- ClayPit-NeckSpawn", "Biome Area", (BiomeArea)3, new ConfigDescription("Biome area.", (AcceptableValueBase)null, Array.Empty<object>()));
			_clayPit1MinDistance = config("6- ClayPit-NeckSpawn", "Minimum Distance", 128f, new ConfigDescription("Minimum distance to group.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(1f, 500f), Array.Empty<object>()));
			_clayPit1Count = config("6- ClayPit-NeckSpawn", "Max Count", 100, new ConfigDescription("Maximum count to try to spawn.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(1, 200), Array.Empty<object>()));
			_clayPit2Biome = config<Biome>("5- ClayPit-BoarSpawn", "Biome", (Biome)1, new ConfigDescription("Biome to spawn the clay pit location.", (AcceptableValueBase)null, Array.Empty<object>()));
			_clayPit2BiomeArea = config<BiomeArea>("5- ClayPit-BoarSpawn", "Biome Area", (BiomeArea)3, new ConfigDescription("Biome area.", (AcceptableValueBase)null, Array.Empty<object>()));
			_clayPit2MinDistance = config("5- ClayPit-BoarSpawn", "Minimum Distance", 128f, new ConfigDescription("Minimum distance to group.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(1f, 500f), Array.Empty<object>()));
			_clayPit2Count = config("5- ClayPit-BoarSpawn", "Max Count", 100, new ConfigDescription("Maximum count to try to spawn.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(1, 200), Array.Empty<object>()));
			SetupPrefabs.Init();
			SetupNewPrefabs.Init();
			ClayPitSetup.Init();
			((BaseUnityPlugin)this).Config.SaveOnConfigSet = true;
			((BaseUnityPlugin)this).Config.Save();
			Assembly executingAssembly = Assembly.GetExecutingAssembly();
			_harmony.PatchAll(executingAssembly);
		}

		private void OnDestroy()
		{
			((BaseUnityPlugin)this).Config.Save();
		}
	}
}
namespace ClayBuildPieces.Patches
{
	[HarmonyPatch]
	public class ClayCollectorPatch
	{
		[HarmonyPatch(typeof(ClayCollector), "Awake")]
		[HarmonyPrefix]
		private static void Awake_Prefix(ref float ___m_secPerUnit, ref int ___m_maxClay, ClayCollector __instance)
		{
			Plugin._secPerUnit.SettingChanged += delegate
			{
				__instance.m_secPerUnit = Plugin._secPerUnit.Value;
			};
			___m_secPerUnit = Plugin._secPerUnit.Value;
			Plugin._maxClay.SettingChanged += delegate
			{
				__instance.m_maxClay = Plugin._maxClay.Value;
			};
			___m_maxClay = Plugin._maxClay.Value;
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(ClayCollector), "UpdateEffects")]
		private static void UpdateEffects_Postfix(ClayCollector __instance)
		{
			if ((Object)(object)__instance == (Object)null || (Object)(object)__instance.m_nview == (Object)null || !__instance.m_nview.IsValid() || !((Object)((Component)__instance).gameObject).name.StartsWith("BCP_Clay"))
			{
				return;
			}
			Transform val = Utils.FindChild(((Component)__instance).gameObject.transform, "refinery_high", (IterativeSearchType)0);
			Transform val2 = Utils.FindChild(((Component)__instance).gameObject.transform, "refinery_high_worn", (IterativeSearchType)0);
			Transform val3 = Utils.FindChild(((Component)__instance).gameObject.transform, "refineryBroken", (IterativeSearchType)0);
			if (__instance.GetStatusText() == __instance.m_collectingText)
			{
				if (((Component)val).gameObject.activeInHierarchy)
				{
					((Component)val).gameObject.GetComponent<Animator>().speed = 1f;
				}
				else if (((Component)val2).gameObject.activeInHierarchy)
				{
					((Component)val2).gameObject.GetComponent<Animator>().speed = 1f;
				}
				else if (((Component)val3).gameObject.activeInHierarchy)
				{
					((Component)val3).gameObject.GetComponent<Animator>().speed = 1f;
				}
			}
			else if (((Component)val).gameObject.activeInHierarchy)
			{
				((Component)val).gameObject.GetComponent<Animator>().speed = 0f;
			}
			else if (((Component)val2).gameObject.activeInHierarchy)
			{
				((Component)val2).gameObject.GetComponent<Animator>().speed = 0f;
			}
			else if (((Component)val3).gameObject.activeInHierarchy)
			{
				((Component)val3).gameObject.GetComponent<Animator>().speed = 0f;
			}
		}
	}
	[HarmonyPatch(typeof(ItemDrop), "Awake")]
	public class ItemDropPatch
	{
		private static void Postfix(ItemDrop __instance)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			Scene activeScene = SceneManager.GetActiveScene();
			if (!(((Scene)(ref activeScene)).name != "main") && !((Object)(object)__instance == (Object)null) && __instance.m_itemData.m_shared.m_name == "$bfp_clay")
			{
				ObjectDBPatch.StackSize(__instance);
			}
		}
	}
	[HarmonyPatch]
	public class ObjectDBPatch
	{
		[HarmonyPriority(800)]
		[HarmonyPostfix]
		[HarmonyPatch(typeof(ObjectDB), "Awake")]
		private static void Awake_Postfix(ObjectDB __instance)
		{
			__instance.AddGameObject(SetupPrefabs._clay);
			StackSize(SetupPrefabs._clay.GetComponent<ItemDrop>());
			__instance.UpdateRegisters();
		}

		[HarmonyPatch(typeof(ObjectDB), "CopyOtherDB")]
		[HarmonyPostfix]
		[HarmonyPriority(800)]
		private static void CopyOtherDB_Postfix(ObjectDB __instance)
		{
			__instance.AddGameObject(SetupPrefabs._clay);
			StackSize(SetupPrefabs._clay.GetComponent<ItemDrop>());
			__instance.UpdateRegisters();
		}

		public static void StackSize(ItemDrop item)
		{
			Plugin._clayStackSize.SettingChanged += delegate
			{
				item.m_itemData.m_shared.m_maxStackSize = Plugin._clayStackSize.Value;
			};
			item.m_itemData.m_shared.m_maxStackSize = Plugin._clayStackSize.Value;
		}
	}
	[HarmonyPatch(typeof(ZNetScene), "Awake")]
	public class ZNetScenePatch
	{
		private static void Postfix(ZNetScene __instance)
		{
			SetupPrefabs.SetupCollector(__instance);
			SetupPrefabs.SetupArmorStand(__instance);
			SetupPrefabs.SetupLightPost(__instance);
		}
	}
	[HarmonyPatch]
	public class ZoneSystemPatch
	{
		private static readonly List<ZoneVegetation> _resourceList = new List<ZoneVegetation>();

		[HarmonyPrefix]
		[HarmonyPatch(typeof(ZoneSystem), "ValidateVegetation")]
		private static void ValidateVegetation_Prefix(ZoneSystem __instance)
		{
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00be: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e0: Expected O, but got Unknown
			//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_0103: Unknown result type (might be due to invalid IL or missing references)
			//IL_0113: Unknown result type (might be due to invalid IL or missing references)
			//IL_0123: Unknown result type (might be due to invalid IL or missing references)
			//IL_0133: Unknown result type (might be due to invalid IL or missing references)
			//IL_0143: Unknown result type (might be due to invalid IL or missing references)
			//IL_014e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0154: Unknown result type (might be due to invalid IL or missing references)
			//IL_0159: Unknown result type (might be due to invalid IL or missing references)
			//IL_0164: Unknown result type (might be due to invalid IL or missing references)
			//IL_016f: Unknown result type (might be due to invalid IL or missing references)
			//IL_017a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0186: Expected O, but got Unknown
			foreach (ZoneVegetation resource in _resourceList)
			{
				__instance.m_vegetation.Remove(resource);
			}
			_resourceList.Clear();
			ZoneVegetation item = new ZoneVegetation
			{
				m_enable = (Plugin._enableClay.Value == Toggle.On),
				m_groupRadius = Plugin._clayGroupRadius.Value,
				m_groupSizeMin = Plugin._clayGroupSizeMin.Value,
				m_groupSizeMax = Plugin._clayGroupSizeMax.Value,
				m_max = Plugin._clayMax.Value,
				m_chanceToUseGroundTilt = 1f,
				m_biome = (Biome)539,
				m_minAltitude = -0.5f,
				m_maxAltitude = 2f,
				m_maxTerrainDelta = 2f,
				m_prefab = SetupPrefabs._pickableClay
			};
			_resourceList.Add(item);
			ZoneVegetation item2 = new ZoneVegetation
			{
				m_enable = (Plugin._enableClayBig.Value == Toggle.On),
				m_groupRadius = Plugin._clayBigGroupRadius.Value,
				m_groupSizeMin = Plugin._clayBigGroupSizeMin.Value,
				m_groupSizeMax = Plugin._clayBigGroupSizeMax.Value,
				m_max = Plugin._clayBigMax.Value,
				m_chanceToUseGroundTilt = 1f,
				m_biome = (Biome)539,
				m_minAltitude = -0.5f,
				m_maxAltitude = 2f,
				m_maxTerrainDelta = 2f,
				m_prefab = SetupPrefabs._clusterClay
			};
			_resourceList.Add(item2);
			foreach (ZoneVegetation resource2 in _resourceList)
			{
				__instance.m_vegetation.Add(resource2);
			}
		}
	}
}
namespace ClayBuildPieces.Functions
{
	public class ClayCollector : MonoBehaviour, Hoverable, Interactable
	{
		public string m_name;

		public Transform m_spawnPoint;

		public float m_secPerUnit = 10f;

		public int m_maxClay = 4;

		public ItemDrop m_clayItem;

		public EffectList m_spawnEffect = new EffectList();

		public GameObject m_enabledObject;

		public Biome m_biome;

		[Header("Texts")]
		public string m_extractText = "$bcp_claycollector_extract";

		public string m_collectingText = "$bcp_claycollector_collecting";

		public string m_notConnectedText = "$bcp_claycollector_notconnected";

		public string m_fullText = "$bcp_claycollector_full";

		public ZNetView m_nview;

		private Collider m_collider;

		private Piece m_piece;

		private bool m_connected;

		public void Awake()
		{
			m_nview = ((Component)this).GetComponent<ZNetView>();
			m_collider = ((Component)this).GetComponentInChildren<Collider>();
			m_piece = ((Component)this).GetComponent<Piece>();
			if (m_nview.GetZDO() != null)
			{
				if (m_nview.IsOwner() && m_nview.GetZDO().GetLong(ZDOVars.s_lastTime, 0L) == 0L)
				{
					m_nview.GetZDO().Set(ZDOVars.s_lastTime, ZNet.instance.GetTime().Ticks);
				}
				m_nview.Register("RPC_Extract", (Action<long>)RPC_Extract);
				m_nview.Register("RPC_UpdateEffects", (Action<long>)RPC_UpdateEffects);
				((MonoBehaviour)this).InvokeRepeating("UpdateTicks", Random.Range(0f, 2f), 5f);
			}
		}

		public string GetHoverText()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			if (!PrivateArea.CheckAccess(((Component)this).transform.position, 0f, false, false))
			{
				return Localization.instance.Localize(m_name + "\n$bcp_noaccess");
			}
			int tarLevel = GetTarLevel();
			string statusText = GetStatusText();
			string text = ((!m_connected) ? (m_name + "\n( " + statusText + ", " + tarLevel + " / " + m_maxClay + " ) ") : (m_name + "\n( " + statusText + ", " + tarLevel + " / " + m_maxClay + " ) <color=orange>" + TimeLeft() + "</color>"));
			if (tarLevel > 0)
			{
				text = text + "\n[<color=yellow><b>$KEY_Use</b></color>] " + m_extractText;
			}
			return Localization.instance.Localize(text);
		}

		public string GetHoverName()
		{
			return m_name;
		}

		public bool Interact(Humanoid character, bool repeat, bool alt)
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			if (repeat)
			{
				return false;
			}
			if (!PrivateArea.CheckAccess(((Component)this).transform.position, 0f, true, false))
			{
				return true;
			}
			if (GetTarLevel() <= 0)
			{
				return false;
			}
			Extract();
			return true;
		}

		public string GetStatusText()
		{
			if (GetTarLevel() >= m_maxClay)
			{
				return m_fullText;
			}
			if (!m_connected)
			{
				return m_notConnectedText;
			}
			return m_collectingText;
		}

		public bool UseItem(Humanoid user, ItemData item)
		{
			return false;
		}

		public void Extract()
		{
			m_nview.InvokeRPC("RPC_Extract", Array.Empty<object>());
		}

		public void RPC_Extract(long caller)
		{
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			int tarLevel = GetTarLevel();
			if (tarLevel > 0)
			{
				m_spawnEffect.Create(m_spawnPoint.position, Quaternion.identity, (Transform)null, 1f, -1);
				for (int i = 0; i < tarLevel; i++)
				{
					Vector2 val = Random.insideUnitCircle * 0.5f;
					Vector3 val2 = m_spawnPoint.position + new Vector3(val.x, 0.25f * (float)i, val.y);
					Object.Instantiate<ItemDrop>(m_clayItem, val2, Quaternion.identity);
				}
				ResetLevel();
				m_nview.InvokeRPC(ZNetView.Everybody, "RPC_UpdateEffects", Array.Empty<object>());
			}
		}

		private float GetTimeSinceLastUpdate()
		{
			DateTime dateTime = new DateTime(m_nview.GetZDO().GetLong(ZDOVars.s_lastTime, ZNet.instance.GetTime().Ticks));
			DateTime time = ZNet.instance.GetTime();
			TimeSpan timeSpan = time - dateTime;
			m_nview.GetZDO().Set(ZDOVars.s_lastTime, time.Ticks);
			double num = timeSpan.TotalSeconds;
			if (num < 0.0)
			{
				num = 0.0;
			}
			return (float)num;
		}

		public void ResetLevel()
		{
			m_nview.GetZDO().Set(ZDOVars.s_level, 0, false);
		}

		public void IncreaseLevel(int i)
		{
			int tarLevel = GetTarLevel();
			tarLevel += i;
			tarLevel = Mathf.Clamp(tarLevel, 0, m_maxClay);
			m_nview.GetZDO().Set(ZDOVars.s_level, tarLevel, false);
		}

		private int GetTarLevel()
		{
			if (m_nview.GetZDO() != null)
			{
				return m_nview.GetZDO().GetInt(ZDOVars.s_level, 0);
			}
			return 0;
		}

		public void UpdateTicks()
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			if (CheckBiome() && !m_connected)
			{
				Collider[] array = Physics.OverlapSphere(((Component)this).transform.position, 0.2f);
				for (int i = 0; i < array.Length; i++)
				{
					LiquidVolume componentInParent = ((Component)array[i]).GetComponentInParent<LiquidVolume>();
					if (!((Object)(object)componentInParent == (Object)null) && (int)componentInParent.m_liquidType == 0)
					{
						m_connected = true;
						break;
					}
				}
			}
			bool flag = CheckBiome() && m_connected;
			if (m_nview.IsOwner() && flag)
			{
				float timeSinceLastUpdate = GetTimeSinceLastUpdate();
				if (GetTarLevel() < m_maxClay)
				{
					float @float = m_nview.GetZDO().GetFloat(ZDOVars.s_product, 0f);
					@float += timeSinceLastUpdate;
					if (@float > m_secPerUnit)
					{
						int i2 = (int)(@float / m_secPerUnit);
						IncreaseLevel(i2);
						@float = 0f;
					}
					m_nview.GetZDO().Set(ZDOVars.s_product, @float);
				}
			}
			UpdateEffects();
		}

		public void RPC_UpdateEffects(long caller)
		{
			UpdateEffects();
		}

		public void UpdateEffects()
		{
			bool active = GetTarLevel() < m_maxClay && m_connected && GetStatusText() == m_collectingText;
			m_enabledObject.SetActive(active);
		}

		private bool CheckBiome()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Invalid comparison between Unknown and I4
			return (Heightmap.FindBiome(((Component)this).transform.position) & m_biome) > 0;
		}

		private string TimeLeft()
		{
			string result = "";
			if (GetTarLevel() == m_maxClay)
			{
				return result;
			}
			if (!m_nview.IsValid() || !m_nview.IsOwner())
			{
				return result;
			}
			float @float = m_nview.GetZDO().GetFloat(ZDOVars.s_product, 0f);
			float num = m_secPerUnit - @float;
			int num2 = Mathf.FloorToInt((float)((int)num / 60));
			int num3 = Mathf.FloorToInt((float)((int)num % 60));
			return $"[ {num2:00}:{num3:00} ]";
		}
	}
	public static class ClayPitSetup
	{
		public static void Init()
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0189: Unknown result type (might be due to invalid IL or missing references)
			//IL_018e: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01dd: Unknown result type (might be due to invalid IL or missing references)
			Location.ConfigurationEnabled = false;
			new Location(SetupPrefabs._clayPit1)
			{
				Biome = Plugin._clayPit1Biome.Value,
				SpawnAltitude = new LocationManager.Range(1f, 60f),
				SpawnDistance = new LocationManager.Range(100f, 7000f),
				HeightDelta = new LocationManager.Range(0f, 2f),
				SpawnArea = Plugin._clayPit1BiomeArea.Value,
				Rotation = Rotation.Random,
				CanSpawn = true,
				GroupName = "claypit",
				MinimumDistanceFromGroup = Plugin._clayPit1MinDistance.Value,
				Count = Plugin._clayPit1Count.Value,
				ForestThreshold = new LocationManager.Range(0f, 1.1f),
				CreatureSpawner = 
				{
					{ "neck_spawner_1", "Neck" },
					{ "neck_spawner_2", "Neck" },
					{ "neck_spawner_3", "Neck" },
					{ "neck_spawner_4", "Neck" },
					{ "neck_spawner_5", "Neck" },
					{ "neck_spawner_6", "Neck" },
					{ "neck_spawner_7", "Neck" },
					{ "neck_respawner_1", "Neck" },
					{ "neck_respawner_2", "Neck" }
				}
			};
			new Location(SetupPrefabs._clayPit2)
			{
				Biome = Plugin._clayPit2Biome.Value,
				SpawnAltitude = new LocationManager.Range(1f, 60f),
				SpawnDistance = new LocationManager.Range(100f, 7000f),
				HeightDelta = new LocationManager.Range(0f, 2f),
				SpawnArea = Plugin._clayPit2BiomeArea.Value,
				Rotation = Rotation.Random,
				CanSpawn = true,
				GroupName = "claypit",
				MinimumDistanceFromGroup = Plugin._clayPit2MinDistance.Value,
				Count = Plugin._clayPit2Count.Value,
				ForestThreshold = new LocationManager.Range(0f, 1.1f),
				CreatureSpawner = 
				{
					{ "boar_spawner_1", "Boar" },
					{ "boar_spawner_2", "Boar" },
					{ "boar_spawner_3", "Boar" },
					{ "boar_spawner_4", "Boar" },
					{ "boar_spawner_5", "Boar" },
					{ "boar_spawner_6", "Boar" },
					{ "boar_spawner_7", "Boar" },
					{ "boar_respawner_1", "Boar" },
					{ "boar_respawner_2", "Boar" }
				}
			};
		}
	}
	public static class Helper
	{
		public static void AddGameObject(this ObjectDB objectDB, GameObject gameObject, bool overWrite = true)
		{
			GameObject itemPrefab;
			if ((Object)(object)(itemPrefab = objectDB.GetItemPrefab(((Object)gameObject).name)) != (Object)null)
			{
				if (!overWrite)
				{
					return;
				}
				objectDB.m_items.Remove(itemPrefab);
				objectDB.m_itemByHash.Remove(StringExtensionMethods.GetStableHashCode(((Object)gameObject).name));
			}
			objectDB.m_items.Add(gameObject);
			objectDB.m_itemByHash.Add(StringExtensionMethods.GetStableHashCode(((Object)gameObject).name), gameObject);
		}

		public static bool ZNetSceneAwake()
		{
			if ((Object)(object)ZNetScene.instance != (Object)null && ZNetScene.instance.m_prefabs.Count != 0)
			{
				return (Object)(object)ZNetScene.instance.GetPrefab("piece_workbench") != (Object)null;
			}
			return false;
		}
	}
	public static class SetupNewPrefabs
	{
		public static void Init()
		{
			BuildPiece buildPiece = new BuildPiece(SetupPrefabs._clayBundle, "BCP_Clay2_Roof45");
			buildPiece.Crafting.Set(CraftingTable.Workbench);
			buildPiece.Category.Set("ClayBuildPieces");
			buildPiece.RequiredItems.Add("BFP_Clay", 6, recover: true);
			buildPiece.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece.Prefab);
			BuildPiece buildPiece2 = new BuildPiece(SetupPrefabs._clayBundle, "BCP_Clay2_Roof45_Corner");
			buildPiece2.Crafting.Set(CraftingTable.Workbench);
			buildPiece2.Category.Set("ClayBuildPieces");
			buildPiece2.RequiredItems.Add("BFP_Clay", 6, recover: true);
			buildPiece2.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece2.Prefab);
			BuildPiece buildPiece3 = new BuildPiece(SetupPrefabs._clayBundle, "BCP_Clay2_Roof45_Corner2");
			buildPiece3.Crafting.Set(CraftingTable.Workbench);
			buildPiece3.Category.Set("ClayBuildPieces");
			buildPiece3.RequiredItems.Add("BFP_Clay", 6, recover: true);
			buildPiece3.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece3.Prefab);
			BuildPiece buildPiece4 = new BuildPiece(SetupPrefabs._clayBundle, "BCP_Clay2_Roof45Arch");
			buildPiece4.Crafting.Set(CraftingTable.Workbench);
			buildPiece4.Category.Set("ClayBuildPieces");
			buildPiece4.RequiredItems.Add("BFP_Clay", 6, recover: true);
			buildPiece4.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece4.Prefab);
			BuildPiece buildPiece5 = new BuildPiece(SetupPrefabs._clayBundle, "BCP_Clay2_Roof45Arch_Corner");
			buildPiece5.Crafting.Set(CraftingTable.Workbench);
			buildPiece5.Category.Set("ClayBuildPieces");
			buildPiece5.RequiredItems.Add("BFP_Clay", 6, recover: true);
			buildPiece5.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece5.Prefab);
			BuildPiece buildPiece6 = new BuildPiece(SetupPrefabs._clayBundle, "BCP_Clay2_Roof45Arch_Corner2");
			buildPiece6.Crafting.Set(CraftingTable.Workbench);
			buildPiece6.Category.Set("ClayBuildPieces");
			buildPiece6.RequiredItems.Add("BFP_Clay", 6, recover: true);
			buildPiece6.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece6.Prefab);
			BuildPiece buildPiece7 = new BuildPiece(SetupPrefabs._clayBundle, "BCP_ClayArch_Big");
			buildPiece7.Crafting.Set(CraftingTable.Workbench);
			buildPiece7.Category.Set("ClayBuildPieces");
			buildPiece7.RequiredItems.Add("BFP_Clay", 4, recover: true);
			buildPiece7.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece7.Prefab);
			BuildPiece buildPiece8 = new BuildPiece(SetupPrefabs._clayBundle, "BCP_ClayArch_Bottom");
			buildPiece8.Crafting.Set(CraftingTable.Workbench);
			buildPiece8.Category.Set("ClayBuildPieces");
			buildPiece8.RequiredItems.Add("BFP_Clay", 4, recover: true);
			buildPiece8.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece8.Prefab);
			BuildPiece buildPiece9 = new BuildPiece(SetupPrefabs._clayBundle, "BCP_ClayArch_Top");
			buildPiece9.Crafting.Set(CraftingTable.Workbench);
			buildPiece9.Category.Set("ClayBuildPieces");
			buildPiece9.RequiredItems.Add("BFP_Clay", 4, recover: true);
			buildPiece9.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece9.Prefab);
			BuildPiece buildPiece10 = new BuildPiece(SetupPrefabs._clayBundle, "BCP_ClayBeam1m");
			buildPiece10.Crafting.Set(CraftingTable.Workbench);
			buildPiece10.Category.Set("ClayBuildPieces");
			buildPiece10.RequiredItems.Add("BFP_Clay", 1, recover: true);
			buildPiece10.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece10.Prefab);
			BuildPiece buildPiece11 = new BuildPiece(SetupPrefabs._clayBundle, "BCP_ClayBeam2m");
			buildPiece11.Crafting.Set(CraftingTable.Workbench);
			buildPiece11.Category.Set("ClayBuildPieces");
			buildPiece11.RequiredItems.Add("BFP_Clay", 2, recover: true);
			buildPiece11.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece11.Prefab);
			BuildPiece buildPiece12 = new BuildPiece(SetupPrefabs._clayBundle, "BCP_ClayDeco_Floor");
			buildPiece12.Crafting.Set(CraftingTable.Workbench);
			buildPiece12.Category.Set("ClayBuildPieces");
			buildPiece12.RequiredItems.Add("BFP_Clay", 6, recover: true);
			buildPiece12.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece12.Prefab);
			BuildPiece buildPiece13 = new BuildPiece(SetupPrefabs._clayBundle, "BCP_ClayDecoWall_2x2");
			buildPiece13.Crafting.Set(CraftingTable.Workbench);
			buildPiece13.Category.Set("ClayBuildPieces");
			buildPiece13.RequiredItems.Add("BFP_Clay", 6, recover: true);
			buildPiece13.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece13.Prefab);
			BuildPiece buildPiece14 = new BuildPiece(SetupPrefabs._clayBundle, "BCP_ClayDecoWall_Divider");
			buildPiece14.Crafting.Set(CraftingTable.Workbench);
			buildPiece14.Category.Set("ClayBuildPieces");
			buildPiece14.RequiredItems.Add("BFP_Clay", 4, recover: true);
			buildPiece14.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece14.Prefab);
			BuildPiece buildPiece15 = new BuildPiece(SetupPrefabs._clayBundle, "BCP_ClayDecoWall_Tree");
			buildPiece15.Crafting.Set(CraftingTable.Workbench);
			buildPiece15.Category.Set("ClayBuildPieces");
			buildPiece15.RequiredItems.Add("BFP_Clay", 4, recover: true);
			buildPiece15.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece15.Prefab);
			BuildPiece buildPiece16 = new BuildPiece(SetupPrefabs._clayBundle, "BCP_ClayFloor_1x1");
			buildPiece16.Crafting.Set(CraftingTable.Workbench);
			buildPiece16.Category.Set("ClayBuildPieces");
			buildPiece16.RequiredItems.Add("BFP_Clay", 2, recover: true);
			buildPiece16.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece16.Prefab);
			BuildPiece buildPiece17 = new BuildPiece(SetupPrefabs._clayBundle, "BCP_ClayFloor_2x2");
			buildPiece17.Crafting.Set(CraftingTable.Workbench);
			buildPiece17.Category.Set("ClayBuildPieces");
			buildPiece17.RequiredItems.Add("BFP_Clay", 4, recover: true);
			buildPiece17.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece17.Prefab);
			BuildPiece buildPiece18 = new BuildPiece(SetupPrefabs._clayBundle, "BCP_ClayHalfWall_1x2");
			buildPiece18.Crafting.Set(CraftingTable.Workbench);
			buildPiece18.Category.Set("ClayBuildPieces");
			buildPiece18.RequiredItems.Add("BFP_Clay", 2, recover: true);
			buildPiece18.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece18.Prefab);
			BuildPiece buildPiece19 = new BuildPiece(SetupPrefabs._clayBundle, "BCP_ClayLadder");
			buildPiece19.Crafting.Set(CraftingTable.Workbench);
			buildPiece19.Category.Set("ClayBuildPieces");
			buildPiece19.RequiredItems.Add("BFP_Clay", 6, recover: true);
			buildPiece19.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece19.Prefab);
			BuildPiece buildPiece20 = new BuildPiece(SetupPrefabs._clayBundle, "BCP_ClayPillarArch");
			buildPiece20.Crafting.Set(CraftingTable.Workbench);
			buildPiece20.Category.Set("ClayBuildPieces");
			buildPiece20.RequiredItems.Add("BFP_Clay", 6, recover: true);
			buildPiece20.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece20.Prefab);
			BuildPiece buildPiece21 = new BuildPiece(SetupPrefabs._clayBundle, "BCP_ClayPillarArch_Small");
			buildPiece21.Crafting.Set(CraftingTable.Workbench);
			buildPiece21.Category.Set("ClayBuildPieces");
			buildPiece21.RequiredItems.Add("BFP_Clay", 4, recover: true);
			buildPiece21.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece21.Prefab);
			BuildPiece buildPiece22 = new BuildPiece(SetupPrefabs._clayBundle, "BCP_ClayPillarBase_Medium");
			buildPiece22.Crafting.Set(CraftingTable.Workbench);
			buildPiece22.Category.Set("ClayBuildPieces");
			buildPiece22.RequiredItems.Add("BFP_Clay", 5, recover: true);
			buildPiece22.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece22.Prefab);
			BuildPiece buildPiece23 = new BuildPiece(SetupPrefabs._clayBundle, "BCP_ClayPillarBase_Small");
			buildPiece23.Crafting.Set(CraftingTable.Workbench);
			buildPiece23.Category.Set("ClayBuildPieces");
			buildPiece23.RequiredItems.Add("BFP_Clay", 4, recover: true);
			buildPiece23.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece23.Prefab);
			BuildPiece buildPiece24 = new BuildPiece(SetupPrefabs._clayBundle, "BCP_ClayPillarBase_Tapered");
			buildPiece24.Crafting.Set(CraftingTable.Workbench);
			buildPiece24.Category.Set("ClayBuildPieces");
			buildPiece24.RequiredItems.Add("BFP_Clay", 6, recover: true);
			buildPiece24.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece24.Prefab);
			BuildPiece buildPiece25 = new BuildPiece(SetupPrefabs._clayBundle, "BCP_ClayPillarBase_TaperedInverted");
			buildPiece25.Crafting.Set(CraftingTable.Workbench);
			buildPiece25.Category.Set("ClayBuildPieces");
			buildPiece25.RequiredItems.Add("BFP_Clay", 6, recover: true);
			buildPiece25.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece25.Prefab);
			BuildPiece buildPiece26 = new BuildPiece(SetupPrefabs._clayBundle, "BCP_ClayPillarBeam_Medium");
			buildPiece26.Crafting.Set(CraftingTable.Workbench);
			buildPiece26.Category.Set("ClayBuildPieces");
			buildPiece26.RequiredItems.Add("BFP_Clay", 6, recover: true);
			buildPiece26.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece26.Prefab);
			BuildPiece buildPiece27 = new BuildPiece(SetupPrefabs._clayBundle, "BCP_ClayPillarBeam_Small");
			buildPiece27.Crafting.Set(CraftingTable.Workbench);
			buildPiece27.Category.Set("ClayBuildPieces");
			buildPiece27.RequiredItems.Add("BFP_Clay", 4, recover: true);
			buildPiece27.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece27.Prefab);
			BuildPiece buildPiece28 = new BuildPiece(SetupPrefabs._clayBundle, "BCP_ClayPole1m");
			buildPiece28.Crafting.Set(CraftingTable.Workbench);
			buildPiece28.Category.Set("ClayBuildPieces");
			buildPiece28.RequiredItems.Add("BFP_Clay", 1, recover: true);
			buildPiece28.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece28.Prefab);
			BuildPiece buildPiece29 = new BuildPiece(SetupPrefabs._clayBundle, "BCP_ClayPole_2m");
			buildPiece29.Crafting.Set(CraftingTable.Workbench);
			buildPiece29.Category.Set("ClayBuildPieces");
			buildPiece29.RequiredItems.Add("BFP_Clay", 2, recover: true);
			buildPiece29.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece29.Prefab);
			BuildPiece buildPiece30 = new BuildPiece(SetupPrefabs._clayBundle, "BCP_ClayQuarterWall_1x1");
			buildPiece30.Crafting.Set(CraftingTable.Workbench);
			buildPiece30.Category.Set("ClayBuildPieces");
			buildPiece30.RequiredItems.Add("BFP_Clay", 1, recover: true);
			buildPiece30.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece30.Prefab);
			BuildPiece buildPiece31 = new BuildPiece(SetupPrefabs._clayBundle, "BCP_ClayRoundDoor");
			buildPiece31.Crafting.Set(CraftingTable.Workbench);
			buildPiece31.Category.Set("ClayBuildPieces");
			buildPiece31.RequiredItems.Add("BFP_Clay", 12, recover: true);
			buildPiece31.RequiredItems.Add("Copper", 8, recover: true);
			buildPiece31.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece31.Prefab);
			BuildPiece buildPiece32 = new BuildPiece(SetupPrefabs._clayBundle, "BCP_ClayStair2");
			buildPiece32.Crafting.Set(CraftingTable.Workbench);
			buildPiece32.Category.Set("ClayBuildPieces");
			buildPiece32.RequiredItems.Add("BFP_Clay", 6, recover: true);
			buildPiece32.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece32.Prefab);
			BuildPiece buildPiece33 = new BuildPiece(SetupPrefabs._clayBundle, "BCP_ClayWall1x2");
			buildPiece33.Crafting.Set(CraftingTable.Workbench);
			buildPiece33.Category.Set("ClayBuildPieces");
			buildPiece33.RequiredItems.Add("BFP_Clay", 3, recover: true);
			buildPiece33.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece33.Prefab);
			BuildPiece buildPiece34 = new BuildPiece(SetupPrefabs._clayBundle, "BCP_ClayWall2x2");
			buildPiece34.Crafting.Set(CraftingTable.Workbench);
			buildPiece34.Category.Set("ClayBuildPieces");
			buildPiece34.RequiredItems.Add("BFP_Clay", 4, recover: true);
			buildPiece34.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece34.Prefab);
			BuildPiece buildPiece35 = new BuildPiece(SetupPrefabs._clayBundle, "BCP_ClayWall4x2");
			buildPiece35.Crafting.Set(CraftingTable.Workbench);
			buildPiece35.Category.Set("ClayBuildPieces");
			buildPiece35.RequiredItems.Add("BFP_Clay", 6, recover: true);
			buildPiece35.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece35.Prefab);
			BuildPiece buildPiece36 = new BuildPiece(SetupPrefabs._clayBundle, "BCP_ClayWall_2x2");
			buildPiece36.Crafting.Set(CraftingTable.Workbench);
			buildPiece36.Category.Set("ClayBuildPieces");
			buildPiece36.RequiredItems.Add("BFP_Clay", 4, recover: true);
			buildPiece36.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece36.Prefab);
			BuildPiece buildPiece37 = new BuildPiece(SetupPrefabs._clayBundle, "BCP_ClayWall_Arch");
			buildPiece37.Crafting.Set(CraftingTable.Workbench);
			buildPiece37.Category.Set("ClayBuildPieces");
			buildPiece37.RequiredItems.Add("BFP_Clay", 3, recover: true);
			buildPiece37.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece37.Prefab);
			BuildPiece buildPiece38 = new BuildPiece(SetupPrefabs._clayBundle, "BCP_ClayWall_Arch2");
			buildPiece38.Crafting.Set(CraftingTable.Workbench);
			buildPiece38.Category.Set("ClayBuildPieces");
			buildPiece38.RequiredItems.Add("BFP_Clay", 3, recover: true);
			buildPiece38.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece38.Prefab);
			BuildPiece buildPiece39 = new BuildPiece(SetupPrefabs._clayBundle, "BCP_ClayWall_ArchInverted");
			buildPiece39.Crafting.Set(CraftingTable.Workbench);
			buildPiece39.Category.Set("ClayBuildPieces");
			buildPiece39.RequiredItems.Add("BFP_Clay", 3, recover: true);
			buildPiece39.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece39.Prefab);
			BuildPiece buildPiece40 = new BuildPiece(SetupPrefabs._clayBundle, "BCP_ClayWall_Beam26");
			buildPiece40.Crafting.Set(CraftingTable.Workbench);
			buildPiece40.Category.Set("ClayBuildPieces");
			buildPiece40.RequiredItems.Add("BFP_Clay", 2, recover: true);
			buildPiece40.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece40.Prefab);
			BuildPiece buildPiece41 = new BuildPiece(SetupPrefabs._clayBundle, "BCP_ClayWall_Beam26Alt");
			buildPiece41.Crafting.Set(CraftingTable.Workbench);
			buildPiece41.Category.Set("ClayBuildPieces");
			buildPiece41.RequiredItems.Add("BFP_Clay", 2, recover: true);
			buildPiece41.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece41.Prefab);
			BuildPiece buildPiece42 = new BuildPiece(SetupPrefabs._clayBundle, "BCP_ClayWall_Beam45");
			buildPiece42.Crafting.Set(CraftingTable.Workbench);
			buildPiece42.Category.Set("ClayBuildPieces");
			buildPiece42.RequiredItems.Add("BFP_Clay", 2, recover: true);
			buildPiece42.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece42.Prefab);
			BuildPiece buildPiece43 = new BuildPiece(SetupPrefabs._clayBundle, "BCP_ClayWall_Beam45Alt");
			buildPiece43.Crafting.Set(CraftingTable.Workbench);
			buildPiece43.Category.Set("ClayBuildPieces");
			buildPiece43.RequiredItems.Add("BFP_Clay", 2, recover: true);
			buildPiece43.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece43.Prefab);
			BuildPiece buildPiece44 = new BuildPiece(SetupPrefabs._clayBundle, "BCP_ClayWall_Cross26");
			buildPiece44.Crafting.Set(CraftingTable.Workbench);
			buildPiece44.Category.Set("ClayBuildPieces");
			buildPiece44.RequiredItems.Add("BFP_Clay", 3, recover: true);
			buildPiece44.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece44.Prefab);
			BuildPiece buildPiece45 = new BuildPiece(SetupPrefabs._clayBundle, "BCP_ClayWall_Cross26Alt");
			buildPiece45.Crafting.Set(CraftingTable.Workbench);
			buildPiece45.Category.Set("ClayBuildPieces");
			buildPiece45.RequiredItems.Add("BFP_Clay", 3, recover: true);
			buildPiece45.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece45.Prefab);
			BuildPiece buildPiece46 = new BuildPiece(SetupPrefabs._clayBundle, "BCP_ClayWall_Cross45");
			buildPiece46.Crafting.Set(CraftingTable.Workbench);
			buildPiece46.Category.Set("ClayBuildPieces");
			buildPiece46.RequiredItems.Add("BFP_Clay", 3, recover: true);
			buildPiece46.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece46.Prefab);
			BuildPiece buildPiece47 = new BuildPiece(SetupPrefabs._clayBundle, "BCP_ClayWall_Cross45Alt");
			buildPiece47.Crafting.Set(CraftingTable.Workbench);
			buildPiece47.Category.Set("ClayBuildPieces");
			buildPiece47.RequiredItems.Add("BFP_Clay", 3, recover: true);
			buildPiece47.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece47.Prefab);
			BuildPiece buildPiece48 = new BuildPiece(SetupPrefabs._clayBundle, "BCP_ClayWall_Roof26");
			buildPiece48.Crafting.Set(CraftingTable.Workbench);
			buildPiece48.Category.Set("ClayBuildPieces");
			buildPiece48.RequiredItems.Add("BFP_Clay", 2, recover: true);
			buildPiece48.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece48.Prefab);
			BuildPiece buildPiece49 = new BuildPiece(SetupPrefabs._clayBundle, "BCP_ClayWall_Roof26UpsideDown");
			buildPiece49.Crafting.Set(CraftingTable.Workbench);
			buildPiece49.Category.Set("ClayBuildPieces");
			buildPiece49.RequiredItems.Add("BFP_Clay", 2, recover: true);
			buildPiece49.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece49.Prefab);
			BuildPiece buildPiece50 = new BuildPiece(SetupPrefabs._clayBundle, "BCP_ClayWall_Roof45");
			buildPiece50.Crafting.Set(CraftingTable.Workbench);
			buildPiece50.Category.Set("ClayBuildPieces");
			buildPiece50.RequiredItems.Add("BFP_Clay", 2, recover: true);
			buildPiece50.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece50.Prefab);
			BuildPiece buildPiece51 = new BuildPiece(SetupPrefabs._clayBundle, "BCP_ClayWall_Roof45UpsideDown");
			buildPiece51.Crafting.Set(CraftingTable.Workbench);
			buildPiece51.Category.Set("ClayBuildPieces");
			buildPiece51.RequiredItems.Add("BFP_Clay", 2, recover: true);
			buildPiece51.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece51.Prefab);
			BuildPiece buildPiece52 = new BuildPiece(SetupPrefabs._clayBundle, "BCP_ClayWindow2x2");
			buildPiece52.Crafting.Set(CraftingTable.Workbench);
			buildPiece52.Category.Set("ClayBuildPieces");
			buildPiece52.RequiredItems.Add("BFP_Clay", 4, recover: true);
			buildPiece52.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece52.Prefab);
			BuildPiece buildPiece53 = new BuildPiece(SetupPrefabs._clayBundle, "BCP_ClayWindow4x2");
			buildPiece53.Crafting.Set(CraftingTable.Workbench);
			buildPiece53.Category.Set("ClayBuildPieces");
			buildPiece53.RequiredItems.Add("BFP_Clay", 8, recover: true);
			buildPiece53.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece53.Prefab);
		}
	}
	public static class SetupPrefabs
	{
		public static AssetBundle _clayBundle;

		public static GameObject _clay;

		public static GameObject _pickableClay;

		public static GameObject _clusterClay;

		public static GameObject _clayPit1;

		public static GameObject _clayPit2;

		private static GameObject _sfxPick;

		private static GameObject _vfxPick;

		public const string _category = "ClayBuildPieces";

		public static void Init()
		{
			_clayBundle = PiecePrefabManager.RegisterAssetBundle("claybuildpieces");
			ShaderReplacer.Replace(_clayBundle.LoadAsset<GameObject>("BCP_ClayPit"));
			ShaderReplacer.Replace(_clayBundle.LoadAsset<GameObject>("BCP_ClayPit1"));
			Others();
			ClayCollector();
			ClayPieces();
			ArmorStand();
			LightPost();
		}

		private static void ClayCollector()
		{
			BuildPiece buildPiece = new BuildPiece(_clayBundle, "BCP_ClayCollector");
			buildPiece.Crafting.Set(CraftingTable.Workbench);
			buildPiece.Category.Set("CollectorSeries");
			buildPiece.RequiredItems.Add("SurtlingCore", 5, recover: true);
			buildPiece.RequiredItems.Add("Bronze", 12, recover: true);
			buildPiece.RequiredItems.Add("RoundLog", 15, recover: true);
			buildPiece.RequiredItems.Add("Stone", 22, recover: true);
			buildPiece.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			if (!Object.op_Implicit((Object)(object)buildPiece.Prefab.GetComponent<ClayCollector>()))
			{
				buildPiece.Prefab.AddComponent<ClayCollector>();
			}
			ShaderReplacer.Replace(buildPiece.Prefab);
		}

		public static void SetupCollector(ZNetScene zNetScene)
		{
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_009f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a7: Expected O, but got Unknown
			//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c8: Expected O, but got Unknown
			//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
			if (Helper.ZNetSceneAwake())
			{
				ClayCollector component = _clayBundle.LoadAsset<GameObject>("BCP_ClayCollector").GetComponent<ClayCollector>();
				component.m_name = "$bcp_claycollector";
				component.m_spawnPoint = Utils.FindChild(((Component)component).gameObject.transform, "spawnpoint", (IterativeSearchType)0);
				component.m_secPerUnit = Plugin._secPerUnit.Value;
				component.m_maxClay = Plugin._maxClay.Value;
				component.m_clayItem = zNetScene.GetPrefab("BFP_Clay").GetComponent<ItemDrop>();
				component.m_spawnEffect.m_effectPrefabs = (EffectData[])(object)new EffectData[2]
				{
					new EffectData
					{
						m_prefab = _sfxPick,
						m_enabled = true,
						m_variant = -1
					},
					new EffectData
					{
						m_prefab = _vfxPick,
						m_enabled = true,
						m_variant = -1
					}
				};
				component.m_enabledObject = ((Component)Utils.FindChild(((Component)component).gameObject.transform, "_enabled", (IterativeSearchType)0)).gameObject;
				component.m_biome = (Biome)1;
			}
		}

		private static void Others()
		{
			_clay = PiecePrefabManager.RegisterPrefab(_clayBundle, "BFP_Clay");
			ShaderReplacer.Replace(_clay);
			_pickableClay = PiecePrefabManager.RegisterPrefab(_clayBundle, "BFP_Pickable_Clay");
			ShaderReplacer.Replace(_pickableClay);
			_clusterClay = PiecePrefabManager.RegisterPrefab(_clayBundle, "BFP_Pickable_ClayBig");
			ShaderReplacer.Replace(_clusterClay);
			_clayPit1 = PiecePrefabManager.RegisterPrefab(_clayBundle, "BCP_ClayPit");
			ShaderReplacer.Replace(_clayPit1);
			_clayPit2 = PiecePrefabManager.RegisterPrefab(_clayBundle, "BCP_ClayPit1");
			ShaderReplacer.Replace(_clayPit2);
			PiecePrefabManager.RegisterPrefab(_clayBundle, "bcp_fx_ArmorStand_pick");
			PiecePrefabManager.RegisterPrefab(_clayBundle, "bcp_fx_refinery_destroyed");
			PiecePrefabManager.RegisterPrefab(_clayBundle, "bcp_sfx_build_hammer_default");
			PiecePrefabManager.RegisterPrefab(_clayBundle, "bcp_sfx_build_hammer_stone");
			PiecePrefabManager.RegisterPrefab(_clayBundle, "bcp_sfx_chest_close");
			PiecePrefabManager.RegisterPrefab(_clayBundle, "bcp_sfx_chest_open");
			PiecePrefabManager.RegisterPrefab(_clayBundle, "bcp_sfx_darkwood_door_close");
			PiecePrefabManager.RegisterPrefab(_clayBundle, "bcp_sfx_darkwood_door_open");
			PiecePrefabManager.RegisterPrefab(_clayBundle, "bcp_sfx_FireAddFuel");
			_sfxPick = PiecePrefabManager.RegisterPrefab(_clayBundle, "bcp_sfx_pickable_pick");
			PiecePrefabManager.RegisterPrefab(_clayBundle, "bcp_sfx_rock_destroyed");
			PiecePrefabManager.RegisterPrefab(_clayBundle, "bcp_sfx_rock_hit");
			PiecePrefabManager.RegisterPrefab(_clayBundle, "bcp_vfx_FireAddFuel");
			PiecePrefabManager.RegisterPrefab(_clayBundle, "bcp_vfx_MarbleDestroyed");
			PiecePrefabManager.RegisterPrefab(_clayBundle, "bcp_vfx_MarbleHit");
			_vfxPick = PiecePrefabManager.RegisterPrefab(_clayBundle, "bcp_vfx_pickable_pick");
			PiecePrefabManager.RegisterPrefab(_clayBundle, "bcp_vfx_Place_chest");
			PiecePrefabManager.RegisterPrefab(_clayBundle, "bcp_vfx_Place_stone_floor");
			PiecePrefabManager.RegisterPrefab(_clayBundle, "bcp_vfx_Place_stone_wall_2x1");
			PiecePrefabManager.RegisterPrefab(_clayBundle, "bcp_vfx_SawDust");
		}

		private static void ClayPieces()
		{
			BuildPiece buildPiece = new BuildPiece(_clayBundle, "BFP_ClayArch");
			buildPiece.Crafting.Set(CraftingTable.Workbench);
			buildPiece.Category.Set("ClayBuildPieces");
			buildPiece.RequiredItems.Add("BFP_Clay", 6, recover: true);
			buildPiece.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece.Prefab);
			BuildPiece buildPiece2 = new BuildPiece(_clayBundle, "BFP_ClayArch2");
			buildPiece2.Crafting.Set(CraftingTable.Workbench);
			buildPiece2.Category.Set("ClayBuildPieces");
			buildPiece2.RequiredItems.Add("BFP_Clay", 6, recover: true);
			buildPiece2.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece2.Prefab);
			BuildPiece buildPiece3 = new BuildPiece(_clayBundle, "BFP_ClayBase1");
			buildPiece3.Crafting.Set(CraftingTable.Workbench);
			buildPiece3.Category.Set("ClayBuildPieces");
			buildPiece3.RequiredItems.Add("BFP_Clay", 6, recover: true);
			buildPiece3.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece3.Prefab);
			BuildPiece buildPiece4 = new BuildPiece(_clayBundle, "BFP_ClayBase2");
			buildPiece4.Crafting.Set(CraftingTable.Workbench);
			buildPiece4.Category.Set("ClayBuildPieces");
			buildPiece4.RequiredItems.Add("BFP_Clay", 2, recover: true);
			buildPiece4.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece4.Prefab);
			BuildPiece buildPiece5 = new BuildPiece(_clayBundle, "BFP_ClayBaseCorner");
			buildPiece5.Crafting.Set(CraftingTable.Workbench);
			buildPiece5.Category.Set("ClayBuildPieces");
			buildPiece5.RequiredItems.Add("BFP_Clay", 7, recover: true);
			buildPiece5.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece5.Prefab);
			BuildPiece buildPiece6 = new BuildPiece(_clayBundle, "BFP_ClayBlock1x1");
			buildPiece6.Crafting.Set(CraftingTable.Workbench);
			buildPiece6.Category.Set("ClayBuildPieces");
			buildPiece6.RequiredItems.Add("BFP_Clay", 3, recover: true);
			buildPiece6.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece6.Prefab);
			BuildPiece buildPiece7 = new BuildPiece(_clayBundle, "BFP_ClayBlock2x1x1");
			buildPiece7.Crafting.Set(CraftingTable.Workbench);
			buildPiece7.Category.Set("ClayBuildPieces");
			buildPiece7.RequiredItems.Add("BFP_Clay", 5, recover: true);
			buildPiece7.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece7.Prefab);
			BuildPiece buildPiece8 = new BuildPiece(_clayBundle, "BFP_ClayBlock2x2_Enforced");
			buildPiece8.Crafting.Set(CraftingTable.Workbench);
			buildPiece8.Category.Set("ClayBuildPieces");
			buildPiece8.RequiredItems.Add("BFP_Clay", 2, recover: true);
			buildPiece8.RequiredItems.Add("Copper", 2, recover: true);
			buildPiece8.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece8.Prefab);
			BuildPiece buildPiece9 = new BuildPiece(_clayBundle, "BFP_ClayBlock2x2x1");
			buildPiece9.Crafting.Set(CraftingTable.Workbench);
			buildPiece9.Category.Set("ClayBuildPieces");
			buildPiece9.RequiredItems.Add("BFP_Clay", 7, recover: true);
			buildPiece9.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece9.Prefab);
			BuildPiece buildPiece10 = new BuildPiece(_clayBundle, "BFP_ClayBlock2x2x2");
			buildPiece10.Crafting.Set(CraftingTable.Workbench);
			buildPiece10.Category.Set("ClayBuildPieces");
			buildPiece10.RequiredItems.Add("BFP_Clay", 9, recover: true);
			buildPiece10.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece10.Prefab);
			BuildPiece buildPiece11 = new BuildPiece(_clayBundle, "BFP_ClayBlock_OutCorner");
			buildPiece11.Crafting.Set(CraftingTable.Workbench);
			buildPiece11.Category.Set("ClayBuildPieces");
			buildPiece11.RequiredItems.Add("BFP_Clay", 7, recover: true);
			buildPiece11.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece11.Prefab);
			BuildPiece buildPiece12 = new BuildPiece(_clayBundle, "BFP_ClayBlock_SlopeInverted1x2");
			buildPiece12.Crafting.Set(CraftingTable.Workbench);
			buildPiece12.Category.Set("ClayBuildPieces");
			buildPiece12.RequiredItems.Add("BFP_Clay", 2, recover: true);
			buildPiece12.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece12.Prefab);
			BuildPiece buildPiece13 = new BuildPiece(_clayBundle, "BFP_ClayBlockOut1");
			buildPiece13.Crafting.Set(CraftingTable.Workbench);
			buildPiece13.Category.Set("ClayBuildPieces");
			buildPiece13.RequiredItems.Add("BFP_Clay", 6, recover: true);
			buildPiece13.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece13.Prefab);
			BuildPiece buildPiece14 = new BuildPiece(_clayBundle, "BFP_ClayBlockOut2");
			buildPiece14.Crafting.Set(CraftingTable.Workbench);
			buildPiece14.Category.Set("ClayBuildPieces");
			buildPiece14.RequiredItems.Add("BFP_Clay", 2, recover: true);
			buildPiece14.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece14.Prefab);
			BuildPiece buildPiece15 = new BuildPiece(_clayBundle, "BFP_ClayBlockSlope1x2");
			buildPiece15.Crafting.Set(CraftingTable.Workbench);
			buildPiece15.Category.Set("ClayBuildPieces");
			buildPiece15.RequiredItems.Add("BFP_Clay", 2, recover: true);
			buildPiece15.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece15.Prefab);
			BuildPiece buildPiece16 = new BuildPiece(_clayBundle, "BFP_ClayChest");
			buildPiece16.Crafting.Set(CraftingTable.Workbench);
			buildPiece16.Category.Set(BuildPieceCategory.Furniture);
			buildPiece16.RequiredItems.Add("BFP_Clay", 10, recover: true);
			buildPiece16.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece16.Prefab);
			BuildPiece buildPiece17 = new BuildPiece(_clayBundle, "BFP_ClayColumn1");
			buildPiece17.Crafting.Set(CraftingTable.Workbench);
			buildPiece17.Category.Set("ClayBuildPieces");
			buildPiece17.RequiredItems.Add("BFP_Clay", 3, recover: true);
			buildPiece17.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece17.Prefab);
			BuildPiece buildPiece18 = new BuildPiece(_clayBundle, "BFP_ClayColumn2");
			buildPiece18.Crafting.Set(CraftingTable.Workbench);
			buildPiece18.Category.Set("ClayBuildPieces");
			buildPiece18.RequiredItems.Add("BFP_Clay", 5, recover: true);
			buildPiece18.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece18.Prefab);
			BuildPiece buildPiece19 = new BuildPiece(_clayBundle, "BFP_ClayCorgi");
			buildPiece19.Crafting.Set(CraftingTable.Workbench);
			buildPiece19.Category.Set(BuildPieceCategory.Misc);
			buildPiece19.RequiredItems.Add("BFP_Clay", 18, recover: true);
			buildPiece19.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece19.Prefab);
			BuildPiece buildPiece20 = new BuildPiece(_clayBundle, "BFP_ClayDeer");
			buildPiece20.Crafting.Set(CraftingTable.Workbench);
			buildPiece20.Category.Set(BuildPieceCategory.Misc);
			buildPiece20.RequiredItems.Add("BFP_Clay", 18, recover: true);
			buildPiece20.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece20.Prefab);
			BuildPiece buildPiece21 = new BuildPiece(_clayBundle, "BFP_ClayFloor");
			buildPiece21.Crafting.Set(CraftingTable.Workbench);
			buildPiece21.Category.Set("ClayBuildPieces");
			buildPiece21.RequiredItems.Add("BFP_Clay", 5, recover: true);
			buildPiece21.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece21.Prefab);
			BuildPiece buildPiece22 = new BuildPiece(_clayBundle, "BFP_ClayFloorLarge");
			buildPiece22.Crafting.Set(CraftingTable.Workbench);
			buildPiece22.Category.Set("ClayBuildPieces");
			buildPiece22.RequiredItems.Add("BFP_Clay", 9, recover: true);
			buildPiece22.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece22.Prefab);
			BuildPiece buildPiece23 = new BuildPiece(_clayBundle, "BFP_ClayFloorTriangle");
			buildPiece23.Crafting.Set(CraftingTable.Workbench);
			buildPiece23.Category.Set("ClayBuildPieces");
			buildPiece23.RequiredItems.Add("BFP_Clay", 4, recover: true);
			buildPiece23.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece23.Prefab);
			BuildPiece buildPiece24 = new BuildPiece(_clayBundle, "BFP_ClayHare");
			buildPiece24.Crafting.Set(CraftingTable.Workbench);
			buildPiece24.Category.Set(BuildPieceCategory.Misc);
			buildPiece24.RequiredItems.Add("BFP_Clay", 18, recover: true);
			buildPiece24.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece24.Prefab);
			BuildPiece buildPiece25 = new BuildPiece(_clayBundle, "BFP_ClayHead1");
			buildPiece25.Crafting.Set(CraftingTable.Workbench);
			buildPiece25.Category.Set("ClayBuildPieces");
			buildPiece25.RequiredItems.Add("BFP_Clay", 3, recover: true);
			buildPiece25.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece25.Prefab);
			BuildPiece buildPiece26 = new BuildPiece(_clayBundle, "BFP_ClayHead2");
			buildPiece26.Crafting.Set(CraftingTable.Workbench);
			buildPiece26.Category.Set("ClayBuildPieces");
			buildPiece26.RequiredItems.Add("BFP_Clay", 3, recover: true);
			buildPiece26.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece26.Prefab);
			BuildPiece buildPiece27 = new BuildPiece(_clayBundle, "BFP_ClayPillar");
			buildPiece27.Crafting.Set(CraftingTable.Workbench);
			buildPiece27.Category.Set("ClayBuildPieces");
			buildPiece27.RequiredItems.Add("BFP_Clay", 12, recover: true);
			buildPiece27.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece27.Prefab);
			BuildPiece buildPiece28 = new BuildPiece(_clayBundle, "BFP_ClayRoof26");
			buildPiece28.Crafting.Set(CraftingTable.Workbench);
			buildPiece28.Category.Set("ClayBuildPieces");
			buildPiece28.RequiredItems.Add("BFP_Clay", 6, recover: true);
			buildPiece28.RequiredItems.Add("Wood", 4, recover: true);
			buildPiece28.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece28.Prefab);
			BuildPiece buildPiece29 = new BuildPiece(_clayBundle, "BFP_ClayRoof45");
			buildPiece29.Crafting.Set(CraftingTable.Workbench);
			buildPiece29.Category.Set("ClayBuildPieces");
			buildPiece29.RequiredItems.Add("BFP_Clay", 6, recover: true);
			buildPiece29.RequiredItems.Add("Wood", 4, recover: true);
			buildPiece29.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece29.Prefab);
			BuildPiece buildPiece30 = new BuildPiece(_clayBundle, "BFP_ClayRoofICorner26");
			buildPiece30.Crafting.Set(CraftingTable.Workbench);
			buildPiece30.Category.Set("ClayBuildPieces");
			buildPiece30.RequiredItems.Add("BFP_Clay", 6, recover: true);
			buildPiece30.RequiredItems.Add("Wood", 4, recover: true);
			buildPiece30.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece30.Prefab);
			BuildPiece buildPiece31 = new BuildPiece(_clayBundle, "BFP_ClayRoofICorner45");
			buildPiece31.Crafting.Set(CraftingTable.Workbench);
			buildPiece31.Category.Set("ClayBuildPieces");
			buildPiece31.RequiredItems.Add("BFP_Clay", 6, recover: true);
			buildPiece31.RequiredItems.Add("Wood", 4, recover: true);
			buildPiece31.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece31.Prefab);
			BuildPiece buildPiece32 = new BuildPiece(_clayBundle, "BFP_ClayRoofOCorner26");
			buildPiece32.Crafting.Set(CraftingTable.Workbench);
			buildPiece32.Category.Set("ClayBuildPieces");
			buildPiece32.RequiredItems.Add("BFP_Clay", 6, recover: true);
			buildPiece32.RequiredItems.Add("Wood", 4, recover: true);
			buildPiece32.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece32.Prefab);
			BuildPiece buildPiece33 = new BuildPiece(_clayBundle, "BFP_ClayRoofOCorner45");
			buildPiece33.Crafting.Set(CraftingTable.Workbench);
			buildPiece33.Category.Set("ClayBuildPieces");
			buildPiece33.RequiredItems.Add("BFP_Clay", 6, recover: true);
			buildPiece33.RequiredItems.Add("Wood", 4, recover: true);
			buildPiece33.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece33.Prefab);
			BuildPiece buildPiece34 = new BuildPiece(_clayBundle, "BFP_ClayRoofTop26");
			buildPiece34.Crafting.Set(CraftingTable.Workbench);
			buildPiece34.Category.Set("ClayBuildPieces");
			buildPiece34.RequiredItems.Add("BFP_Clay", 6, recover: true);
			buildPiece34.RequiredItems.Add("Wood", 4, recover: true);
			buildPiece34.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece34.Prefab);
			BuildPiece buildPiece35 = new BuildPiece(_clayBundle, "BFP_ClayRoofTop45");
			buildPiece35.Crafting.Set(CraftingTable.Workbench);
			buildPiece35.Category.Set("ClayBuildPieces");
			buildPiece35.RequiredItems.Add("BFP_Clay", 6, recover: true);
			buildPiece35.RequiredItems.Add("Wood", 4, recover: true);
			buildPiece35.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece35.Prefab);
			BuildPiece buildPiece36 = new BuildPiece(_clayBundle, "BFP_ClayStair");
			buildPiece36.Crafting.Set(CraftingTable.Workbench);
			buildPiece36.Category.Set("ClayBuildPieces");
			buildPiece36.RequiredItems.Add("BFP_Clay", 9, recover: true);
			buildPiece36.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece36.Prefab);
			BuildPiece buildPiece37 = new BuildPiece(_clayBundle, "BFP_ClayTileFloor1x1");
			buildPiece37.Crafting.Set(CraftingTable.Workbench);
			buildPiece37.Category.Set("ClayBuildPieces");
			buildPiece37.RequiredItems.Add("BFP_Clay", 3, recover: true);
			buildPiece37.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece37.Prefab);
			BuildPiece buildPiece38 = new BuildPiece(_clayBundle, "BFP_ClayTileFloor2x2");
			buildPiece38.Crafting.Set(CraftingTable.Workbench);
			buildPiece38.Category.Set("ClayBuildPieces");
			buildPiece38.RequiredItems.Add("BFP_Clay", 3, recover: true);
			buildPiece38.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece38.Prefab);
			BuildPiece buildPiece39 = new BuildPiece(_clayBundle, "BFP_ClayTileWall1x1");
			buildPiece39.Crafting.Set(CraftingTable.Workbench);
			buildPiece39.Category.Set("ClayBuildPieces");
			buildPiece39.RequiredItems.Add("BFP_Clay", 3, recover: true);
			buildPiece39.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece39.Prefab);
			BuildPiece buildPiece40 = new BuildPiece(_clayBundle, "BFP_ClayTileWall2x2");
			buildPiece40.Crafting.Set(CraftingTable.Workbench);
			buildPiece40.Category.Set("ClayBuildPieces");
			buildPiece40.RequiredItems.Add("BFP_Clay", 3, recover: true);
			buildPiece40.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece40.Prefab);
			BuildPiece buildPiece41 = new BuildPiece(_clayBundle, "BFP_ClayTileWall2x4");
			buildPiece41.Crafting.Set(CraftingTable.Workbench);
			buildPiece41.Category.Set("ClayBuildPieces");
			buildPiece41.RequiredItems.Add("BFP_Clay", 3, recover: true);
			buildPiece41.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece41.Prefab);
			BuildPiece buildPiece42 = new BuildPiece(_clayBundle, "BFP_ClayTip");
			buildPiece42.Crafting.Set(CraftingTable.Workbench);
			buildPiece42.Category.Set("ClayBuildPieces");
			buildPiece42.RequiredItems.Add("BFP_Clay", 3, recover: true);
			buildPiece42.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece42.Prefab);
		}

		private static void ArmorStand()
		{
			BuildPiece buildPiece = new BuildPiece(_clayBundle, "BFP_ClayArmorStand");
			buildPiece.Crafting.Set(CraftingTable.Workbench);
			buildPiece.Category.Set(BuildPieceCategory.Furniture);
			buildPiece.RequiredItems.Add("BFP_Clay", 24, recover: true);
			buildPiece.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece.Prefab);
		}

		public static void SetupArmorStand(ZNetScene zNetScene)
		{
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e1: Expected O, but got Unknown
			if (Helper.ZNetSceneAwake())
			{
				ArmorStand component = _clayBundle.LoadAsset<GameObject>("BFP_ClayArmorStand").GetComponent<ArmorStand>();
				component.m_supports = new List<ArmorStandSupport>(1)
				{
					new ArmorStandSupport
					{
						m_items = new List<ItemDrop>(4)
						{
							zNetScene.GetPrefab("ArmorBronzeChest").GetComponent<ItemDrop>(),
							zNetScene.GetPrefab("ArmorIronChest").GetComponent<ItemDrop>(),
							zNetScene.GetPrefab("ArmorCarapaceChest").GetComponent<ItemDrop>(),
							zNetScene.GetPrefab("ArmorMageChest").GetComponent<ItemDrop>()
						},
						m_supports = new List<GameObject>(2)
						{
							((Component)Utils.FindChild(((Component)component).gameObject.transform, "ArmLeft", (IterativeSearchType)0)).gameObject,
							((Component)Utils.FindChild(((Component)component).gameObject.transform, "ArmRight", (IterativeSearchType)0)).gameObject
						}
					}
				};
			}
		}

		private static void LightPost()
		{
			BuildPiece buildPiece = new BuildPiece(_clayBundle, "BFP_ClayLightPost");
			buildPiece.Crafting.Set(CraftingTable.Workbench);
			buildPiece.Category.Set(BuildPieceCategory.Misc);
			buildPiece.RequiredItems.Add("BFP_Clay", 20, recover: true);
			buildPiece.RequiredItems.Add("Coal", 6, recover: true);
			buildPiece.RequiredItems.Add("Resin", 10, recover: true);
			buildPiece.SpecialProperties = new SpecialProperties
			{
				AdminOnly = false,
				NoConfig = false
			};
			ShaderReplacer.Replace(buildPiece.Prefab);
		}

		public static void SetupLightPost(ZNetScene zNetScene)
		{
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Expected O, but got Unknown
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0081: Expected O, but got Unknown
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			Fireplace component = _clayBundle.LoadAsset<GameObject>("BFP_ClayLightPost").GetComponent<Fireplace>();
			component.m_fuelItem = zNetScene.GetPrefab("Coal").GetComponent<ItemDrop>();
			FireworkItem[] array = new FireworkItem[1];
			FireworkItem val = new FireworkItem
			{
				m_fireworkItemCount = 1,
				m_fireworkItem = zNetScene.GetPrefab("Resin").GetComponent<ItemDrop>()
			};
			EffectList val2 = new EffectList();
			val2.m_effectPrefabs = (EffectData[])(object)new EffectData[1]
			{
				new EffectData
				{
					m_prefab = zNetScene.GetPrefab("vfx_Firework_Rocket")
				}
			};
			val.m_fireworksEffects = val2;
			array[0] = val;
			component.m_fireworkItemList = (FireworkItem[])(object)array;
		}
	}
	public static class ShaderReplacer
	{
		private static readonly List<GameObject> GOToSwap;

		static ShaderReplacer()
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Expected O, but got Unknown
			GOToSwap = new List<GameObject>();
			new Harmony("blacks7ar.utilities.ShaderReplacer").Patch((MethodBase)AccessTools.DeclaredMethod(typeof(FejdStartup), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(ShaderReplacer), "ReplaceShaderPatch", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
		}

		public static void Replace(GameObject gameObject)
		{
			GOToSwap.Add(gameObject);
		}

		[HarmonyPriority(700)]
		private static void ReplaceShaderPatch()
		{
			foreach (Material item in from gameObject in GOToSwap
				select gameObject.GetComponentsInChildren<Renderer>(true) into renderers
				from renderer in renderers
				where (Object)(object)renderer != (Object)null
				from material in renderer.sharedMaterials
				where (Object)(object)material != (Object)null
				select material)
			{
				Shader[] array = Resources.FindObjectsOfTypeAll<Shader>();
				foreach (Shader val in array)
				{
					if (((Object)item.shader).name == ((Object)val).name)
					{
						item.shader = val;
					}
				}
			}
		}
	}
	public enum Toggle
	{
		On = 1,
		Off = 0
	}
}
namespace Microsoft.CodeAnalysis
{
	[<b89b921d-8954-4084-bd4d-1feb826a594e>Embedded]
	[CompilerGenerated]
	internal sealed class <b89b921d-8954-4084-bd4d-1feb826a594e>EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[<b89b921d-8954-4084-bd4d-1feb826a594e>Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class <f6f8ff5f-fa45-43ba-9489-b740a9e7c98b>NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public <f6f8ff5f-fa45-43ba-9489-b740a9e7c98b>NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public <f6f8ff5f-fa45-43ba-9489-b740a9e7c98b>NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[<b89b921d-8954-4084-bd4d-1feb826a594e>Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	[CompilerGenerated]
	internal sealed class <bb5e3e5e-5c47-485a-88ef-ea5afd7f01c7>NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public <bb5e3e5e-5c47-485a-88ef-ea5afd7f01c7>NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace LocalizationManager
{
	[<f6f8ff5f-fa45-43ba-9489-b740a9e7c98b>Nullable(0)]
	[PublicAPI]
	[<bb5e3e5e-5c47-485a-88ef-ea5afd7f01c7>NullableContext(1)]
	internal class Localizer
	{
		private static readonly Dictionary<string, Dictionary<string, Func<string>>> PlaceholderProcessors;

		private static readonly Dictionary<string, Dictionary<string, string>> loadedTexts;

		private static readonly ConditionalWeakTable<Localization, string> localizationLanguage;

		private static readonly List<WeakReference<Localization>> localizationObjects;

		[<f6f8ff5f-fa45-43ba-9489-b740a9e7c98b>Nullable(2)]
		private static BaseUnityPlugin _plugin;

		private static readonly List<string> fileExtensions;

		private static BaseUnityPlugin plugin
		{
			get
			{
				//IL_009b: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a5: Expected O, but got Unknown
				if (_plugin == null)
				{
					IEnumerable<TypeInfo> source;
					try
					{
						source = Assembly.GetExecutingAssembly().DefinedTypes.ToList();
					}
					catch (ReflectionTypeLoadException ex)
					{
						source = from t in ex.Types
							where t != null
							select t.GetTypeInfo();
					}
					_plugin = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)source.First([<bb5e3e5e-5c47-485a-88ef-ea5afd7f01c7>NullableContext(0)] (TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t)));
				}
				return _plugin;
			}
		}

		private static void UpdatePlaceholderText(Localization localization, string key)
		{
			localizationLanguage.TryGetValue(localization, out var value);
			string text = loadedTexts[value][key];
			if (PlaceholderProcessors.TryGetValue(key, out var value2))
			{
				text = value2.Aggregate(text, [<bb5e3e5e-5c47-485a-88ef-ea5afd7f01c7>NullableContext(0)] (string current, KeyValuePair<string, Func<string>> kv) => current.Replace("{" + kv.Key + "}", kv.Value()));
			}
			localization.AddWord(key, text);
		}

		public static void AddPlaceholder<T>(string key, string placeholder, ConfigEntry<T> config, [<f6f8ff5f-fa45-43ba-9489-b740a9e7c98b>Nullable(new byte[] { 2, 1, 1 })] Func<T, string> convertConfigValue = null)
		{
			if (convertConfigValue == null)
			{
				convertConfigValue = [<bb5e3e5e-5c47-485a-88ef-ea5afd7f01c7>NullableContext(0)] [return: <f6f8ff5f-fa45-43ba-9489-b740a9e7c98b>Nullable(1)] (T val) => val.ToString();
			}
			if (!PlaceholderProcessors.ContainsKey(key))
			{
				PlaceholderProcessors[key] = new Dictionary<string, Func<string>>();
			}
			config.SettingChanged += [<bb5e3e5e-5c47-485a-88ef-ea5afd7f01c7>NullableContext(0)] (object _, EventArgs _) =>
			{
				UpdatePlaceholder();
			};
			if (loadedTexts.ContainsKey(Localization.instance.GetSelectedLanguage()))
			{
				UpdatePlaceholder();
			}
			void UpdatePlaceholder()
			{
				PlaceholderProcessors[key][placeholder] = () => convertConfigValue(config.Value);
				UpdatePlaceholderText(Localization.instance, key);
			}
		}

		public static void AddText(string key, string text)
		{
			List<WeakReference<Localization>> list = new List<WeakReference<Localization>>();
			foreach (WeakReference<Localization> localizationObject in localizationObjects)
			{
				if (localizationObject.TryGetTarget(out var target))
				{
					Dictionary<string, string> dictionary = loadedTexts[localizationLanguage.GetOrCreateValue(target)];
					if (!target.m_translations.ContainsKey(key))
					{
						dictionary[key] = text;
						target.AddWord(key, text);
					}
				}
				else
				{
					list.Add(localizationObject);
				}
			}
			foreach (WeakReference<Localization> item in list)
			{
				localizationObjects.Remove(item);
			}
		}

		public static void Load()
		{
			LoadLocalization(Localization.instance, Localization.instance.GetSelectedLanguage());
		}

		private static void LoadLocalization(Localization __instance, string language)
		{
			if (!localizationLanguage.Remove(__instance))
			{
				localizationObjects.Add(new WeakReference<Localization>(__instance));
			}
			localizationLanguage.Add(__instance, language);
			Dictionary<string, string> dictionary = new Dictionary<string, string>();
			foreach (string item in from f in Directory.GetFiles(Path.GetDirectoryName(Paths.PluginPath), plugin.Info.Metadata.Name + ".*", SearchOption.AllDirectories)
				where fileExtensions.IndexOf(Path.GetExtension(f)) >= 0
				select f)
			{
				string text = Path.GetFileNameWithoutExtension(item).Split(new char[1] { '.' })[1];
				if (dictionary.ContainsKey(text))
				{
					Debug.LogWarning((object)("Duplicate key " + text + " found for " + plugin.Info.Metadata.Name + ". The duplicate file found at " + item + " will be skipped."));
				}
				else
				{
					dictionary[text] = item;
				}
			}
			byte[] array = LoadTranslationFromAssembly("English");
			if (array == null)
			{
				throw new Exception("Found no English localizations in mod " + plugin.Info.Metadata.Name + ". Expected an embedded resource translations/English.json or translations/English.yml.");
			}
			Dictionary<string, string> dictionary2 = new DeserializerBuilder().IgnoreFields().Build().Deserialize<Dictionary<string, string>>(Encoding.UTF8.GetString(array));
			if (dictionary2 == null)
			{
				throw new Exception("Localization for mod " + plugin.Info.Metadata.Name + " failed: Localization file was empty.");
			}
			string text2 = null;
			if (language != "English")
			{
				if (dictionary.ContainsKey(language))
				{
					text2 = File.ReadAllText(dictionary[language]);
				}
				else
				{
					byte[] array2 = LoadTranslationFromAssembly(language);
					if (array2 != null)
					{
						text2 = Encoding.UTF8.GetString(array2);
					}
				}
			}
			if (text2 == null && dictionary.ContainsKey("English"))
			{
				text2 = File.ReadAllText(dictionary["English"]);
			}
			if (text2 != null)
			{
				foreach (KeyValuePair<string, string> item2 in new DeserializerBuilder().IgnoreFields().Build().Deserialize<Dictionary<string, string>>(text2) ?? new Dictionary<string, string>())
				{
					dictionary2[item2.Key] = item2.Value;
				}
			}
			loadedTexts[language] = dictionary2;
			foreach (KeyValuePair<string, string> item3 in dictionary2)
			{
				UpdatePlaceholderText(__instance, item3.Key);
			}
		}

		static Localizer()
		{
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Expected O, but got Unknown
			PlaceholderProcessors = new Dictionary<string, Dictionary<string, Func<string>>>();
			loadedTexts = new Dictionary<string, Dictionary<string, string>>();
			localizationLanguage = new ConditionalWeakTable<Localization, string>();
			localizationObjects = new List<WeakReference<Localization>>();
			fileExtensions = new List<string> { ".json", ".yml" };
			new Harmony("org.bepinex.helpers.LocalizationManager").Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Localization), "LoadCSV", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Localizer), "LoadLocalization", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
		}

		[return: <f6f8ff5f-fa45-43ba-9489-b740a9e7c98b>Nullable(2)]
		private static byte[] LoadTranslationFromAssembly(string language)
		{
			foreach (string fileExtension in fileExtensions)
			{
				byte[] array = ReadEmbeddedFileBytes("translations." + language + fileExtension);
				if (array != null)
				{
					return array;
				}
			}
			return null;
		}

		[<bb5e3e5e-5c47-485a-88ef-ea5afd7f01c7>NullableContext(2)]
		public static byte[] ReadEmbeddedFileBytes([<f6f8ff5f-fa45-43ba-9489-b740a9e7c98b>Nullable(1)] string resourceFileName, Assembly containingAssembly = null)
		{
			using MemoryStream memoryStream = new MemoryStream();
			if ((object)containingAssembly == null)
			{
				containingAssembly = Assembly.GetCallingAssembly();
			}
			string text = containingAssembly.GetManifestResourceNames().FirstOrDefault([<bb5e3e5e-5c47-485a-88ef-ea5afd7f01c7>NullableContext(0)] (string str) => str.EndsWith(resourceFileName, StringComparison.Ordinal));
			if (text != null)
			{
				containingAssembly.GetManifestResourceStream(text)?.CopyTo(memoryStream);
			}
			return (memoryStream.Length == 0L) ? null : memoryStream.ToArray();
		}
	}
}
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[<1793c622-9893-4350-91fe-b0f9e6d2f7c5>Embedded]
	internal sealed class <1793c622-9893-4350-91fe-b0f9e6d2f7c5>EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[<1793c622-9893-4350-91fe-b0f9e6d2f7c5>Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	[CompilerGenerated]
	internal sealed class <9ffcfd10-b422-4b5f-b861-ebcae72eeb47>NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public <9ffcfd10-b422-4b5f-b861-ebcae72eeb47>NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public <9ffcfd10-b422-4b5f-b861-ebcae72eeb47>NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	[<1793c622-9893-4350-91fe-b0f9e6d2f7c5>Embedded]
	internal sealed class <8bb67608-cb65-4d1b-a661-1f3daa75d147>NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public <8bb67608-cb65-4d1b-a661-1f3daa75d147>NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace System.Diagnostics.CodeAnalysis
{
	[AttributeUsage(AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Parameter, Inherited = false)]
	internal sealed class AllowNullAttribute : Attribute
	{
	}
	[AttributeUsage(AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Parameter, Inherited = false)]
	internal sealed class DisallowNullAttribute : Attribute
	{
	}
	[AttributeUsage(AttributeTargets.Method, Inherited = false)]
	internal sealed class DoesNotReturnAttribute : Attribute
	{
	}
	[AttributeUsage(AttributeTargets.Parameter, Inherited = false)]
	internal sealed class DoesNotReturnIfAttribute : Attribute
	{
		public bool ParameterValue { get; }

		public DoesNotReturnIfAttribute(bool parameterValue)
		{
			ParameterValue = parameterValue;
		}
	}
	[AttributeUsage(AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Parameter | AttributeTargets.ReturnValue, Inherited = false)]
	internal sealed class MaybeNullAttribute : Attribute
	{
	}
	[AttributeUsage(AttributeTargets.Parameter, Inherited = false)]
	internal sealed class MaybeNullWhenAttribute : Attribute
	{
		public bool ReturnValue { get; }

		public MaybeNullWhenAttribute(bool returnValue)
		{
			ReturnValue = returnValue;
		}
	}
	[AttributeUsage(AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Parameter | AttributeTargets.ReturnValue, Inherited = false)]
	internal sealed class NotNullAttribute : Attribute
	{
	}
	[<8bb67608-cb65-4d1b-a661-1f3daa75d147>NullableContext(1)]
	[<9ffcfd10-b422-4b5f-b861-ebcae72eeb47>Nullable(0)]
	[AttributeUsage(AttributeTargets.Property | AttributeTargets.Parameter | AttributeTargets.ReturnValue, AllowMultiple = true, Inherited = false)]
	internal sealed class NotNullIfNotNullAttribute : Attribute
	{
		public string ParameterName { get; }

		public NotNullIfNotNullAttribute(string parameterName)
		{
			ParameterName = parameterName;
		}
	}
	[AttributeUsage(AttributeTargets.Parameter, Inherited = false)]
	internal sealed class NotNullWhenAttribute : Attribute
	{
		public bool ReturnValue { get; }

		public NotNullWhenAttribute(bool returnValue)
		{
			ReturnValue = returnValue;
		}
	}
}
namespace System.Collections.Generic
{
	internal static class DeconstructionExtensions
	{
		[<8bb67608-cb65-4d1b-a661-1f3daa75d147>NullableContext(1)]
		public static void Deconstruct<[<9ffcfd10-b422-4b5f-b861-ebcae72eeb47>Nullable(2)] TKey, [<9ffcfd10-b422-4b5f-b861-ebcae72eeb47>Nullable(2)] TValue>([<9ffcfd10-b422-4b5f-b861-ebcae72eeb47>Nullable(new byte[] { 0, 1, 1 })] this KeyValuePair<TKey, TValue> pair, out TKey key, out TValue value)
		{
			key = pair.Key;
			value = pair.Value;
		}
	}
}
namespace YamlDotNet
{
	[<8bb67608-cb65-4d1b-a661-1f3daa75d147>NullableContext(1)]
	[<9ffcfd10-b422-4b5f-b861-ebcae72eeb47>Nullable(0)]
	internal sealed class CultureInfoAdapter : CultureInfo
	{
		private readonly IFormatProvider provider;

		public CultureInfoAdapter(CultureInfo baseCulture, IFormatProvider provider)
			: base(baseCulture.LCID)
		{
			this.provider = provider;
		}

		[<8bb67608-cb65-4d1b-a661-1f3daa75d147>NullableContext(2)]
		public override object GetFormat(Type formatType)
		{
			return provider.GetFormat(formatType);
		}
	}
	[<8bb67608-cb65-4d1b-a661-1f3daa75d147>NullableContext(1)]
	[<9ffcfd10-b422-4b5f-b861-ebcae72eeb47>Nullable(0)]
	internal static class ReflectionExtensions
	{
		[<9ffcfd10-b422-4b5f-b861-ebcae72eeb47>Nullable(2)]
		private static readonly FieldInfo RemoteStackTraceField = typeof(Exception).GetField("_remoteStackTraceString", BindingFlags.Instance | BindingFlags.NonPublic);

		[return: <9ffcfd10-b422-4b5f-b861-ebcae72eeb47>Nullable(2)]
		public static Type BaseType(this Type type)
		{
			return type.BaseType;
		}

		public static bool IsValueType(this Type type)
		{
			return type.IsValueType;
		}

		public static bool IsGenericType(this Type type)
		{
			return type.IsGenericType;
		}

		public static bool IsGenericTypeDefinition(this Type type)
		{
			return type.IsGenericTypeDefinition;
		}

		public static bool IsInterface(this Type type)
		{
			return type.IsInterface;
		}

		public static bool IsEnum(this Type type)
		{
			return type.IsEnum;
		}

		public static bool IsDbNull(this object value)
		{
			return value is DBNull;
		}

		public static bool HasDefaultConstructor(this Type type)
		{
			if (!type.IsValueType)
			{
				return type.GetConstructor(BindingFlags.Instance | BindingFlags.Public, null, Type.EmptyTypes, null) != null;
			}
			return true;
		}

		public static TypeCode GetTypeCode(this Type type)
		{
			return Type.GetTypeCode(type);
		}

		[return: <9ffcfd10-b422-4b5f-b861-ebcae72eeb47>Nullable(2)]
		public static PropertyInfo GetPublicProperty(this Type type, string name)
		{
			return type.GetProperty(name);
		}

		[return: <9ffcfd10-b422-4b5f-b861-ebcae72eeb47>Nullable(2)]
		public static FieldInfo GetPublicStaticField(this Type type, string name)
		{
			return type.GetField(name, BindingFlags.Static | BindingFlags.Public);
		}

		public static IEnumerable<PropertyInfo> GetProperties(this Type type, bool includeNonPublic)
		{
			BindingFlags bindingFlags = BindingFlags.Instance | BindingFlags.Public;
			if (includeNonPublic)
			{
				bindingFlags |= BindingFlags.NonPublic;
			}
			if (!type.IsInterface)
			{
				return type.GetProperties(bindingFlags);
			}
			return new Type[1] { type }.Concat(type.GetInterfaces()).SelectMany([<8bb67608-cb65-4d1b-a661-1f3daa75d147>NullableContext(0)] (Type i) => i.GetProperties(bindingFlags));
		}

		public static IEnumerable<PropertyInfo> GetPublicProperties(this Type type)
		{
			return type.GetProperties(includeNonPublic: false);
		}

		public static IEnumerable<FieldInfo> GetPublicFields(this Type type)
		{
			return type.GetFields(BindingFlags.Instance | BindingFlags.Public);
		}

		public static IEnumerable<MethodInfo> GetPublicStaticMethods(this Type type)
		{
			return type.GetMethods(BindingFlags.Static | BindingFlags.Public);
		}

		public static MethodInfo GetPrivateStaticMethod(this Type type, string name)
		{
			return type.GetMethod(name, BindingFlags.Static | BindingFlags.NonPublic) ?? throw new MissingMethodException("Expected to find a method named '" + name + "' in '" + type.FullName + "'.");
		}

		[return: <9ffcfd10-b422-4b5f-b861-ebcae72eeb47>Nullable(2)]
		public static MethodInfo GetPublicStaticMethod(this Type type, string name, params Type[] parameterTypes)
		{