Decompiled source of ClayBuildPieces v1.1.0

ClayBuildPieces.dll

Decompiled 3 weeks ago
using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Linq.Expressions;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Serialization;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using System.Text.RegularExpressions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using ClayBuildPieces.Functions;
using HarmonyLib;
using JetBrains.Annotations;
using LocalizationManager;
using LocationManager;
using Microsoft.CodeAnalysis;
using ServerSync;
using SoftReferenceableAssets;
using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
using YamlDotNet.Core;
using YamlDotNet.Core.Events;
using YamlDotNet.Core.Tokens;
using YamlDotNet.Helpers;
using YamlDotNet.Serialization;
using YamlDotNet.Serialization.Converters;
using YamlDotNet.Serialization.EventEmitters;
using YamlDotNet.Serialization.NamingConventions;
using YamlDotNet.Serialization.NodeDeserializers;
using YamlDotNet.Serialization.NodeTypeResolvers;
using YamlDotNet.Serialization.ObjectFactories;
using YamlDotNet.Serialization.ObjectGraphTraversalStrategies;
using YamlDotNet.Serialization.ObjectGraphVisitors;
using YamlDotNet.Serialization.Schemas;
using YamlDotNet.Serialization.TypeInspectors;
using YamlDotNet.Serialization.TypeResolvers;
using YamlDotNet.Serialization.Utilities;
using YamlDotNet.Serialization.ValueDeserializers;

[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: AssemblyTitle("ClayBuildPieces")]
[assembly: AssemblyDescription("https://valheim.thunderstore.io/package/blacks7ar/ClayBuildPieces/")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("blacks7ar")]
[assembly: AssemblyProduct("ClayBuildPieces")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: CompilationRelaxations(8)]
[assembly: AssemblyTrademark("")]
[assembly: Guid("F9F89EF2-3A57-45D0-AA9B-331723E04513")]
[assembly: AssemblyFileVersion("1.1.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: ComVisible(false)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.0.0")]
[module: UnverifiableCode]
[module: <68af42c0-5e13-4184-bb0b-56c3baab6263>RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[<5b3cd53f-8b1e-4289-ab60-041c9bac4454>Embedded]
	[CompilerGenerated]
	internal sealed class <5b3cd53f-8b1e-4289-ab60-041c9bac4454>EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	[<5b3cd53f-8b1e-4289-ab60-041c9bac4454>Embedded]
	[CompilerGenerated]
	internal sealed class <d7fb9d04-a678-47c8-80d4-2a9c3b6d1133>NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public <d7fb9d04-a678-47c8-80d4-2a9c3b6d1133>NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public <d7fb9d04-a678-47c8-80d4-2a9c3b6d1133>NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	[<5b3cd53f-8b1e-4289-ab60-041c9bac4454>Embedded]
	[CompilerGenerated]
	internal sealed class <060e878d-ac4b-4738-96dc-8f0147a0dbe4>NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public <060e878d-ac4b-4738-96dc-8f0147a0dbe4>NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	[<5b3cd53f-8b1e-4289-ab60-041c9bac4454>Embedded]
	internal sealed class <68af42c0-5e13-4184-bb0b-56c3baab6263>RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public <68af42c0-5e13-4184-bb0b-56c3baab6263>RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ClayBuildPieces
{
	[BepInIncompatibility("blacks7ar.FineWoodPieces")]
	[BepInPlugin("blacks7ar.ClayBuildPieces", "ClayBuildPieces", "1.1.0")]
	public class Plugin : BaseUnityPlugin
	{
		private const string modGUID = "blacks7ar.ClayBuildPieces";

		public const string modName = "ClayBuildPieces";

		public const string modAuthor = "blacks7ar";

		public const string modVersion = "1.1.0";

		public const string modLink = "https://valheim.thunderstore.io/package/blacks7ar/ClayBuildPieces/";

		private static string configFileName = "blacks7ar.ClayBuildPieces.cfg";

		private static string configFileFullPath;

		private static readonly Harmony _harmony;

		private static readonly ConfigSync _configSync;

		private static ConfigEntry<Toggle> _serverConfigLocked;

		public static ConfigEntry<Toggle> _enableClay;

		public static ConfigEntry<float> _clayGroupRadius;

		public static ConfigEntry<int> _clayGroupSizeMin;

		public static ConfigEntry<int> _clayGroupSizeMax;

		public static ConfigEntry<float> _clayMax;

		public static ConfigEntry<Toggle> _enableClayBig;

		public static ConfigEntry<float> _clayBigGroupRadius;

		public static ConfigEntry<int> _clayBigGroupSizeMin;

		public static ConfigEntry<int> _clayBigGroupSizeMax;

		public static ConfigEntry<float> _clayBigMax;

		public static ConfigEntry<float> _secPerUnit;

		public static ConfigEntry<int> _maxClay;

		public static ConfigEntry<Biome> _clayPit1Biome;

		public static ConfigEntry<BiomeArea> _clayPit1BiomeArea;

		public static ConfigEntry<float> _clayPit1MinDistance;

		public static ConfigEntry<int> _clayPit1Count;

		public static ConfigEntry<Biome> _clayPit2Biome;

		public static ConfigEntry<BiomeArea> _clayPit2BiomeArea;

		public static ConfigEntry<float> _clayPit2MinDistance;

		public static ConfigEntry<int> _clayPit2Count;

		public static ConfigEntry<int> _clayStackSize;

		private ConfigEntry<T> config<T>(string group, string name, T value, ConfigDescription description, bool synchronizedConfig = true)
		{
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Expected O, but got Unknown
			ConfigDescription val = new ConfigDescription(description.Description + (synchronizedConfig ? " [Synced with Server]" : " [Not Synced with Server]"), description.AcceptableValues, description.Tags);
			ConfigEntry<T> val2 = ((BaseUnityPlugin)this).Config.Bind<T>(group, name, value, val);
			_configSync.AddConfigEntry<T>(val2).SynchronizedConfig = synchronizedConfig;
			return val2;
		}

		private void ConfigWatcher()
		{
			FileSystemWatcher fileSystemWatcher = new FileSystemWatcher(Paths.ConfigPath, configFileName);
			fileSystemWatcher.Changed += OnConfigChanged;
			fileSystemWatcher.Created += OnConfigChanged;
			fileSystemWatcher.Renamed += OnConfigChanged;
			fileSystemWatcher.IncludeSubdirectories = true;
			fileSystemWatcher.SynchronizingObject = ThreadingHelper.SynchronizingObject;
			fileSystemWatcher.EnableRaisingEvents = true;
		}

		private void OnConfigChanged(object sender, FileSystemEventArgs e)
		{
			if (!File.Exists(configFileFullPath))
			{
				return;
			}
			try
			{
				Logging.LogDebug("OnConfigChanged called..");
				((BaseUnityPlugin)this).Config.Reload();
			}
			catch
			{
				Logging.LogError("There was an issue loading your " + configFileName);
				Logging.LogError("Please check your config entries for spelling and format!");
			}
		}

		public void Awake()
		{
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Expected O, but got Unknown
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Expected O, but got Unknown
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Expected O, but got Unknown
			//IL_00be: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c9: Expected O, but got Unknown
			//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f7: Expected O, but got Unknown
			//IL_011a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0125: Expected O, but got Unknown
			//IL_0153: Unknown result type (might be due to invalid IL or missing references)
			//IL_015e: Expected O, but got Unknown
			//IL_017a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0185: Expected O, but got Unknown
			//IL_01b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01be: Expected O, but got Unknown
			//IL_01e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ec: Expected O, but got Unknown
			//IL_020f: Unknown result type (might be due to invalid IL or missing references)
			//IL_021a: Expected O, but got Unknown
			//IL_0248: Unknown result type (might be due to invalid IL or missing references)
			//IL_0253: Expected O, but got Unknown
			//IL_0281: Unknown result type (might be due to invalid IL or missing references)
			//IL_028c: Expected O, but got Unknown
			//IL_02b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_02bb: Expected O, but got Unknown
			//IL_02d7: Unknown result type (might be due to invalid IL or missing references)
			//IL_02e2: Expected O, but got Unknown
			//IL_02fe: Unknown result type (might be due to invalid IL or missing references)
			//IL_0309: Expected O, but got Unknown
			//IL_0337: Unknown result type (might be due to invalid IL or missing references)
			//IL_0342: Expected O, but got Unknown
			//IL_0369: Unknown result type (might be due to invalid IL or missing references)
			//IL_0374: Expected O, but got Unknown
			//IL_0390: Unknown result type (might be due to invalid IL or missing references)
			//IL_039b: Expected O, but got Unknown
			//IL_03b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_03c2: Expected O, but got Unknown
			//IL_03f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_03fb: Expected O, but got Unknown
			//IL_0422: Unknown result type (might be due to invalid IL or missing references)
			//IL_042d: Expected O, but got Unknown
			Localizer.Load();
			_serverConfigLocked = config("1- ServerSync", "Lock Configuration", Toggle.On, new ConfigDescription("If On, the configuration is locked and can be changed by server admins only.", (AcceptableValueBase)null, Array.Empty<object>()));
			_configSync.AddLockingConfigEntry<Toggle>(_serverConfigLocked);
			_clayStackSize = config("7- Clay", "Max Stack Size", 50, new ConfigDescription("Clay max stack size.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(1, 1000), Array.Empty<object>()));
			_enableClay = config("2- Clay-Pickable", "Enable", Toggle.On, new ConfigDescription("If On, pickable clays will spawn to all biomes except ashlands and deepnorth.", (AcceptableValueBase)null, Array.Empty<object>()));
			_clayGroupRadius = config("2- Clay-Pickable", "Group Radius", 2f, new ConfigDescription("Group radius.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(1f, 50f), Array.Empty<object>()));
			_clayGroupSizeMin = config("2- Clay-Pickable", "Group Size Min", 2, new ConfigDescription("Minimum group size.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(1, 20), Array.Empty<object>()));
			_clayGroupSizeMax = config("2- Clay-Pickable", "Group Size Max", 6, new ConfigDescription("Maximum group size.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(1, 20), Array.Empty<object>()));
			_clayMax = config("2- Clay-Pickable", "Max", 20f, new ConfigDescription("Maximum amount per zone.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(1f, 20f), Array.Empty<object>()));
			_enableClayBig = config("3- Clay-Cluster", "Enable", Toggle.On, new ConfigDescription("If On, a giant cluster of clays will spawn to all biomes except ashlands and deepnorth.", (AcceptableValueBase)null, Array.Empty<object>()));
			_clayBigGroupRadius = config("3- Clay-Cluster", "Group Radius", 20f, new ConfigDescription("Group radius.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(1f, 50f), Array.Empty<object>()));
			_clayBigGroupSizeMin = config("3- Clay-Cluster", "Group Size Min", 1, new ConfigDescription("Minimum group size.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(1, 20), Array.Empty<object>()));
			_clayBigGroupSizeMax = config("3- Clay-Cluster", "Group Size Max", 1, new ConfigDescription("Maximum group size.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(1, 20), Array.Empty<object>()));
			_clayBigMax = config("3- Clay-Cluster", "Max", 5f, new ConfigDescription("Maximum amount per zone.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(1f, 20f), Array.Empty<object>()));
			_secPerUnit = config("4- Collector", "Duration", 120f, new ConfigDescription("How long does the collector would take to collect clays from pits in seconds.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(30f, 300f), Array.Empty<object>()));
			_maxClay = config("4- Collector", "Max Capacity", 10, new ConfigDescription("Maximum Capacity.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(1, 50), Array.Empty<object>()));
			_clayPit1Biome = config<Biome>("6- ClayPit-NeckSpawn", "Biome", (Biome)1, new ConfigDescription("Biome to spawn the clay pit location.", (AcceptableValueBase)null, Array.Empty<object>()));
			_clayPit1BiomeArea = config<BiomeArea>("6- ClayPit-NeckSpawn", "Biome Area", (BiomeArea)3, new ConfigDescription("Biome area.", (AcceptableValueBase)null, Array.Empty<object>()));
			_clayPit1MinDistance = config("6- ClayPit-NeckSpawn", "Minimum Distance", 128f, new ConfigDescription("Minimum distance to group.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(1f, 500f), Array.Empty<object>()));
			_clayPit1Count = config("6- ClayPit-NeckSpawn", "Max Count", 100, new ConfigDescription("Maximum count to try to spawn.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(1, 200), Array.Empty<object>()));
			_clayPit2Biome = config<Biome>("5- ClayPit-BoarSpawn", "Biome", (Biome)1, new ConfigDescription("Biome to spawn the clay pit location.", (AcceptableValueBase)null, Array.Empty<object>()));
			_clayPit2BiomeArea = config<BiomeArea>("5- ClayPit-BoarSpawn", "Biome Area", (BiomeArea)3, new ConfigDescription("Biome area.", (AcceptableValueBase)null, Array.Empty<object>()));
			_clayPit2MinDistance = config("5- ClayPit-BoarSpawn", "Minimum Distance", 128f, new ConfigDescription("Minimum distance to group.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(1f, 500f), Array.Empty<object>()));
			_clayPit2Count = config("5- ClayPit-BoarSpawn", "Max Count", 100, new ConfigDescription("Maximum count to try to spawn.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(1, 200), Array.Empty<object>()));
			SetupPrefabs.Init();
			ClayPitSetup.Init();
			Assembly executingAssembly = Assembly.GetExecutingAssembly();
			_harmony.PatchAll(executingAssembly);
			ConfigWatcher();
		}

		private void OnDestroy()
		{
			((BaseUnityPlugin)this).Config.Save();
		}

		static Plugin()
		{
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Expected O, but got Unknown
			string configPath = Paths.ConfigPath;
			char directorySeparatorChar = Path.DirectorySeparatorChar;
			configFileFullPath = configPath + directorySeparatorChar + configFileName;
			_harmony = new Harmony("blacks7ar.ClayBuildPieces");
			_configSync = new ConfigSync("blacks7ar.ClayBuildPieces")
			{
				DisplayName = "ClayBuildPieces",
				CurrentVersion = "1.1.0",
				MinimumRequiredVersion = "1.1.0"
			};
		}
	}
}
namespace ClayBuildPieces.Patches
{
	[HarmonyPatch]
	public class ClayCollectorPatch
	{
		[HarmonyPrefix]
		[HarmonyPatch(typeof(ClayCollector), "Awake")]
		private static void Awake_Prefix(ref float ___m_secPerUnit, ref int ___m_maxClay, ClayCollector __instance)
		{
			Plugin._secPerUnit.SettingChanged += delegate
			{
				__instance.m_secPerUnit = Plugin._secPerUnit.Value;
			};
			___m_secPerUnit = Plugin._secPerUnit.Value;
			Plugin._maxClay.SettingChanged += delegate
			{
				__instance.m_maxClay = Plugin._maxClay.Value;
			};
			___m_maxClay = Plugin._maxClay.Value;
		}

		[HarmonyPatch(typeof(ClayCollector), "UpdateEffects")]
		[HarmonyPostfix]
		private static void UpdateEffects_Postfix(ClayCollector __instance)
		{
			if ((Object)(object)__instance == (Object)null || (Object)(object)__instance.m_nview == (Object)null || !__instance.m_nview.IsValid() || !((Object)((Component)__instance).gameObject).name.StartsWith("BCP_Clay"))
			{
				return;
			}
			Transform val = Utils.FindChild(((Component)__instance).gameObject.transform, "refinery_high", (IterativeSearchType)0);
			Transform val2 = Utils.FindChild(((Component)__instance).gameObject.transform, "refinery_high_worn", (IterativeSearchType)0);
			Transform val3 = Utils.FindChild(((Component)__instance).gameObject.transform, "refineryBroken", (IterativeSearchType)0);
			if (__instance.GetStatusText() == __instance.m_collectingText)
			{
				if (((Component)val).gameObject.activeInHierarchy)
				{
					((Component)val).gameObject.GetComponent<Animator>().speed = 1f;
				}
				else if (((Component)val2).gameObject.activeInHierarchy)
				{
					((Component)val2).gameObject.GetComponent<Animator>().speed = 1f;
				}
				else if (((Component)val3).gameObject.activeInHierarchy)
				{
					((Component)val3).gameObject.GetComponent<Animator>().speed = 1f;
				}
			}
			else if (((Component)val).gameObject.activeInHierarchy)
			{
				((Component)val).gameObject.GetComponent<Animator>().speed = 0f;
			}
			else if (((Component)val2).gameObject.activeInHierarchy)
			{
				((Component)val2).gameObject.GetComponent<Animator>().speed = 0f;
			}
			else if (((Component)val3).gameObject.activeInHierarchy)
			{
				((Component)val3).gameObject.GetComponent<Animator>().speed = 0f;
			}
		}
	}
	[HarmonyPatch(typeof(ItemDrop), "Awake")]
	public class ItemDropPatch
	{
		private static void Postfix(ItemDrop __instance)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			Scene activeScene = SceneManager.GetActiveScene();
			if (!(((Scene)(ref activeScene)).name != "main") && !((Object)(object)__instance == (Object)null) && __instance.m_itemData.m_shared.m_name == "$bfp_clay")
			{
				ObjectDBPatch.StackSize(__instance);
			}
		}
	}
	[HarmonyPatch]
	public class ObjectDBPatch
	{
		[HarmonyPriority(800)]
		[HarmonyPostfix]
		[HarmonyPatch(typeof(ObjectDB), "Awake")]
		private static void Awake_Postfix(ObjectDB __instance)
		{
			__instance.AddGameObject(SetupPrefabs._clay);
			StackSize(SetupPrefabs._clay.GetComponent<ItemDrop>());
			__instance.UpdateItemHashes();
		}

		[HarmonyPriority(800)]
		[HarmonyPostfix]
		[HarmonyPatch(typeof(ObjectDB), "CopyOtherDB")]
		private static void CopyOtherDB_Postfix(ObjectDB __instance)
		{
			__instance.AddGameObject(SetupPrefabs._clay);
			StackSize(SetupPrefabs._clay.GetComponent<ItemDrop>());
			__instance.UpdateItemHashes();
		}

		public static void StackSize(ItemDrop item)
		{
			Plugin._clayStackSize.SettingChanged += delegate
			{
				item.m_itemData.m_shared.m_maxStackSize = Plugin._clayStackSize.Value;
			};
			item.m_itemData.m_shared.m_maxStackSize = Plugin._clayStackSize.Value;
		}
	}
	[HarmonyPatch(typeof(ZNetScene), "Awake")]
	public class ZNetScenePatch
	{
		private static void Postfix(ZNetScene __instance)
		{
			SetupPrefabs.SetupCollector(__instance);
			SetupPrefabs.SetupArmorStand(__instance);
			SetupPrefabs.SetupLightPost(__instance);
		}
	}
	[HarmonyPatch]
	public class ZoneSystemPatch
	{
		private static readonly List<ZoneVegetation> _resourceList = new List<ZoneVegetation>();

		[HarmonyPatch(typeof(ZoneSystem), "ValidateVegetation")]
		[HarmonyPrefix]
		private static void ValidateVegetation_Prefix(ZoneSystem __instance)
		{
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00be: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e0: Expected O, but got Unknown
			//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_0103: Unknown result type (might be due to invalid IL or missing references)
			//IL_0113: Unknown result type (might be due to invalid IL or missing references)
			//IL_0123: Unknown result type (might be due to invalid IL or missing references)
			//IL_0133: Unknown result type (might be due to invalid IL or missing references)
			//IL_0143: Unknown result type (might be due to invalid IL or missing references)
			//IL_014e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0154: Unknown result type (might be due to invalid IL or missing references)
			//IL_0159: Unknown result type (might be due to invalid IL or missing references)
			//IL_0164: Unknown result type (might be due to invalid IL or missing references)
			//IL_016f: Unknown result type (might be due to invalid IL or missing references)
			//IL_017a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0186: Expected O, but got Unknown
			foreach (ZoneVegetation resource in _resourceList)
			{
				__instance.m_vegetation.Remove(resource);
			}
			_resourceList.Clear();
			ZoneVegetation item = new ZoneVegetation
			{
				m_enable = (Plugin._enableClay.Value == Toggle.On),
				m_groupRadius = Plugin._clayGroupRadius.Value,
				m_groupSizeMin = Plugin._clayGroupSizeMin.Value,
				m_groupSizeMax = Plugin._clayGroupSizeMax.Value,
				m_max = Plugin._clayMax.Value,
				m_chanceToUseGroundTilt = 1f,
				m_biome = (Biome)539,
				m_minAltitude = -0.5f,
				m_maxAltitude = 2f,
				m_maxTerrainDelta = 2f,
				m_prefab = SetupPrefabs._pickableClay
			};
			_resourceList.Add(item);
			ZoneVegetation item2 = new ZoneVegetation
			{
				m_enable = (Plugin._enableClayBig.Value == Toggle.On),
				m_groupRadius = Plugin._clayBigGroupRadius.Value,
				m_groupSizeMin = Plugin._clayBigGroupSizeMin.Value,
				m_groupSizeMax = Plugin._clayBigGroupSizeMax.Value,
				m_max = Plugin._clayBigMax.Value,
				m_chanceToUseGroundTilt = 1f,
				m_biome = (Biome)539,
				m_minAltitude = -0.5f,
				m_maxAltitude = 2f,
				m_maxTerrainDelta = 2f,
				m_prefab = SetupPrefabs._clusterClay
			};
			_resourceList.Add(item2);
			foreach (ZoneVegetation resource2 in _resourceList)
			{
				__instance.m_vegetation.Add(resource2);
			}
		}
	}
}
namespace ClayBuildPieces.Functions
{
	public class ClayCollector : MonoBehaviour, Hoverable, Interactable
	{
		public string m_name;

		public Transform m_spawnPoint;

		public float m_secPerUnit = 10f;

		public int m_maxClay = 4;

		public ItemDrop m_clayItem;

		public EffectList m_spawnEffect = new EffectList();

		public GameObject m_enabledObject;

		public Biome m_biome;

		[Header("Texts")]
		public string m_extractText = "$bcp_claycollector_extract";

		public string m_collectingText = "$bcp_claycollector_collecting";

		public string m_notConnectedText = "$bcp_claycollector_notconnected";

		public string m_fullText = "$bcp_claycollector_full";

		public ZNetView m_nview;

		private Collider m_collider;

		private Piece m_piece;

		private bool m_connected;

		public void Awake()
		{
			m_nview = ((Component)this).GetComponent<ZNetView>();
			m_collider = ((Component)this).GetComponentInChildren<Collider>();
			m_piece = ((Component)this).GetComponent<Piece>();
			if (m_nview.GetZDO() != null)
			{
				if (m_nview.IsOwner() && m_nview.GetZDO().GetLong(ZDOVars.s_lastTime, 0L) == 0L)
				{
					m_nview.GetZDO().Set(ZDOVars.s_lastTime, ZNet.instance.GetTime().Ticks);
				}
				m_nview.Register("RPC_Extract", (Action<long>)RPC_Extract);
				m_nview.Register("RPC_UpdateEffects", (Action<long>)RPC_UpdateEffects);
				((MonoBehaviour)this).InvokeRepeating("UpdateTicks", Random.Range(0f, 2f), 5f);
			}
		}

		public string GetHoverText()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			if (!PrivateArea.CheckAccess(((Component)this).transform.position, 0f, false, false))
			{
				return Localization.instance.Localize(m_name + "\n$bcp_noaccess");
			}
			int tarLevel = GetTarLevel();
			string statusText = GetStatusText();
			string text = ((!m_connected) ? (m_name + "\n( " + statusText + ", " + tarLevel + " / " + m_maxClay + " ) ") : (m_name + "\n( " + statusText + ", " + tarLevel + " / " + m_maxClay + " ) <color=orange>" + TimeLeft() + "</color>"));
			if (tarLevel > 0)
			{
				text = text + "\n[<color=yellow><b>$KEY_Use</b></color>] " + m_extractText;
			}
			return Localization.instance.Localize(text);
		}

		public string GetHoverName()
		{
			return m_name;
		}

		public bool Interact(Humanoid character, bool repeat, bool alt)
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			if (repeat)
			{
				return false;
			}
			if (!PrivateArea.CheckAccess(((Component)this).transform.position, 0f, true, false))
			{
				return true;
			}
			if (GetTarLevel() <= 0)
			{
				return false;
			}
			Extract();
			return true;
		}

		public string GetStatusText()
		{
			if (GetTarLevel() >= m_maxClay)
			{
				return m_fullText;
			}
			if (!m_connected)
			{
				return m_notConnectedText;
			}
			return m_collectingText;
		}

		public bool UseItem(Humanoid user, ItemData item)
		{
			return false;
		}

		public void Extract()
		{
			m_nview.InvokeRPC("RPC_Extract", Array.Empty<object>());
		}

		public void RPC_Extract(long caller)
		{
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			int tarLevel = GetTarLevel();
			if (tarLevel > 0)
			{
				m_spawnEffect.Create(m_spawnPoint.position, Quaternion.identity, (Transform)null, 1f, -1);
				for (int i = 0; i < tarLevel; i++)
				{
					Vector2 val = Random.insideUnitCircle * 0.5f;
					Vector3 val2 = m_spawnPoint.position + new Vector3(val.x, 0.25f * (float)i, val.y);
					Object.Instantiate<ItemDrop>(m_clayItem, val2, Quaternion.identity);
				}
				ResetLevel();
				m_nview.InvokeRPC(ZNetView.Everybody, "RPC_UpdateEffects", Array.Empty<object>());
			}
		}

		private float GetTimeSinceLastUpdate()
		{
			DateTime dateTime = new DateTime(m_nview.GetZDO().GetLong(ZDOVars.s_lastTime, ZNet.instance.GetTime().Ticks));
			DateTime time = ZNet.instance.GetTime();
			TimeSpan timeSpan = time - dateTime;
			m_nview.GetZDO().Set(ZDOVars.s_lastTime, time.Ticks);
			double num = timeSpan.TotalSeconds;
			if (num < 0.0)
			{
				num = 0.0;
			}
			return (float)num;
		}

		public void ResetLevel()
		{
			m_nview.GetZDO().Set(ZDOVars.s_level, 0, false);
		}

		public void IncreaseLevel(int i)
		{
			int tarLevel = GetTarLevel();
			tarLevel += i;
			tarLevel = Mathf.Clamp(tarLevel, 0, m_maxClay);
			m_nview.GetZDO().Set(ZDOVars.s_level, tarLevel, false);
		}

		private int GetTarLevel()
		{
			if (m_nview.GetZDO() != null)
			{
				return m_nview.GetZDO().GetInt(ZDOVars.s_level, 0);
			}
			return 0;
		}

		public void UpdateTicks()
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			if (CheckBiome() && !m_connected)
			{
				Collider[] array = Physics.OverlapSphere(((Component)this).transform.position, 0.2f);
				for (int i = 0; i < array.Length; i++)
				{
					LiquidVolume componentInParent = ((Component)array[i]).GetComponentInParent<LiquidVolume>();
					if (!((Object)(object)componentInParent == (Object)null) && (int)componentInParent.m_liquidType == 0)
					{
						m_connected = true;
						break;
					}
				}
			}
			bool flag = CheckBiome() && m_connected;
			if (m_nview.IsOwner() && flag)
			{
				float timeSinceLastUpdate = GetTimeSinceLastUpdate();
				if (GetTarLevel() < m_maxClay)
				{
					float @float = m_nview.GetZDO().GetFloat(ZDOVars.s_product, 0f);
					@float += timeSinceLastUpdate;
					if (@float > m_secPerUnit)
					{
						int i2 = (int)(@float / m_secPerUnit);
						IncreaseLevel(i2);
						@float = 0f;
					}
					m_nview.GetZDO().Set(ZDOVars.s_product, @float);
				}
			}
			UpdateEffects();
		}

		public void RPC_UpdateEffects(long caller)
		{
			UpdateEffects();
		}

		public void UpdateEffects()
		{
			bool active = GetTarLevel() < m_maxClay && m_connected && GetStatusText() == m_collectingText;
			m_enabledObject.SetActive(active);
		}

		private bool CheckBiome()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Invalid comparison between Unknown and I4
			return (Heightmap.FindBiome(((Component)this).transform.position) & m_biome) > 0;
		}

		private string TimeLeft()
		{
			string result = "";
			if (GetTarLevel() == m_maxClay)
			{
				return result;
			}
			if (!m_nview.IsValid() || !m_nview.IsOwner())
			{
				return result;
			}
			float @float = m_nview.GetZDO().GetFloat(ZDOVars.s_product, 0f);
			float num = m_secPerUnit - @float;
			int num2 = Mathf.FloorToInt((float)((int)num / 60));
			int num3 = Mathf.FloorToInt((float)((int)num % 60));
			return $"[ {num2:00}:{num3:00} ]";
		}
	}
	public static class ClayPitSetup
	{
		public static void Init()
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0189: Unknown result type (might be due to invalid IL or missing references)
			//IL_018e: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01dd: Unknown result type (might be due to invalid IL or missing references)
			Location.ConfigurationEnabled = true;
			new Location(SetupPrefabs._clayPit1)
			{
				Biome = Plugin._clayPit1Biome.Value,
				SpawnAltitude = new LocationManager.Range(1f, 60f),
				SpawnDistance = new LocationManager.Range(100f, 7000f),
				HeightDelta = new LocationManager.Range(0f, 2f),
				SpawnArea = Plugin._clayPit1BiomeArea.Value,
				Rotation = Rotation.Random,
				CanSpawn = true,
				GroupName = "claypit",
				MinimumDistanceFromGroup = Plugin._clayPit1MinDistance.Value,
				Count = Plugin._clayPit1Count.Value,
				ForestThreshold = new LocationManager.Range(0f, 1.1f),
				CreatureSpawner = 
				{
					{ "neck_spawner_1", "Neck" },
					{ "neck_spawner_2", "Neck" },
					{ "neck_spawner_3", "Neck" },
					{ "neck_spawner_4", "Neck" },
					{ "neck_spawner_5", "Neck" },
					{ "neck_spawner_6", "Neck" },
					{ "neck_spawner_7", "Neck" },
					{ "neck_respawner_1", "Neck" },
					{ "neck_respawner_2", "Neck" }
				}
			};
			new Location(SetupPrefabs._clayPit2)
			{
				Biome = Plugin._clayPit2Biome.Value,
				SpawnAltitude = new LocationManager.Range(1f, 60f),
				SpawnDistance = new LocationManager.Range(100f, 7000f),
				HeightDelta = new LocationManager.Range(0f, 2f),
				SpawnArea = Plugin._clayPit2BiomeArea.Value,
				Rotation = Rotation.Random,
				CanSpawn = true,
				GroupName = "claypit",
				MinimumDistanceFromGroup = Plugin._clayPit2MinDistance.Value,
				Count = Plugin._clayPit2Count.Value,
				ForestThreshold = new LocationManager.Range(0f, 1.1f),
				CreatureSpawner = 
				{
					{ "boar_spawner_1", "Boar" },
					{ "boar_spawner_2", "Boar" },
					{ "boar_spawner_3", "Boar" },
					{ "boar_spawner_4", "Boar" },
					{ "boar_spawner_5", "Boar" },
					{ "boar_spawner_6", "Boar" },
					{ "boar_spawner_7", "Boar" },
					{ "boar_respawner_1", "Boar" },
					{ "boar_respawner_2", "Boar" }
				}
			};
		}
	}
	public static class Helper
	{
		public static void AddGameObject(this ObjectDB objectDB, GameObject gameObject, bool overWrite = true)
		{
			GameObject itemPrefab;
			if ((Object)(object)(itemPrefab = objectDB.GetItemPrefab(((Object)gameObject).name)) != (Object)null)
			{
				if (!overWrite)
				{
					return;
				}
				objectDB.m_items.Remove(itemPrefab);
				objectDB.m_itemByHash.Remove(StringExtensionMethods.GetStableHashCode(((Object)gameObject).name));
			}
			objectDB.m_items.Add(gameObject);
			objectDB.m_itemByHash.Add(StringExtensionMethods.GetStableHashCode(((Object)gameObject).name), gameObject);
		}

		public static bool ZNetSceneAwake()
		{
			if ((Object)(object)ZNetScene.instance != (Object)null && ZNetScene.instance.m_prefabs.Count != 0)
			{
				return (Object)(object)ZNetScene.instance.GetPrefab("piece_workbench") != (Object)null;
			}
			return false;
		}
	}
	public static class Logging
	{
		private static readonly ManualLogSource CBLogger = Logger.CreateLogSource("ClayBuildPieces");

		public static void LogDebug(string debug)
		{
			CBLogger.LogDebug((object)debug);
		}

		public static void LogInfo(string info)
		{
			CBLogger.LogInfo((object)info);
		}

		public static void LogWarning(string warning)
		{
			CBLogger.LogWarning((object)warning);
		}

		public static void LogError(string error)
		{
			CBLogger.LogError((object)error);
		}
	}
	[PublicAPI]
	public enum CraftingTable
	{
		None,
		[InternalName("piece_workbench")]
		Workbench,
		[InternalName("piece_cauldron")]
		Cauldron,
		[InternalName("forge")]
		Forge,
		[InternalName("piece_artisanstation")]
		ArtisanTable,
		[InternalName("piece_stonecutter")]
		StoneCutter,
		[InternalName("piece_magetable")]
		MageTable,
		[InternalName("blackforge")]
		BlackForge,
		Custom
	}
	public class InternalName : Attribute
	{
		public readonly string internalName;

		public InternalName(string internalName)
		{
			this.internalName = internalName;
		}
	}
	[PublicAPI]
	public class ExtensionList
	{
		public readonly List<ExtensionConfig> ExtensionStations = new List<ExtensionConfig>();

		public void Set(CraftingTable table, int maxStationDistance = 5)
		{
			ExtensionStations.Add(new ExtensionConfig
			{
				Table = table,
				maxStationDistance = maxStationDistance
			});
		}

		public void Set(string customTable, int maxStationDistance = 5)
		{
			ExtensionStations.Add(new ExtensionConfig
			{
				Table = CraftingTable.Custom,
				custom = customTable,
				maxStationDistance = maxStationDistance
			});
		}
	}
	public struct ExtensionConfig
	{
		public CraftingTable Table;

		public float maxStationDistance;

		[<d7fb9d04-a678-47c8-80d4-2a9c3b6d1133>Nullable(2)]
		public string custom;
	}
	[PublicAPI]
	public class CraftingStationList
	{
		public readonly List<CraftingStationConfig> Stations = new List<CraftingStationConfig>();

		public void Set(CraftingTable table)
		{
			Stations.Add(new CraftingStationConfig
			{
				Table = table
			});
		}

		public void Set(string customTable)
		{
			Stations.Add(new CraftingStationConfig
			{
				Table = CraftingTable.Custom,
				custom = customTable
			});
		}
	}
	public struct CraftingStationConfig
	{
		public CraftingTable Table;

		public int level;

		[<d7fb9d04-a678-47c8-80d4-2a9c3b6d1133>Nullable(2)]
		public string custom;
	}
	[PublicAPI]
	public enum BuildPieceCategory
	{
		Misc = 0,
		Crafting = 1,
		Building = 2,
		Furniture = 3,
		All = 100,
		Custom = 99
	}
	[PublicAPI]
	public class RequiredResourcesList
	{
		public readonly List<Requirement> Requirements = new List<Requirement>();

		public void Add(string item, int amount, bool recover)
		{
			Requirements.Add(new Requirement
			{
				itemName = item,
				amount = amount,
				recover = recover
			});
		}
	}
	public struct Requirement
	{
		public string itemName;

		public int amount;

		public bool recover;
	}
	public struct SpecialProperties
	{
		[Description("Admins should be the only ones that can build this piece.")]
		public bool AdminOnly;

		[Description("Turns off generating a config for this build piece.")]
		public bool NoConfig;
	}
	[PublicAPI]
	public class BuildingPieceCategory
	{
		public BuildPieceCategory Category;

		public string custom = "";

		public void Set(BuildPieceCategory category)
		{
			Category = category;
		}

		public void Set(string customCategory)
		{
			Category = BuildPieceCategory.Custom;
			custom = customCategory;
		}
	}
	[PublicAPI]
	public class PieceTool
	{
		public readonly HashSet<string> Tools = new HashSet<string>();

		public void Add(string tool)
		{
			Tools.Add(tool);
		}
	}
	[PublicAPI]
	public class BuildPiece
	{
		internal class PieceConfig
		{
			public ConfigEntry<string> craft;

			public ConfigEntry<BuildPieceCategory> category;

			public ConfigEntry<string> customCategory;

			public ConfigEntry<string> tools;

			public ConfigEntry<CraftingTable> extensionTable;

			public ConfigEntry<string> customExtentionTable;

			public ConfigEntry<float> maxStationDistance;

			public ConfigEntry<CraftingTable> table;

			public ConfigEntry<string> customTable;
		}

		private class ConfigurationManagerAttributes
		{
			[UsedImplicitly]
			public int? Order;

			[UsedImplicitly]
			public bool? Browsable;

			[UsedImplicitly]
			[<d7fb9d04-a678-47c8-80d4-2a9c3b6d1133>Nullable(2)]
			public string Category;

			[UsedImplicitly]
			[<d7fb9d04-a678-47c8-80d4-2a9c3b6d1133>Nullable(new byte[] { 2, 0 })]
			public Action<ConfigEntryBase> CustomDrawer;
		}

		private class SerializedRequirements
		{
			public readonly List<Requirement> Reqs;

			public SerializedRequirements(List<Requirement> reqs)
			{
				Reqs = reqs;
			}

			public SerializedRequirements(string reqs)
			{
				Reqs = reqs.Split(new char[1] { ',' }).Select(delegate(string r)
				{
					string[] array = r.Split(new char[1] { ':' });
					Requirement result = default(Requirement);
					result.itemName = array[0];
					result.amount = ((array.Length <= 1 || !int.TryParse(array[1], out var result2)) ? 1 : result2);
					bool result3 = default(bool);
					result.recover = array.Length <= 2 || !bool.TryParse(array[2], out result3) || result3;
					return result;
				}).ToList();
			}

			public override string ToString()
			{
				return string.Join(",", Reqs.Select((Requirement r) => $"{r.itemName}:{r.amount}:{r.recover}"));
			}

			[return: <d7fb9d04-a678-47c8-80d4-2a9c3b6d1133>Nullable(2)]
			public static ItemDrop fetchByName(ObjectDB objectDB, string name)
			{
				GameObject itemPrefab = objectDB.GetItemPrefab(name);
				ItemDrop obj = ((itemPrefab != null) ? itemPrefab.GetComponent<ItemDrop>() : null);
				if ((Object)(object)obj == (Object)null)
				{
					Debug.LogWarning((object)(((!string.IsNullOrWhiteSpace(((Object)plugin).name)) ? ("[" + ((Object)plugin).name + "]") : "") + " The required item '" + name + "' does not exist."));
				}
				return obj;
			}

			public static Requirement[] toPieceReqs(SerializedRequirements craft)
			{
				return craft.Reqs.Where((Requirement r) => r.itemName != "").ToDictionary((Func<Requirement, string>)((Requirement r) => r.itemName), (Func<Requirement, Requirement>)delegate(Requirement r)
				{
					//IL_000c: Unknown result type (might be due to invalid IL or missing references)
					//IL_0011: Unknown result type (might be due to invalid IL or missing references)
					//IL_001d: Unknown result type (might be due to invalid IL or missing references)
					//IL_0024: Unknown result type (might be due to invalid IL or missing references)
					//IL_0031: Expected O, but got Unknown
					ItemDrop val = ResItem(r);
					return (val != null) ? new Requirement
					{
						m_amount = r.amount,
						m_resItem = val,
						m_recover = r.recover
					} : ((Requirement)null);
				}).Values.Where((Requirement v) => v != null).ToArray();
				[<060e878d-ac4b-4738-96dc-8f0147a0dbe4>NullableContext(2)]
				static ItemDrop ResItem(Requirement r)
				{
					return fetchByName(ObjectDB.instance, r.itemName);
				}
			}
		}

		internal static readonly List<BuildPiece> registeredPieces = new List<BuildPiece>();

		internal static Dictionary<BuildPiece, PieceConfig> pieceConfigs = new Dictionary<BuildPiece, PieceConfig>();

		internal List<Conversion> Conversions = new List<Conversion>();

		internal List<ItemConversion> conversions = new List<ItemConversion>();

		[Description("Disables generation of the configs for your pieces. This is global, this turns it off for all pieces in your mod.")]
		public static bool ConfigurationEnabled = true;

		public readonly GameObject Prefab;

		[Description("Specifies the resources needed to craft the piece.\nUse .Add to add resources with their internal ID and an amount.\nUse one .Add for each resource type the building piece should need.")]
		public readonly RequiredResourcesList RequiredItems = new RequiredResourcesList();

		[Description("Sets the category for the building piece.")]
		public readonly BuildingPieceCategory Category = new BuildingPieceCategory();

		[Description("Specifies the tool needed to build your piece.\nUse .Add to add a tool.")]
		public readonly PieceTool Tool = new PieceTool();

		[Description("Specifies the crafting station needed to build your piece.\nUse .Add to add a crafting station, using the CraftingTable enum and a minimum level for the crafting station.")]
		public CraftingStationList Crafting = new CraftingStationList();

		[Description("Makes this piece a station extension")]
		public ExtensionList Extension = new ExtensionList();

		[Description("Change the extended/special properties of your build piece.")]
		public SpecialProperties SpecialProperties;

		[<d7fb9d04-a678-47c8-80d4-2a9c3b6d1133>Nullable(2)]
		[Description("Specifies a config entry which toggles whether a recipe is active.")]
		public ConfigEntryBase RecipeIsActive;

		[<d7fb9d04-a678-47c8-80d4-2a9c3b6d1133>Nullable(2)]
		private LocalizeKey _name;

		[<d7fb9d04-a678-47c8-80d4-2a9c3b6d1133>Nullable(2)]
		private LocalizeKey _description;

		internal string[] activeTools;

		[<d7fb9d04-a678-47c8-80d4-2a9c3b6d1133>Nullable(2)]
		private static object configManager;

		[<d7fb9d04-a678-47c8-80d4-2a9c3b6d1133>Nullable(2)]
		private static Localization _english;

		[<d7fb9d04-a678-47c8-80d4-2a9c3b6d1133>Nullable(2)]
		internal static BaseUnityPlugin _plugin = null;

		private static bool hasConfigSync = true;

		[<d7fb9d04-a678-47c8-80d4-2a9c3b6d1133>Nullable(2)]
		private static object _configSync;

		public LocalizeKey Name
		{
			get
			{
				LocalizeKey name = _name;
				if (name != null)
				{
					return name;
				}
				Piece component = Prefab.GetComponent<Piece>();
				if (component.m_name.StartsWith("$"))
				{
					_name = new LocalizeKey(component.m_name);
				}
				else
				{
					string text = "$piece_" + ((Object)Prefab).name.Replace(" ", "_");
					_name = new LocalizeKey(text).English(component.m_name);
					component.m_name = text;
				}
				return _name;
			}
		}

		public LocalizeKey Description
		{
			get
			{
				LocalizeKey description = _description;
				if (description != null)
				{
					return description;
				}
				Piece component = Prefab.GetComponent<Piece>();
				if (component.m_description.StartsWith("$"))
				{
					_description = new LocalizeKey(component.m_description);
				}
				else
				{
					string text = "$piece_" + ((Object)Prefab).name.Replace(" ", "_") + "_description";
					_description = new LocalizeKey(text).English(component.m_description);
					component.m_description = text;
				}
				return _description;
			}
		}

		private static Localization english => _english ?? (_english = LocalizationCache.ForLanguage("English"));

		internal static BaseUnityPlugin plugin
		{
			get
			{
				//IL_009f: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a9: Expected O, but got Unknown
				if (_plugin != null)
				{
					return _plugin;
				}
				IEnumerable<TypeInfo> source;
				try
				{
					source = Assembly.GetExecutingAssembly().DefinedTypes.ToList();
				}
				catch (ReflectionTypeLoadException ex)
				{
					source = from t in ex.Types
						where t != null
						select t.GetTypeInfo();
				}
				_plugin = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)source.First((TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t)));
				return _plugin;
			}
		}

		[<d7fb9d04-a678-47c8-80d4-2a9c3b6d1133>Nullable(2)]
		private static object configSync
		{
			[<060e878d-ac4b-4738-96dc-8f0147a0dbe4>NullableContext(2)]
			get
			{
				if (_configSync != null || !hasConfigSync)
				{
					return _configSync;
				}
				Type type = Assembly.GetExecutingAssembly().GetType("ServerSync.ConfigSync");
				if ((object)type != null)
				{
					_configSync = Activator.CreateInstance(type, plugin.Info.Metadata.GUID + " PieceManager");
					type.GetField("CurrentVersion").SetValue(_configSync, plugin.Info.Metadata.Version.ToString());
					type.GetProperty("IsLocked").SetValue(_configSync, true);
				}
				else
				{
					hasConfigSync = false;
				}
				return _configSync;
			}
		}

		public BuildPiece(string assetBundleFileName, string prefabName, string folderName = "assets")
			: this(PiecePrefabManager.RegisterAssetBundle(assetBundleFileName, folderName), prefabName)
		{
		}

		public BuildPiece(AssetBundle bundle, string prefabName)
		{
			Prefab = PiecePrefabManager.RegisterPrefab(bundle, prefabName);
			registeredPieces.Add(this);
		}

		internal static void Patch_FejdStartup(FejdStartup __instance)
		{
			//IL_0245: Unknown result type (might be due to invalid IL or missing references)
			//IL_024f: Expected O, but got Unknown
			//IL_02e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_02f2: Expected O, but got Unknown
			//IL_0384: Unknown result type (might be due to invalid IL or missing references)
			//IL_0360: Unknown result type (might be due to invalid IL or missing references)
			//IL_0365: Unknown result type (might be due to invalid IL or missing references)
			//IL_03d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_03e3: Expected O, but got Unknown
			//IL_0537: Unknown result type (might be due to invalid IL or missing references)
			//IL_0541: Expected O, but got Unknown
			//IL_07fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_0804: Expected O, but got Unknown
			//IL_05a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_05b1: Expected O, but got Unknown
			//IL_0648: Unknown result type (might be due to invalid IL or missing references)
			//IL_0652: Expected O, but got Unknown
			//IL_086a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0874: Expected O, but got Unknown
			//IL_0a72: Unknown result type (might be due to invalid IL or missing references)
			//IL_0a7c: Expected O, but got Unknown
			//IL_0b0b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0b15: Expected O, but got Unknown
			Type configManagerType = AppDomain.CurrentDomain.GetAssemblies().FirstOrDefault((Assembly a) => a.GetName().Name == "ConfigurationManager")?.GetType("ConfigurationManager.ConfigurationManager");
			configManager = ((configManagerType == null) ? null : Chainloader.ManagerObject.GetComponent(configManagerType));
			foreach (BuildPiece registeredPiece in registeredPieces)
			{
				registeredPiece.activeTools = registeredPiece.Tool.Tools.DefaultIfEmpty("Hammer").ToArray();
			}
			if (!ConfigurationEnabled)
			{
				return;
			}
			bool saveOnConfigSet = plugin.Config.SaveOnConfigSet;
			plugin.Config.SaveOnConfigSet = false;
			foreach (BuildPiece registeredPiece2 in registeredPieces)
			{
				BuildPiece piece = registeredPiece2;
				if (piece.SpecialProperties.NoConfig)
				{
					continue;
				}
				PieceConfig pieceConfig2 = (pieceConfigs[piece] = new PieceConfig());
				PieceConfig cfg = pieceConfig2;
				Piece piecePrefab2 = piece.Prefab.GetComponent<Piece>();
				string pieceName = piecePrefab2.m_name;
				string englishName = new Regex("[=\\n\\t\\\\\"\\'\\[\\]]*").Replace(english.Localize(pieceName), "").Trim();
				string localizedName = Localization.instance.Localize(pieceName).Trim();
				int order = 0;
				cfg.category = config(englishName, "Build Table Category", piece.Category.Category, new ConfigDescription("Build Category where " + localizedName + " is available.", (AcceptableValueBase)null, new object[1]
				{
					new ConfigurationManagerAttributes
					{
						Order = (order -= 1),
						Category = localizedName
					}
				}));
				ConfigurationManagerAttributes customTableAttributes = new ConfigurationManagerAttributes
				{
					Order = (order -= 1),
					Browsable = (cfg.category.Value == BuildPieceCategory.Custom),
					Category = localizedName
				};
				cfg.customCategory = config(englishName, "Custom Build Category", piece.Category.custom, new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes }));
				cfg.category.SettingChanged += BuildTableConfigChanged;
				cfg.customCategory.SettingChanged += BuildTableConfigChanged;
				if (cfg.category.Value == BuildPieceCategory.Custom)
				{
					piecePrefab2.m_category = PiecePrefabManager.GetCategory(cfg.customCategory.Value);
				}
				else
				{
					piecePrefab2.m_category = (PieceCategory)cfg.category.Value;
				}
				cfg.tools = config(englishName, "Tools", string.Join(", ", piece.activeTools), new ConfigDescription("Comma separated list of tools where " + localizedName + " is available.", (AcceptableValueBase)null, new object[1] { customTableAttributes }));
				piece.activeTools = (from s in cfg.tools.Value.Split(new char[1] { ',' })
					select s.Trim()).ToArray();
				cfg.tools.SettingChanged += delegate
				{
					Inventory[] source = (from c in Player.s_players.Select((Player p) => ((Humanoid)p).GetInventory()).Concat(from c in Object.FindObjectsOfType<Container>()
							select c.GetInventory())
						where c != null
						select c).ToArray();
					Dictionary<string, List<PieceTable>> dictionary = (from kv in (from i in (from p in ObjectDB.instance.m_items
								select p.GetComponent<ItemDrop>() into c
								where Object.op_Implicit((Object)(object)c) && Object.op_Implicit((Object)(object)((Component)c).GetComponent<ZNetView>())
								select c).Concat(ItemDrop.s_instances)
							select new KeyValuePair<string, ItemData>(Utils.GetPrefabName(((Component)i).gameObject), i.m_itemData)).Concat(from i in source.SelectMany((Inventory i) => i.GetAllItems())
							select new KeyValuePair<string, ItemData>(((Object)i.m_dropPrefab).name, i))
						where Object.op_Implicit((Object)(object)kv.Value.m_shared.m_buildPieces)
						group kv by kv.Key).ToDictionary((IGrouping<string, KeyValuePair<string, ItemData>> g) => g.Key, (IGrouping<string, KeyValuePair<string, ItemData>> g) => g.Select((KeyValuePair<string, ItemData> kv) => kv.Value.m_shared.m_buildPieces).Distinct().ToList());
					string[] array5 = piece.activeTools;
					foreach (string key in array5)
					{
						if (dictionary.TryGetValue(key, out var value2))
						{
							foreach (PieceTable item3 in value2)
							{
								item3.m_pieces.Remove(piece.Prefab);
							}
						}
					}
					piece.activeTools = (from s in cfg.tools.Value.Split(new char[1] { ',' })
						select s.Trim()).ToArray();
					if (Object.op_Implicit((Object)(object)ObjectDB.instance))
					{
						array5 = piece.activeTools;
						foreach (string key2 in array5)
						{
							if (dictionary.TryGetValue(key2, out var value3))
							{
								foreach (PieceTable item4 in value3)
								{
									if (!item4.m_pieces.Contains(piece.Prefab))
									{
										item4.m_pieces.Add(piece.Prefab);
									}
								}
							}
						}
						if (Object.op_Implicit((Object)(object)Player.m_localPlayer) && Object.op_Implicit((Object)(object)Player.m_localPlayer.m_buildPieces))
						{
							((Humanoid)Player.m_localPlayer).SetPlaceMode(Player.m_localPlayer.m_buildPieces);
						}
					}
				};
				StationExtension pieceExtensionComp;
				List<ConfigurationManagerAttributes> hideWhenNoneAttributes2;
				if (piece.Extension.ExtensionStations.Count > 0)
				{
					pieceExtensionComp = piece.Prefab.GetOrAddComponent<StationExtension>();
					PieceConfig pieceConfig3 = cfg;
					string group = englishName;
					CraftingTable table = piece.Extension.ExtensionStations.First().Table;
					string text = "Crafting station that " + localizedName + " extends.";
					object[] array = new object[1];
					ConfigurationManagerAttributes configurationManagerAttributes = new ConfigurationManagerAttributes();
					int num = order - 1;
					order = num;
					configurationManagerAttributes.Order = num;
					array[0] = configurationManagerAttributes;
					pieceConfig3.extensionTable = config(group, "Extends Station", table, new ConfigDescription(text, (AcceptableValueBase)null, array));
					cfg.customExtentionTable = config(englishName, "Custom Extend Station", piece.Extension.ExtensionStations.First().custom ?? "", new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes }));
					PieceConfig pieceConfig4 = cfg;
					string group2 = englishName;
					float maxStationDistance = piece.Extension.ExtensionStations.First().maxStationDistance;
					string text2 = "Distance from the station that " + localizedName + " can be placed.";
					object[] array2 = new object[1];
					ConfigurationManagerAttributes configurationManagerAttributes2 = new ConfigurationManagerAttributes();
					num = order - 1;
					order = num;
					configurationManagerAttributes2.Order = num;
					array2[0] = configurationManagerAttributes2;
					pieceConfig4.maxStationDistance = config(group2, "Max Station Distance", maxStationDistance, new ConfigDescription(text2, (AcceptableValueBase)null, array2));
					hideWhenNoneAttributes2 = new List<ConfigurationManagerAttributes>();
					cfg.extensionTable.SettingChanged += ExtensionTableConfigChanged;
					cfg.customExtentionTable.SettingChanged += ExtensionTableConfigChanged;
					cfg.maxStationDistance.SettingChanged += ExtensionTableConfigChanged;
					ConfigurationManagerAttributes configurationManagerAttributes3 = new ConfigurationManagerAttributes();
					num = order - 1;
					order = num;
					configurationManagerAttributes3.Order = num;
					configurationManagerAttributes3.Browsable = cfg.extensionTable.Value != CraftingTable.None;
					ConfigurationManagerAttributes item = configurationManagerAttributes3;
					hideWhenNoneAttributes2.Add(item);
				}
				List<ConfigurationManagerAttributes> hideWhenNoneAttributes;
				if (piece.Crafting.Stations.Count > 0)
				{
					hideWhenNoneAttributes = new List<ConfigurationManagerAttributes>();
					PieceConfig pieceConfig5 = cfg;
					string group3 = englishName;
					CraftingTable table2 = piece.Crafting.Stations.First().Table;
					string text3 = "Crafting station where " + localizedName + " is available.";
					object[] array3 = new object[1];
					ConfigurationManagerAttributes configurationManagerAttributes4 = new ConfigurationManagerAttributes();
					int num = order - 1;
					order = num;
					configurationManagerAttributes4.Order = num;
					array3[0] = configurationManagerAttributes4;
					pieceConfig5.table = config(group3, "Crafting Station", table2, new ConfigDescription(text3, (AcceptableValueBase)null, array3));
					cfg.customTable = config(englishName, "Custom Crafting Station", piece.Crafting.Stations.First().custom ?? "", new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes }));
					cfg.table.SettingChanged += TableConfigChanged;
					cfg.customTable.SettingChanged += TableConfigChanged;
					ConfigurationManagerAttributes configurationManagerAttributes5 = new ConfigurationManagerAttributes();
					num = order - 1;
					order = num;
					configurationManagerAttributes5.Order = num;
					configurationManagerAttributes5.Browsable = cfg.table.Value != CraftingTable.None;
					ConfigurationManagerAttributes item2 = configurationManagerAttributes5;
					hideWhenNoneAttributes.Add(item2);
				}
				cfg.craft = itemConfig("Crafting Costs", new SerializedRequirements(piece.RequiredItems.Requirements).ToString(), "Item costs to craft " + localizedName);
				cfg.craft.SettingChanged += delegate
				{
					if (Object.op_Implicit((Object)(object)ObjectDB.instance) && (Object)(object)ObjectDB.instance.GetItemPrefab("YagluthDrop") != (Object)null)
					{
						Requirement[] resources = SerializedRequirements.toPieceReqs(new SerializedRequirements(cfg.craft.Value));
						piecePrefab2.m_resources = resources;
						Piece[] array4 = Object.FindObjectsOfType<Piece>();
						foreach (Piece val in array4)
						{
							if (val.m_name == pieceName)
							{
								val.m_resources = resources;
							}
						}
					}
				};
				for (int j = 0; j < piece.Conversions.Count; j++)
				{
					string text4 = ((piece.Conversions.Count > 1) ? $"{j + 1}. " : "");
					Conversion conversion = piece.Conversions[j];
					conversion.config = new Conversion.ConversionConfig();
					int index = j;
					conversion.config.input = config(englishName, text4 + "Conversion Input Item", conversion.Input, new ConfigDescription("Conversion input item within " + englishName, (AcceptableValueBase)null, new object[1]
					{
						new ConfigurationManagerAttributes
						{
							Category = localizedName
						}
					}));
					conversion.config.input.SettingChanged += delegate
					{
						if (index < piece.conversions.Count)
						{
							ObjectDB instance2 = ObjectDB.instance;
							if (instance2 != null)
							{
								ItemDrop from = SerializedRequirements.fetchByName(instance2, conversion.config.input.Value);
								piece.conversions[index].m_from = from;
							}
						}
					};
					conversion.config.output = config(englishName, text4 + "Conversion Output Item", conversion.Output, new ConfigDescription("Conversion output item within " + englishName, (AcceptableValueBase)null, new object[1]
					{
						new ConfigurationManagerAttributes
						{
							Category = localizedName
						}
					}));
					conversion.config.output.SettingChanged += delegate
					{
						if (index < piece.conversions.Count)
						{
							ObjectDB instance = ObjectDB.instance;
							if (instance != null)
							{
								ItemDrop to = SerializedRequirements.fetchByName(instance, conversion.config.output.Value);
								piece.conversions[index].m_to = to;
							}
						}
					};
				}
				if (saveOnConfigSet)
				{
					plugin.Config.SaveOnConfigSet = true;
					plugin.Config.Save();
				}
				void BuildTableConfigChanged(object o, EventArgs e)
				{
					//IL_0059: Unknown result type (might be due to invalid IL or missing references)
					//IL_0037: Unknown result type (might be due to invalid IL or missing references)
					//IL_003c: Unknown result type (might be due to invalid IL or missing references)
					if (registeredPieces.Count > 0)
					{
						if (cfg.category.Value == BuildPieceCategory.Custom)
						{
							piecePrefab2.m_category = PiecePrefabManager.GetCategory(cfg.customCategory.Value);
						}
						else
						{
							piecePrefab2.m_category = (PieceCategory)cfg.category.Value;
						}
						if (Object.op_Implicit((Object)(object)Hud.instance))
						{
							PiecePrefabManager.CreateCategoryTabs();
						}
					}
					customTableAttributes.Browsable = cfg.category.Value == BuildPieceCategory.Custom;
					ReloadConfigDisplay();
				}
				void ExtensionTableConfigChanged(object o, EventArgs e)
				{
					if (piece.RequiredItems.Requirements.Count > 0)
					{
						if (cfg.extensionTable.Value == CraftingTable.Custom)
						{
							StationExtension obj2 = pieceExtensionComp;
							GameObject prefab2 = ZNetScene.instance.GetPrefab(cfg.customExtentionTable.Value);
							obj2.m_craftingStation = ((prefab2 != null) ? prefab2.GetComponent<CraftingStation>() : null);
						}
						else
						{
							pieceExtensionComp.m_craftingStation = ZNetScene.instance.GetPrefab(((InternalName)typeof(CraftingTable).GetMember(cfg.extensionTable.Value.ToString())[0].GetCustomAttributes(typeof(InternalName)).First()).internalName).GetComponent<CraftingStation>();
						}
						pieceExtensionComp.m_maxStationDistance = cfg.maxStationDistance.Value;
					}
					customTableAttributes.Browsable = cfg.extensionTable.Value == CraftingTable.Custom;
					foreach (ConfigurationManagerAttributes item5 in hideWhenNoneAttributes2)
					{
						item5.Browsable = cfg.extensionTable.Value != CraftingTable.None;
					}
					ReloadConfigDisplay();
					plugin.Config.Save();
				}
				void TableConfigChanged(object o, EventArgs e)
				{
					if (piece.RequiredItems.Requirements.Count > 0)
					{
						switch (cfg.table.Value)
						{
						case CraftingTable.None:
							piecePrefab2.m_craftingStation = null;
							break;
						case CraftingTable.Custom:
						{
							Piece obj = piecePrefab2;
							GameObject prefab = ZNetScene.instance.GetPrefab(cfg.customTable.Value);
							obj.m_craftingStation = ((prefab != null) ? prefab.GetComponent<CraftingStation>() : null);
							break;
						}
						default:
							piecePrefab2.m_craftingStation = ZNetScene.instance.GetPrefab(((InternalName)typeof(CraftingTable).GetMember(cfg.table.Value.ToString())[0].GetCustomAttributes(typeof(InternalName)).First()).internalName).GetComponent<CraftingStation>();
							break;
						}
					}
					customTableAttributes.Browsable = cfg.table.Value == CraftingTable.Custom;
					foreach (ConfigurationManagerAttributes item6 in hideWhenNoneAttributes)
					{
						item6.Browsable = cfg.table.Value != CraftingTable.None;
					}
					ReloadConfigDisplay();
					plugin.Config.Save();
				}
				ConfigEntry<string> itemConfig(string name, string value, string desc)
				{
					//IL_0063: Unknown result type (might be due to invalid IL or missing references)
					//IL_006d: Expected O, but got Unknown
					ConfigurationManagerAttributes configurationManagerAttributes6 = new ConfigurationManagerAttributes
					{
						CustomDrawer = DrawConfigTable,
						Order = (order -= 1),
						Category = localizedName
					};
					return config(englishName, name, value, new ConfigDescription(desc, (AcceptableValueBase)null, new object[1] { configurationManagerAttributes6 }));
				}
			}
			foreach (BuildPiece registeredPiece3 in registeredPieces)
			{
				ConfigEntryBase enabledCfg = registeredPiece3.RecipeIsActive;
				Piece piecePrefab;
				if (enabledCfg != null)
				{
					piecePrefab = registeredPiece3.Prefab.GetComponent<Piece>();
					ConfigChanged(null, null);
					((object)enabledCfg).GetType().GetEvent("SettingChanged").AddEventHandler(enabledCfg, new EventHandler(ConfigChanged));
				}
				[<060e878d-ac4b-4738-96dc-8f0147a0dbe4>NullableContext(2)]
				void ConfigChanged(object o, EventArgs e)
				{
					piecePrefab.m_enabled = (int)enabledCfg.BoxedValue != 0;
				}
			}
			void ReloadConfigDisplay()
			{
				object obj3 = configManagerType?.GetProperty("DisplayingWindow").GetValue(configManager);
				if (obj3 is bool && (bool)obj3)
				{
					configManagerType.GetMethod("BuildSettingList").Invoke(configManager, Array.Empty<object>());
				}
			}
		}

		[HarmonyPriority(700)]
		internal static void Patch_ObjectDBInit(ObjectDB __instance)
		{
			//IL_043f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0444: Unknown result type (might be due to invalid IL or missing references)
			//IL_0477: Unknown result type (might be due to invalid IL or missing references)
			//IL_04af: Expected O, but got Unknown
			if ((Object)(object)__instance.GetItemPrefab("YagluthDrop") == (Object)null)
			{
				return;
			}
			foreach (BuildPiece registeredPiece in registeredPieces)
			{
				pieceConfigs.TryGetValue(registeredPiece, out var value);
				registeredPiece.Prefab.GetComponent<Piece>().m_resources = SerializedRequirements.toPieceReqs((value == null) ? new SerializedRequirements(registeredPiece.RequiredItems.Requirements) : new SerializedRequirements(value.craft.Value));
				foreach (ExtensionConfig extensionStation in registeredPiece.Extension.ExtensionStations)
				{
					switch ((value == null || registeredPiece.Extension.ExtensionStations.Count > 0) ? extensionStation.Table : value.extensionTable.Value)
					{
					case CraftingTable.None:
						registeredPiece.Prefab.GetComponent<StationExtension>().m_craftingStation = null;
						break;
					case CraftingTable.Custom:
					{
						GameObject prefab = ZNetScene.instance.GetPrefab((value == null || registeredPiece.Extension.ExtensionStations.Count > 0) ? extensionStation.custom : value.customExtentionTable.Value);
						if (prefab != null)
						{
							registeredPiece.Prefab.GetComponent<StationExtension>().m_craftingStation = prefab.GetComponent<CraftingStation>();
						}
						else
						{
							Debug.LogWarning((object)("Custom crafting station '" + ((value == null || registeredPiece.Extension.ExtensionStations.Count > 0) ? extensionStation.custom : value.customExtentionTable.Value) + "' does not exist"));
						}
						break;
					}
					default:
						if (value != null && value.table.Value == CraftingTable.None)
						{
							registeredPiece.Prefab.GetComponent<StationExtension>().m_craftingStation = null;
						}
						else
						{
							registeredPiece.Prefab.GetComponent<StationExtension>().m_craftingStation = ZNetScene.instance.GetPrefab(((InternalName)typeof(CraftingTable).GetMember(((value == null || registeredPiece.Extension.ExtensionStations.Count > 0) ? extensionStation.Table : value.extensionTable.Value).ToString())[0].GetCustomAttributes(typeof(InternalName)).First()).internalName).GetComponent<CraftingStation>();
						}
						break;
					}
				}
				foreach (CraftingStationConfig station in registeredPiece.Crafting.Stations)
				{
					switch ((value == null || registeredPiece.Crafting.Stations.Count > 0) ? station.Table : value.table.Value)
					{
					case CraftingTable.None:
						registeredPiece.Prefab.GetComponent<Piece>().m_craftingStation = null;
						break;
					case CraftingTable.Custom:
					{
						GameObject prefab2 = ZNetScene.instance.GetPrefab((value == null || registeredPiece.Crafting.Stations.Count > 0) ? station.custom : value.customTable.Value);
						if (prefab2 != null)
						{
							registeredPiece.Prefab.GetComponent<Piece>().m_craftingStation = prefab2.GetComponent<CraftingStation>();
						}
						else
						{
							Debug.LogWarning((object)("Custom crafting station '" + ((value == null || registeredPiece.Crafting.Stations.Count > 0) ? station.custom : value.customTable.Value) + "' does not exist"));
						}
						break;
					}
					default:
						if (value != null && value.table.Value == CraftingTable.None)
						{
							registeredPiece.Prefab.GetComponent<Piece>().m_craftingStation = null;
						}
						else
						{
							registeredPiece.Prefab.GetComponent<Piece>().m_craftingStation = ZNetScene.instance.GetPrefab(((InternalName)typeof(CraftingTable).GetMember(((value == null || registeredPiece.Crafting.Stations.Count > 0) ? station.Table : value.table.Value).ToString())[0].GetCustomAttributes(typeof(InternalName)).First()).internalName).GetComponent<CraftingStation>();
						}
						break;
					}
				}
				registeredPiece.conversions = new List<ItemConversion>();
				for (int i = 0; i < registeredPiece.Conversions.Count; i++)
				{
					Conversion conversion = registeredPiece.Conversions[i];
					registeredPiece.conversions.Add(new ItemConversion
					{
						m_from = SerializedRequirements.fetchByName(ObjectDB.instance, conversion.config?.input.Value ?? conversion.Input),
						m_to = SerializedRequirements.fetchByName(ObjectDB.instance, conversion.config?.output.Value ?? conversion.Output)
					});
					if (registeredPiece.conversions[i].m_from != null && registeredPiece.conversions[i].m_to != null)
					{
						registeredPiece.Prefab.GetComponent<Smelter>().m_conversion.Add(registeredPiece.conversions[i]);
					}
				}
			}
		}

		public void Snapshot(float lightIntensity = 1.3f, Quaternion? cameraRotation = null)
		{
			SnapshotPiece(Prefab, lightIntensity, cameraRotation);
		}

		internal void SnapshotPiece(GameObject prefab, float lightIntensity = 1.3f, Quaternion? cameraRotation = null)
		{
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Unknown result type (might be due to invalid IL or missing references)
			//IL_0121: Unknown result type (might be due to invalid IL or missing references)
			//IL_0178: Unknown result type (might be due to invalid IL or missing references)
			//IL_0197: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_01de: Unknown result type (might be due to invalid IL or missing references)
			//IL_0202: Unknown result type (might be due to invalid IL or missing references)
			//IL_0207: Unknown result type (might be due to invalid IL or missing references)
			//IL_021e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0223: Unknown result type (might be due to invalid IL or missing references)
			//IL_0224: Unknown result type (might be due to invalid IL or missing references)
			//IL_0226: Unknown result type (might be due to invalid IL or missing references)
			//IL_0230: Unknown result type (might be due to invalid IL or missing references)
			//IL_0235: Unknown result type (might be due to invalid IL or missing references)
			//IL_023f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0241: Unknown result type (might be due to invalid IL or missing references)
			//IL_0242: Unknown result type (might be due to invalid IL or missing references)
			//IL_0247: Unknown result type (might be due to invalid IL or missing references)
			//IL_029a: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_02e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_02f3: Unknown result type (might be due to invalid IL or missing references)
			//IL_02f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_032a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0331: Expected O, but got Unknown
			//IL_034f: Unknown result type (might be due to invalid IL or missing references)
			//IL_038b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0390: Unknown result type (might be due to invalid IL or missing references)
			//IL_039a: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)prefab == (Object)null) && (prefab.GetComponentsInChildren<Renderer>().Any() || prefab.GetComponentsInChildren<MeshFilter>().Any()))
			{
				Camera component = new GameObject("CameraIcon", new Type[1] { typeof(Camera) }).GetComponent<Camera>();
				component.backgroundColor = Color.clear;
				component.clearFlags = (CameraClearFlags)2;
				((Component)component).transform.position = new Vector3(10000f, 10000f, 10000f);
				((Component)component).transform.rotation = (Quaternion)(((??)cameraRotation) ?? Quaternion.Euler(0f, 180f, 0f));
				component.fieldOfView = 0.5f;
				component.farClipPlane = 100000f;
				component.cullingMask = 8;
				Light component2 = new GameObject("LightIcon", new Type[1] { typeof(Light) }).GetComponent<Light>();
				((Component)component2).transform.position = new Vector3(10000f, 10000f, 10000f);
				((Component)component2).transform.rotation = Quaternion.Euler(5f, 180f, 5f);
				component2.type = (LightType)1;
				component2.cullingMask = 8;
				component2.intensity = lightIntensity;
				GameObject val = Object.Instantiate<GameObject>(prefab);
				Transform[] componentsInChildren = val.GetComponentsInChildren<Transform>();
				for (int i = 0; i < componentsInChildren.Length; i++)
				{
					((Component)componentsInChildren[i]).gameObject.layer = 3;
				}
				val.transform.position = Vector3.zero;
				val.transform.rotation = Quaternion.Euler(23f, 51f, 25.8f);
				((Object)val).name = ((Object)prefab).name;
				MeshRenderer[] componentsInChildren2 = val.GetComponentsInChildren<MeshRenderer>();
				Vector3 val2 = componentsInChildren2.Aggregate(Vector3.positiveInfinity, delegate(Vector3 cur, MeshRenderer renderer)
				{
					//IL_0000: Unknown result type (might be due to invalid IL or missing references)
					//IL_0002: Unknown result type (might be due to invalid IL or missing references)
					//IL_0007: Unknown result type (might be due to invalid IL or missing references)
					//IL_000a: Unknown result type (might be due to invalid IL or missing references)
					//IL_000f: Unknown result type (might be due to invalid IL or missing references)
					Bounds bounds2 = ((Renderer)renderer).bounds;
					return Vector3.Min(cur, ((Bounds)(ref bounds2)).min);
				});
				Vector3 val3 = componentsInChildren2.Aggregate(Vector3.negativeInfinity, delegate(Vector3 cur, MeshRenderer renderer)
				{
					//IL_0000: Unknown result type (might be due to invalid IL or missing references)
					//IL_0002: Unknown result type (might be due to invalid IL or missing references)
					//IL_0007: Unknown result type (might be due to invalid IL or missing references)
					//IL_000a: Unknown result type (might be due to invalid IL or missing references)
					//IL_000f: Unknown result type (might be due to invalid IL or missing references)
					Bounds bounds = ((Renderer)renderer).bounds;
					return Vector3.Max(cur, ((Bounds)(ref bounds)).max);
				});
				val.transform.position = new Vector3(10000f, 10000f, 10000f) - (val2 + val3) / 2f;
				Vector3 val4 = val3 - val2;
				val.AddComponent<TimedDestruction>().Trigger(1f);
				Rect val5 = default(Rect);
				((Rect)(ref val5))..ctor(0f, 0f, 128f, 128f);
				component.targetTexture = RenderTexture.GetTemporary((int)((Rect)(ref val5)).width, (int)((Rect)(ref val5)).height);
				component.fieldOfView = 20f;
				float num = (Mathf.Max(val4.x, val4.y) + 0.1f) / Mathf.Tan(component.fieldOfView * ((float)Math.PI / 180f)) * 1.1f;
				((Component)component).transform.position = new Vector3(10000f, 10000f, 10000f) + new Vector3(0f, 0f, num);
				component.Render();
				RenderTexture active = RenderTexture.active;
				RenderTexture.active = component.targetTexture;
				Texture2D val6 = new Texture2D((int)((Rect)(ref val5)).width, (int)((Rect)(ref val5)).height, (TextureFormat)4, false);
				val6.ReadPixels(new Rect(0f, 0f, (float)(int)((Rect)(ref val5)).width, (float)(int)((Rect)(ref val5)).height), 0, 0);
				val6.Apply();
				RenderTexture.active = active;
				prefab.GetComponent<Piece>().m_icon = Sprite.Create(val6, new Rect(0f, 0f, (float)(int)((Rect)(ref val5)).width, (float)(int)((Rect)(ref val5)).height), Vector2.one / 2f);
				((Component)component2).gameObject.SetActive(false);
				component.targetTexture.Release();
				((Component)component).gameObject.SetActive(false);
				val.SetActive(false);
				Object.DestroyImmediate((Object)(object)val);
				Object.Destroy((Object)(object)component);
				Object.Destroy((Object)(object)component2);
				Object.Destroy((Object)(object)((Component)component).gameObject);
				Object.Destroy((Object)(object)((Component)component2).gameObject);
			}
		}

		private static void DrawConfigTable(ConfigEntryBase cfg)
		{
			//IL_0103: Unknown result type (might be due to invalid IL or missing references)
			//IL_0108: Unknown result type (might be due to invalid IL or missing references)
			//IL_011d: Expected O, but got Unknown
			//IL_0146: Unknown result type (might be due to invalid IL or missing references)
			//IL_014b: Unknown result type (might be due to invalid IL or missing references)
			//IL_016c: Expected O, but got Unknown
			//IL_01b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_01cc: Expected O, but got Unknown
			//IL_01ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_0207: Expected O, but got Unknown
			//IL_024a: Unknown result type (might be due to invalid IL or missing references)
			//IL_024f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0264: Expected O, but got Unknown
			bool valueOrDefault = cfg.Description.Tags.Select((object a) => (!(a.GetType().Name == "ConfigurationManagerAttributes")) ? null : ((bool?)a.GetType().GetField("ReadOnly")?.GetValue(a))).FirstOrDefault((bool? v) => v.HasValue).GetValueOrDefault();
			List<Requirement> list = new List<Requirement>();
			bool flag = false;
			int num = (int)(configManager?.GetType().GetProperty("RightColumnWidth", BindingFlags.Instance | BindingFlags.NonPublic).GetGetMethod(nonPublic: true)
				.Invoke(configManager, Array.Empty<object>()) ?? ((object)130));
			GUILayout.BeginVertical(Array.Empty<GUILayoutOption>());
			foreach (Requirement req in new SerializedRequirements((string)cfg.BoxedValue).Reqs)
			{
				GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>());
				int num2 = req.amount;
				if (int.TryParse(GUILayout.TextField(num2.ToString(), new GUIStyle(GUI.skin.textField)
				{
					fixedWidth = 40f
				}, Array.Empty<GUILayoutOption>()), out var result) && result != num2 && !valueOrDefault)
				{
					num2 = result;
					flag = true;
				}
				string text = GUILayout.TextField(req.itemName, new GUIStyle(GUI.skin.textField)
				{
					fixedWidth = num - 40 - 67 - 21 - 21 - 12
				}, Array.Empty<GUILayoutOption>());
				string text2 = (valueOrDefault ? req.itemName : text);
				flag = flag || text2 != req.itemName;
				bool flag2 = req.recover;
				if (GUILayout.Toggle(req.recover, "Recover", new GUIStyle(GUI.skin.toggle)
				{
					fixedWidth = 67f
				}, Array.Empty<GUILayoutOption>()) != req.recover)
				{
					flag2 = !flag2;
					flag = true;
				}
				if (GUILayout.Button("x", new GUIStyle(GUI.skin.button)
				{
					fixedWidth = 21f
				}, Array.Empty<GUILayoutOption>()) && !valueOrDefault)
				{
					flag = true;
				}
				else
				{
					list.Add(new Requirement
					{
						amount = num2,
						itemName = text2,
						recover = flag2
					});
				}
				if (GUILayout.Button("+", new GUIStyle(GUI.skin.button)
				{
					fixedWidth = 21f
				}, Array.Empty<GUILayoutOption>()) && !valueOrDefault)
				{
					flag = true;
					list.Add(new Requirement
					{
						amount = 1,
						itemName = "",
						recover = false
					});
				}
				GUILayout.EndHorizontal();
			}
			GUILayout.EndVertical();
			if (flag)
			{
				cfg.BoxedValue = new SerializedRequirements(list).ToString();
			}
		}

		private static ConfigEntry<T> config<T>(string group, string name, T value, ConfigDescription description)
		{
			ConfigEntry<T> val = plugin.Config.Bind<T>(group, name, value, description);
			configSync?.GetType().GetMethod("AddConfigEntry").MakeGenericMethod(typeof(T))
				.Invoke(configSync, new object[1] { val });
			return val;
		}

		private static ConfigEntry<T> config<T>(string group, string name, T value, string description)
		{
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Expected O, but got Unknown
			return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()));
		}
	}
	public static class GoExtensions
	{
		public static T GetOrAddComponent<T>(this GameObject gameObject) where T : Component
		{
			return gameObject.GetComponent<T>() ?? gameObject.AddComponent<T>();
		}
	}
	[PublicAPI]
	public class LocalizeKey
	{
		private static readonly List<LocalizeKey> keys = new List<LocalizeKey>();

		public readonly string Key;

		public readonly Dictionary<string, string> Localizations = new Dictionary<string, string>();

		public LocalizeKey(string key)
		{
			Key = key.Replace("$", "");
			keys.Add(this);
		}

		public void Alias(string alias)
		{
			Localizations.Clear();
			if (!alias.Contains("$"))
			{
				alias = "$" + alias;
			}
			Localizations["alias"] = alias;
			Localization.instance.AddWord(Key, Localization.instance.Localize(alias));
		}

		public LocalizeKey English(string key)
		{
			return addForLang("English", key);
		}

		public LocalizeKey Swedish(string key)
		{
			return addForLang("Swedish", key);
		}

		public LocalizeKey French(string key)
		{
			return addForLang("French", key);
		}

		public LocalizeKey Italian(string key)
		{
			return addForLang("Italian", key);
		}

		public LocalizeKey German(string key)
		{
			return addForLang("German", key);
		}

		public LocalizeKey Spanish(string key)
		{
			return addForLang("Spanish", key);
		}

		public LocalizeKey Russian(string key)
		{
			return addForLang("Russian", key);
		}

		public LocalizeKey Romanian(string key)
		{
			return addForLang("Romanian", key);
		}

		public LocalizeKey Bulgarian(string key)
		{
			return addForLang("Bulgarian", key);
		}

		public LocalizeKey Macedonian(string key)
		{
			return addForLang("Macedonian", key);
		}

		public LocalizeKey Finnish(string key)
		{
			return addForLang("Finnish", key);
		}

		public LocalizeKey Danish(string key)
		{
			return addForLang("Danish", key);
		}

		public LocalizeKey Norwegian(string key)
		{
			return addForLang("Norwegian", key);
		}

		public LocalizeKey Icelandic(string key)
		{
			return addForLang("Icelandic", key);
		}

		public LocalizeKey Turkish(string key)
		{
			return addForLang("Turkish", key);
		}

		public LocalizeKey Lithuanian(string key)
		{
			return addForLang("Lithuanian", key);
		}

		public LocalizeKey Czech(string key)
		{
			return addForLang("Czech", key);
		}

		public LocalizeKey Hungarian(string key)
		{
			return addForLang("Hungarian", key);
		}

		public LocalizeKey Slovak(string key)
		{
			return addForLang("Slovak", key);
		}

		public LocalizeKey Polish(string key)
		{
			return addForLang("Polish", key);
		}

		public LocalizeKey Dutch(string key)
		{
			return addForLang("Dutch", key);
		}

		public LocalizeKey Portuguese_European(string key)
		{
			return addForLang("Portuguese_European", key);
		}

		public LocalizeKey Portuguese_Brazilian(string key)
		{
			return addForLang("Portuguese_Brazilian", key);
		}

		public LocalizeKey Chinese(string key)
		{
			return addForLang("Chinese", key);
		}

		public LocalizeKey Japanese(string key)
		{
			return addForLang("Japanese", key);
		}

		public LocalizeKey Korean(string key)
		{
			return addForLang("Korean", key);
		}

		public LocalizeKey Hindi(string key)
		{
			return addForLang("Hindi", key);
		}

		public LocalizeKey Thai(string key)
		{
			return addForLang("Thai", key);
		}

		public LocalizeKey Abenaki(string key)
		{
			return addForLang("Abenaki", key);
		}

		public LocalizeKey Croatian(string key)
		{
			return addForLang("Croatian", key);
		}

		public LocalizeKey Georgian(string key)
		{
			return addForLang("Georgian", key);
		}

		public LocalizeKey Greek(string key)
		{
			return addForLang("Greek", key);
		}

		public LocalizeKey Serbian(string key)
		{
			return addForLang("Serbian", key);
		}

		public LocalizeKey Ukrainian(string key)
		{
			return addForLang("Ukrainian", key);
		}

		private LocalizeKey addForLang(string lang, string value)
		{
			Localizations[lang] = value;
			if (Localization.instance.GetSelectedLanguage() == lang)
			{
				Localization.instance.AddWord(Key, value);
			}
			else if (lang == "English" && !Localization.instance.m_translations.ContainsKey(Key))
			{
				Localization.instance.AddWord(Key, value);
			}
			return this;
		}

		[HarmonyPriority(300)]
		internal static void AddLocalizedKeys(Localization __instance, string language)
		{
			foreach (LocalizeKey key in keys)
			{
				string value2;
				if (key.Localizations.TryGetValue(language, out var value) || key.Localizations.TryGetValue("English", out value))
				{
					__instance.AddWord(key.Key, value);
				}
				else if (key.Localizations.TryGetValue("alias", out value2))
				{
					__instance.AddWord(key.Key, Localization.instance.Localize(value2));
				}
			}
		}
	}
	public static class LocalizationCache
	{
		private static readonly Dictionary<string, Localization> localizations = new Dictionary<string, Localization>();

		internal static void LocalizationPostfix(Localization __instance, string language)
		{
			string key = localizations.FirstOrDefault((KeyValuePair<string, Localization> l) => l.Value == __instance).Key;
			if (key != null)
			{
				localizations.Remove(key);
			}
			if (!localizations.ContainsKey(language))
			{
				localizations.Add(language, __instance);
			}
		}

		public static Localization ForLanguage([<d7fb9d04-a678-47c8-80d4-2a9c3b6d1133>Nullable(2)] string language = null)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Expected O, but got Unknown
			if (localizations.TryGetValue(language ?? PlayerPrefs.GetString("language", "English"), out var value))
			{
				return value;
			}
			value = new Localization();
			if (language != null)
			{
				value.SetupLanguage(language);
			}
			return value;
		}
	}
	public class AdminSyncing
	{
		private static bool isServer;

		internal static bool registeredOnClient;

		[HarmonyPriority(700)]
		internal static void AdminStatusSync(ZNet __instance)
		{
			isServer = __instance.IsServer();
			if (BuildPiece._plugin != null)
			{
				if (isServer)
				{
					ZRoutedRpc.instance.Register<ZPackage>(BuildPiece._plugin.Info.Metadata.Name + " PMAdminStatusSync", (Action<long, ZPackage>)RPC_AdminPieceAddRemove);
				}
				else if (!registeredOnClient)
				{
					ZRoutedRpc.instance.Register<ZPackage>(BuildPiece._plugin.Info.Metadata.Name + " PMAdminStatusSync", (Action<long, ZPackage>)RPC_AdminPieceAddRemove);
					registeredOnClient = true;
				}
			}
			if (isServer)
			{
				((MonoBehaviour)ZNet.instance).StartCoroutine(WatchAdminListChanges());
			}
			static void SendAdmin(List<ZNetPeer> peers, bool isAdmin)
			{
				//IL_0000: Unknown result type (might be due to invalid IL or missing references)
				//IL_0006: Expected O, but got Unknown
				ZPackage val = new ZPackage();
				val.Write(isAdmin);
				((MonoBehaviour)ZNet.instance).StartCoroutine(sendZPackage(peers, val));
			}
			static IEnumerator WatchAdminListChanges()
			{
				List<string> currentList = new List<string>(ZNet.instance.m_adminList.GetList());
				while (true)
				{
					yield return (object)new WaitForSeconds(30f);
					if (!ZNet.instance.m_adminList.GetList().SequenceEqual(currentList))
					{
						currentList = new List<string>(ZNet.instance.m_adminList.GetList());
						List<ZNetPeer> list = (from p in ZNet.instance.GetPeers()
							where ZNet.instance.ListContainsId(ZNet.instance.m_adminList, p.m_rpc.GetSocket().GetHostName())
							select p).ToList();
						SendAdmin(ZNet.instance.GetPeers().Except(list).ToList(), isAdmin: false);
						SendAdmin(list, isAdmin: true);
					}
				}
			}
		}

		private static IEnumerator sendZPackage(List<ZNetPeer> peers, ZPackage package)
		{
			if (!Object.op_Implicit((Object)(object)ZNet.instance))
			{
				yield break;
			}
			byte[] array = package.GetArray();
			if (array != null && array.LongLength > 10000)
			{
				ZPackage val = new ZPackage();
				val.Write(4);
				MemoryStream memoryStream = new MemoryStream();
				using (DeflateStream deflateStream = new DeflateStream(memoryStream, CompressionLevel.Optimal))
				{
					deflateStream.Write(array, 0, array.Length);
				}
				val.Write(memoryStream.ToArray());
				package = val;
			}
			List<IEnumerator<bool>> writers = (from peer in peers
				where peer.IsReady()
				select peer into p
				select TellPeerAdminStatus(p, package)).ToList();
			writers.RemoveAll((IEnumerator<bool> writer) => !writer.MoveNext());
			while (writers.Count > 0)
			{
				yield return null;
				writers.RemoveAll((IEnumerator<bool> writer) => !writer.MoveNext());
			}
		}

		private static IEnumerator<bool> TellPeerAdminStatus(ZNetPeer peer, ZPackage package)
		{
			ZRoutedRpc rpc = ZRoutedRpc.instance;
			if (rpc != null)
			{
				SendPackage(package);
			}
			void SendPackage(ZPackage pkg)
			{
				BaseUnityPlugin plugin = BuildPiece._plugin;
				string text = ((plugin != null) ? plugin.Info.Metadata.Name : null) + " PMAdminStatusSync";
				if (isServer)
				{
					peer.m_rpc.Invoke(text, new object[1] { pkg });
				}
				else
				{
					rpc.InvokeRoutedRPC(peer.m_server ? 0 : peer.m_uid, text, new object[1] { pkg });
				}
			}
			yield break;
		}

		internal static void RPC_AdminPieceAddRemove(long sender, ZPackage package)
		{
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Expected O, but got Unknown
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Expected O, but got Unknown
			ZNetPeer peer = ZNet.instance.GetPeer(sender);
			bool flag = false;
			try
			{
				flag = package.ReadBool();
			}
			catch
			{
			}
			if (isServer)
			{
				ZRoutedRpc instance = ZRoutedRpc.instance;
				long everybody = ZRoutedRpc.Everybody;
				BaseUnityPlugin plugin = BuildPiece._plugin;
				instance.InvokeRoutedRPC(everybody, ((plugin != null) ? plugin.Info.Metadata.Name : null) + " PMAdminStatusSync", new object[1] { (object)new ZPackage() });
				if (ZNet.instance.ListContainsId(ZNet.instance.m_adminList, peer.m_rpc.GetSocket().GetHostName()))
				{
					ZPackage val = new ZPackage();
					val.Write(true);
					ZRpc rpc = peer.m_rpc;
					BaseUnityPlugin plugin2 = BuildPiece._plugin;
					rpc.Invoke(((plugin2 != null) ? plugin2.Info.Metadata.Name : null) + " PMAdminStatusSync", new object[1] { val });
				}
				return;
			}
			foreach (BuildPiece registeredPiece in BuildPiece.registeredPieces)
			{
				if (!registeredPiece.SpecialProperties.AdminOnly)
				{
					continue;
				}
				Piece component = registeredPiece.Prefab.GetComponent<Piece>();
				string name = component.m_name;
				Localization.instance.Localize(name).Trim();
				if (!Object.op_Implicit((Object)(object)ObjectDB.instance) || (Object)(object)ObjectDB.instance.GetItemPrefab("YagluthDrop") == (Object)null)
				{
					continue;
				}
				Piece[] array = Object.FindObjectsOfType<Piece>();
				foreach (Piece val2 in array)
				{
					if (flag)
					{
						if (val2.m_name == name)
						{
							val2.m_enabled = true;
						}
					}
					else if (val2.m_name == name)
					{
						val2.m_enabled = false;
					}
				}
				List<GameObject> pieces = ObjectDB.instance.GetItemPrefab("Hammer").GetComponent<ItemDrop>().m_itemData.m_shared.m_buildPieces.m_pieces;
				if (flag)
				{
					if (!pieces.Contains(ZNetScene.instance.GetPrefab(((Object)component).name)))
					{
						pieces.Add(ZNetScene.instance.GetPrefab(((Object)component).name));
					}
				}
				else if (pieces.Contains(ZNetScene.instance.GetPrefab(((Object)component).name)))
				{
					pieces.Remove(ZNetScene.instance.GetPrefab(((Object)component).name));
				}
			}
		}
	}
	[HarmonyPatch(typeof(ZNet), "OnNewConnection")]
	internal class RegisterClientRPCPatch
	{
		private static void Postfix(ZNet __instance, ZNetPeer peer)
		{
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Expected O, but got Unknown
			if (!__instance.IsServer())
			{
				ZRpc rpc = peer.m_rpc;
				BaseUnityPlugin plugin = BuildPiece._plugin;
				rpc.Register<ZPackage>(((plugin != null) ? plugin.Info.Metadata.Name : null) + " PMAdminStatusSync", (Action<ZRpc, ZPackage>)RPC_InitialAdminSync);
				return;
			}
			ZPackage val = new ZPackage();
			val.Write(__instance.ListContainsId(__instance.m_adminList, peer.m_rpc.GetSocket().GetHostName()));
			ZRpc rpc2 = peer.m_rpc;
			BaseUnityPlugin plugin2 = BuildPiece._plugin;
			rpc2.Invoke(((plugin2 != null) ? plugin2.Info.Metadata.Name : null) + " PMAdminStatusSync", new object[1] { val });
		}

		private static void RPC_InitialAdminSync(ZRpc rpc, ZPackage package)
		{
			AdminSyncing.RPC_AdminPieceAddRemove(0L, package);
		}
	}
	public static class PiecePrefabManager
	{
		private struct BundleId
		{
			[UsedImplicitly]
			public string assetBundleFileName;

			[UsedImplicitly]
			public string folderName;
		}

		private static readonly Dictionary<BundleId, AssetBundle> bundleCache;

		private static readonly List<GameObject> piecePrefabs;

		private static readonly Dictionary<string, PieceCategory> PieceCategories;

		private static readonly Dictionary<string, PieceCategory> OtherPieceCategories;

		private const string _hiddenCategoryMagic = "(HiddenCategory)";

		static PiecePrefabManager()
		{
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Expected O, but got Unknown
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a9: Expected O, but got Unknown
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e5: Expected O, but got Unknown
			//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0114: Unknown result type (might be due to invalid IL or missing references)
			//IL_0121: Expected O, but got Unknown
			//IL_0122: Unknown result type (might be due to invalid IL or missing references)
			//IL_0150: Unknown result type (might be due to invalid IL or missing references)
			//IL_015d: Expected O, but got Unknown
			//IL_015e: Unknown result type (might be due to invalid IL or missing references)
			//IL_018c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0199: Expected O, but got Unknown
			//IL_019a: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d5: Expected O, but got Unknown
			//IL_01d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0203: Unknown result type (might be due to invalid IL or missing references)
			//IL_0211: Expected O, but got Unknown
			//IL_0212: Unknown result type (might be due to invalid IL or missing references)
			//IL_0240: Unknown result type (might be due to invalid IL or missing references)
			//IL_024d: Expected O, but got Unknown
			//IL_024e: Unknown result type (might be due to invalid IL or missing references)
			//IL_027c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0289: Expected O, but got Unknown
			//IL_028a: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c5: Expected O, but got Unknown
			//IL_02c6: Unknown result type (might be due to invalid IL or missing references)
			//IL_02f4: Unknown result type (might be due to invalid IL or missing references)
			//IL_0301: Expected O, but got Unknown
			//IL_0302: Unknown result type (might be due to invalid IL or missing references)
			//IL_0331: Unknown result type (might be due to invalid IL or missing references)
			//IL_033d: Expected O, but got Unknown
			//IL_033e: Unknown result type (might be due to invalid IL or missing references)
			//IL_036d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0379: Expected O, but got Unknown
			//IL_037a: Unknown result type (might be due to invalid IL or missing references)
			//IL_03a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_03b5: Expected O, but got Unknown
			//IL_03b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_03e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_03fe: Unknown result type (might be due to invalid IL or missing references)
			//IL_040b: Expected O, but got Unknown
			//IL_040b: Expected O, but got Unknown
			//IL_040c: Unknown result type (might be due to invalid IL or missing references)
			//IL_043a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0447: Expected O, but got Unknown
			//IL_0448: Unknown result type (might be due to invalid IL or missing references)
			//IL_0476: Unknown result type (might be due to invalid IL or missing references)
			//IL_0483: Expected O, but got Unknown
			//IL_0484: Unknown result type (might be due to invalid IL or missing references)
			//IL_04b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_04bf: Expected O, but got Unknown
			//IL_04ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_04fa: Expected O, but got Unknown
			bundleCache = new Dictionary<BundleId, AssetBundle>();
			piecePrefabs = new List<GameObject>();
			PieceCategories = new Dictionary<string, PieceCategory>();
			OtherPieceCategories = new Dictionary<string, PieceCategory>();
			Harmony val = new Harmony("org.bepinex.helpers.PieceManager");
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(FejdStartup), "Awake", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(BuildPiece), "Patch_FejdStartup", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Localization), "LoadCSV", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(LocalizeKey), "AddLocalizedKeys", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Localization), "SetupLanguage", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(LocalizationCache), "LocalizationPostfix", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ObjectDB), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "Patch_ObjectDBInit", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((M