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Latest version
1.0.3
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# WeaponsAttackAnimationManager

A simple mod that lets you changed the attack animations of weapons.


## Installation (manual)

  • extract WeaponsAttackAnimationManager.dll file to your BepInEx\Plugins\ folder

## Features

  • Lets you changed the attack animations (primary/secondary) of all available weapons including modded ones.

## How To Use

  • Install the mod run the game start a game session and then quit to generate a yml config file (blacks7ar.WeaponsAttackAnimationManager.yml).
  • The generated yml will be on the config folder and contains all the available weapons with their corresponding primary/secondary attack animations.
  • You can then use that yml to change all the weapons attack animations. (Note: Changes will only take effect on the next game session so you must logout of the game first.)

Vanilla Primary Attack Animations (click to expand)
  • atgeir_attack
  • swing_axe
  • battleaxe_attack
  • throw_bomb
  • bow_fire
  • crossbow_fire
  • fishingrod_throw
  • unarmed_attack
  • knife_stab
  • dual_knives
  • swing_longsword
  • swing_pickaxe
  • swing_sledge
  • spear_poke
  • staff_fireball
  • staff_rapidfire
  • staff_shield
  • staff_summon
  • emote_drink
  • greatsword

Vanilla Secondary Attack Animations (click to expand)
  • atgeir_secondary
  • axe_secondary
  • battleaxe_secondary
  • unarmed_kick
  • knife_secondary
  • dual_knives_secondary
  • mace_secondary
  • spear_throw
  • greatsword_secondary
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